Can anyone please tell me what it does other than take pictures or video. Is it like the XBOX ONE'S KINECT? Thanks guys...
Can anyone please tell me what it does other than take pictures or video. Is it like the XBOX ONE'S KINECT? Thanks guys...
The PS4-setup is more sensitive to light - and system should be able to use much less resources to track the person at all time - due to lightbar on your controller allways tells the cameras were the players should be - while Kinect has to detect the person in the room all the time.
Patrols random threads for any anti X1 talk.
This second iteration of Kinect can both hear and understand two people speaking at once, and additionally is able to see whether their mouths are moving in a dark room, said new technology lead developer Nick Burton during the session.
You can do basic voice-navigation, and face-recognition. We saw that Shuhei started Knack with voice-commands on a japaneese events, havn't seen the face-recognition tough, just been told it's there.
In some games, there will be head-tracking, War Thunder devs confirmed they'd have it - and you can also use the camera alot with various minigames in Playroom, wich is pre-installed on all PS4's, from what I've seen - the most interesting game there, were local 'air pong' where you used the controller-lights as paddles, and could twist the play-field somewhat in aftertouch, looked pretty of fun and I heard it were pretty fun to play by people who tried it in a mini-tournament set up by Sony - if you have someone to play locally play with.
The rest of the stuff in Playroom I saw, I didn't think looked that great for people over the age of 10, I think, more curiosities than gameplay - but with Double Fine making DLC for it - and I would assume Sony London - chances are we'll see more fun stuff for that.
In Drive Club they take a picture of you before the game - to have icons of you besides your username in gameplay, so when you set various records, other people see a picture besides your name. It will also support move.
That's the firstparty-stuff we know about.
It's not working exactly like Kinect - Kinect has one camera and one infra-red detector, while the PS4-camera is set up with stereo-camera.
i.e. like human eyes, compared to earlier Playstation-cameras it should be able to allways have optimal lense-settings, with two cameras, developers might also capture motion with one camera, and video-stream with a different.
There is not going to be as much camera-use, as on Xbone - but if something cool is made on Xbone, multiplatform-devs will probably be able to port over similar functionality to PS4 camera relatively easy on PS4-ports if it adds alot to the experience. :-/
The PS4-setup is more sensitive to light - and system should be able to use much less resources to track the person at all time - due to lightbar on your controller allways tells the cameras were the players should be - while Kinect has to detect the person in the room all the time.
No. It only uses what the two cameras can see. It is a 100% visual device in terms of tracking. In fact it is sub 1080P resolution.I know the Kinect v2 uses ToF, does the new Eye?
Please get info correct. Kinect can see PERFECTLY in pitch black as it has an IR camera. It tracks the controller itself via RF directly for controller placement (like the light o DS4) and tracks 6 people skeletally, so it knows who is holding which controller. To try to say that the PSEye is anywhere near the same league is dishonest. I didn't want to come in to say that, but I CANNOT allow FUD to be spread either. It will give you some voice and gesture control, more like current Kinect.
The only thing that it will excel at over Kinect (v1, verdict on v2 unknown) would be things that the Eye on PS3 ecelld at whch involved better accuracy for in-game positioning/targeting, but you will most likely nee to get additional peripherals as you did with the PS3 Move setup.
There, a little less reactionary to the unbelievable disinformation provided above.
I'm not even sure what Kong said was untrue or negative. He just has a way of making things sound more positive for Sony's products.
Mcmasters, I'm not having access to library or devkits or games - so I assume it's going to work how I figure it works.
We don't know much about the non-usb connection PS4 camera use, I think. So most of it is guesswork, yes.
As long as you have the camera, you'd be just as accurate with the normal controller, as with the move - probably more due to the dual lense setup.
It got gyro's/six axis just like DS3 or PSMove, so you could tilt in all directions and get it registered easily.
Reading up on Kinect 2, I see indeed it does have a IR LED lights on the controllers - not RF signals to determine location.
But unless they've got gyro's theres not a way for it to register absolute positioning or acurate directions the device is pointed in.
As I understood Kinect 1 - the IR-projector paints the room with infrared dots, and to build the 3D image of the room - wich a monochrome camera reads the IR-dots - and in combination with a normal VGA camera get a picture with colours - it superimposed (or map if you wish) a likely skeleton depending on the body-type it detects, on X amount of people wich software judge to be the most likely humans in the room.
So when various Xbox-chiefs is onstage, or when you played in your living-room - and you could see legs and arms flailing in crazy angles - it didn't actually track the bones in the body in those strange angles - it were the logic in the machine-learning software wich have broken down, or there might be disturbance with the IR projection or light, wich messes up the superimposed joints on 'the person' wich Kinect have created.
Kinect basically used the same technique and logic as you usually do with stereo-camera, to impose a skeleton on a figure, after doing object recognition.
I can't see how you could do the air-hockey-pong demo in Playroom forinstance with Kinect 2, and you could create a pointer substitute, it would probably be better than on Kinect 1, but it would be worse than the Wii, wich has IR and gyro - you could do it with really exagerated motions, at a much slower pace gestures, I guess. And I can't see a something like a RTS - like Ruse or Under Siege - unless you did much bigger motion than with the PS3-move.
Basically I don't see how you can get accuracy in as many directions, hence I don't expect you'll see that many revolutionary uses for it in controls, since accuracy is pretty important for that.
Not that I expect PS4-camera to be as revolutionary either. Each way has it strengths, PS4 Camera is absolute positioning, and speed, and light added to the augmentation - while Kinect is less sensitive to light-disturbance.
Get it. The eye is amazing. Better than Kinect.
There's more to games than just shooters.Its better for my tastes ie arcade gun games over anything I seen so far with kinect.
There's more to games than just shooters.
Get it. The eye is amazing. Better than Kinect.
you can get it but keep in mind why they removed it off the package.
But not better than Kinect 2.
I know. I know...I'll derp myself.