Until Dawn..1.5?

Even though you didn't think it was worth $60, did you find it to be of high quality (acting, animations, graphics, story line and gameplay?). I think that it could have been maybe a $40 game new, but I am not an expert at values to be honest. It was a great game, but $60 is certainly a question. I rented it, but I would have paid $40 to $50 back then.

I think it was worth the $60 in terms of the quality of the game but going into it knowing it wasn't going to offer much replay value even with all the choices you can make brought the value down for me. I don't know, not many games that don't have multiplayer aren't worth the full price of admission these days in my opinion. I traded Until Dawn in while i could get the $30 back, if i ever feel like playing it again i'll wait until it's dirt cheap or offered for free through PS+.
 
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Seeing what it has to offer now, I would've paid $40. It's really well done. I can't find much to criticize, given what the game was going for. The jump scares are the only thing that annoys me, but those are part of the genre, so I can't complain.

Fantastic character modeling and facial animations. Fine acting and voice acting. All of the characters are distinct, and even though they are a bit stereotyped, they are also believable and feel pretty real, for a game. I love the creepy psychiatrist. The story is well-paced, moves around when it needs to, and keeps your interest. There's a fun mix of cheap thrills and a little gore.

I like the choices you are faced with, and I can see myself playing it again.
Josh is now half the man he used to be. But what if I sacrificed Ashley instead? And it was a joy to watch Emily plummet to her death. But what if I saved her?
It would be fun to try out all the alternate responses on a second playthrough. I hardly ever replay games, so I don't know that I will, necessarily, but I can see how this game, more than most, would warrant a second run.

Even if I just play through once, though, I'm enjoying it a lot, much more than I thought I would. Quality effort. I sit down to play for 30 minutes and end up playing 90.
 
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A few of us that got it out of the gate went on and on about what a finely mastered piece of gaming this was. :grin:

Glad to see others are joining the club now that the price has finally come down. I haven't gone back to play again but I feel like around Halloween time this year it will be fun to give it another go and see if we can't save a few more lives than we did the 1st time.
 
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A few of us that got it out of the gate went on and on about what a finely mastered piece of gaming this was. :grin:

Glad to see others are joining the club now that the price has finally come down. I haven't gone back to play again but I feel like around Halloween time this year it will be fun to give it another go and see if we can't save a few more lives than we did the 1st time.

Yeah, it's a good game. Your feedback about it was one reason it stayed on my radar, despite not really seeming like my sort of game (teen horror flick). Thanks for that.

Question -

Remember the part where Mike is trying to save Jessica? He's running through the woods with his lantern and rifle, trying to catch up to her. Jessica ended up dying in my version. Right at the point that it showed me Jessica's corpse, the game flashed on a scene of me slipping on a boulder in the river. I had taken a short cut and missed one of the timed jumps. My question is, is that the game's way of telling me that Jessica is dead because I slipped on that boulder?
 
Damn, I'm getting everyone killed off, lol. Sorry about that, guys. I still get my circle and my square confused.

This game is pretty unforgiving. You can end up dead if you miss a single button press, and there's no reload and try again.
 
Yeah, it's a good game. Your feedback about it was one reason it stayed on my radar, despite not really seeming like my sort of game (teen horror flick). Thanks for that.

Question -

Remember the part where Mike is trying to save Jessica? He's running through the woods with his lantern and rifle, trying to catch up to her. Jessica ended up dying in my version. Right at the point that it showed me Jessica's corpse, the game flashed on a scene of me slipping on a boulder in the river. I had taken a short cut and missed one of the timed jumps. My question is, is that the game's way of telling me that Jessica is dead because I slipped on that boulder?

Yup, keeping up with the QTE's can be the difference between life and death. If I recall, some allow a slip here or there while others one wrong choice can lead to pushing up daisies.

Thinking of the scene with the saw where you could only make 1 choice. It could be that your slip on the rock was a culmination of other choices that finally put you over the edge too. The game certainly has plenty of twists available. I mentioned my son who had played watching us play remarking about how much he never experienced in his playthrough
 
Yup, keeping up with the QTE's can be the difference between life and death. If I recall, some allow a slip here or there while others one wrong choice can lead to pushing up daisies.

I got two characters killed with a single wrong move last night -- one by not holding the controller perfectly still, and another with a slow push of the circle button. Woops!

It does make you want to replay it, though.
 
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I would be all up in that....

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Just finished. Very good game. 8.7 for me. Found it pretty addictive to play. It didn't overstay its welcome. Good plot, good characters, great visuals. I appreciate how they pushed this genre forward with choices that really mattered, had life-or-death consequences. Only 3 people survived in my game. I did kill one of them off intentionally, just for the fun of it (heh heh).

p.s. It's on sale now for $17.
 
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Andy it's pretty obvious which one you killed intentionally ;) lol

It's probably not the one you think.

It wasn't Emily, the "b*tch." It was Ashley. I led her down a path to investigate a spooky noise in the mines, rather than catch up with Sam. I knew that was a totally stupid and self-destructive choice. Then I had her open a trap door in the floor, even though I knew the voice coming from below wasn't human, and this would not end well. Her head was ripped off.

I liked Ashley, but I figured she had nothing to live for, now that her nerd boyfriend was dead. And I thought it would be fun to kill her off, just for the heck of it. Her boyfriend's head got ripped off, too (what's with this game and the heads getting ripped off?). Maybe they are together now in heaven, both of them without their heads. Maybe Chris can make some kind of joke, like, "Hey, how about some head?"

I did try to kill Emily off. Playing as Matt, I chose to jump for safety rather than help her, and so she plummeted (I thought) to her death. But she survived somehow -- got her boot lace caught in one of the girders or something. I ended up killing her by accident later on, when I was too slow with a button press. She got ground up.
 
Playing the game again just because. What I wish the game did more was actually give us the ability to influence the story. So many of the voice done have an effect. Like when Emily asks you to take all of the luggage up to the cabin. Either you agree, say ma'am, and take the luggage or you softly voice against her request, say ma'am, and take the luggage. There are very few actual events that have any effect on the story. For a "butterfly effect" story, it is extremely linear.
 
Playing the game again just because. What I wish the game did more was actually give us the ability to influence the story. So many of the voice done have an effect. Like when Emily asks you to take all of the luggage up to the cabin. Either you agree, say ma'am, and take the luggage or you softly voice against her request, say ma'am, and take the luggage. There are very few actual events that have any effect on the story. For a "butterfly effect" story, it is extremely linear.

I don't know. Seems like your choices affect the story in pretty major ways, if how you play affects whether everyone lives or dies. But you're right, there are plenty of Bioware/Telltale-type "choices" that funnel into the same events. Still, I'd have to say this is one of those games where your choices really do matter (some of them, anyhow).
 
Thinking about doing another playthrough of this game. Not sure if I should just wing it again or look up the trophies and see how to get a few of them including getting everyone out alive.
 
Just finished. Very good game. 8.7 for me. Found it pretty addictive to play. It didn't overstay its welcome. Good plot, good characters, great visuals. I appreciate how they pushed this genre forward with choices that really mattered, had life-or-death consequences. Only 3 people survived in my game. I did kill one of them off intentionally, just for the fun of it (heh heh).

p.s. It's on sale now for $17.

8.7? I guess that makes your score slightly higher than my review. Great job!

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OMG The actor for Werner Zytle in the CW's The Arrow is the action for Dr. Hill of this game! I recognized that voice so well that I had to google it up! I actually thought he would be maybe Alastair from Supernatural, but no, he's from this video game! Even has his face!

 
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Crazy awesome experience and it's free this month for all. What are you people waiting for?
 
I've been hoping to do another play through and maybe try to save everyone this time. Might just wait until around Halloween time.
 
I didn't do too good. I think I got about half of them killed. Getting some of them killed was kind of fun, though.
 
I've been meaning to replay this using boost mode to see how it performs now, but I'm too lazy to swap discs and stuff.
 
Sold my copy awhile ago so it was nice to get it again for free through PS Plus. Awesome game, will play it again eventually.