Xbox Anaconda And PS5 Specs?!

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karmakid

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JinCA

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https://www.thurrott.com/podcasts/197550/the-sams-report-surface-janus-ps5-specs-and-xbox-storage


Reddit rumors, Sony wanted to put 32 gb of memory in but it wasn't financially possible.

They are targeting 16gb with 8gb reserved for the OS.

Sam almost guarantees SSD in Anaconda.

PSVR to be included in for $500 SKU.




On this edition of the Sams Report, Surface Janus is a name you should know, PS5 specs are starting to leak, and Anaconda will not have spinning rust.https
Yeah the memory thing doesn't make sense, setting 8GB aside for the OS? Also I wouldn't expect an SSD in a console, these things are all pretty much fake right now.
 

Two Pennys Worth

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I’ll be picking up both consoles. Very happy to see Sony doubling down on PSVR. Just hoping for as much power as possible out of the next gen consoles. I’m a little concerned about the rumours of a $500 PSVR bundle though as that indicates a 399 standalone console which could limit the power.
 

JinCA

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I’ll be picking up both consoles. Very happy to see Sony doubling down on PSVR. Just hoping for as much power as possible out of the next gen consoles. I’m a little concerned about the rumours of a $500 PSVR bundle though as that indicates a 399 standalone console which could limit the power.
Anything saying that half of a consoles memory is being held back for OS and that another machine is going to include an SSD pretty much confirms they are fake specs.
 

hrudey

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Yeah the memory thing doesn't make sense, setting 8GB aside for the OS? Also I wouldn't expect an SSD in a console, these things are all pretty much fake right now.
While I don't doubt that the ultimate source of these rumors was whatever ass they pulled it out of, having an SSD in Anaconda (the next X) might not be that outlandish. I'm skeptical of that still, but I could see them either going with a 500GB/1TB SSD since it's the premium console and making sure the cost is commensurate or maybe having a smaller one that's large enough to hold the OS and maybe two games, along with a regular HD for the primary storage.
 

JinCA

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While I don't doubt that the ultimate source of these rumors was whatever ass they pulled it out of, having an SSD in Anaconda (the next X) might not be that outlandish. I'm skeptical of that still, but I could see them either going with a 500GB/1TB SSD since it's the premium console and making sure the cost is commensurate or maybe having a smaller one that's large enough to hold the OS and maybe two games, along with a regular HD for the primary storage.
Yeah if anything it would be a hybrid drive and even then it's probably not worth the tradeoff that would have to be made in other areas due to cost. It wouldn't be much of a premium console if the vast majority of the extra price is to cover an SSHD IMO. Most hybrid drives I've seen don't have enough of the flash storage to make them worth buying. I just looked at one that was a 2TB but only had 8GB of the faster storage and it's about $100 and 500GB SSD's are around $70 on their own and then they'd have to include another 1TB or larger HDD on top of that. That's going to be a big chunk of the budget for something that will be able to be done cheaper with a standard HDD even if it's slower.

I have a 2TB external SSD on my PS4 Pro and it cost around $300 and while it's nice it's not like you really notice the games loading all that much faster so as long as they support external drives I don't see them spending that much on upgrading the speed of the internal ones unless it becomes a problem for developers. I think they'll probably go with a larger standard HDD for more storage to encourage people to go digital. We'll see but I just don't see how the cost would justify it's inclusion, especially if it's a premium model which would mean games would have to be designed to run off of a standard HDD for a lower end machine anyway.
 
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starseeker

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#7
I think SSD should be either standard or an option. 1/2 of resource to OS is a waste of resources for dedicated consoles that need to squeeze every juice off of the machine.

From what I see, the leap for next gen will be even smaller than last gen. I haven't heard of any major new tech (other than being more powerful allowing more polygons & texture size etc). Current gen, we have PBR, before that, normal mapping became mainstream. Maybe raytracing? We have to see.

Also, if we are moving towards 4K, then the machine needs to be at least 4x more power (estimate) to even displace the same current gen game at the same fps. For 4K 60fps, that will need at least 8x the power, just to displace the same visual at higher resolution & frame rate.

We are already seeing a diminishing return on polygon details.

But I will be happy to be proven wrong.
 

hrudey

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Yeah if anything it would be a hybrid drive and even then it's probably not worth the tradeoff that would have to be made in other areas due to cost. It wouldn't be much of a premium console if the vast majority of the extra price is to cover an SSHD IMO. Most hybrid drives I've seen don't have enough of the flash storage to make them worth buying. I just looked at one that was a 2TB but only had 8GB of the faster storage and it's about $100 and 500GB SSD's are around $70 on their own and then they'd have to include another 1TB or larger HDD on top of that. That's going to be a big chunk of the budget for something that will be able to be done cheaper with a standard HDD even if it's slower.

I have a 2TB external SSD on my PS4 Pro and it cost around $300 and while it's nice it's not like you really notice the games loading all that much faster so as long as they support external drives I don't see them spending that much on upgrading the speed of the internal ones unless it becomes a problem for developers. I think they'll probably go with a larger standard HDD for more storage to encourage people to go digital. We'll see but I just don't see how the cost would justify it's inclusion, especially if it's a premium model which would mean games would have to be designed to run off of a standard HDD for a lower end machine anyway.
I was thinking more on the lines of maybe 256GB SSD (enough for OS + updates and a couple of installed 4K games) plus whatever primary storage HDD they're going to use, but then you get into the architecture of having to devote space for two internal drives and at that point, it probably doesn't really make a lot of sense.

Now that I'm kicking it around, though, I know that MS put a lot of effort into the way they've partitioned out their installs to make it playable quicker and I think Sony has done the same (and I think Sony was ahead in that early in the gen). I wonder if something that could possibly work is expanding that idea is having an SSD-like cache (which they already use for OS), but on a much larger scale so when a game is started from the OS, instead of launching from the HDD, it could "install" it into the cache and load from that. They might even be able to work from both in theory, since reading large blocks of data sequentially from HDD is pretty performant, so perhaps if (for example) there were gigantic cutscenes, they could probably run those from the HDD quickly enough.
 

JinCA

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I was thinking more on the lines of maybe 256GB SSD (enough for OS + updates and a couple of installed 4K games) plus whatever primary storage HDD they're going to use, but then you get into the architecture of having to devote space for two internal drives and at that point, it probably doesn't really make a lot of sense.

Now that I'm kicking it around, though, I know that MS put a lot of effort into the way they've partitioned out their installs to make it playable quicker and I think Sony has done the same (and I think Sony was ahead in that early in the gen). I wonder if something that could possibly work is expanding that idea is having an SSD-like cache (which they already use for OS), but on a much larger scale so when a game is started from the OS, instead of launching from the HDD, it could "install" it into the cache and load from that. They might even be able to work from both in theory, since reading large blocks of data sequentially from HDD is pretty performant, so perhaps if (for example) there were gigantic cutscenes, they could probably run those from the HDD quickly enough.
I do wonder how big games will be next gen if they include higher end assets, Gears 4 is over 100GB with it's higher end textures so it makes me wonder how big a game like RDR2 or AC: Odyssey would be if they got upgraded assets? They have pretty average textures, I know they likely use a lot of repeat stuff but if all games do use higher end assets next gen storage is going to be a big issue. I'm just not sure a speed increase that doesn't translate to much of a real world difference in load times makes sense. Yeah SSD's are faster but a few seconds in the grand scheme of things isn't really a big deal IMO. Now if t's something devs need to really push hardware for some reason that would be another story but purely for load times I think it'd be smarter and better all around to stick with a larger HDD and allow people to continue to use externals if they want an expensive SSD.
 

karmakid

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I do wonder how big games will be next gen if they include higher end assets, Gears 4 is over 100GB with it's higher end textures so it makes me wonder how big a game like RDR2 or AC: Odyssey would be if they got upgraded assets? They have pretty average textures, I know they likely use a lot of repeat stuff but if all games do use higher end assets next gen storage is going to be a big issue. I'm just not sure a speed increase that doesn't translate to much of a real world difference in load times makes sense. Yeah SSD's are faster but a few seconds in the grand scheme of things isn't really a big deal IMO. Now if t's something devs need to really push hardware for some reason that would be another story but purely for load times I think it'd be smarter and better all around to stick with a larger HDD and allow people to continue to use externals if they want an expensive SSD.
Isn’t the basic version of RDR2 like 80 or 90 gigs whilst the X version is 100 gigs, at launch.

I could swear a heeded a warning about 4k assets would be major data hog.


 

OneBadMutha

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Hoping SSD is an option in the more expensive model. I lack patience with load times. I’d pay for it.
 

karmakid

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Has there been any test of how the Xbox elite with the hybrid ssd/hdd fares with current games, like Forza horizon 4 load times?
 

JinCA

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SSD's are better but it's not night and day, it's not worth the trade-off IMO because even a small one would cost enough to mean some other type of upgrade would have to be left out, that is of course assuming an upgrade can be done for a similar price. Plus you'd never get a big enough one to hold more than a couple of games which means you'd have to switching back and forth between storage and the one or two games you have loaded quite often. Unless that speed is really needed by devs for something I don't think it's worth it and this is coming from a guy who spent $300 on a 2TB SSD, which is quite a bit cheaper than the one MS was advertising.
 
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JinCA

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Isn’t the basic version of RDR2 like 80 or 90 gigs whilst the X version is 100 gigs, at launch.

I could swear a heeded a warning about 4k assets would be major data hog.


Yep that and AC Odyssey both have fairly basic textures but they look good enough as long as you don't zoom in on them, if these type of upgraded assets are going to become the norm next gen people are going to be running out of space before they know it.
 
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karmakid

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Neural Networks In Next Gen Consoles


https://gamingbolt.com/ps5-and-next-xbox-will-hopefully-support-neural-networks-says-hellpoint-dev


”What I would like to see in the future, and it will be a bit hard, is neural networks,” he said, before adding that for now, we are not there from a mass market perspective.

“But,” he added, “I think it’s something that comes to video games. Let’s say in Assassin’s Creed, the games learn you keep doing specific quests or things, and adapt some of themselves to how you play. I think that’s something we start seeing. Because it’s really easy to get bored in big world games. It’s easy to say “Oh I saw the same thing over and over”, there’s a diminishing returns to the fun factor of games. So if the game can learn when you are about to get bored, and generate something for you at that moment, I think that could be awesome.”

When specifically asked if he feels like the next generation of consoles may be able to pull off something like this, he sounded hopeful about it, noting that the CPU constraints that prevent this in current generation machines will hopefully no longer apply next gen.

“Yeah, right now the current generation doesn’t have the CPU power to run neural networks properly,” he said, “but I think the next generation will have enough power to let developers take one or two threads at the side and let them run some neural networks at the side. I think it’s something that we will start seeing slowly happen in games.”
 

starseeker

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Neutral network? Reminds me of something...oh, the power of the clouds!
 

starseeker

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I agreed that games are getting too big in storage that every damn game even the RE 2 remake took ages( often at least 1/2 a day) to download.

Also, neither price of HDD or capacity has Been able to keep up the demand of game insane storage demand.
 

Hedon

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I agreed that games are getting too big in storage that every damn game even the RE 2 remake took ages( often at least 1/2 a day) to download.

Also, neither price of HDD or capacity has Been able to keep up the demand of game insane storage demand.
Half day???? f*** that. I hate that it takes a half hour for me.