Official Thread The Last Guardian

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Reviews I've read so far aren't great on the gameplay but graphically it's meant to be very easy on the eye.
 
I've only seen two low scores so far and they are both from sites I've never heard of, everything else seems to be good to great.
 
So 2 key elements that should have a big effect. ..

10 years to make and needs a day 1 patch :(


Still going to play it.
 
Reviews are in, tracking 83 on Metacritic right now. There seems to be a consensus that the story is moving and wonderful while the controls and camera are awful at times. You would think with this much time to work on it that technical issues shouldn't be coming up like this.

My copy already shipped so I am in regardless. Would have been nice for them to toss in a remastered Ico and Shadow of the Colossus as a gesture for the wait. Oh well, I'm ready for my 12 hours of Ico #3.
 
Reviews are in, tracking 83 on Metacritic right now. There seems to be a consensus that the story is moving and wonderful while the controls and camera are awful at times. You would think with this much time to work on it that technical issues shouldn't be coming up like this.

My copy already shipped so I am in regardless. Would have been nice for them to toss in a remastered Ico and Shadow of the Colossus as a gesture for the wait. Oh well, I'm ready for my 12 hours of Ico #3.

Was listening to a podcast last night, the one with all the Xbox fanboys in it and had a good laugh when they started talking about The Last Guardian. Crapgamer thought it was going to get a 66 on Metacritic. :laugh:

A 66? After Ico and Shadow of the Colossus topped 90? I know the green kool-aid is good but come on man. 83 sounds about right for a game that took 8 years to come out. Even if it was perfect, i'd be inclined to deduct points for that. Good to see it's a solid game at least.
 
Digital Foundry Verdict: Get a PS Pro, and play the game in 1080p mode. PS4 and PS Pro in 4K mode performance drops.

 
Digital Foundry Verdict: Get a PS Pro, and play the game in 1080p mode. PS4 and PS Pro in 4K mode performance drops.


No problem for me, since that is what I display at. Question for anyone who might know: Does the Pro output 1080p mode with HDR, for those who have 4K sets, but might want the increased performance? Edit: I remember seeing seperate resolution/HDR options in the OS display settings options screen. Also note: after watching that vid, you cannot set the resolution of the game while playing it, but only by changing your PS4 Pro display to 1080p in the OS options menu... So weird that they don't just put these kinds of display options within the games, imo.
 
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Looks like an amazing exclusive. So unique. The pro version will get patched.
 
Interesting that pro runs the game usually smoother at 4k than the standard ps4 does at 1080p. Lol.
 
Interesting that pro runs the game usually smoother at 4k than the standard ps4 does at 1080p. Lol.
They said that the major frame drops on the 4K were on the water levels, likely because the extra resolution of the reflections. Honestly, it stays pretty close in most of their 4K samples. I think that if I had a 4K set, I'd probably just leave my settings to that. Too bad they didn't design the game with higher res textures, as that seems to be the only major gripe with the game. I can understand though, as it WAS originally intended to be a PS3 game.
 
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Interesting that pro runs the game usually smoother at 4k than the standard ps4 does at 1080p. Lol.
I thought DF said it was 1800. They posted a way to run it in downsampled 1080p mode for better performance. Apparently it picks hi res mode for you automatically if you have a 4k set. You have to trick it to run 1080.
 
They said that the major frame drops on the 4K were on the water levels, likely because the extra resolution of the reflections. Honestly, it stays pretty close in most of their 4K samples. I think that if I had a 4K set, I'd probably just leave my settings to that. Too bad they didn't design the game with higher res textures, as that seems to be the only major gripe with the game. I can understand though, as it WAS originally intended to be a PS3 game.
Could be heavy apha use that comes with waterfalls/spray. I image the cpu bottleneck would be the culprit, perhaps.
 
I'm struggling pretty bad with the camera and getting annoyed with the unnecessary crap popping up telling me how to jump, hang, etc. It's like controlling a remote camera online using dialup or something. I have no idea why they decided there needs to be a massive input delay to control the camera.
 
I'm struggling pretty bad with the camera and getting annoyed with the unnecessary crap popping up telling me how to jump, hang, etc. It's like controlling a remote camera online using dialup or something. I have no idea why they decided there needs to be a massive input delay to control the camera.

Probably needed more development time.
 
What mode are you playing on pro?
Well, I have the pro set up to 4K all the time. I have not gone in and changed any settings as for as the Pro itself goes. Now for TLG, I haven't looked in the options to see if there are any visual settings, so I am running it at the default.
 
Well, I have the pro set up to 4K all the time. I have not gone in and changed any settings as for as the Pro itself goes. Now for TLG, I haven't looked in the options to see if there are any visual settings, so I am running it at the default.
TLG automatically picks its mode based on your tv. If you want to run super sampled 1080 version with better performance, you have to change the Pro's output to 1080p in settings before starting the game. Apparently 1080p mode uses the TVs upscaler to fill a 4k screen, so if you want the better hardware scaler you can switch the Ps4 Pro's output back to 4k after you are running the game (supposedly the game doesn't check your output after you start playing).

It's really dumb, but hopefully they will patch it.