Great job guys. I am ready to return. I had some idea after my hibernation.
I suffered serious coughing during my holiday trip to Singapore, that got worst after I returned. The drastic change of temperature probably made it worst. Had to take 2 week off work, then another 2 weeks to recover. I would get insomnia from coughing continuously at night.
After that, my fitness drop rock bottom, & I spend most of this month slowly getting back to fitness. Returning to Karate class & start slow jogs.
Next month goal is to increase intensity of sport, as well as returning to development work.
I played a bit of Path of exile, & got many ideas to make a "paper RPG"
I figure I can make chessboard or card enemies arena gameplay, & focus on loot, skill and crafting, it can be technically less work then my current 1.
So basically after every round, you get loot which can be gears or craft mats for upgrade. You also get level up to use for skills.
I will idea her for feedback.
Also I figure if I choose actual 3D enemies, either as static pawn, or simple actions. I can make 20 uniques one & make variants out of them
E.g base stone golem can be make to fire, ice golem with reskin. Champion golems can be made just enlarge 1.5-2 x. Same skeleton model can be expend with different armor and weapons.
What I wonder is, how fast can I model a char? That's why I will create and post a concept soon , & model it. even if I do not use it, it's fun to make character model again.