Gaming Review Rapid Reviews: August 2016 Edition (Tricky Towers, Rory McIlroy, WWE 2K16, We Happy Few)

Plainview

I am a sinner.
Sep 11, 2013
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What's a rapid review you may ask? Or may you're not asking. I'm going to tell you anyway! It's a review of a game that I only spent a short time in and thus a full review isn't prudent. It can either be that I only played a demo, or, the game is a chore to play, for whatever variety of possible reasons, and I had to stopped playing it. With the free games we get with Xbox Live, PS+ and EA Access, etc., I'm able to sample quite a few games I would have otherwise passed up and I felt giving some quick reviews to gamers can help their game purchase decisions a little easier.


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Tricky Towers (PS4)
This game. Man... this game can generate massive frustration. Tricky Towers is Tetris with physics involved that'll drive you mad. Line up a piece just a little off and you'll topple everything over. It's been a while since a game frustrated me. The frustration was worth it though. When you pass a level you get gratification.

There are a few different levels that gradually get harder, duh! The first is trying to build your tower above the finish line. Better build a stable base or that tower is going to come down with the speed of Usain Bolt. Another is trying to use all the pieces before time runs out. The difficulty of these levels seem to progress faster than the others. At the end you begin to just slam down pieces in hopes of getting luck. Another level is trying to build your tower short. Unlike the standard level where you want to pass the finish line, in this one you have to keep it below the line. It's basically a puzzle and it takes thought, and trial and error, to not break that line.

Tricky Towers is fun. You can play for a few minutes or an hour. It's a true pick up and play game. It's free on PS+ right now and I suggest you get it before it goes away. It's free, but I would have paid money for it, easily.




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Rory McIlory PGA Tour Golf (Xbox One)
The game blows. It's simply awful. The animations are absolutely terrible. The aliasing is nonexistent. Anytime there's an angle of any sort, you're greeted with jagged edges that dance around when the camera moves. The commentary is beyond terrible and flat out wrong, often. I hit a ball in the hazard, but the announcer said multiple times I was out of bounds. The mechanics of the game are ok. There's nothing ground breaking to it. Once you get used to how far to pull the stick back for a particular shot you're right at home as you would be with other golf games.

I think I heard EA was taking a year off and retooling the engine. For their sake, I hope they do. The game is one of the poorest sports games I've played. It's really that bad. NBA Live became a disaster and it looks like their PGA franchise is heading down the same path. For EA, they better hope those paths deviate because NBA Live is still poor.




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WWE 2K16 (Xbox One)
How could this game have gone gold? The character models are bad. I mean really bad. The Rock looks nothing like himself and the trend continues through out the roster for the most part. Animations left a lot to be desired, like, desiring some animations and it makes the game feel stiff. There's so little flow to the action that it nearly feels like it's a turn based game. The series has progressively become slower and slower. This one is a snail. Was there a 'Lucha Libre' speed toggle I may have missed?

'Oh, how do I play the game' I asked? Here's some on screen prompts to show you. 'Missed it, too bad. Become a button masher!' The developers seem to care more about content, and a vast amount of it, rather than gameplay. When the gameplay is as bad as it is in WWE 2K16 you have to try and get potential buyers somehow. 2K looks to have tried it with including massive content. It doesn't save the game though.

Long gone are the days of AKI making wresting games and they were, by far, the best to ever to make a wrestling game. I was stoked to see it free on Xbox Live Games With Gold. After playing WWE 2K16, now I see why it was free even though it's a bigger name title. It's not fun to play.




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We Happy Few (Xbox One)
I absolutely loved the vision and style of Compulsion Games' Contrast. It showed the creativity indie game developers can bring to consoles. The game was unique and one of the more enjoyable games I played over the past few years. We Happy Few is a better game, but then a little less enjoyable than Contrast at the same time.

We Happy Few has a story I want to know and finish. I cannot speak highly enough about the style of the game as well. I only played the demo thus far, which most have seen in videos on the net by now. While the story is more engaging than Contrast's, which was awesome in its own right, the actual game play is a step below Contrast.

We Happy Few is a sandbox game that draws inspiration from Fallout and a little from Grand Theft Auto. I'm not a fan of those genres hence I'm not drawn to it like I was with Contrast. Contrast is more of a platformer and I like those types of games far more than open world sandbox games where you have to collect a large inventory.

People will enjoy the gameplay of We Happy Few, it's just not for me, but I will finish the game because the shortcomings in the gameplay are overshadowed by the interesting story. In the case of We Happy Few, I'll step outside my gaming comfort zone to complete the game when it's fully available. That's how much I liked the story and the potential story telling.
 
I like this "Rapid Reviews" approach. I usually won't take the time to read a full-length review, unless it's for a game I'm really interested in, and I'm on the fence about buying it. But you can read these mini-reviews quickly. They're probably pretty easy to write, too.

Another plus is that you don't have to finish the game in order to do a review. In a lot of cases, you won't like a game enough to finish it, which means you couldn't write a full-fledged review. But you can still get a pretty good feel for it, in an hour or two. It was helpful to hear about the Rory McIllroy game, for instance, and I liked hearing what you thought about We Happy Few.

Good idea.
 
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Really hope We Happy Few turns out to be as good as I want it to be.
 
I like this "Rapid Reviews" approach. I usually won't take the time to read a full-length review, unless it's for a game I'm really interested in, and I'm on the fence about buying it. But you can read these mini-reviews quickly. They're probably pretty easy to write, too.

Another plus is that you don't have to finish the game in order to do a review. In a lot of cases, you won't like a game enough to finish it, which means you couldn't write a full-fledged review. But you can still get a pretty good feel for it, in an hour or two. It was helpful to hear about the Rory McIllroy game, for instance, and I liked hearing what you thought about We Happy Few.

Good idea.
I agree. I rarely read long reviews also. There's really no reason to go that in-depth with a game unless you're trying to tell the story about the entire game, i.e. ending and such. I get a pretty good grasp of games within the first half hour if I like it or not. There's no reason to overwrite a review which many of the bigger sites do. I guess the more words they have they feel gamers would take the review more seriously? Who knows? So many are long winded and won't give them a read. It's not short attention span either. It's just there's no reason to have fluff in a review.
 
I agree. I rarely read long reviews also. There's really no reason to go that in-depth with a game unless you're trying to tell the story about the entire game, i.e. ending and such. I get a pretty good grasp of games within the first half hour if I like it or not. There's no reason to overwrite a review which many of the bigger sites do. I guess the more words they have they feel gamers would take the review more seriously? Who knows? So many are long winded and won't give them a read. It's not short attention span either. It's just there's no reason to have fluff in a review.

Yeah, I think a lot of reviewers pride themselves on doing a "thorough" review, which means covering all the bases, describing everything from combat to characters to visuals to audio to ... well, you know the drill. I think that's what they learned a "good" review consisted of. I agree, that can be overkill, cumbersome to read and write.

It's not like the old days when you'd wait patiently for your magazine to arrive with the one designated review, which you studied carefully, and you hoped the reviewer covered all the areas you were concerned about. Now, there are lots of reviews available on the net from day 1. People don't have the time to read all of that.

I write a lot in my posts, sometimes too much, but one of the most important lessons I learned about writing was to keep it concise. Eliminate the unnecessary, pare it down, keep it simple. Things have more of an impact that way. So that's another advantage of rapid reviews -- they can have more of an impact than a long, drawn-out review.

Of course, you can go too far in the other direction, in our twitter-fied age. We don't want to end up with "140 character game reviews," lol.
 
Yeah, I think a lot of reviewers pride themselves on doing a "thorough" review, which means covering all the bases, describing everything from combat to characters to visuals to audio to ... well, you know the drill. I think that's what they learned a "good" review consisted of. I agree, that can be overkill, cumbersome to read and write.

It's not like the old days when you'd wait patiently for your magazine to arrive with the one designated review, which you studied carefully, and you hoped the reviewer covered all the areas you were concerned about. Now, there are lots of reviews available on the net from day 1. People don't have the time to read all of that.

I write a lot in my posts, sometimes too much, but one of the most important lessons I learned about writing was to keep it concise. Eliminate the unnecessary, pare it down, keep it simple. Things have more of an impact that way. So that's another advantage of rapid reviews -- they can have more of an impact than a long, drawn-out review.

Of course, you can go too far in the other direction, in our twitter-fied age. We don't want to end up with "140 character game reviews," lol.
"This game blows donkey dick." UnionVGF Twitter.
 
Nice. I like hearing thoughts on games from people even if they didn't play all the way through it. If you can't get a feel for a game early on then what's the point? 90% of games are rinse and repeat anyway. With a game like No Man's Sky you could review that after 30 minutes, maybe less.
 
If people enjoy reading them I'll do more in the future.

I think to determine that, we'll need people to do rapid reviews of your rapid reviews. As an example, I think the paragraph breaks in the We Happy Few were on point, but the WWE paragraph looked like it dragged on so I didn't want to read it, and I'm not sure how the golf one went gold with "sentences" like "They're nothing ground breaking to it." I think in the end you'll get a solid 7.5, and hopefully the sequel doesn't need quite a large day one patch. :bang:
 
If people enjoy reading them I'll do more in the future.

Can I ripoff your format? I can see doing something like this. My normal reviews of obscure games attract like 3 viewers each, so I figure if I can lump 4 mini-reviews together, maybe I can get a readership in the double digits.
 
Can I ripoff your format? I can see doing something like this. My normal reviews of obscure games attract like 3 viewers each, so I figure if I can lump 4 mini-reviews together, maybe I can get a readership in the double digits.
No, you may not!
Of course you can.
 
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Can I ripoff your format? I can see doing something like this. My normal reviews of obscure games attract like 3 viewers each, so I figure if I can lump 4 mini-reviews together, maybe I can get a readership in the double digits.

I was thinking the same thing. I like writing reviews and mini-reviews are a great idea.
 
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I was thinking the same thing. I like writing reviews and mini-reviews are a great idea.

Good, I don't want to speak for him, but I'm sure PV would appreciate help with generating fresh content for the site.
 
Love the idea. Not sure PV's opinion can be trusted though. Ever since he turned traitor, I just can't even...

We used to be beautiful too... f***, man. The pain is real. Nom, nom, nom..

:ycookie:
 
Not sure PV's opinion can be trusted though. Ever since he turned traitor, I just can't even..

What are you talking about? Turned traitor. You mean because he bought a PS4? Wow, i wonder how people feel about me. Wait, no i don't it's the internet. Phew, almost caught feelings there.
 
Here's my rapid review of the recent Games with Gold freebie Tumblestone:

Don't bother playing it. It's sh it.
 

Rory McIlory PGA Tour Golf (Xbox One)
The game blows. It's simply awful. The animations are absolutely terrible. The aliasing is nonexistent. Anytime there's an angle of any sort, you're greeted with jagged edges that dance around when the camera moves. The commentary is beyond terrible and flat out wrong, often. I hit a ball in the hazard, but the announcer said multiple times I was out of bounds. The mechanics of the game are ok. There's nothing ground breaking to it. Once you get used to how far to pull the stick back for a particular shot you're right at home as you would be with other golf games.

I think I heard EA was taking a year off and retooling the engine. For their sake, I hope they do. The game is one of the poorest sports games I've played. It's really that bad. NBA Live became a disaster and it looks like their PGA franchise is heading down the same path. For EA, they better hope those paths deviate because NBA Live is still poor.

While I don't agree with your ENTIRE review of this game, in my experience, you do make some valid points. The commentary is the worst I have seen in any of EA's golf games, there are bugs, and the graphics leave a lot to be desired. There are features missing GALORE compared to previous PGA titles.

However, I love the lack of loading. Loading on the fly is a nice improvement. The actual ball and play mechanics are largely improved over any previous version they have released. For straight up golf, and playing on the most difficult setting, the game is pretty damn unforgiving. They have also added some courses over time at no charge (as they should).

The game is no Golf Club, ain't that right Oblong
 
While I don't agree with your ENTIRE review of this game, in my experience, you do make some valid points. The commentary is the worst I have seen in any of EA's golf games, there are bugs, and the graphics leave a lot to be desired. There are features missing GALORE compared to previous PGA titles.

However, I love the lack of loading. Loading on the fly is a nice improvement. The actual ball and play mechanics are largely improved over any previous version they have released. For straight up golf, and playing on the most difficult setting, the game is pretty damn unforgiving. They have also added some courses over time at no charge (as they should).

The game is no Golf Club, ain't that right Oblong

Yeah, no doubt. As a long time EA golfer, I played 10x more of The Golf Club.

I can give Rory Golf an even more concise review: Barebones.
 
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I might still end up picking up Rory at some point, if it's cheap enough and I don't have anything better to play. If the actual ball and play mechanics are improved, as Kvally said, that's the main thing. I can turn commentary off if it gets annoying. I'm not much of a golf sim fan, never played golf in real life (well, once, but we won't talk about that), so casual experiences are more my speed.
 
I might still end up picking up Rory at some point, if it's cheap enough and I don't have anything better to play. If the actual ball and play mechanics are improved, as Kvally said, that's the main thing. I can turn commentary off if it gets annoying. I'm not much of a golf sim fan, never played golf in real life (well, once, but we won't talk about that), so casual experiences are more my speed.

You don't have EA Access??? Rory is free in the vault now. If I recall, it's still $30/year or $5/month. Buy it a month and that is enough time to enjoy Rory for $5 (plus any other titles...Madden, NHL, FIFA, MMA, Peggle, PvZ, Battlefield, etc)
 
derp. I forgot you went blue-only.

Carry on, I suspect RMPGATG is selling for under $20 by now.

That's a hell of an acronym.

Yeah, I'll pick it up eventually, when I've got nothing else to do, or I can get it cheap.