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Devs have said it was AA.
Once again, more studios should look at doing smaller budget games rather than crying about costs.
That isn't the answer though. Worse games with less content is not good.

The issue with game deveolpment are the developers. I posted a video a while ago of a Fallout dev talking about modern game development and the current gen of developers and it paints an obvious picture.

Nobody wants responsibility. Logical methods to get things done are rejected. Devs want a month to do a task that should take an hour or two.

Then they have the gaul to cry about costs.
 
Devs have said it was AA.
Once again, more studios should look at doing smaller budget games rather than crying about costs.
That is exactly what Shawn Layden said.

"The problem with that model is it's just not sustainable," he said, explaining that the current generation has seen the cost of development reach between $80 million and $150 million for most AAA games -- excluding marketing costs -- with production taking up to five years from start to finish."

"I don't think that, in the next generation, you can take those numbers and multiply them by two and think that you can grow," he continued. "I think the industry as a whole needs to sit back and go, 'Alright, what are we building? What's the audience expectation? What is the best way to get our story across, and say what we need to say?'

"So how can we look at that and say: Is there another answer? Instead of spending five years making an 80 hour game, what does three years and a 15 hour game look like? What would be the cost around that? Is that a full-throated experience?"

"Personally, as an older gamer... I would welcome a return to the 12 to 15 hour game. I would finish more games, first of all, and just like a well edited piece of literature or a movie, looking at the discipline around that could give us tighter, more compelling content.

"It's something I'd like to see a return to in this business."
 
Dried banned??!?!?

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