Official Thread Playstation VR

I don't think Amazon in the USA did yet. Sony announced on their Twitter that USA/Canada pre-orders in general are "coming soon". Amazon just has a placeholder page up. Gamestop n best buy don't even have it listed. I went to gamestop this morning n they were not taking pre-orders today, guy there said maybe tomorrow.
Keep an eye out and let me know when it becomes available for preorder. A friend wants it so I'm try to stay ahead of the game and also preorder it if I do end up getting stupid and crave new tech.
 
"Users can enjoy content on a virtual screen up to 225 inches (5 meters in width) at a distance of 2.5 meters.

Eve Valkyrie VR had me buying this. Five meter virtual theatre screen for all the games I already have has me hype as f*** and lining up for a midnight release.

And TEH PRON MY GOD TEH PRON!
The vagina will look big enough to dive into.
 
My aim was so off on that. I so expected a standalone version and much cheaper.

Even still, with the support of PS4 games, too, which i didn't expect, i think its easily justified. I was sold either way, but it'll probably be a little difficult for those without the expenses to spare, though. Then again, it is the price of the PS4 when it launched, so maybe not.

The price was always going to be far larger than your prediction. That was made even more evident when Oculus announced their price.

It may cost the same as PS4 at launch but the PS4 is a traditional console that plays traditional games. Gamers know when they buy it at launch that will have dozens of games over the course of its life that suits their tastes and will give them plenty of enjoyment. That is why so many can justify the cost at launch.

PSVR is a very different animal. We have no real idea how good the experiences will be. How well it will be supported in the long run, or even if we as individuals will like those games and experiences. Dropping $400 on this product is far more risky than dropping the same amount on a PS4.
 
The price was always going to be far larger than your prediction. That was made even more evident when Oculus announced their price.

It may cost the same as PS4 at launch but the PS4 is a traditional console that plays traditional games. Gamers know when they buy it at launch that will have dozens of games over the course of its life that suits their tastes and will give them plenty of enjoyment. That is why so many can justify the cost at launch.

PSVR is a very different animal. We have no real idea how good the experiences will be. How well it will be supported in the long run, or even if we as individuals will like those games and experiences. Dropping $400 on this product is far more risky than dropping the same amount on a PS4.

The fact that's its backwards compatible with the entire PS4 collection eliminates a lot of those big risks, I think. So its not like the typical peripheral that only supports those peripheral games. Now the VR games that it does support far outnumber any peripheral of the previous PlayStation platforms in the pass, and that's early in. Of course there is still a long way to go, but I think that's rather good - especially when you have more than just this VR headset on the market getting those types of games. It can open the door for many new developers to jump on.

Having said that, although you may not have tried VR, I have, and that version was inferior to this by a pretty big margin just based on the specs alone, and I was sold then. So I most certainly have a pretty good idea on what to expect here. But, there's really no way to convey its experience, and that is what's most depressing, I think, and until you've actually tried it, I think you would rightfully agree.
 
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There is no backwards compatibility. There is "Hey! You can use the headset as a TV! Amazing!"
 
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The fact that's its backwards compatible with the entire PS4 collection eliminates a lot of those big risks, I think. So its not like the typical peripheral that only supports those peripheral games. Now the VR games that it does support far outnumber any peripheral of the previous PlayStation platforms in the pass, and that's early in. Of course there is still a long way to go, but I think that's rather good - especially when you have more than just this VR headset on the market getting those types of games. It can open the door for many new developers to jump on.

It doesn't eliminate those big risks at all. The PS4 games are merely played like they would be on a normal TV. So no, I do agree with you at all here.

Having said that, although you may not have tried VR, I have, and that version was inferior to this by a pretty big margin just based on the specs alone, and I was sold then. So I most certainly have a pretty good idea on what to expect here. But, there's really no way to convey its experience, and that is what's most depressing, I think, and until you've actually tried it, I think you would rightfully agree.

But that is another reason why it is so risky for the consumer. Unlike traditional games, a simple TV advert will not accurately show the game or offer any glimpse of the actual experience. So it is a hefty price tag. You can not watch adverts or streams to form an opinion. Even if the idea of VR makes you jump in early, gauging the quality and experience on offer for every new game is going to be very difficult, and in this day and age you can not rely on early reviews. I mean it isn;t like there will be a demo kiosk in a store for every new game released.
 
Those of you who are buying the PSVR, what VR games are you most looking forward to?
 
The fact that's its backwards compatible with the entire PS4 collection eliminates a lot of those big risks, I think. So its not like the typical peripheral that only supports those peripheral games. Now the VR games that it does support far outnumber any peripheral of the previous PlayStation platforms in the pass, and that's early in. Of course there is still a long way to go, but I think that's rather good - especially when you have more than just this VR headset on the market getting those types of games. It can open the door for many new developers to jump on.

Having said that, although you may not have tried VR, I have, and that version was inferior to this by a pretty big margin just based on the specs alone, and I was sold then. So I most certainly have a pretty good idea on what to expect here. But, there's really no way to convey its experience, and that is what's most depressing, I think, and until you've actually tried it, I think you would rightfully agree.

There is no "backwards compatibility" for PS4 games. It doesn't convert PS4 games into "PSVR" games, it just lets you play them on a giant assed screen.
 
Keep an eye out and let me know when it becomes available for preorder. A friend wants it so I'm try to stay ahead of the game and also preorder it if I do end up getting stupid and crave new tech.
Yeah it seems still no info. Swung by gamestop this morning again, guy said no info from HQ regarding pre-orders yet. However he said they did get the OK to start a call list to give people a heads up for when pre-orders do open. So I did that and was first on the list.
 
There is no "backwards compatibility" for PS4 games. It doesn't convert PS4 games into "PSVR" games, it just lets you play them on a giant assed screen.

LoL!

Isn't that what backwards compatibility is? Its not like i said forward compatibility. Its the same thing Phil Spencer showed off at their conference where the PC was running Forza in a virtual room using the Oculus Rift and XB1 controller. For the headset to run any non VR game in actual VR is totally not even possible because

  1. The frame rate is far too low
  2. Shortcuts are used to hide crucial, visual anomalies
  3. The camera is taking control of the user's head
Which is why VR games have to be built from the ground up. I already knew all of this. I just didn't have time to respond to menace's post due to me having some very important points to make.
 
psvr-room-dimensions.0.0.jpg

psvr-out-of-area.0.jpg



http://www.polygon.com/2016/3/17/11254170/playstation-vr-vive-rift-tracking-area
PlayStation VR supports room-scale experiences, clearing the way for Vive ports

I already knew this but I'm sure this'll come new to a lot of you who either never used any PlayStation camera or having access to this particular PS4 camera. Not that you shouldn't know this but in the specs, the camera is capable of tracking the user up to °85 while the Move can be tracked a lot further from the camera. Of course i had to put this to the test. But even more, i believe the Heist displayed this quite nicely during one of the shooting scenes. So there you have it.
 
I would still end up whacking my shin on the coffee table.

Even if I moved the coffee table into another room.
 
You can use the PSVR as a display for PS4 games, nothing more nothing less. You could also use an Oculus Rift, Vive, or heck, even Google cardboard as a display for PS4 games if you were so inclined.

Without a direct feed, any of this would be possible with say Twitch to stream your video game/console of choice to a screen of choice. I believe Oculus Rift has an HDMI port, right? So with an app would it not be very "play" any PS4, X1, 360, PS3, Nintendo, etc., etc, etc....any console game ever made?

Using the term "backwards compatible" for what Sony is doing here is deceptive speak that would confuse the masses. It is disingenuous to what is really happening so I am betting this word usage is coming primarily from Sony's head cheerleader here at The Union and not Sony. (p.s. - Val, you better step up your game, you have lost your crown). :laugh:
 
It doesn't eliminate those big risks at all. The PS4 games are merely played like they would be on a normal TV. So no, I do agree with you at all here.

First off, i don't really expect you to agree with me on this. Your mind was made up when the device was first announced for the system. So it really didn't matter what it did or didn't do. I just want to get that out of the way.

Secondly, its backwards compatibility is no different from the typical console's backwards compatibility, a little bit better if you ask me, and people made a very big deal out of that........it seems. So for you to say this doesn't matter now is kind of a contradiction from what was said by the public headlines. But i guess that was different because this system is doing it. Cheeky


But that is another reason why it is so risky for the consumer. Unlike traditional games, a simple TV advert will not accurately show the game or offer any glimpse of the actual experience. So it is a hefty price tag. You can not watch adverts or streams to form an opinion. Even if the idea of VR makes you jump in early, gauging the quality and experience on offer for every new game is going to be very difficult, and in this day and age you can not rely on early reviews. I mean it isn;t like there will be a demo kiosk in a store for every new game released.

I agree, which is why tactics are in place to rectify this.

Now, for those not having the privilege of experiencing the above will more than likely experience it from the person that did when they get one. If it fails even after this, well this is where things would make a great deal of sense, I think. Because now we know that it is not what people wanted. I mean, i know you don't want it, but how do we know everyone else doesn't?

As far as demos go, just like a console, once you have the headset demos will be available to try for the headset. Those are not my words, btw. If you like the demo, then chances are you may like the game.

Oh and one more thing before i go, the headset is more expensive than I thought and i do believe those that didn't pick one up at launch will have a problem diving in, but it is still in the range of an actual console. What i find baffling is people will purchase not one but multiple consoles of the same type in one area but somehow find another device that does the same and more to be a problem.
 
First off, i don't really expect you to agree with me on this. Your mind was made up when the device was first announced for the system. So it really didn't matter what it did or didn't do. I just want to get that out of the way.

Secondly, its backwards compatibility is no different from the typical console's backwards compatibility, a little bit better if you ask me, and people made a very big deal out of that........it seems. So for you to say this doesn't matter now is kind of a contradiction from what was said by the public headlines. But i guess that was different because this system is doing it. Cheeky




I agree, which is why tactics are in place to rectify this.

Now, for those not having the privilege of experiencing the above will more than likely experience it from the person that did when they get one. If it fails even after this, well this is where things would make a great deal of sense, I think. Because now we know that it is not what people wanted. I mean, i know you don't want it, but how do we know everyone else doesn't?

As far as demos go, just like a console, once you have the headset demos will be available to try for the headset. Those are not my words, btw. If you like the demo, then chances are you may like the game.

Oh and one more thing before i go, the headset is more expensive than I thought and i do believe those that didn't pick one up at launch will have a problem diving in, but it is still in the range of an actual console. What i find baffling is people will purchase not one but multiple consoles of the same type in one area but somehow find another device that does the same and more to be a problem.

What was my mind made up about? You still salty cause I find floaty hands a no no? Lolz.

Those are short term launch day tactics and do very little to change the long term issue I brought up.
 
psvr-room-dimensions.0.0.jpg

psvr-out-of-area.0.jpg



http://www.polygon.com/2016/3/17/11254170/playstation-vr-vive-rift-tracking-area
PlayStation VR supports room-scale experiences,clearing the way for Vive ports

I already knew this but I'm sure this'll come new to a lot of you who either never used PlayStation camera or having access to this particular PS4 camera. Not that you shouldn't know this but in the specs, the camera is capable of tracking the user up to °85 while the Move can be tracked a lot further from the camera. Of course i had to put this to the test. But even more, i believe the Heist displayed this quite nicely during one of the shooting scenes. So there you have it.

Not so much Vive ports than Oculus Rift (Touch) ports. The Vive is set up for 360 degree controller tracking with opposing cameras. The PSVR and Rift will have forward facing cameras so the controllers can be occluded if you turn your back to the camera.
In all fairness though, the walking around part of VR is blown way out of proportion. The cables get in the way and pull you out of the experience (I've tried the Vive). I've seen many Vive videos where you can walk or teleport and most players in the end choose to teleport as it's just easier. Hand tracked controllers do add a lot to VR though but again for a certain subset of games.
Games like Job simulator will be a 360 experience on the Vive and will be tailored for a forward facing experience on Rift and PSVR although you will have the option of 360 for Rift If you set the cameras up opposite each other.

Edit: when i say forward facing experience, you can still walk and look around 360 degrees on PSVR and Rift with forward facing cameras because the headsets has sensors on the back. I just mean that things you can interact with will be placed infront of you instead of infront and behind like Vive games.
 
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Not so much Vive ports than Oculus Rift (Touch) ports. The Vive is set up for 360 degree controller tracking with opposing cameras. The PSVR and Rift will have forward facing cameras so the controllers can be occluded if you turn your back to the camera.
In all fairness though, the walking around part of VR is blown way out of proportion. The cables get in the way and pull you out of the experience (I've tried the Vive). I've seen many Vive videos where you can walk or teleport and most players in the end choose to teleport as it's just easier. Hand tracked controllers do add a lot to VR though but again for a certain subset of games.
Games like Job simulator will be a 360 experience on the Vive and will be tailored for a forward facing experience on Rift and PSVR although you will have the option of 360 for Rift If you set the cameras up opposite each other.

Edit: when i say forward facing experience, you can still walk and look around 360 degrees on PSVR and Rift with forward facing cameras because the headsets has sensors on the back. I just mean that things you can interact with will be placed infront of you instead of infront and behind like Vive games.

Correct. The Move controllers cannot be tracked when you are turned around, but i was thinking that as long as the developer allowed a lot of the main functions from the front and other at °180, they could get away with a lot of things.
 
What was my mind made up about? You still salty cause I find floaty hands a no no? Lolz.

LoL! Why noooo.

You never used VR, and never had plans on getting VR, which means you probably will never experience VR. Because of this, you have this narrow, pessimistic mindset that everyone else will fall into this same category somehow: not open-minded to VR even when presented with the opportunity but would rather assume, instead.

Its risky and not a very good pricy experience as long as you are finding every single excuse to stay away from it.

Those are short term launch day tactics and do very little to change the long term issue I brought up.

Ok, and what about those that use it and show it to a friend? Do you not think they'll show it off to someone that hasn't used one? Honestly.
 
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Correct. The Move controllers cannot be tracked when you are turned around, but i was thinking that as long as the developer allowed a lot of the main functions from the front and other at °180, they could get away with a lot of things.

Yeah I agree, I suppose I was being kind of nitpicky but there is a difference. It did get me thinking though that with PSVR and the Rift forward facing setup likely to be the vast majority of VR market (especially PSVR) I wonder if most devs going forward will make much Vive specific 360 controller tracking content going forward. The Vive might only end up with something like a 10% market share. I seen an analyst somewhere saying PSVR could end up with 65% market share and with Rift pre orders already sold through to July I'd expect them to have the lions share of the PC market being the lower priced and tons of mature content available.I think the vast majority of motion controlled games going forward will be developed for those forward facing cameras anyway.
 
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The last I checked, typical backwards compatibility completely enhances the original experience, not butcher it and force you to endure viewing the game at sub-HD. "No difference" my butt!
 
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LoL! Why noooo.

You never used VR, and never had plans on getting VR, which means you probably will never experience VR. Because of this, you have this narrow, pessimistic mindset that everyone else will fall into this same category somehow: not open-minded to VR even when presented with the opportunity but would rather assume, instead.

Its risky and not a very good pricy experience as long as you are finding every single excuse to stay away from it.

Shut up, Shawn. You don't know what you are talking about. I have been nothing but positive about VR....but of course you choose to ignore all that and focus on the 1 or 2 small negatives. Just because I do not like floaty hands doesn't mean that I hate VR.


Ok, and what about those that use it and show it to a friend? Do you not think they'll show it off to someone that hasn't used one? Honestly.

Of course they will. but if that is Sony's end game then they may very well find themselves in trouble.
 
Shut up, Shawn. You don't know what you are talking about. I have been nothing but positive about VR....but of course you choose to ignore all that and focus on the 1 or 2 small negatives. Just because I do not like floaty hands doesn't mean that I hate VR.

LoL! I see a lot of assumptions and excuses, some contradicting the other. You alone have admitted to not getting one, and even more directly, PS VR since you don't have the system nor any plans to getting one from what I can tell, which I don't have a problem with either way. I just see a lot assumptions before and even after you are presented with relevance information. Simply put, your mind was already made up, obviously. So I call it how I see it.

And I'm not the one getting defensive here. Remember that.

Of course they will. but if that is Sony's end game then they may very well find themselves in trouble.

Then its not short term because now it is in consumers hands to show off to other consumers. This is no different from that consumer experiencing this from the example I showed you earlier. You said it yourself right here:

"Unlike traditional games, a simple TV advert will not accurately show the game or offer any glimpse of the actual experience."

So with the consumer showing it off to their family or friends, it serves as the same concept. So why it is so different? Not to mention other ways of advertising to get consumers interested in VR as a whole. See, once you try one and you like it, you're going to want to try a more robust experience whether that be a PC or PS4. If you like those, then you may end up purchasing one for yourself.
 
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I guess Jelsick knows how Menace feels about VR better than Menace does. A true superpower we must respect around here lest he reveal any of our deepest darkest thoughts. :txbrolleyes:

But hey, just remember he's not the one on the defensive...cause he is doing all the attacking! Lolol

Stop being a VR hater Menace! Lol
 
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