Multi-Platform Star Wars: Battlefront, putting the fun back into online shooters.

Plainview

I am a sinner.
Sep 11, 2013
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For me, online shooters haven’t been much fun. Whether dealing with the constant swings of lag comp in Call of Duty or struggling with Battlefield and Halo: The Master Chief Collection with all of the game breaking bugs, online shooters just haven’t been much fun the past few years. Well, Star Wars: Battlefront looks like it will be changing that.

I downloaded the Star Wars: Battlefront beta yesterday and played about four hours. There’s only two modes, and two levels, but I still kept playing. It was a blast, pun totally intended. I died, often, but it was still fun. Of course, I was more concerned with capturing and defending the pods that I would leave myself vulnerable to being taken out, but, that was OK. It was fun.

wN6RbUp.jpg

No weapons felt overpowered. Nothing felt out of balance. Everyone was playing on a relatively even playing field. The weapons are seemingly balanced perfectly. Want more power, lose some aim and recharge. Want more aim and a faster recharge, here’s less power. A very nicely distributed balance of weapon characteristics. Granted, this is only a beta, but, nothing leads me to believe the rest of the weapons will be any different.

Star Wars: Battlefront is hectic, bordering on chaotic. Having said that, it’s not the chaotic mess that Battlefield is where every turn you make you’re taken out because there’s so many players and there’s too much open terrain and hiding spots. The Hoth level is open but it’s WIDE open. There’s no place for jackass camping snipers to set up a tent for the round. You also have turrets you can man to cover the vast distance between enemies. I never felt like I had to be Gordo, in Stand By Me, standing guard which is how I am when playing Battlefield.

G8PMMF2.jpg

The servers for the most part were rock solid. Outside of some touch and go moments finding a game, they were steady as can be. There was no sense of lag comp going on anywhere which has been plaguing the Call of Duty series for years. At no point was there frustration of ‘Why the hell did that guy kill me when I was clearly behind cover?’ or ‘I saw him first, unloaded on him first, but, I died first. WTF?’ There was none of that nonsense going on.

If there is one grip I can find with the beta it’s some of the spawns. I understand that if you’re trying to takeover a pod, you’re not going to respawn right next the pod, but, I don’t want to run across the entire map. When that happens, you basically only have one shot to take it over. The spawns need to be a little close to the pods, not completely on the other side of the map. You end up spending more time running then actually engaged in battle.

I was on the fence about Star Wars: Battlefront. Actually, I probably wasn’t going to buy it. EA must have had a lot of faith in the title because this beta is basically a demo. Reading gamer’s reaction shows that they indeed look to have a winner on their hands. After only four hours of play, if EA can make sure none of the Battlefield horrors rear their ugly head again, with the server issues and game breaking bugs, Star Wars: Battlefront will be up there as one of the games of the year. I, for one, can’t wait to play it!

NZeTkjl.jpg
 
I agree. The beta was more fun than I anticipated. Its also a very sharp looking game on both consoles. I'm impressed so far with the work DICE has put in. I just wish there were more maps to play on.:sigh:
 
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I agree. The beta was more fun than I anticipated. Its also a very sharp looking game on both consoles. I'm impressed so far with the work DICE has put in. I just wish there were more maps to play on.:sigh:

Agree with this entire post.
In fact I'm probably going to pick this game up now.
 
The hardcore ps4 guys will have to miss out since it isnt 1080, that is unacceptable when it is the One. Especially when the ps4 is basically Watson compared to the One being an E-machine
 
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Kinda surprised about the resolution though... I mean, in the end, if it looks good I have no complaints, but they are like the only major developer still doing 900/720 3 years after the current gen launch.
 
For me, online shooters haven’t been much fun. Whether dealing with the constant swings of lag comp in Call of Duty or struggling with Battlefield and Halo: The Master Chief Collection with all of the game breaking bugs, online shooters just haven’t been much fun the past few years. Well, Star Wars: Battlefront looks like it will be changing that.

I downloaded the Star Wars: Battlefront beta yesterday and played about four hours. There’s only two modes, and two levels, but I still kept playing. It was a blast, pun totally intended. I died, often, but it was still fun. Of course, I was more concerned with capturing and defending the pods that I would leave myself vulnerable to being taken out, but, that was OK. It was fun.

wN6RbUp.jpg

No weapons felt overpowered. Nothing felt out of balance. Everyone was playing on a relatively even playing field. The weapons are seemingly balanced perfectly. Want more power, lose some aim and recharge. Want more aim and a faster recharge, here’s less power. A very nicely distributed balance of weapon characteristics. Granted, this is only a beta, but, nothing leads me to believe the rest of the weapons will be any different.

Star Wars: Battlefront is hectic, bordering on chaotic. Having said that, it’s not the chaotic mess that Battlefield is where every turn you make you’re taken out because there’s so many players and there’s too much open terrain and hiding spots. The Hoth level is open but it’s WIDE open. There’s no place for jackass camping snipers to set up a tent for the round. You also have turrets you can man to cover the vast distance between enemies. I never felt like I had to be Gordo, in Stand By Me, standing guard which is how I am when playing Battlefield.

G8PMMF2.jpg

The servers for the most part were rock solid. Outside of some touch and go moments finding a game, they were steady as can be. There was no sense of lag comp going on anywhere which has been plaguing the Call of Duty series for years. At no point was there frustration of ‘Why the hell did that guy kill me when I was clearly behind cover?’ or ‘I saw him first, unloaded on him first, but, I died first. WTF?’ There was none of that nonsense going on.

If there is one grip I can find with the beta it’s some of the spawns. I understand that if you’re trying to takeover a pod, you’re not going to respawn right next the pod, but, I don’t want to run across the entire map. When that happens, you basically only have one shot to take it over. The spawns need to be a little close to the pods, not completely on the other side of the map. You end up spending more time running then actually engaged in battle.

I was on the fence about Star Wars: Battlefront. Actually, I probably wasn’t going to buy it. EA must have had a lot of faith in the title because this beta is basically a demo. Reading gamer’s reaction shows that they indeed look to have a winner on their hands. After only four hours of play, if EA can make sure none of the Battlefield horrors rear their ugly head again, with the server issues and game breaking bugs, Star Wars: Battlefront will be up there as one of the games of the year. I, for one, can’t wait to play it!

NZeTkjl.jpg
I agree with you on spawning. The jetpack helped with that though.
 
Agree with the post. I'm also someone who isn't much of a shooter fan and I die a lot, but the game remains fun. I attribute that to Star Wars.
 
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Agreed! As far as the spawning goes, you can spawn on your partner, or I *think* you can spawn on anyone on your team. After you die, when it is showing your teammates playing, use the LB or RB to switch who you are watching. If you hit X you should spawn near the person you are watching. It didn't always work perfectly, but it beats spawning at the beginning.

I'm looking forward to all the other maps/modes as well....anyone else here with EA access? I got EAA for this specifically, and now I'm glad I did.

BTW the first time I got that mega grenade and saw/heard it explode I laughed my ass off. Awesome. Visuals/sound are great.

I almost sh*t myself the first time I turned around on Hoth and saw Vader coming at me.
 
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Not sure why, but spawning on partner isn't always available. Sometimes that box is missing.
 
Because they are dead or in a vehicle
Yeah, that is when it is greyed out. But sometimes, the box it is in is just gone. You know there is the box with the spawn button, and the box below it is the partner button. But that box and button are just gone.
 
Agreed! As far as the spawning goes, you can spawn on your partner, or I *think* you can spawn on anyone on your team. After you die, when it is showing your teammates playing, use the LB or RB to switch who you are watching. If you hit X you should spawn near the person you are watching. It didn't always work perfectly, but it beats spawning at the beginning.

I'm looking forward to all the other maps/modes as well....anyone else here with EA access? I got EAA for this specifically, and now I'm glad I did.

BTW the first time I got that mega grenade and saw/heard it explode I laughed my ass off. Awesome. Visuals/sound are great.

I almost sh*t myself the first time I turned around on Hoth and saw Vader coming at me.
Yeah that grenade is awesome. I didn't even know what it was when I picked it up but I saw a bunch of guys swarmed around a pod so I tossed it and it was a blood bath. Awesome.
 
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Also, I love how when you kill someone who is jumping with a jump pack they just spiral out of control into the ground.
 
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I agree. Preordered this after spending a few hours online playing with my son. So much fun and I love the fact you can spawn on your partner, a function which many online team shooters lack.
The gfx are fantastic and the gameplay is a lot of fun. Does anyone know how many maps will ship on release day please?
Can't wait for next month for this and Fallout 4.
 
I agree. Preordered this after spending a few hours online playing with my son. So much fun and I love the fact you can spawn on your partner, a function which many online team shooters lack.
The gfx are fantastic and the gameplay is a lot of fun. Does anyone know how many maps will ship on release day please?
Can't wait for next month for this and Fallout 4.

It has 12 maps across 4 planets. I don't know how the maps are spread across the game modes though.
 
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Loved the betas for Rainbow 6, Black Ops 3, and Battlefront. Getting all three so figuring out which one to play is going to be tough.

Oh and also HALO.
 
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Yeah I can't wait to try the other modes and maps.

I foolishly played it on my PC after having played the xbox beta for a few days. PC version is so much crisper and smoother, it's almost kind of annoying.
 
It does look like it's going to be a lot of fun. So many quality shooters this Fall to choose from. Star Wars: Battlefront will be one of the best. No doubt about it.
 
BTW the first time I got that mega grenade and saw/heard it explode I laughed my ass off. Awesome. Visuals/sound are great.

I almost sh*t myself the first time I turned around on Hoth and saw Vader coming at me.
lol Same here, on both instances. The sound is incredible. I like the sound of the AT-AT's main guns too, just sounds so powerful. The authenticity of the sound probably accounts for 75% of the immersion I feel while playing.
 
I am starting to think if I get a shooter this is the one. Custom made for noobs like me. From playing the beta I can actually play without dying for on average 2 minutes while on game like COD/Halo/etc my "living time" is about 20 seconds.
 
What a mistake to get EA Access just to give this a try. Wasn't really a fan of the beta and was going to pass on this but played a couple hours last night and really enjoyed it.