Here's hoping, this teaches them not to make formerly multi-platform titles exclusive.
Japan + Europe + North America > JapanSo instead of selling 41,990 copies in Japan they would have sold 41,994 copies? That isn't the lesson. The lesson is remember casuals exist and don't ship the game before its ready.
Japan + Europe + North America > Japan
I agree it wouldn't sell as well on the Xbox and Wii U. Though I do believe 3rd party exclusives are a problem in general.But the point stands. The game would just sell poorly on X1 or Wii U as well. I could see this being the biggest thing to take from the poor sales if they made it exclusive to the Ouya but other than that it being exclusive isn't the problem.
I agree it wouldn't sell as well on the Xbox and Wii U. Though I do believe 3rd party exclusives are a problem in general.
Black dots to simulate comic shading. I can't be the only one that's seeing this? I'll have to take a screen cap.Well they got $50 from me. Haven't played it much so far. Runs like a dream on pc though. Have a 390 and it looks a treat. Some of the backgrounds aren't as spesh as the others though.
Plainview not sure what dots you're talking about?
I haven't played a Street Fighter since SFII on 360, and that was barely at all... Still learning basic combos etc. The tools to learn are pretty great.
I picked up MK for PC too. VaLLiancE you are right about how beautiful that game is!
I still need to get used to the fighting system though. I was obsessed with DOA for years, and that was very fluid/made cool things look easy. This game needs skill.
P.s. I hate how all the women look.
R.I.P. Cammy. Kylie Minogue never did you justice.
Hmmm... I don't think so. I'm away for work, for a few days but ill check when I get back.Black dots to simulate comic shading. I can't be the only one that's seeing this? I'll have to take a screen cap.
Surely you haven't seen Laura's underboob with her story costume then?Well they got $50 from me. Haven't played it much so far. Runs like a dream on pc though. Have a 390 and it looks a treat. Some of the backgrounds aren't as spesh as the others though.
Plainview not sure what dots you're talking about?
I haven't played a Street Fighter since SFII on 360, and that was barely at all... Still learning basic combos etc. The tools to learn are pretty great.
I picked up MK for PC too. VaLLiancE you are right about how beautiful that game is!
I still need to get used to the fighting system though. I was obsessed with DOA for years, and that was very fluid/made cool things look easy. This game needs skill.
P.s. I hate how all the women look.
R.I.P. Cammy. Kylie Minogue never did you justice.
This is from Val. You can see the heavy pixilation in the shadow areas. When the characters are fighting the blocks/dots are even more apparent because the scaling of the effect is off and it looks worse.
I don't think its a glitch. Looks like low sample shadow maps to me.I tried to lower all of the settings to get it to look like that and it's impossible. I'm assuming it is either a specialized shadow setting specifically for PS4 or it's a glitch. The lowest shadow setting on PC does introduce an annoying dithering effect, but it's normal shadows in most spots and dithers only in small spots, even then it's not nearly as pencil thin looking as what is on PS4, it's thicker and actually looks like its supposed to be shadow. Here is a video demonstrating the low setting shadowing, you can see it flickering weirdly on Ryu's face:
http://1drv.ms/24tSO0i
Here you go with MAX settings:
I'm thinking that shadow thing is a graphical glitch on PS4.
I thought I'd mention this here as it it the proper place it should have gone from the start:
Street Fighter 5 estimated sales at 440k worldwide?
http://www.vgchartz.com/article/263...timated-440k-first-week-at-retail-on-the-ps4/
Well that's interesting. I wonder how accurate that is. It may have something to do with the bundles now that I think about it.
I've been playing on high, and mine didn't have that effect.This is from Val. You can see the heavy pixilation in the shadow areas. When the characters are fighting the blocks/dots are even more apparent because the scaling of the effect is off and it looks worse.