PS4 Pro Discussion

Question Iam getting the ps4 pro this week.iam geting cod ww2 ..I don't have internet yet but they have slow fios here it's like 1.5 Mbps.i won't have it for a month or so that should be OK for updates
 
Question Iam getting the ps4 pro this week.iam geting cod ww2 ..I don't have internet yet but they have slow fios here it's like 1.5 Mbps.i won't have it for a month or so that should be OK for updates
You will have to let it run overnight for sure.
 
Found a spot on Call of Duty Modern Warfare Remastered that constantly makes my PS4 Pro fan loud.

Going to the "Depot" screen..............................

As soon as I enter the Depot the fans ramp up to full speed, as soon as I leave they settle back down.

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The fan speeds are pretty random for sure. I avoid the map screen on Horizon as much as possible because of it.
 
The fan speeds are pretty random for sure. I avoid the map screen on Horizon as much as possible because of it.

But that's not random if you can reproduce it..that's the thing lol.
 
I've noticed mine getting really noisy during Destiny 2. Either I didn't notice it before or it is new. Even over headphones I can really hear it now.
 
I've noticed mine getting really noisy during Destiny 2. Either I didn't notice it before or it is new. Even over headphones I can really hear it now.
You would never have heard it had nobody said anything.
 
But that's not random if you can reproduce it..that's the thing lol.

But it doesn't happen every single time. Sometimes I'll get the fans ramping up on loading screens in various games as well...even at startup. Mine will be a year old next week, so I wouldn't be surprised if it dies on me.
 
PS4 Pro's new super-sampling tested: big boosts for 1080p users
http://www.eurogamer.net/articles/d...er-sampling-tested-big-boosts-for-1080p-users



With the arrival of the upcoming firmware 5.5, Sony has introduced a new option - system-level super-sampling. It addresses a key frustration for PS4 Pro users hooked up to 1080p screens: the lack of access to high resolution support on a range of games.

Take Metal Gear Solid 5's recent Pro upgrade for example: if you own an ultra HD display, you gain access to higher resolution rendering. This should have benefits for users of 1080p displays too via super-sampling - a brute-force form of anti-aliasing that can offer some beautifully smooth results. However, inexplicably, MGS5 and a small range of other titles completely lock out this support if you only own a 1080p display. It's far from ideal, but with the upcoming firmware 5.5, a solution is now available.

The new super-sampling option is a very welcome addition for Pro users, ensuring that any and all high resolution support previously locked to ultra HD screens now translates into SSAA downscaling on the Pro's 1080p output. It serves to address a genuine grievance users of Sony's supercharged PS4 have had for some time - the notion that they're not getting full access to the complete capabilities of their machine. Of course, there are game modes locked to the 1080p output too, meaning that 4K display users can potentially lose out too. However, there is a solution: owners of ultra HD screens can always switch their consoles to 1080p to access those otherwise locked modes. The opposite simply isn't possible for full HD users without recourse to expensive hardware scalers, like HD Fury's 'Linker', for example.

In worst-case scenarios, PS4 Pro users with 1080p displays really get a bum deal. Take Assassin's Creed: The Ezio Collection, for example. It's a compilation of AC2, Brotherhood and Revelations, rendering each game at a locked 30fps at a super-crisp native 4K. However, inexplicably, if the PS4 Pro is attached to a 1080p display, the pixel count locks to full HD only - a quarter of the resolution. There are no performance upgrades here for running at the lower res - it's the same locked 30fps. It's a downgrade, plain and simple.

By enabling super-sampling in firmware 5.5, the game believes you have a 4K screen connected and the system takes over from there, downscaling the image and producing beautiful anti-aliasing in the process. The improvement to image quality is clear; jagged edges are smoothed over, more detail can be resolved in some cases, while flickering is also reduced in motion on sub-pixel detail - something we can't really show you in our screenshot gallery here.

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The new mode puts choice at the hands of the user, which can only be a good thing. For example, Naughty Dog's The Last of Us Remastered launched with super-sampling support, which was then yanked in a subsequent update, with a tighter 60fps performance lock introduced for 1080p Pro users instead. The preferred outcome here is that all modes should be available to all users, regardless of their screen - and that's exactly what happened with TLOU's last major patch. However, if users had the support offered by the new firmware 5.5 when the SSAA functionality was pulled, system level downsampling would have done the trick just as well (we even compared TLOU's in-built downsampling vs the new system software implementation and got identical results).

However, it's not all plain sailing and the new mode needs to be treated with caution, as there are some potential scenarios that may produce undesirable results. When enabling SSAA on some titles, performance can change - and not for the better. Let's take The Last Guardian for example. It's a game that locks its lower resolution/higher frame-rate option exclusively to the 1080p output, with a less stable, higher resolution mode locked to the 4K mode. So if you use 5.5's super-sampling option in this case, you
will get improved image quality, but it comes at the expense of frame-rate - and at its worst, The Last Guardian's frame-rate in 4K mode can drop to 20fps territory. Put simply, given the choice, we'd opt for the 1080p mode.

A similar example is Call of Duty Black Ops 3, which locks a native 1080p mode with enhanced performance to the full HD output, along with a higher resolution mode that's exclusive to 4K displays which, again, doesn't offer as stable a frame-rate. Forcing super-sampling in this case swaps in the lower-performing 4K mode, which may not be ideal, especially in a game like COD where smooth performance is so key to the core experience.

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The Last Guardian put into example with performance. Frame-rates with the super-sampling feature enabled at 1080p are identical to running the game at 4K - in both cases forcing a native 3360x1890. For the smoothest way to play, stick to a regular 1080p.

The option to force SSAA is a positive move overall and further caveats to this approach are minor: one small issue is that text and HUD overlays also get scaled down in the process - where the game deploys its 4K assets on the assumption an appropriate display is connected. The resulting scale to 1080p operates at a system level, adding a touch of blur to these elements, something you don't typically see with native 1080p HUDs.

Writing the next Dragon AgeComing Qun.
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Comparisons with Xbox One X's implementation are inevitable, and while the new super-sampling mode for Pro users is useful, it's still something of a fudge. After all, the whole concept of having Pro enhancements linked to specific display outputs in the first place is a really bad idea. Microsoft's alternative approach is simple and elegant: the system doesn't tell developers which display is attached to the console. This forces game-makers to offer in-game options for all modes, regardless of whether a 1080p or 4K TV is attached and by extension, 1080p super-sampling is automatically taken care of at the system level. It's the ideal set-up and the one we've advocated since PlayStation 4 Pro launched.

It's worth stressing that the majority of games, from Rise of the Tomb Raider to Horizon Zero Dawn to Monster Hunter World do get it right, ensuring that all game modes are available to all users, regardless of what display they might happen to own. With Xbox One X effectively enforcing this standard for all games, hopefully future Pro titles will have SSAA built-in too. However, Metal Gear Survive's beta once again saw exclusive modes that kick in depending on which display output is selected. If this remains the case in final code, it demonstrates that firmware 5.5's SSAA functionality may well be a useful fallback option to have not just for existing games, but potentially for future titles too.
 
Sounds like a good update. Props to Sony for doing it. Although they almost had to at this point. Losing NPDs and all, oops i mean losing fake pixel console wars.

Damn, i almost made it through my daily run of posts being completely pro Xbox for once. I need to get this blue blood outta me.
 
Sounds like a good update. Props to Sony for doing it. Although they almost had to at this point. Losing NPDs and all, oops i mean losing fake pixel console wars.

Damn, i almost made it through my daily run of posts being completely pro Xbox for once. I need to get this blue blood outta me.

You need to go to a mental institution.
 
Nah, it's not that serious. I could actually believe that PC is better than consoles. Then i'd definitely need help.

Na, you and your bipolar multiple personalities do need to be locked in isolation.
 
finally got my Pro hooked up to the 4K set (hey I been busy with work and family stuff) my god I only played a few games that support the Pro features (Horizon, COD WWII) and my god does the games look better when played on a good TV.
 
finally got my Pro hooked up to the 4K set (hey I been busy with work and family stuff) my god I only played a few games that support the Pro features (Horizon, COD WWII) and my god does the games look better when played on a good TV.
Glad you like it!
 
finally got my Pro hooked up to the 4K set (hey I been busy with work and family stuff) my god I only played a few games that support the Pro features (Horizon, COD WWII) and my god does the games look better when played on a good TV.

Enjoy!
 
kinda bummed found out my tv does not have HDR but what Samsung calls HDR+ whatever that means oh well I only paid less than 400 for a 50 inch smart 4K set and Pro games DO look good with HDR+ turned on so I am happy, games DO look better on my pro on this set over my old 39" 1080p set
 
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quick question even tho my TV does not have HDR but that HDR+ I mentioned above I can still take advantage of what the Pro can do even on just a regular 4K set right?
 
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kinda bummed found out my tv does not have HDR but what Samsung calls HDR+ whatever that means oh well I only paid less than 400 for a 50 inch smart 4K set and Pro games DO look good with HDR+ turned on so I am happy, games DO look better on my pro on this set over my old 39" 1080p set

It seems strange that it'd have HDR plus but not HDR 10, isn't 10 just the basic form and plus is samsungs enhanced version? shouldn't it include both? Which model is it? It's really called HDR 10+ isn't it?
 
the model is: UN50MU6300 okay I am getting conflicting info on samsung.com it says I have HDR plus, but when I looked up specs for my model it says I have HDR 10 and HLG (Hybrid Level Gaming) but when I try to access the video settings for PS4 it says I do not have HDR and on my Xbox One S it says I do not have HDR 10 I am using the cable that came with the system I AM getting 4K signal but it says I do not have HDR (confused face).
 
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