The Last of Us Online is cancelled

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We realize many of you have been anticipating news around the project that we've been calling The Last of Us Online. There's no easy way to say this: We've made the incredibly difficult decision to stop development on that game.

We know this news will be tough for many, especially our dedicated The Last of Us Factions community, who have been following our multiplayer ambitions ardently. We're equally crushed at the studio as we were looking forward to putting it in your hands. We wanted to share with you some background of how we came to this decision.

The multiplayer team has been in pre-production with this game since we were working on The Last of Us Part II – crafting an experience we felt was unique and had tremendous potential. As the multiplayer team iterated on their concept for The Last of Us Online during this time, their vision crystalized, the gameplay got more refined and satisfying, and we were enthusiastic about the direction in which we were headed.

In ramping up to full production, the massive scope of our ambition became clear. To release and support The Last of Us Online we'd have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog's heritage.
We are immensely proud of everyone at the studio that touched this project. The learnings and investments in technology from this game will carry into how we develop our projects and will be invaluable in the direction we are headed as a studio. We have more than one ambitious, brand new single player game that we're working on here at Naughty Dog, and we cannot wait to share more about what comes next when we're ready.

Until then, we're incredibly thankful to our community for your support throughout the years.
 
Mike Yard K GIF by The Nightly Show
 
Well at least they made the right choice of focusing on their bread and butter.
 
I’ve seen him online like once, on Xbox live, ever since he left he didn’t pop up on live either till that one time I noticed. Hoping the dude is ok.

I spoke with him a couple months back on PSN . He's good. Said he was done with the site because he was subject to so much personal attacks and nothing was ever done about it despite knowing some of the mods for a decade now...
 
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I spoke with him a couple months back on PSN . He's good. Said he was done with the site because he was subject to so much personal attacks and nothing was ever done about it despite knowing some of the mods for a decade now...
Dang, he never told me any of that, he would give me advice on other stuff and recommendations to games tho. I’ve only been a mod of the art section for four years now and less so as an overall mod, maybe three. I know I could do better, less than a hand full of times have reports come before me and I’ve informed said members of what they did and if they could stop.
 
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Kind of ridiculous that they spun it as them having to make a choice between this and being a single player studio because they knew the community would treat this as good news. Are we supposed to believe they didn't know what it would take to support this game before now?
 
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Kind of ridiculous that they spun it as them having to make a choice between this and being a single player studio because they knew the community would treat this as good news. Are we supposed to believe they didn't know what it would take to support this game before now?
They could just hired new people, or hire back the ones they let. Naughtydog is notorious for primarily hiring contract workers from around the world. Or you know, they could get help or hand it off to bluepoint, they were working on the pc ports before Sony was like “nah, you give it back”
 
The only multiplayer modes in the PS3 and 4 era of Naughty Dog games I enjoyed were the coop vs. AI modes. Genuinely never thought their competitive modes were anything more than a very brief distraction in an era where devs felt like every game needed competitive multiplayer to sell.
 
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I spoke with him a couple months back on PSN . He's good. Said he was done with the site because he was subject to so much personal attacks and nothing was ever done about it despite knowing some of the mods for a decade now...
Yeah like he never did anything to deserve any of that.

ND is doomed!
 
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