Well, they are the same in one way, that they both are comprised of still images at a certain cycle per second (Hz), but there is one strong inherent difference. In film, the shutter speed directly relates to the amount of motion blur. At 24 fps, a film maker has to decide if a camera pan or fast action scene should contain either sharper detail or smoother motion. This IS tricky at 24 fps, no matter what anyone says. In say a 30 fps video game, you can try to recreate that as a post-processing technique.
What DOES remain the same, is that in both mediums: the need for longer shutter speeds in film, and video game motion blur, well both become more irrelevant with higher frame rates. You will find many cinifiles who are down-right against 48 or 60 fps (HFR) movies. I personally welcome change and would rather let the director decide on a per-movie basis. Of course, this issue is highly tied to 3D films (Hobbit), which is kind of out of the scope of this thread, accept to say that ones sensitivity to lower frame rates would seem to be compounded with stereoscopic 3D.