Official Thread Red Dead Redemption 2

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D-V-ANT

A mentally stable genius
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To be honest I’m a little disappointed in this. I’m enjoying F76 way more and that’s saying something.
 

starseeker

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I am late to the party, but I finally bought RDR2 on PS4. I figured if I didn't buy now with my extended week of medical leave (til 9 Dec), I doubt I may have time for such a large game when it releases the best version, on PC.
 

Hedon

Hedonism
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The game bores the s*** out of me. Looks amazing on the X1X but looks alone isn’t keeping me playing the game.
 

Grimmy

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The game bores the s*** out of me. Looks amazing on the X1X but looks alone isn’t keeping me playing the game.
I stepped away a little. Playing Hitman 2 and MTG. Will get back to it. But I get what some are saying.
 

starseeker

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I short review after finishing 1st chapter.
Visuals are good, & story & animation as good as claimed.

The UI is confusing, & the game tries to throw a lot of things at you at the same time, You can have a conversation with someone, & the right top screen flashes some new controls at you, & disappear before you can finish reading them. It took me like 2-3 min to find out how to equip a rifle from the horse. The tip was not helpful at all, along with the line of "equip the rifle from the weapon slot" Took me 2 mins to find out the weapon slot is the left side with a bag as the current icon!

also its weird, & probaböly hard for people with some finger disabilities, where you have to hold the inventory with L1 (or left shoulder) while scrolling with L2-R2 (left-right trigger), resulting in using the middle finger to hit the trigger while holding the left shoulder with index. I can get used to it, but completely unnecessary.

Then the combat. You would be taught the game came out in 2005 before Gears 1, & also with the most rubberband autoaim I have seen. I have seen people defending the shooting as "intended" or "suit the game", but come on. The only time the shooting feel okayish is with slow-mo bullet time mode.

I also experience one of the most dragful experience in gaming. In an earlier mission, I was told to gabble (or whatever that is called) a man, then I was lost what to do next. I painfully spent like 30 mins to grab him through thick snow back to camp. Nothing happened. I then have to go online to know I am supposed to tie him, (which the game never made clear), then put him on the horse. ALl the time on the journey there was a "Hold L2 & dismounted". I held L2 multiple time, nothing happened. Apparently, I am supposed to held L2 & get very close to him, then the screen will flash (tie him up or something).... Should I have known? maybe, but I am sure I am not the only one who missed this, which can be solved with clearer instructions.

It may all seems I am overly critical, & I am. That's not to say its a bad game, but it's frustrating, all the effort to make good story & environments, they could devote more time on UI & combat.
 

starseeker

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I give the game another shot before deciding if I am trading in the game on Monday.
 

The Wolf King

The Night is Dark and Full of Terrors
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I would especially as chapter 1 is pretty linear
 

starseeker

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I played a bit more. I don't this game is suitable for people that can only have short game sessions (sub 1 hour-1.5Hour). Many missions are pretty long & you can't save within mission. An omission no reviewers' mentioned. Not to mention the long distance between areas. Even when you save manually, the game restart you in some rather random locations.

The unpopular opinion is the gameplay in this game is slightly above average. Its strength is the visuals, animation, realism & story. It feels like playing a Netflix Wildwest TV series. I do admit it is mostly enjoyable, as a package. To be fairly I am fairly early into the game, & maybe the gameplay will improve as I go, but as of now, the gameplay is pretty dull.
 

menace-uk-

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I played a bit more. I don't this game is suitable for people that can only have short game sessions (sub 1 hour-1.5Hour). Many missions are pretty long & you can't save within mission. An omission no reviewers' mentioned. Not to mention the long distance between areas. Even when you save manually, the game restart you in some rather random locations.

The unpopular opinion is the gameplay in this game is slightly above average. Its strength is the visuals, animation, realism & story. It feels like playing a Netflix Wildwest TV series. I do admit it is mostly enjoyable, as a package. To be fairly I am fairly early into the game, & maybe the gameplay will improve as I go, but as of now, the gameplay is pretty dull.
See, I disagree. I like the gameplay. Its weaknesses are the story--very dull, the long ass traversing times. Too many fetch-esque quests...and the overall world seems to lack interesting things to do.
 

starseeker

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See, I disagree. I like the gameplay. Its weaknesses are the story--very dull, the long ass traversing times. Too many fetch-esque quests...and the overall world seems to lack interesting things to do.
Well, everyone is entitled to their opinions.

I think how much enjoyment one gets out of the game depends how much you like to roleplay as a cowboy outlaw. It feels more like a cowboy simulator than a traditional game.
 

HorTyS

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Hands down my favorite game this gen, though admittedly not a huge feat to achieve in what I feel has been a lackluster generation overall, but RDR2 is one of a very few high points for sure.
 

D-V-ANT

A mentally stable genius
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How's the online?
It’s strange. The slow pace of the game and amount of griefing that can go on just really don’t gel well I think. I’d be playing it more if any of friends we’re playing it but playing it solo isn’t really interesting.
 
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starseeker

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I put more time to the game, & my feedback so far.

The combat is still s***, half the time, I either can’t see my cursor or the enemies. I don’t remember any other game I have such an issue with either.

It’s not a biggie in missions where you can restart from checkpoints, and surprising happened not often. But those random encounters are frustrating as you also cannot redo them if you failed. Due to poor save system that put you in preset locations when you load.

In most games, when I failed, it’s mostly felt always my fault, in RDR2 half the time, I feel it’s the poor combat mechanics, Made worst I cannot redo most failures so I can get better....

Did I mentioned the loading screen are extremely long, even the stupid DEAD screen.

Anyway. Now the good. It allow you to have a lot of things to do, and there is not collectibles littering the screens like other games. Every quest are unique experiences ( so far) and fairly interesting from narrative stand point, they either advance the story or make you understand a character more. There is freedom in sequence you do the quests.

If they have less slow-mo animations, better combat, and a simple save system where You can load where you left last saved ( apparently it’s something for reasons many open world games except Witcher 3 can’t do)

I do enjoy the game, when i adjust my expectation to approach it as as an interactive experience than a game, and as an interactive experience where you control the narrative, it is unmatch.
 

menace-uk-

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Isn't that pretty much all MP games now?
Nope. Very few MP games are pay to win...but RDR 2 is and doesn't even attempt to hide it.

I guess you could argue any game with microtransactions is a cash grab...I wouldn't argue against it. But very few are as obvious as RDR2.

Shallow is subjective I guess.
 

menace-uk-

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It’s strange. The slow pace of the game and amount of griefing that can go on just really don’t gel well I think. I’d be playing it more if any of friends we’re playing it but playing it solo isn’t really interesting.
When they make proper changes to the economy then i'll give it another go.
 

D-V-ANT

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When they make proper changes to the economy then i'll give it another go.
Yeah it’s only in Beta at the moment so I’m hoping they will tune it up a bit over the next month or two.
 

menace-uk-

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Yeah it’s only in Beta at the moment so I’m hoping they will tune it up a bit over the next month or two.
Only a beta:laugh:

There could be an economy update this week according to R*
 

starseeker

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I figured I was a bit harsh on the gun combat in the game. Turned out much has to do with me doing it wrong.

In a typical 3rd person shooter, say tomb raider or gears, you aim ( usually left trigger) at the enemy you want to shoot, and well shoot (usually right trigger). But it doesn’t work like this in RDR2. Apparently left trigger lock an enemy(within range) and then you shoot ( right trigger). You do not need to aim at the enemy, just general direction.

After edited some settings ( turning auto aim to wide) and using left trigger as target lock ( instead of trying to aim with it) , the shooting becomes far easier, and by that extension more enjoyable. Still would prefer a traditional shooter control, but this is what it is.


Anyway, once I am not as obsessed to get as much mileage (process) in the game as I can, & approaching the game as a layback “MMO” experience, the game gets better. I still thinks this game is not for busy people with short game sessions, & I am not sure how it will go once my medical leave expelled end of the week, and have limited time for gaming, but for now, it’s been quite enjoyable.