The Xbox and Windows 10 cross-buy, cross-play, cross-guys Microsoft ecosystem fun times thread.

Troublegum

Well-Known Member
Sep 13, 2013
2,820
677
2,220
Because the Quantum Break thread is not about the game anymore but rather a discussion about Microsoft's Xbox and Windows 10 game support strategy.

Crapgamer am cry.
 
Plus it would seem that this will mean more money/sales for the publisher, and a broader audience, which both mean a greater likelihood of sequels/new IPs.

A couple good articles:

http://wccftech.com/greenberg-bring...nefit-we-didnt-know-we-could-do-it-until-now/

MS: Bringing Quantum Break To Windows 10 Is A Great Benefit; We Didn’t Know We Could Do It Before
February 13, 2016 • By Alessio Palumbo



The news of the week and perhaps even of the month so far is that Quantum Break will unexpectedly (though there had been a rumor) release at the same time on PC and Xbox One.

This generated a lot of buzz in the gaming community, with PC gamers happy about the unforeseen present and Xbox One gamers feeling a little disoriented, since Microsoft had been telling everyone that the game would be an Xbox One exclusive.

In fact, during Gamescom 2015 PC Gamer was able to interview Phil Spencer and it sounded like Quantum Break definitely wouldn’t launch any time soon on Windows.

In the case of things like Scalebound or Crackdown or Quantum Break, you know, just to be completely honest with you, we started those games before we really looked at expanding into Windows in the way that I wanted to bring as part of becoming head of Xbox. Going to those teams mid-cycle and saying: ‘Hey, by the way, I want to add a platform,’ didn’t really feel like necessarily the best way to end up with the best result for the game. They had a path that they were on. It’s not to say those games could never come to Windows, but right now we’re on the path to finish the great games that they’ve started, and I want that to be the case. These games are on a path, whereas with, like, Halo Wars 2 I had the opportunity from the beginning, when we’re sitting down with the studio, to say, ‘Here’s the target. Here’s what we wanna go do.

However, something must have changed shortly after that. Even so, Microsoft wasn’t fully sure to be able to launch Quantum Break on PC on April 5 until now, as confirmed by Head of Xbox Marketing Aaron Greenberg in the latest Major Nelson podcast.

We weren’t sure how and when we could get the Windows 10 version done. They lined up [with the Xbox One version]; a lot of people’s reaction on Twitter was like, I get it, you want to bring this to a lot more gamers to play, but why didn’t you tell us about this before?

We didn’t know we could do this before.

The DirectX 12 environment for both Xbox One and Windows 10 probably helped the faster than anticipated development (which is being done in-house at Remedy Games).

Greenberg also made it clear that in Microsoft’s eyes, bringing the game to Windows 10 is a huge benefit.

We’re trying to bring gamers together, we’re trying to break down the walls if you will.

To be able to bring a title like Quantum Break to the Windows 10 ecosystem is a great benefit. We know that there are a lot of PC gamers out there who would like to play the game, so that opens up a new audience.

Interestingly, if you pre-order the game digitally through the Xbox Store or through participating retailers, you will also receive a digital download code of Quantum Break for Windows 10 for free.

Moreover, the game will feature cross-saves so that gamers who own both versions can continue their Xbox One progress on Windows 10 and vice versa. Check out the official PC requirementsand the latest trailer if you haven’t already.
 
http://www.businessinsider.com/micr...one-make-it-more-like-microsoft-office-2016-2

Microsoft's big plan for the Xbox One: Make it more like Microsoft Office
quantum-break-xbox-one-game.jpg
Remedy Games"Quantum Break," a forthcoming Xbox One and Windows 10 video game.

No matter how you slice it, Microsoft is losing the latest round in its video game console war with Sony.

Both the Microsoft Xbox One and the Sony PlayStation 4 launched in the November of 2013. Since then, Sony has sold almost 36 million PlayStation 4s — while a lagging Microsoft has stopped reporting sales of the Xbox One entirely (analysts peg sales at around 18 million units).

But Microsoft has a plan to turn things around for the Xbox One by bringing it closer in to the rest of the Microsoft business. You can see the hint in an unlikely place: The announcement earlier this week that "Quantum Break," a forthcoming Xbox One flagship game, will also be coming to Windows 10.

Under the auspices of CEO Satya Nadella, Microsoft has shifted its focus away from trying to strong-arm competitors out of the market, and towards a future of providing apps and services on the iPhones, Android phones, and Macs that they already love using.

We've seen it with Microsoft Office, which is shifting its model from boxed software to a subscription-based service available via the Internet. With the Office 365 service, customers pay their $10/month (or more if they're a business) and get access to all the Office apps they want on phones, PCs, tablets, and pretty much everything else, straight up.

That includes old standbys like Word and Excel, alongside new and neat experimental apps like the GigJam work-sharing app. And with products like Microsoft OneDrive cloud storage, your work and documents can follow you between devices. So far, so good, with Office 365 booking big numbers.

Now, it's the Xbox's turn to make that same exact jump. Not everybody is going to love it. But the potential opportunity here for Microsoft is, for lack of a better term, game-changing.

Xbox-as-a-Service
Even though Microsoft is no longer announcing Xbox console sales, the company recently announced another interesting statistic in its quarterly earnings: There are 48 million monthly active users of its Xbox Live gaming service, across both the last-generation (but still popular) Xbox 360 console and the newer Xbox One.

The Xbox Live service comes in two subscription tiers: Silver, which is free, and Gold, which is $60 per year. Silver subscribers can buy games, movies, and TV shows from the Xbox's digital store. But subscribing at the Gold level gets you some crucial perks, including the ability to play multiplayer games online and a handful of "free" games every month.

Xbox Live got its start in 2002, with the original Xbox console, that subscription model fits right into Nadella's very modern Microsoft strategy. In fact, the new Windows 10 operating system almost entirely exists to be a funnel towards Microsoft's subscription services.

xbox-app-windows-10.png
Business Insider/Matt WeinbergerThe Xbox app in Windows 10 is like Facebook for your gaming life.

In the same way that Microsoft Office is shifting away from a boxed product you buy once, Microsoft is maneuvering Xbox Live to be the center of your gaming world, whether you're gaming on the Xbox One console or on a Windows 10 PC.

That line is already blurring, too, with last year's update to the Xbox One console to put a specialized version of Windows 10 at the core of its operating system. And Windows 10 itself has an Xbox app that lets you stream gameplay from an Xbox One console to your desktop.

Gamers, who have already noticed the shift in Microsoft's thinking, have dubbed the concept "Xbox as a service." And it's real.

Quantum breakdown
This is where "Quantum Break," a stylish action game starring Hollywood talent like Shawn Ashmore and Aidan Gillen, comes in.

When it was originally announced in 2013, "Quantum Break" was billed as an exclusive game for the Xbox One video game console. This week, it was announced that there also be a PC version, which buyers of "Quantum Break" for the Xbox One get for free. Most important, you also can sync your saved games across the two via the cloud.

Furthermore, Xbox boss Phil Spencer went to the gaming press and said that this would be a "platform feature" for the Xbox and Windows 10. Buy the game once, get two copies that you can play anywhere. It's a stark contrast to the usual way these things go, which is where publishers put a game on the Xbox One or the PlayStation 4 first, where the market is considered to be most lucrative, and then release a PC version later, if ever.

lance-reddick-quantum-break.png
Remedy Games"Quantum Break."

So by putting "Quantum Break" on Windows 10, two things will happen:

First off, it makes this big, flagship, flashy game something you can only play on Microsoft devices, whether that's an Xbox One console or a Windows 10 computer. Second, it paves the way for more Xbox-exclusive games to come to the Windows 10 PC in the future. Judging from Spencer's comments, that second part is a done deal.

Sony has offered this kind of so-called "cross-buy support" for some while on select games, letting you buy a game once and play it on your PlayStation 4 or the handheld PlayStation Vita console.

But the big difference is that the slow-selling Vita sold 12 million units worldwide as of August 2015, dating back to its 2011 launch. Meanwhile, Windows 10 is on 200 million PCs and tablets and counting since it launched in July 2015.

Not all of those Windows 10 users are interested in gaming. But if you assume that 30% of 200 million Windows 10 users are interested in gaming, that's already a potential audience of 60 million customers for "Quantum Break" and any other Xbox game available on Windows 10.

Compare that with the 35.9 million PlayStation 4 consoles sold, and suddenly Microsoft's position in gaming doesn't look so bad.

Tightrope
The "Quantum Break" news caused a stir in the gaming world when Phil Spencer responded to an unhappy fan who said that they canceled their preorder of the game in protest of the decision to bring it to Windows 10. Spencer stood by Microsoft, saying that it's good for everybody if more people get to play more high-profile games.

That angry gamer is an outlier — most customers don't really care much where they play games, so long as they can play them.

But it highlights two important questions that Microsoft is going to have to answer going forward, if it really wants to make this "Xbox as a service" thing happen.

Namely: If Xbox games are coming to Windows 10, then why own an Xbox One? And why should PC gamers pay $60 a year to get online gameplay, a feature they've gotten for free since PC gaming was invented?

It means a tightrope walk for Microsoft. If it focuses too heavily on Windows 10 gaming, it alienates the passionate gamers who have sunk lots of cash and time into Xbox games. If it focuses too heavily on the Xbox One side, it won't ever get to turn those PC gamers into Xbox subscribers.

The potential upside is tremendous, though. If Microsoft can walk this tightrope and change people's thinking about the Xbox brand, turning it from a $350 piece of hardware into a $60 service that enables a better gaming experience for gamers no matter where they might be, it can tap a huge and growing customer base.

With Windows 10 already on the Xbox One, that shift is already happening under people's noses. And it all suits Nadella's master plan of shifting Microsoft towards a services business.

To put a fine point on it, I leave you with a tweet from Phil Spencer:

()
 
Fable Legends, Killer Instinct Season 3 and Gears of War Ultimate are also coming to Windows 10 soon. I wonder if they will be selective on future titles or if Crackdown 3, Forza Horizon 3 (due this year going by previous release schedules) and Gears 4 will also follow.
 
Honestly, if they made Forza for PC which allowed Dynamic weather/puddles/time of day on all tracks I would go get a beefy graphics card right now.
 
Plus it would seem that this will mean more money/sales for the publisher, and a broader audience, which both mean a greater likelihood of sequels/new IPs.

A couple good articles:

http://wccftech.com/greenberg-bring...nefit-we-didnt-know-we-could-do-it-until-now/

MS: Bringing Quantum Break To Windows 10 Is A Great Benefit; We Didn’t Know We Could Do It Before
February 13, 2016 • By Alessio Palumbo



The news of the week and perhaps even of the month so far is that Quantum Break will unexpectedly (though there had been a rumor) release at the same time on PC and Xbox One.

This generated a lot of buzz in the gaming community, with PC gamers happy about the unforeseen present and Xbox One gamers feeling a little disoriented, since Microsoft had been telling everyone that the game would be an Xbox One exclusive.

In fact, during Gamescom 2015 PC Gamer was able to interview Phil Spencer and it sounded like Quantum Break definitely wouldn’t launch any time soon on Windows.

In the case of things like Scalebound or Crackdown or Quantum Break, you know, just to be completely honest with you, we started those games before we really looked at expanding into Windows in the way that I wanted to bring as part of becoming head of Xbox. Going to those teams mid-cycle and saying: ‘Hey, by the way, I want to add a platform,’ didn’t really feel like necessarily the best way to end up with the best result for the game. They had a path that they were on. It’s not to say those games could never come to Windows, but right now we’re on the path to finish the great games that they’ve started, and I want that to be the case. These games are on a path, whereas with, like, Halo Wars 2 I had the opportunity from the beginning, when we’re sitting down with the studio, to say, ‘Here’s the target. Here’s what we wanna go do.

However, something must have changed shortly after that. Even so, Microsoft wasn’t fully sure to be able to launch Quantum Break on PC on April 5 until now, as confirmed by Head of Xbox Marketing Aaron Greenberg in the latest Major Nelson podcast.

We weren’t sure how and when we could get the Windows 10 version done. They lined up [with the Xbox One version]; a lot of people’s reaction on Twitter was like, I get it, you want to bring this to a lot more gamers to play, but why didn’t you tell us about this before?

We didn’t know we could do this before.

The DirectX 12 environment for both Xbox One and Windows 10 probably helped the faster than anticipated development (which is being done in-house at Remedy Games).

Greenberg also made it clear that in Microsoft’s eyes, bringing the game to Windows 10 is a huge benefit.

We’re trying to bring gamers together, we’re trying to break down the walls if you will.

To be able to bring a title like Quantum Break to the Windows 10 ecosystem is a great benefit. We know that there are a lot of PC gamers out there who would like to play the game, so that opens up a new audience.

Interestingly, if you pre-order the game digitally through the Xbox Store or through participating retailers, you will also receive a digital download code of Quantum Break for Windows 10 for free.

Moreover, the game will feature cross-saves so that gamers who own both versions can continue their Xbox One progress on Windows 10 and vice versa. Check out the official PC requirementsand the latest trailer if you haven’t already.
MS is the publisher though.
 
Is this crapgamer? Lol.

Xbox fan since 2000 (Since the Raven tech demo)

Is this crapgamer? Lol. Wow, just wow, Mattrick was the worst for the Xbox brand. He ruined the brand with his short sightedness.

No he didn't. People like CBOAT, Thruway and that Driveclub guy did by lying and Neogaf stating they were vouched insiders. Where are they now? Disappeared back into the filth that spawned them.

Mattrick comissioned the MIGHTY RYSE! In a time where those charlatans were saying the XBO was only marginally more powerful than a WiiU, that game went on to defeat every other game....and every tech demo for siggraphs praises. Phil Spencer honored this legacy by letting a struggling developer flog 50,000 copies on steam.

Mattrick would have bought them out and had their families held hostage to ensure Ryse 2: Here be Dragons graphics looked 10 times better.

Such was his power.

Mattrick wouldn't have convinced Sam Lake of s*** because Mattrick would be more worried about tv and sports than games. He would be more worried about garbageware for Kinect.

Yes he would. Mattrick was awesome. He was part Tom Cruise and Part Matrix. He could shape the world as he saw fit.

Also, the studios that Mattrick opened were s*** tier Kinect studios and totally wasting the talent of Rare with Kinect garbage and avatar crap.

He opened 343 Industries and Black Tusk (Now Coalition) to bring Gears and Halo in house. He also brokered the aforementioned Quantum Break. Phil Spencer paid $2B for Minecraft...and still lets it be sold on PS4 and WII.

Don would have created a virus to delete every digital copy and personally snapped every disc.

Praise be upon him.

If Mattrick was still in charge the Xbox brand would be dying.

If The Don was still in charge, MS would own Apple, Google, be almost done making Shenmue III with $200M budget and would be managing the worldwide sand shortage because of all the silicone used in Xbox One production.

Backwards comp has nothing to do with the cloud lol.

It does. 10 years ago, downloading 8GB games would have been unrealistic and limiting. Buy managing it serverside, it's now possible and realistic and managable..and actual.

Why should they stop with cross buy? The games are going to be sold in Microsofts Win 10 store. They are trying to beef up their store as they unify their platform across all device types.

They shouldn't stop cross buy. They should stop porting their top tier exclusive games to PC.

There is literally a barrel load of C-Tier indie games they could have paid off to provide draw instead....it wouldn't have worked, but neither will this.

Again, extremely short sighted

You can't call it short sighted without knowing the end game. Right now it looks like the XBO lost a high profile exclusive. Of course we know MS will outlive Sony and Nintendo in the long run (20-30 years) so it's just a waiting game, but for the time being, it's a gut punch.

This is about leveraging the Windows 10 App Store. It's about heading towards their future of one platform across all device types. I'm talking about a future where you can stream your Xbox games to a device like your cell phone from the cloud. Your saves are in the cloud and you can pick up and play where you left off on your phone, tablet, laptop, PC, Xbox branded hardware and Hololens. That is what Microsoft wants. That is what they are doing. It's very much worth the effort for Microsoft for their vision.

How does that net the Xbox One more exclusives? Because you might as well argue MS could make more money by releasing their games on PS4 as well as it being another avenue of convenience.

And can stream your XBO stuff to any W10 device already....so whats the point of porting Quantum Break to PC?

They have been doing an extremely great job managing content for the Xbox one since Mattrick ran away. They have been bringing a ton of new games down the pipeline.

Back compat I 100% agree. It's a fantastic feature. Shifting purely to Xbox One software. How many exclusives? As in, games absolutely not available on any other platform?

As stated above, it is Microsoft's job to manage game content for PC in order to succeed in their future vision.

No, it's their responsibility to manage the W10 store, not the PC's entire lineup.

People forget that the Windows 10 app store is coming down the pipeline for the Xbox One also. They are trying to beef up the store in order to attract indie devs/pubs to release their games there. If the win 10 store is unified across all platforms, imagine this. We know Street Fighter 5 isn't seeing the light of day on the Xbox one. What if, Microsoft's convinces Capcom to release Street Fighter in the Win 10 Store, the very same App Store that the Xbox one will use because of Microsoft's unified store vision. Guess what, you are playing street fighter on Xbox branded hardware even though it is suppose to be a PlayStation console exclusive.

I'm not interested, i'm just awaiting that BC for SSFIV i got free on GWG. It has more characters.

Your statement about PC not having 10 exclusives is simply incorrect and really, an ignorant statement.

Could you list them? 10 TRIPLE A retail games or 50 indies.
 
Last edited:
SSFIV is terrible in comparison to SFV.
Maybe SFV will be on the win 10 store.

Never had a problem with SSIV mechanics, so not at all bothered. I don't own a PS4 and don't play on PC. It's an issue of content, 16 characters is barebones IMO and graphically isn't at all different from SFIV to be that enticing enough to draw me down either path.
 
Xbox fan since 2000 (Since the Raven tech demo)



No he didn't. People like CBOAT, Thruway and that Driveclub guy did by lying and Neogaf stating they were vouched insiders. Where are they now? Disappeared back into the filth that spawned them.

Mattrick comissioned the MIGHTY RYSE! In a time where those charlatans were saying the XBO was only marginally more powerful than a WiiU, that game went on to defeat every other game....and every tech demo for siggraphs praises. Phil Spencer honored this legacy by letting a struggling developer flog 50,000 copies on steam.

Please, Microsoft knew people weren't going to buy into their s*** tier, anti-consumer, xbox plan before the thing was even announced. if they didn't know, they should have fired every single person in their analyst division, because there was a rumbling of negativity growing about the xbox one at least a year before the thing was even revealed. Then talk about the s***iest excuse for public relations. Oh you are in the military, sorry xbox one isn't for you. we have the 360 for you? Please, Microsoft didn't need anyone's help to ruin the xbox one, because they did it themselves. You think general consumers knew who CBOAT, Thruway or Driveclub guy were? Mattrick and Balmer totally screwed up the xbox brand on their own, and Sony capitalized on their idiocy.

Mattrick would have bought them out and had their families held hostage to ensure Ryse 2: Here be Dragons graphics looked 10 times better.

Such was his power.

Yes he would. Mattrick was awesome. He was part Tom Cruise and Part Matrix. He could shape the world as he saw fit.

He opened 343 Industries and Black Tusk (Now Coalition) to bring Gears and Halo in house. He also brokered the aforementioned Quantum Break. Phil Spencer paid $2B for Minecraft...and still lets it be sold on PS4 and WII.

Don would have created a virus to delete every digital copy and personally snapped every disc.

Praise be upon him.

If The Don was still in charge, MS would own Apple, Google, be almost done making Shenmue III with $200M budget and would be managing the worldwide sand shortage because of all the silicone used in Xbox One production.

Ah, the jokes, acknowledging you have not counter argument. BTW, the Coalition came into existence under Spencer. He is the one that acquired the Gears of War license.

Let's see, what First Party/Second Party Studios did Mattrick close or let go multiplatform: Aces Studio, Ensemble Games, Bizarre Creations, FASA Studios, Real Time Worlds.


It does. 10 years ago, downloading 8GB games would have been unrealistic and limiting. Buy managing it serverside, it's now possible and realistic and managable..and actual.

I have no idea what you are talking about. Xbox One Backward Comp is done through emulation running on a virtual machine on the xbox one. That has nothing to do with the cloud. You can use physical disks if you want for the listed backward compatible games.



They shouldn't stop cross buy. They should stop porting their top tier exclusive games to PC.

There is literally a barrel load of C-Tier indie games they could have paid off to provide draw instead....it wouldn't have worked, but neither will this.

But why? What difference does it make if exclusive games are still exclusive to Microsoft? If you can only get them through the Windows 100 App Store or the Xbox One Games Store, it's still exclusive to Microsoft. They are going to be able to make more money on their software because that is where the money is made. Not consoles sold.



You can't call it short sighted without knowing the end game. Right now it looks like the XBO lost a high profile exclusive. Of course we know MS will outlive Sony and Nintendo in the long run (20-30 years) so it's just a waiting game, but for the time being, it's a gut punch.

I mean you can believe this all you want, but this is just dumb. Sony has been around longer than Microsoft by 20 years. Sony isn't just gaming. They have their entire movie/tv/music lol. Then their is their insurance company Sony Life lol.

And Nintendo, seriously? Nintendo became an entity in the late 1800's, they aren't going anywhere lol.



How does that net the Xbox One more exclusives? Because you might as well argue MS could make more money by releasing their games on PS4 as well as it being another avenue of convenience.

And can stream your XBO stuff to any W10 device already....so whats the point of porting Quantum Break to PC?

More profit on games, more money to take risks instead of relying on the same tired franchises. Why stream games from the xbox one to Win10, when they can be played natively, at higher resolutions/graphics quality, and still make a profit on a game sold?



Back compat I 100% agree. It's a fantastic feature. Shifting purely to Xbox One software. How many exclusives? As in, games absolutely not available on any other platform?

Again, Xbox no longer is just one dedicated piece of hardware. Xbox is now a brand, a service. So to answer your question, a lot. Scalebound, ReCore, Gears Ultimate, Quantum Break, etc etc etc.

No, it's their responsibility to manage the W10 store, not the PC's entire lineup.

I'm not interested, i'm just awaiting that BC for SSFIV i got free on GWG. It has more characters.

Could you list them? 10 TRIPLE A retail games or 50 indies.

They aren't managing the entire PC lineup. they are managing their W10 store, by releasing awesome content like Quantum Break, Scalebound, ReCore, etc etc etc.

X-Com 2 just released I think last week. Star Citizen, Battlefleet Gothic Armada, Arma 3, Fornite, Unreal, Whatever game Cliffy B is working on, here's a good list:

http://www.gamespot.com/forums/pc-m...xclusives-of-2016-2017-and-2018-new-31154099/[/quote]
 
Mattrick and Balmer totally screwed up the xbox brand on their own, and Sony capitalized on their idiocy.

Yea, I wanted to give Mattrick the benefit of the doubt when he took over but its seems pretty clear that the rumors that he would axe anything that wasn't instantly successful are true. FASA, Ensemble, maybe even why Bungie wanted out, maybe why Bizarre(R.I.P) went to Activision instead of making a deal with MS.
 
I don't think anyone can really deny that Mattrick was bad for xbox. He did well during the end of the 360 era but at what cost. Now i will commend him for opening some new studios, but the messaging for xbox one at launch f***ed them for this gen. MS has to work on their messaging in the future. Even if you don't mind that QB is coming to the PC, the way they announced it was pretty stupid and led to the backlash in the first place. There were no backlashes over other games that are coming to Win 10. KI, Sea of Theives and Recore to name a few. But they were completely up front about it.

They even outright denied that it was coming to PC after that whole Brazilian ratings thing about QB coming to PC happened. Only to reveal it now. Why not say from the beginning?
One reason could be that plans simply changed , maybe they were planning on releasing it later but at some point after decided to release it day and date. ( it's obvious there was a pc version from the get go)

or

As someone somewhere else suggested, maybe they saw that the NPDs weren't going to be looking to favorable for them, so they reveal the PC version like this in order to steer the conversation away from it, if so they succeeded as no one has been saying s*** about NPDs.

Either way the problem is by announcing it so late like this most of the attention is on their being a PC version. Rather than the game itself, which looks amazing from what is being shown.

But again that is why MS should work on it's messaging. Explain to those who care but don't understand , what the benefits are to Xbox/Windows 10 crossplay is, and explain it clearly. Because obviously people aren't really getting it and many seem to not know that Win10 and Xbox are run by the same damned company so complaining about MS supporting it is like bitching about Sony supporting the PSvIta or having games ship day and date on the PS4 and PS3.
 
Please, Microsoft knew people weren't going to buy into their s*** tier, anti-consumer, xbox plan before the thing was even announced. if they didn't know, they should have fired every single person in their analyst division, because there was a rumbling of negativity growing about the xbox one at least a year before the thing was even revealed.

Yes. Because GAF is a hot source for rumors (and lies, disguised as rumor) Rumblings by whom? Adam Orth and who else? I'll give you 3 guesses.

Anti-consumer is relative. It's pretty anti-consumer to charge for online when promising for a decade, you never would, closing down servers for games 9 months old and put backwards compatibility behind a paywall. Where's the out cry there?

All Don wanted to do, was let 10 people share their Games libraries.

Then talk about the s***iest excuse for public relations. Oh you are in the military, sorry xbox one isn't for you. we have the 360 for you? Please, Microsoft didn't need anyone's help to ruin the xbox one, because they did it themselves. You think general consumers knew who CBOAT, Thruway or Driveclub guy were? Mattrick and Balmer totally screwed up the xbox brand on their own, and Sony capitalized on their idiocy.

Given the amount of misinformation posted by the three stooges (amidst others), supported by GAF (after all, they're confirmed insiders) which then disseminated onto an uncountable number of twitter feeds and blogs, yes. It really was all lies.

Just one example

Xbox One GPU Downgrade, yield issues

A dozen so called insiders. Each verifying the other. Each spinning a web. Each wrong wrong wrong. The GPU got upgraded and MS Shipped within 3% the same as Sony in less time. Sonygaf swept it under the rug.

Ah, the jokes, acknowledging you have not counter argument.

So if someone makes a joke in your presence, to you that implies they're ceding a contrary opinion. If anything making jokes acknowledges you're an unsatisfactory lover. See i can make things up too.

BTW, the Coalition came into existence under Spencer. He is the one that acquired the Gears of War license.

Started out as Black Tusk..by Mattrick, to create NEW IP as big as Halo. Just as well they were there or Gears would be DEAD thanks to Spencer ruining the relationship with Epic. Dons omniscience at it again.

Let's see, what First Party/Second Party Studios did Mattrick close or let go multiplatform: Aces Studio, Ensemble Games, Bizarre Creations, FASA Studios, Real Time Worlds.

Aces was replaced by the Superior Flight Team. Ensemble agreed it was the Studios fault because they were inefficient.

Bizarre Creations and RTW walked away from MS and paid the price, as one does. Crackdown 2 got made by another developer. After learning their lessons, Mattrick commissioned the remnants at Playground Games to create the Forza Horizon series. MS would own them in full if Don were still in command.

Your only legitimate mention was FASA. Who made Shadowrun...they deserved to be shut down for that offense.

I think it's ups and downs. Mattrick wasn't......actually he was perfect. Perfect in every way.

Sonys first party is quite revered and between 2012-2015 we saw the death of BigBig, SCE Liverpool, Zipper, SOE got sold off and Cambridge and London got relegated to shovelware.

Superbot. Lightbox. ThatGameCompany. Sanzaru.Q-Games. Insomniac. Ninja Theory. Factor 5. Ready at Dawn all died or defected to multiplatform.

Over 5 years, Dons infractions are quite minor by comparison.

I have no idea what you are talking about.

Yes, I know you don't.

That has nothing to do with the cloud. You can use physical disks if you want for the listed backward compatible games.

Ok, well to prove a point. Disconnect your Xbox One from the internet and perform a fresh install any backwards compatible game you have on disc and let me know when you are done. Connecting your Xbox one to the internet will be considered cheating and acknowledges you're an unsatisfactory lover

But why? What difference does it make if exclusive games are still exclusive to Microsoft? If you can only get them through the Windows 100 App Store or the Xbox One Games Store, it's still exclusive to Microsoft.

Because another definition for "console exclusive" is not exclusive. This is not really new. Why do you think Netflix and HBO commission original exclusive programming? It's not so they can release it on other streaming services, it's to drive user ship to them alone.

They are going to be able to make more money on their software because that is where the money is made. Not consoles sold.

So....MS should port all their first party games to PS4 to make more money and please more gamers, reach wider audiences? This is the same thing.

I mean you can believe this all you want, but this is just dumb. Sony has been around longer than Microsoft by 20 years. Sony isn't just gaming. They have their entire movie/tv/music lol. Then their is their insurance company Sony Life lol.

Sony haven't made a dollars profit in 12 years, the company reduced in value $12B in the last decade. They lost Spiderman and Bond (anywhere between 2-3B$ Revenue including merchendising per rotation) . They have around $5B in the bank and -quite often- lose a Billion dollars a year.

Who am I to judge though? I'm Sonys Chief financial officer. Can i borrow $10?

And Nintendo, seriously? Nintendo became an entity in the late 1800's, they aren't going anywhere lol.

Since the 80's Nintendo always had their handhelds, this can't be counted on since the rise of smartphones impacted the 3DS. WiiU is a pitiful future for them. NX better be a Holodeck or no-one will care. Of course Nintendo has money and are making no immediate crippling losses. Hence i either give them 30 years before they can no longer fuction as a hardware provider or they go third party. Microsoft can wait them out. But they don't need to.

More profit on games, more money to take risks instead of relying on the same tired franchises.

How is Microsoft profiting on PC sales of QB by giving a free digital code with XB1 pre-orders? Non-users will be ebaying them.

Why stream games from the xbox one to Win10, when they can be played natively, at higher resolutions/graphics quality, and still make a profit on a game sold?

As an example.

Streaming = More Xbox Ones sold, more Gold Subs sold, more Xbox One games sold. The QB porting team could make an small episodic Alan Wake game instead (like American Nightmare) and that's an additional revenue stream.

Porting = Less Xbox Ones sold, less Gold subs sold, less XBO games sole, QB porting team doesn't make new Alan Wake game. PC version of QB given away at a loss.

Again, Xbox no longer is just one dedicated piece of hardware. Xbox is now a brand, a service. So to answer your question, a lot. Scalebound, ReCore, Gears Ultimate, Quantum Break, etc etc etc.

Xbox is a brand and a service always has been. Porting your games to other platforms, as Sega would attest is going third party. Not quite the case here, but only 1 step away.

They aren't managing the entire PC lineup. they are managing their W10 store, by releasing awesome content like Quantum Break, Scalebound, ReCore, etc etc etc.

Yeah, i'm sure it's great for PC owners who don't own an Xbox, because they won't even bother with one now. Way to grow the install base there Phillip. Just imagine how happy PS4 owners would be if they got a version too.

X-Com 2 just released I think last week. Star Citizen, Battlefleet Gothic Armada, Arma 3, Fornite, Unreal, Whatever game Cliffy B is working on, here's a good list:

http://www.gamespot.com/forums/pc-m...xclusives-of-2016-2017-and-2018-new-31154099/

Different tastes and that. I don't see anything worth a Quantum Break. Maybe all of them combined. F2P though? Certainly not.
 
Last edited:
http://www.dualshockers.com/2016/02...-exclusives-we-are-having-tremendous-success/

Xbox’s Aaron Greenberg Promises More Console Exclusives: “We Are Having Tremendous Success”
The announcement of the release of Quantum Break on Windows 10 caused quite a stir within the Xbox community, and today Xbox Games Marketing Head Aaron Greenberg took part in Larry “Major Nelson” Hryb’s podcast, asking fans not to let this change their perspective on the importance and health of the console business, and expressing commitment to release more console exclusives in the future.

“Xbox is a big priority and a huge commitment, and we’re committed to innovate and, please do not let the fact that we’re also launching a game on the same day on Windows 10 change your perspective on the importance of the console business, our commitment to innovating on consoles, and continue to invest and bring more console exclusives, in addition to kinda growing the gaming ecosystem.

So from our CEO down at Microsoft there’s tons of commitment and enthusiasm for our business. We are having tremendous success. We saw a fantastic Holiday, great growth year over year, we set Xbox Live records, we saw double digit growth in our exclusive title sales. We have the highest attach rate in the industry, so business is good, healthy, and titles are doing well, and we’re grateful for all the love and support.

Hopefully people will see what we’re doing. Some times we’re innovating, some times we’re experimenting, some times we’re sort of charting new ground on different things […]. Through all of that we always want to hear people’s feedback. We’re always listening. They may not always agree with 100% of everything we do, but we love the feedback. And that is a lot of what we do. We do different things, we try different things, and say “hey, what do you guys think of this, what do you think of that?” Because we involve them, just like we ask people to vote for what features we want to add. We added 200 new features this year.”

So there you have it, straight from the lion’s mouth. Xbox isn’t going anywhere, and Microsoft will continue to grow the ecosystem, but they will also keep releasing more console exclusives.
 
Is that console exclusive in the sense that it's only on Xbox One or on PC as well?

QB was originally a Holiday 2014 game, the third piller franchise with Halo and Gears. If that isn't sacred...
 
Shadowrun was a really good game. A game that needed support but instead got sent to die.

It's ok. I snagged a digital copy when there was a Live glitch for free. It's mechanics were decent, but as a game, it had 9 maps (i think) and no campaign and no split-screen and Halo 3 was but months away. For a 3 year turnaround at $60 it wasn't enough. Can't fret over every egg.
 
It's ok. I snagged a digital copy when there was a Live glitch for free. It's mechanics were decent, but as a game, it had 9 maps (i think) and no campaign and no split-screen and Halo 3 was but months away. For a 3 year turnaround at $60 it wasn't enough. Can't fret over every egg.

FASA didn't price the game nor did they decide to release it during the Halo 3 beta
 
I think you're taking the news that Quantum Break is coming to PC really well, Sasquatch.
 
Is that console exclusive in the sense that it's only on Xbox One or on PC as well?

QB was originally a Holiday 2014 game, the third piller franchise with Halo and Gears. If that isn't sacred...

That's a stretch, calling it a pillar franchise (and this is coming from someone who saw QB during the XB1 reveal and pretty much decided then and there I was sticking with MS). It's a key game, but Forza if anything would be the other "pillar franchise".
 
Woah. This is a hole heap of s***.

I love the idea of buying a game once, and getting it for all my platforms.

AND having my saves work across both. For free.

Why the hell would someone not want more for free?
 
attention squatch and zombie

your posts are too long

signed - Emperor of Union, who won the metacritic contest
 
Woah. This is a hole heap of s***.

I love the idea of buying a game once, and getting it for all my platforms.

AND having my saves work across both. For free.

Why the hell would someone not want more for free?

It's because they are taking our juuuurbs.

Look, PC gamers don't buy games apparently so this coming to PC means PC gamers will buy it in droves and potential Xbox One shoppers will not buy a relatively inexpensive console and instead build a beefier and more expensive gaming PC to play Quantum Break on. And also insecure console owners want to feel special and part of an exclusive club and that's been ripped away so there's been crying going on. It's like at school, you think you're cool because you got a rare shiny sticker for your Transformers sticker album but then others get it and you don't feel so special anymore. It's like everyone getting a Soundwave shiny on day one, except a small number of kids get a higher resolution shiny sticker. But then you can buy the regular shiny sticker and it also comes with the higher resolution one as well for no extra cost. That analogy is great, I feel pretty good about that. Yep, nailed it. Good.

All this means impending doom and discontinuation of Xbox consoles and the heat death of the universe.

And Cartman licking salty tears off the faces of insecure console owners and Transformers stickers.
 
  • Like
Reactions: Registered User 1
It's because they are taking our juuuurbs.

Look, PC gamers don't buy games apparently so this coming to PC means PC gamers will buy it in droves and potential Xbox One shoppers will not buy a relatively inexpensive console and instead build a beefier and more expensive gaming PC to play Quantum Break on. And also insecure console owners want to feel special and part of an exclusive club and that's been ripped away so there's been crying going on. It's like at school, you think you're cool because you got a rare shiny sticker for your Transformers sticker album but then others get it and you don't feel so special anymore. It's like everyone getting a Soundwave shiny on day one, except a small number of kids get a higher resolution shiny sticker. But then you can buy the regular shiny sticker and it also comes with the higher resolution one as well for no extra cost. That analogy is great, I feel pretty good about that. Yep, nailed it. Good.

All this means impending doom and discontinuation of Xbox consoles and the heat death of the universe.

And Cartman licking salty tears off the faces of insecure console owners and Transformers stickers.
I was going to make a similar analogy involving blowjobs from the hookers that you and your mates share on the way home from Friday night drinks after work, but yours works too.

If it means a better chance for the games/bj's I love to get sequels, count me in.
 
I was going to make a similar analogy involving blowjobs from the hookers that you and your mates share on the way home from Friday night drinks after work, but yours works too.

If it means a better chance for the games/bj's I love to get sequels, count me in.

So it means Xbox and PC gamers get blowjobs, shiny stickers and kebabs?

What a time to be alive!
 
I love how the media talk about the XBOX being a failure when it's outselling the 360 in every market in the same time frame.....Personally speaking I made the right choice investing in the XBOX and have never looked back. The whole QB is only going to underpin the brand and it has to be said, it's all about games, even 2 years in to this gen and SONY has nothing to compare to 1st party Microsoft titles.....IMO