EA Pivots Away from Single Player

Andy

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After working on a SP game for 4 years, EA shuts down VIsceral, shifts direction to online GaaS type game.

EA exec: "In its current form, it was shaping up to be a story-based, linear adventure game."

No sh1t. That's what it was supposed to be.

 
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I hope the game they've been working on survives somehow. Amy Hennig's stuff is good, and they've been working on it for 3 or 4 years. I hope they don't just junk it. I really wanted to play that game -- Star Wars + Uncharted.

Man, I'm disappointed. :(
 
I feel like my slowly dwindling interest in video games is coming at the right time.
 
Cross-posted, from Polygon:

EA’s Star Wars ‘pivot’ is a vote of no confidence in single-player games

Yesterday’s sobering Star Wars news is just the latest nail in the coffin for a beloved but increasingly unsustainable style of video game: big-budget cinematic action games designed as linear single-player experiences.

Electronic Arts announced yesterday that it is refocusing the Star Wars project that had been in development at Visceral Games, an unannounced action-adventure title with a linear story campaign. EA Vancouver is taking over with a new direction, assisted by other EA studios, while EA is shuttering Visceral Games entirely and looking to shift the studio’s developers elsewhere inside the company.

The news itself is shocking — Visceral had been working on the game for at least three and a half years, and had shown brief glimpses of it — but it’s not surprising to people who follow the games business. In announcing the decision, EA executive vice president Patrick Söderlund described the industry as “evolving faster and more dramatically than ever before,” and pointed to market trends as part of EA’s reasoning. If you read between the lines, it’s not hard to figure out why this happened.

https://www.polygon.com/2017/10/18/16491188/ea-star-wars-visceral-games-single-player
 
After working on a SP game for 4 years, EA shuts down VIsceral, shifts direction to online GaaS type game.

EA exec: "It was shaping up to be a single-player adventure game."

No sh1t. That's what it was supposed to be.



lol

What an excuse to can the game! Watching the video now.
 
lol

What an excuse to can the game! Watching the video now.
I got the quote wrong. Here's the real version (which isn't much better):

EA exec: "In its current form, it was shaping up to be a story-based, linear adventure game."

Hur. How did that happen? lol
 
I got the quote wrong. Here's the real version (which isn't much better):

EA exec: "In its current form, it was shaping up to be a story-based, linear adventure game."

Hur. How did that happen? lol

Yeah. It takes a lot for me to be stunned some some comments in gaming these days but that really did the job. They hire a single player game designer and studio to build a single player game, and then are somehow shocked when they get a single player game? f*** me.
 
I just don't buy that its about shifting of the industry. No reason to think there wouldn't be an audience for a game like that. Uncharted and Tomb Raider are big games so that is a SP genre you could bet on if its done well. Clearly the game had other issues.
 
Gotta bleed us dry.
Every game a massive grind.
Nickel and dime, thats the s.o.p.
Just a reskinned Star Wars Destiny.
 
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I just don't buy that its about shifting of the industry. No reason to think there wouldn't be an audience for a game like that. Uncharted and Tomb Raider are big games so that is a SP genre you could bet on if its done well. Clearly the game had other issues.

Tomb Raider has loot boxes.
 
And people will still stick their head in the sand and pretend there isn't a problem.
 
And people will still stick their head in the sand and pretend there isn't a problem.

There is a multitude of problems but at the heart of it is cost. The bottom line on these games, even the triple AAA single player ones is well into the tens of millions if they don't break the hundred million mark. Getting a return on that even for big publishers is difficult to do. Lootboxes, GaaS, and whatever else is an attempt to extend the longevity of a game and also get additional money back from the game after the initial purchase.

It's certainly a slippery slope we're on here.
 
There is a multitude of problems but at the heart of it is cost. The bottom line on these games, even the triple AAA single player ones is well into the tens of millions if they don't break the hundred million mark. Getting a return on that even for big publishers is difficult to do. Lootboxes, GaaS, and whatever else is an attempt to extend the longevity of a game and also get additional money back from the game after the initial purchase.

It's certainly a slippery slope we're on here.

Here is a crazy idea, why not budget the game. Why are they spending 100 million on games that are not going to sell enough to recoup the money? Tomb Raider is a great example, they spent so much money the game had to sell 5 million in order to make profit, which is outrageous for a series that saw a massive decline in interest and sales. Square Enix were just lucky that a new gen kicked off not long after or that game would have failed.

Not too mention that no games take risk anymore and most of them tend to be the same game with slight differences. Just look at Gears 4, they had the opportunity to make something difference and unique and fresh but nope, all they did was bring in baby Fenix and essentially copy & past multiplayer for the older games.

GaaS is a bulls*** term and is just used to replace m'transtraction. The longevity aspect you speak off comes in the same form we have had for over decade, paid DLC. M'transactions do not add to longevity unless you f*** over the consumer.
 
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Maybe they were afraid it'd be another Mass Effect.
 
At least there will be a Star Wars game with a single player portion coming out next month :)


http://www.gameinformer.com/games/s...al&utm_source=twitter.com&utm_campaign=buffer

Star Wars Battlefront II
Hands-On With Star Wars Battlefront II's Single-Player Campaign

Developed by EA Motive, the studio headed by former Assassin’s Creed producer Jade Raymond, the campaign puts the player in the shoes of Iden Versio. As a lifelong servant of the Empire, she has dedicated to the cause of wiping out the Rebel Alliance as commander of the Inferno Team. When the game starts, Iden is captured by the enemy and has to remotely control her backpack droid to free her. From there, she’s one blaster rifle and a hundred Rebels away from escaping the ship.

The prologue mission introduces you to all the basic game mechanics. Iden can use her droid to zap enemies into unconsciousness, which is good for stealth approaches. This skill requires a cooldown that can be lessened by killing enemies or making headshots, so Iden can’t avoid fighting for long.

After she makes her escape from the rebel frigate, Iden meets with her team to discuss the Empire’s counter-offensive on Endor. The then game leaps into the future to the forest moon just before the climactic moment where the Millennium Falcon blows up the Death Star as Iden and the rest of the Inferno Team try to fight their way back to their command post. Interestingly, some of the firefights here can be skipped, if you are feeling too moral to shoot some celebrating Rebels from the grassy knoll.

While the larger space of Endor does not quite have a Halo-like quality of tackling encounters any way you see fit, there is a lot less linearity to the level design than in the cramped hallways of the prologue chapter. You can sneak around the enemy, attack from behind, or lead a group of pursuers into a small enough space where you can take them all out with a grenade.

Iden commandeers a TIE Fighter and heads into space, looking for her Admiral and father to reconvene. She finds his ship being bombarded by Y-Wings, forcing her into a space battle. The full space battles lack the strategic element of 1994’s TIE Fighter, but they are as fast and frantic as you would hope. Chasing an X-Wing through the remains of exploded Death Star as you both weave through debris is exciting and leaves you gasping at every near miss.

The chapter ends with Iden receiving posthumous orders from the Emperor, who left one final mission for his subordinates and was maybe better at predicting the future than people gave him credit for. The goals of the mission aren’t clear, but the objectives are, and Iden is more than willing to rebuild the empire that she believes is a force of good in the world.

The third chapter starts with a slightly more involved space battle, allowing Iden to dock into enemy ships, shoot up their bay, and then proceed to their main computers on foot.

Battlefront II’s story campaign is likely the best Star Wars has ever looked in video game form. During some moments I squinted and was unable to tell the difference between the game’s cutscenes and the movies themselves. Space battles are visual treats, and I occasionally found myself being so distracted by what I saw that I crashed into the broad side of a Star Destroyer.
 
At least there will be a Star Wars game with a single player portion coming out next month :)


http://www.gameinformer.com/games/s...al&utm_source=twitter.com&utm_campaign=buffer

Star Wars Battlefront II
Hands-On With Star Wars Battlefront II's Single-Player Campaign

Developed by EA Motive, the studio headed by former Assassin’s Creed producer Jade Raymond, the campaign puts the player in the shoes of Iden Versio. As a lifelong servant of the Empire, she has dedicated to the cause of wiping out the Rebel Alliance as commander of the Inferno Team. When the game starts, Iden is captured by the enemy and has to remotely control her backpack droid to free her. From there, she’s one blaster rifle and a hundred Rebels away from escaping the ship.

The prologue mission introduces you to all the basic game mechanics. Iden can use her droid to zap enemies into unconsciousness, which is good for stealth approaches. This skill requires a cooldown that can be lessened by killing enemies or making headshots, so Iden can’t avoid fighting for long.

After she makes her escape from the rebel frigate, Iden meets with her team to discuss the Empire’s counter-offensive on Endor. The then game leaps into the future to the forest moon just before the climactic moment where the Millennium Falcon blows up the Death Star as Iden and the rest of the Inferno Team try to fight their way back to their command post. Interestingly, some of the firefights here can be skipped, if you are feeling too moral to shoot some celebrating Rebels from the grassy knoll.

While the larger space of Endor does not quite have a Halo-like quality of tackling encounters any way you see fit, there is a lot less linearity to the level design than in the cramped hallways of the prologue chapter. You can sneak around the enemy, attack from behind, or lead a group of pursuers into a small enough space where you can take them all out with a grenade.

Iden commandeers a TIE Fighter and heads into space, looking for her Admiral and father to reconvene. She finds his ship being bombarded by Y-Wings, forcing her into a space battle. The full space battles lack the strategic element of 1994’s TIE Fighter, but they are as fast and frantic as you would hope. Chasing an X-Wing through the remains of exploded Death Star as you both weave through debris is exciting and leaves you gasping at every near miss.

The chapter ends with Iden receiving posthumous orders from the Emperor, who left one final mission for his subordinates and was maybe better at predicting the future than people gave him credit for. The goals of the mission aren’t clear, but the objectives are, and Iden is more than willing to rebuild the empire that she believes is a force of good in the world.

The third chapter starts with a slightly more involved space battle, allowing Iden to dock into enemy ships, shoot up their bay, and then proceed to their main computers on foot.

Battlefront II’s story campaign is likely the best Star Wars has ever looked in video game form. During some moments I squinted and was unable to tell the difference between the game’s cutscenes and the movies themselves. Space battles are visual treats, and I occasionally found myself being so distracted by what I saw that I crashed into the broad side of a Star Destroyer.


Sounds fun. I’m still betting on the campaign being four or five hours long.
 
Contrary to what the EA exec said, Jason Schreier says (based on his info) that the game was not cancelled because it was SP. He implies that the project was a mess.


35fcdfbda3.png



So if that's true, then the move to GaaS may be a secondary element, rather than the primary cause.
 
Contrary to what the EA exec said, Jason Schreier says (based on his info) that the game was not cancelled because it was SP. He implies that the project was a mess.


35fcdfbda3.png



So if that's true, then the move to GaaS may be a secondary element, rather than the primary cause.

“Project was a mess” because they weren’t getting a loot box / Destiny clone. They were getting a “story driven single player@ experience.
 
:txbrolleyes:
Contrary to what the EA exec said, Jason Schreier says (based on his info) that the game was not cancelled because it was SP. He implies that the project was a mess.


35fcdfbda3.png



So if that's true, then the move to GaaS may be a secondary element, rather than the primary cause.
Bulls***.

I'm sure investors loved the EA statement:txbrolleyes:
 
EA killed off a very good Dev... I will never believe that the project was a mess. Hell, EA thought Mass Effect Andromeda was good enough to push out to market.
 
EA killed off a very good Dev... I will never believe that the project was a mess. Hell, EA thought Mass Effect Andromeda was good enough to push out to market.
I like Andromeda. Its biggest issue is the side missions...
 
EA killed off a very good Dev... I will never believe that the project was a mess. Hell, EA thought Mass Effect Andromeda was good enough to push out to market.

I'm sure they knew it wasn't good enough. Just wanted that cash before the end of the fiscal year.
 
From the co-writer:

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Damn.

And Amy Hennig, a year ago:

DMdIgCZV4AAdQ7k.jpg
 
Gamings been slowly getting away from me. I still replay all the old ones I enjoy, but I feel like there's been fewer interesting games for someone like me.

I just want to take my time in a star wars story game maaaan.
And I had to get my hopes up, as I started replaying kotor 1 (gonna move on to 2 as well) days before the news broke. "Can't wait to do this with a fresh new game" naive old me thought.