Xbox One New Details: Play Media Files, HTML5 Support, “Developers Loving System SDK and Performance

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Intellivision

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http://gamingbolt.com/xbox-one-new-...-developers-loving-system-sdk-and-performance

Xbox One New Details: Play Media Files, HTML5 Support, “Developers Loving System SDK and Performance”
Major Nelson getting real with it.

22nd, Sep. 2013 | Posted In News | By Ravi Sinha|

Larry “Major Nelson” Hryb recently answered a number of questions regarding the Xbox One and managed to reveal some interesting new details along the way.

In regards to playing personal media files, Nelson stated that there would be a solution for personal media. As of now, nothing is confirmed. He also promises some new info on the headset adapter soon and that “It’s being worked on.” HTML5 will be supported on the Xbox One, with a browser experience somewhat like Windows 8. Flash functionality will be included, but HTML5 will be the main focus. You’ll still be able to use Flash-supported sites without problem though.

As for digital game codes at retail, Nelson stated that, “this is obviously something being looked at” (just don’t expect it at launch). As for matching with retail prices, he stated that, “MSRP will be the same on pricing for digital at launch”. Nelson also confirmed that there won’t be any extra USB-B port with the port only being on some development systems and not part of the final retail design.

That 8 GB of flash memory? Nelson has no idea currently, but will elaborate as his engineers provide more information. However, he stated that, “Developers are loving the system SDK and the performance.” Interestingly, the user is working on systems for both the PS4 and Xbox One and has stated that he found “little to no difference on multi-platform titles” with both consoles working well performance wise and having similar features. So developers are probably actually enjoying it.

When asked why some one should buy an Xbox One, Nelson stated that it was a device for everyone, with plenty for the hardcore and media fans alike and clarified that no features were created at the expense of others. So while there is an added emphasis this generation on TV, movies, sports and whatnot, it’s just as about the games as usual.
 

zeronoise

Still New Member
Sep 12, 2013
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#2
http://gamingbolt.com/xbox-one-new-...-developers-loving-system-sdk-and-performance

Xbox One New Details: Play Media Files, HTML5 Support, “Developers Loving System SDK and Performance”
Major Nelson getting real with it.

22nd, Sep. 2013 | Posted In News | By Ravi Sinha|

Larry “Major Nelson” Hryb recently answered a number of questions regarding the Xbox One and managed to reveal some interesting new details along the way.

In regards to playing personal media files, Nelson stated that there would be a solution for personal media. As of now, nothing is confirmed. He also promises some new info on the headset adapter soon and that “It’s being worked on.” HTML5 will be supported on the Xbox One, with a browser experience somewhat like Windows 8. Flash functionality will be included, but HTML5 will be the main focus. You’ll still be able to use Flash-supported sites without problem though.

As for digital game codes at retail, Nelson stated that, “this is obviously something being looked at” (just don’t expect it at launch). As for matching with retail prices, he stated that, “MSRP will be the same on pricing for digital at launch”. Nelson also confirmed that there won’t be any extra USB-B port with the port only being on some development systems and not part of the final retail design.

That 8 GB of flash memory? Nelson has no idea currently, but will elaborate as his engineers provide more information. However, he stated that, “Developers are loving the system SDK and the performance.” Interestingly, the user is working on systems for both the PS4 and Xbox One and has stated that he found “little to no difference on multi-platform titles” with both consoles working well performance wise and having similar features. So developers are probably actually enjoying it.

When asked why some one should buy an Xbox One, Nelson stated that it was a device for everyone, with plenty for the hardcore and media fans alike and clarified that no features were created at the expense of others. So while there is an added emphasis this generation on TV, movies, sports and whatnot, it’s just as about the games as usual.
I love what MS is doing with the x1. Excited to get mine...heres hoping for mkv support(highly doubt it but a brother can hope)
 

SevenDead1ySinz

What's in the box?
Sep 11, 2013
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#3
Which developers Larry..we want specific names ;)

Also...MN PR Spin/lying incoming in 3...2...1...
 

Rover

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Sep 11, 2013
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#4
Yeah I wish for native mkv file support too, but I doubt it since they probably think all mkv files are pirated media (though they probably aren't wrong. :p) . I currently use ps3mediaserver to watch mkv files from my comp on ps3 or 360.
 
Sep 18, 2013
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Yeah I wish for native mkv file support too, but I doubt it since they probably think all mkv files are pirated media (though they probably aren't wrong. :p) . I currently use ps3mediaserver to watch mkv files from my comp on ps3 or 360.
Avidemux, convert mkv to anything. No problems now.
 

Rover

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Sep 11, 2013
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#6
Avidemux, convert mkv to anything. No problems now.
Well that requires conversion which takes a bunch of time. Ps3mediaserver transcodes mkv files on the fly in real time to your ps3 or 360, provided you have a powerful enough computer to do it, so no hassle really.

In the end it's no difference really to me as if it provided mkv playback natively the only change would be I wouldn't need to open ps3mediaserver first. Therefore, that's only a 1 step change in the process.
 

Chief Legend

Be not wise in thine own eyes: fear the Lord...
Sep 13, 2013
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#7
Thanks for the article. Can't wait for launch, I'm taking my vacation from work to get well acquainted with my new next generation console.
 

rokkerkory

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Sep 12, 2013
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#8
it's going to be a long 2 year wait for me lol
 

Ketto

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#9
Sounds good though I'm not sure why they're tiptoeing around media files, just say which ones we can or can't or whatever solution they have cooked up. Not that serious.
 

SevenDead1ySinz

What's in the box?
Sep 11, 2013
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#10
You don't need to convert MKV or even transcode them, MKV is the container not the format, just remux it into AVI and all is well, as long as it is AC3 audio H.264 video
 

Rover

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Sep 11, 2013
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#11
You don't need to convert MKV or even transcode them, MKV is the container not the format, just remux it into AVI and all is well, as long as it is AC3 audio H.264 video
This doesn't make any sense either. Do you know how ps3mediaserver works? You literally just open the program and then go on your ps3 or 360 and click on the ps3mediaserver icon and browse your files over the network and play them. It's zero effort to do and you don't need to do anything to the original file to make it work. There is no reason to convert or remux anything as it's just an unnecessary step in the process. I really do not see any point in remuxing it into an avi as it's literally a waste of time.

The only reason not to go the ps3mediaserver route is if your computer can't handle transcoding hd mkv files on the fly. If it can, then there's no better and easier way to watch mkv on ps3 or 360.
 

SevenDead1ySinz

What's in the box?
Sep 11, 2013
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#12
This doesn't make any sense either. Do you know how ps3mediaserver works? You literally just open the program and then go on your ps3 or 360 and click on the ps3mediaserver icon and browse your files over the network and play them. It's zero effort to do and you don't need to do anything to the original file to make it work. There is no reason to convert or remux anything as it's just an unnecessary step in the process. I really do not see any point in remuxing it into an avi as it's literally a waste of time.
I assume it runs similarly to tversity, either way transcoding on the fly is a cpu intensive process, and still has to buffer the stream before it plays and you run the chance of downgraded quality and artifacting. Remuxing and then direct streaming is just as easy, with the right program it is just a couple of clicks to change the container. Direct play is more advantageous than transcoding on the fly.
 

Rover

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Sep 11, 2013
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#13
I assume it runs similarly to tversity, either way transcoding on the fly is a cpu intensive process, and still has to buffer the stream before it plays and you run the chance of downgraded quality and artifacting. Remuxing and then direct streaming is just as easy, with the right program it is just a couple of clicks to change the container. Direct play is more advantageous than transcoding on the fly.
That's why I said if your computer can handle it, then it's the best way. I only have an i7 860 cpu and there's 0 buffer time when playing a 720p mkv file. It plays instantly as it would if you opened it on your computer or was a file type the console could play natively. I don't download 1080p files so can't speak about those. There is also no visible downgrade in quality or artifacting. With an i7 860 my comp is completely useable still when transcoding files. My old comp was a p4 2.8ghz and it could transcode with 0 buffering as well, but it used 100% cpu so rendered the computer useless while transcoding.

The reason why I say remux is a waste of time is cause I have a lot of series/anime/movies and to remux them all is just a waste of time. Using ps3mediaserver is basically direct streaming from a user point of view. From a UI standpoint it is no different than browsing your files over a network and just playing them directly. No fuss, no hassle. The simplest way I can put it is that once you open ps3mediaserver on you comp, the process to play files is exactly the same as it is when you play files the console can play natively.

Well I can think of one con of ps3mediaserver for both consoles. When using it on the 360, you can't fast forward or rewind, which you can do on the ps3.

When watching some bluray ripped movies on ps3 some have Cinavia copyright protection that will mute the audio after about 20 mins of watching. I've found no easy way to get around that. However, no such Cinavia detection exists on the 360, so those files play fine. :p
 
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PreventerWind

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Sep 11, 2013
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Sounds good though I'm not sure why they're tiptoeing around media files, just say which ones we can or can't or whatever solution they have cooked up. Not that serious.
I could see why they'd want to tiptoe around the issue. The X1 is supposed to be the one box that you need. If it turns out that it can't play some of the popular formats, then it will fail at that goal.
 

pravus

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I'll take his word with a grain of salt, I'd like to see the 3rd party games first-hand.

It is really s***ty that they are still insisting on pulling the wool over our eyes until launch.
 

Hedon

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Sounds good though I'm not sure why they're tiptoeing around media files, just say which ones we can or can't or whatever solution they have cooked up. Not that serious.
I almost read that as it not being available on day one.

@Ketto , do you remember our bet in regard to this console debut?
 
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AdultInTheRoom

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Sep 11, 2013
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#17
coming soon: ConsoleGap.
 

BUSTERMAN

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As for matching with retail prices, he stated that, “MSRP will be the same on pricing for digital at launch”.
Fck that, I'll stick with physical discs then. Shave a little off the price for digital and then I'll look to that.
 

Hedon

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Fck that, I'll stick with physical discs then. Shave a little off the price for digital and then I'll look to that.
No, YOU WILL buy digital. Got it BUSTER? :)
 

Ape Still Rules

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#20
I would think digital would be a little cheaper, say 10 bucks since they are not paying for production, materials and shipping. Oh well.
 

Hedon

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I would think digital would be a little cheaper, say 10 bucks since they are not paying for production, materials and shipping. Oh well.
It is cheaper (other than the added cost of bandwidth for transferring the file). But Developers were getting a lot less money out of the $60. Now they can get more money, and keep the price the same. It's the companies that print the disks, cases, paper inserts and UPS, as well as the big box stores that are now missing out.
 

Hedon

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#23
Why the "meh" Ape? You don't like those features?
 

illiniguy

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Fck that, I'll stick with physical discs then. Shave a little off the price for digital and then I'll look to that.
I agree... digitals should be less than retail boxing
 
Sep 11, 2013
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#26
Color me impressed if it'll handle (natively) my library of 1080p .mkv files. If not, then color me pi$$ed. lol
 

illiniguy

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#27
With your slow internet, I assume you are going disk for now?
Without a doubt.

I have barely 1.5 Mbps DSL since I live on a farm. Digital for me is a death knell for gaming. I'd have to wait days to get gta v.
 

Hissatsu

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Sep 11, 2013
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I could see why they'd want to tiptoe around the issue. The X1 is supposed to be the one box that you need. If it turns out that it can't play some of the popular formats, then it will fail at that goal.

This!!!

And we all know there will be no mkv support so it's bulls***.
 

starseeker

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I would think digital would be a little cheaper, say 10 bucks since they are not paying for production, materials and shipping. Oh well.
Not sure about in America, but I think there are law in EU that stated that digital copy cannot be cheaper than retails, in effort to protect retail business.

A lot of people will be losing their jobs, as factory closes, & tranportation greatly reduced with DD. Its obviosuly good for publisher/developers, but any one else in the chain of retail are in trouble. I know its inevitable, but still, I hate to see people losing their jobs, & there ain't enough jobs to go around to begin with already.
 

TheGeneral

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#30
Sounds good though I'm not sure why they're tiptoeing around media files, just say which ones we can or can't or whatever solution they have cooked up. Not that serious.
Since its based on Windows 8, I would assume it would be this