Xbox V 4K/200+ fps?

TeKPhaN

I deal in absolutes
Sep 11, 2013
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https://www.tweaktown.com/news/6426...ZXnHahhBU7IfQlCih8GVjXVTIUbo8pejqc6BdpzttWWGo

Official details about Microsoft's new next-gen Xbox family are scarce. Sources say the higher-end system will be outfitted with AMD's powerful new Navi GPU and Zen 2 CPU architectures to surpass the Xbox One X's 4K 60FPS perf, similar to the tech that should power Sony's PlayStation 5. How much more powerful will the Scarlett Xbox system be than the Xbox One X? No one knows for sure, but one analyst tossed around an interesting figure: 4K 240FPS.

In a recent interview with Gamingbolt, Wedbush Securities analyst Michael Pachter discussed the new Xbox family and attached huge perf to the top-tier model. "So I think there will be a streaming device, like a $100 Xbox console that doesn't run in 4K or 240 frames per second. And then I think there will be a more expensive $400 console that supports 4K, 240 FPS, virtual reality.


I don't know if there will be 'models'. I don't think you're going to get completely different devices," Pachter said in the interview. Now it's worth mentioning the 4K 240FPS remark is probably an offhand comment and may not be an actual prediction. The Xbox One X and PlayStation 4 Pro systems can't always hit native 4K, let alone native 4K 60FPS, but both companies are likely working in tandem with AMD to make highly customized hardware to push new gaming performance. It might be possible but it'll be costly and we'll probably see some resolution upscaling involved to hit 240FPS.

And of course it'll be up to developers to use the pool of hardware power as they see fit, so even if the next-gen Xbox can hit 4K 240FPS, we shouldn't expect it in every single game. Read Also: Xbox One X benchmarks revealed At the same time, it's likely that both the Xbox Scarlett family and PlayStation 5 will be backward compatible and play current-generation games. We should see major boost patches and updates to scale current and older games on the new hardware to make them play better on next-gen consoles. Basically it'll be another big step beyond the current Xbox One Enhanced and PS4 Pro Boost Mode features found in various games. The next-gen Xbox Scarlett family, which includes two systems codenamed Lockhart and Anaconda, should release in 2020.

Microsoft has yet to confirm anything other than they're working on new Xbox consoles. Reports indicate that a new digital-only Xbox is in development and that it should sit in the current Xbox One family. The system should be low-cost and not feature a disc drive, and may be specifically designed to tap Microsoft's wealth of subscriptions and services like Xbox LIVE and Game Pass. While we don't know exact details or specifics on performance, we know this: the console wars are far from over.
 
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Even if next gen console reps say “4k 60fps? Pffft, we gawt ya fam” I’m sure some dev out there won’t, either through lack of optimization or just push for more, bending said bars down.


Scientifically accurate simulations below.., (Mio is the dev, bar is 4k 60fps)



*edit for below *


I’d love to be proven wrong though
 
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For backwards compatibility games on the higher-end Xbox Scarlett, sure. Maybe. Probably not.
 
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Are there even PCs right now that'll do 4k 240fps on a modern title?

Specs will be mid-range PC specs, like always...
 
Are there even PCs right now that'll do 4k 240fps on a modern title?

Specs will be mid-range PC specs, like always...

Supposedly there's people running 240fps on CSGO on PC with a 240hz display. But yeah, nobody is running that on any game that looks decent.

Now, can they tell the difference between 120 and 240? I doubt my old eyes could.
 
Watch the video. 240 FPS is from Pachter, but Sams says no, and then he makes from interesting points about the different approaches to next gen.
 
Supposedly there's people running 240fps on CSGO on PC with a 240hz display. But yeah, nobody is running that on any game that looks decent.

Now, can they tell the difference between 120 and 240? I doubt my old eyes could.

That's where you're wrong.

As it is not about sight it is about feel and responsiveness.
 
You know what, I do believe that maybe the next Xbox will be called V/Five...technically it is there “fifth” console (if you go by power inside)
 
You know what, I do believe that maybe the next Xbox will be called V/Five...technically it is there “fifth” console (if you go by power inside)

XBox Flopzripper or MS doesn't know marketing.
 
That's where you're wrong.

As it is not about sight it is about feel and responsiveness.
I don't doubt that, but I do have doubts as to any real advantage. Most people wouldn't have the requisite reflexes, and internet lag would negate any advantage of you could, I would think.
 
I don't doubt that, but I do have doubts as to any real advantage. Most people wouldn't have the requisite reflexes, and internet lag would negate any advantage of you could, I would think.

Yea, you def don't understand. I can tell you've never played any games at high framerate (120+) . Play some PC games at high framerates like 120hz and then half your frame rate and tell me notice 0 difference in responsiveness.
 
Yea, you def don't understand. I can tell you've never played any games at high framerate (120+) . Play some PC games at high framerates like 120hz and then half your frame rate and tell me notice 0 difference in responsiveness.

Even if it could be done on console (which it can't) would anyone be willing to pay the price for it? PC's aren't doing 240hz and consoles aren't going to do anything that surpasses the highest end PC's on the market so it's kind of a silly thing for people to even begin to believe is a real thing.

As far as what you guys are talking about of course the more fps the more responsive but there is going to be a point where you just don't notice the difference enough to make it worth the extra cost involved to make the higher framerate happen. Hell 60fps feels better than 30fps but it's not like 30fps feels bad or unplayable and from what I've seen most people who get over 120fps on PC are running games at 1080p-1440p and they are playing on PC's that were much more expensive than even an Xbox One X.

As Frozpot said it's also hard to believe that anyone will have the ability to make that miniscule speed advantage count in a competitive game. It's not like everyone playing an MP game on PC is running at 120fps, there are plenty of people who go for the graphical settings and run at 60fps or that's just all their PC can handle and do just fine against those running at the higher framerates. I think a lot of this stuff is a bit overblown by people who want to justify spending the amount they do on their PC's, I'm not saying that they don't get a slightly better experience but is it really worth that added cost for what is really only a marginal increase in performance?
 
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Won't happen. I'd like to be optimistic and hope to see some 4k 120fps games, but they'll likely be medium settings.
 
consoles aren't going to do anything that surpasses the highest end PC's on the market so it's kind of a silly thing for people to even being to believe is a real thing
Actually the tech in Xbox 360 surpased PC for the first 6 months of its life.
There was also a time when consoles couldn't come close in graphics to arcade machines too.