Xbox One X

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4K TVs are close to going critical mass. In 2019 when today's high end 4K TVs are priced for the masses, people are going to want 4K devices to take advantage of them. A $300 console that plays many games in 4K (or close to it) in 2019 will sell plenty.
 
4K TVs are close to going critical mass. In 2019 when today's high end 4K TVs are priced for the masses, people are going to want 4K devices to take advantage of them. A $300 console that plays many games in 4K (or close to it) in 2019 will sell plenty.
I didn't even know 1080p TVs were still sold.
 
As said before, MS isn't doing generations any more. They want you to be able to play the games you are playing now, 10 years from now if you want. They'll just be upgrades every 4 years or so, but you don't have to upgrade to play the newest game.
Why not refresh now? It's a big jump from the X1, and it seems to be helping the momentum the X1S started. The Xbox brand in general needed a shot in the arm. I think waiting 2 more years would have been a big problem.
Sony is sticking with generations, and I'm really curious to see what they'll do about BC. As far as I understand, their OS makes it more difficult to do..? Anyone please correct me if I'm wrong.

Also, on an unrelated note, I hadn't seen this before:


What sense does it make to release a low res video for a game criticized for it's blurryness? It's impossible to see any improvement in that vid.
 
People'll still fuk this all up and twist it 'round. Great information for those who aren't lacking in reading and comprehension skills.
But I think they did that by design to get people to their site for clicks. These people are not dumb, they just like to make confusion = dumb people click and bait sites.
 
Sony is sticking with generations, and I'm really curious to see what they'll do about BC. As far as I understand, their OS makes it more difficult to do..? Anyone please correct me if I'm wrong.

My impression (and it's just that) is that based on the way they handled "Boost mode" plus the way they've done backward compatibility in their previous consoles by including last-gen hardware, they're not equipped on the OS level for backwards compatibility as an ongoing feature. That's not to say they may not design the PS5 to try to make it more possible, but I imagine that they'll have to make a clean break between the past/current paradigm where the software is tied to the hardware and the MS version of an OS layer handling all of that. I don't imagine that the PS4 Pro has that or it would be more likely to handle base PS4 games without having to disable hardware for compatibility, so most likely if there's backward compatibility in the PS5, it'll be like the PS3 version where launch consoles may have it and they may end up not including it as the gen wears on.
 


I got to play briefly with Hololens at last year's Autodesk University in Vegas (most of what I'm doing right now is software development for our AutoCAD OEM product that goes along with our primary software). It's pretty damn nifty. Don't think it's nearly ready for gaming, or at least didn't seem like it was then, but what it could do for productivity is mind-boggling.
 
Xbox One X Specs Were A Result of Software, Ensured It’s Future Proof – Microsoft Exec

Xbox One X has “a lot of longevity”, according to Microsoft.

Xbox-One-X-768x432.jpg


The Xbox One X and all its impressive specs were built based on feedback received from developers who were working and would work on making games for the system, according to Microsoft. In an interview with Shacknews, Microsoft’s Albert Penello said that rather than just deciding on the specs they wanted, Microsoft actually worked towards the specs based on the feedback they were receiving from software developers, so that in essence, the system was ultimately tailored around the games that would be made for it in the future.

“We actually have a really great technology team that works with developers,” Penello said. “And what’s really, really interesting and unique about this console is that the specs were a result of working with software. It wasn’t just us saying, ‘this is the numbers we wanted to hit’. We actually profiled existing code, and we said if we want to hit 4K on existing engines, this is what it takes.”

Penello went on to speak about the role Forza Motorsport developers Turn 10 had in the process. “What Turn 10 is able to do is, they’re able to come in and they’re able to prototype- because they have this great engine on PC, because they create their assets in such high resolution. That’s what really gave us the confidence that these specs are what it takes to deliver on the promises that we’re making to customers.”

Penello was then asked if Microsoft gave much thought to future proofing the console, to which he said that once again, as a result of listening to the feedback they had received from developers, that was exactly what they did, going as far as adding an extra gig of RAM in the console. “More’s always better,” he said when the question of future proofing was posed to him. “In fact, we actually just gave a gig of RAM back to developers. We were originally going to do 8 gigs for developers. And to your point we were getting feedback that was like, ‘in a year or two, that extra gig of RAM is really gonna help us out.’ So we were like, ‘great, we’ll extend that’.”

“We give more memory to games on the Xbox One X than the other systems have in total,” Penello continued. “That’s including the operating system and all the other features. And that was one of the cases where we worked with developers to ask them what they need. And I think we are in the middle of a generation, and that’s what great about consoles. One platform- I keep turning the needle, I keep finding efficiencies. And by using a similar architecture between Xbox One S and Xbox One X, all those refinements work.

“So we think with both of these consoles- the work that you put into this one will make Xbox One S games better, and vice versa. So we think there’s a lot of longevity left in both consoles,” he finished.

This seems in line with what we’ve heard from all the game developers so far. Everyone, from Turn 10 to Ubisoft has been talking about how relatively easy it has been to develop for the One X, and it makes sense that that is as a result of Microsoft having actively worked with them on the system’s specs.

http://gamingbolt.com/xbox-one-x-spe...microsoft-exec
 
Xbox One X’s Power Is A Bonus, Allowed Us To Push Visual Limits Quite Easily – A Plague Tale: Innocence Dev

“Suddenly you can push the limit quite easily further.”

Xbox-One-X-768x432.jpg


The Xbox One X is definitely a powerful, well specced machine- after all, that is its entire selling point. In terms of especially its memory pool and its GPU, the Xbox One X is far ahead of everything else on the market. But of course, all these specs mean nothing if developers don’t tap into their resources for their games.

So when GamingBolt had the chance to speak with Asobo Studio (of A Plague Tale: Innocence fame)’s Chief Creative Officer David Dedeine, we figured we would ask him how they find the Xbox One X to be from a development perspective- especially given how its fantastic GPU must be opening the door for them to do some amazing things.

“It’s awesome,” Dedeine said. “It gives us a real…as the game was already running on classic Xbox, or classic PlayStation, suddenly you’ve got this power which comes as a bonus. Suddenly you can push the limit quite easily further. They are spectacular machines. Really good hardware. And you can already feel it.”

It sounds like developers, especially developers making smaller games, will find quite a lot to be impressed by and a wealth of resources on the Xbox One X. Hopefully, they can put these specs to good use and deliver some spectacular games as a result, too.

http://gamingbolt.com/xbox-one-xs-po...-innocence-dev
 
I don't read every one of these articles, but do any developers worth mentioning have anything great to say about the X1X? Nearly every one of these articles are about some indie dev I've never even heard of. I mainly check out articles posted on GameSpot, and it's always some random indie developer giving all their praise.
 
I don't read every one of these articles, but do any developers worth mentioning have anything great to say about the X1X? Nearly every one of these articles are about some indie dev I've never even heard of. I mainly check out articles posted on GameSpot, and it's always some random indie developer giving all their praise.

For commercial reasons your not going to find those articles...
 
Plus anytime a major dev says anything about using X's power or not using it, it turns into a fanboy console war poop storm.
 
I don't read every one of these articles, but do any developers worth mentioning have anything great to say about the X1X? Nearly every one of these articles are about some indie dev I've never even heard of. I mainly check out articles posted on GameSpot, and it's always some random indie developer giving all their praise.
Well after Bungie got sh*t on about the cpu others have said otherwise. That is why you see more big developers went quite.
 
I don't read every one of these articles, but do any developers worth mentioning have anything great to say about the X1X? Nearly every one of these articles are about some indie dev I've never even heard of. I mainly check out articles posted on GameSpot, and it's always some random indie developer giving all their praise.

I think it has more to do with Big companies needing to be more careful about not isolating the Platform holders." Everything is awesome- buy our game everywhere!!" That sort of thing. They will be less personal as well, as an employee doesn't want to get caught as an unwitting spokesperson for their employer in the eyes of the media and fandom. The only time you get the big devs saying stuff is after Marketing deals are made, and comments are filtered through the PR department. Unless you work for Quantic Dreams, apparently :D
 
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Great response.

Of course, it's kinda hard to single out what people prefer between the two without having the option with the same game. What they should do is have the option to pick 30 or 60 in the game, and track the data to see which is picked more often. Graphics or Framerate!

People have obviously made clear that 30fps is acceptable. Hell, I was playing Horizon Zero Dawn last night, and It's 30fps was plenty fine and responsive, imo, and I think I'd rather that with those visuals than a stripped down 60fps game. Devs should prioritize based on the game/genre... Oh wait.. They do! I'd argue that most people don't care all that much about 60fps. Hell, look at Destiny vs Battlefield. Of course, BF has great visuals too (better than Destiny's, lol), but a shooter can work just fine at 30fps depending on the pacing.

That said, games like For Honor, Fighting Games, Twitch Shooters, Racing Sims, etc that require fast reflexes and intricate inputs needs 60, imo. Still, Forza Horizon is a blast at 30fps.

Ehhh, it's game to game... People should stop being obsessed with bullet point numbers and realize that it's all a balance, and frame-rate is one part of the equation.
 
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Seriously, Phil takes time to answer stupid questions like that, and yet he hasn't replied to 2 of my tweets to him.
I know, right? I asked him if he was a nail polish, what colour would he be and why.

He didn't respond. I assumed it was because 140 characters wasn't enough...
 
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That's pretty much confirming that it'll happen.

I really thought Halo 5 was pretty from what I saw, but it seemed to cop a heap of flack.

I'd be over the moon for a beefed up version of Sunset Overdrive. The visual styling is so charming and infectious. And you can bounce. A HD version of Viva Pinata or Kameo would be nifty too.

I wonder if they'll not update Forza 6 to deliberately push people to Forza 7. It's not like the assets aren't there already...
 
That's pretty much confirming that it'll happen.

I really thought Halo 5 was pretty from what I saw, but it seemed to cop a heap of flack.

I'd be over the moon for a beefed up version of Sunset Overdrive. The visual styling is so charming and infectious. And you can bounce. A HD version of Viva Pinata or Kameo would be nifty too.

I wonder if they'll not update Forza 6 to deliberately push people to Forza 7. It's not like the assets aren't there already...
I put Halo 5 as one of the top 10 best looking games this gen.
 
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