Thinking about getting the PS4 EYE/CAM.

DOOM

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Sep 12, 2013
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Can anyone please tell me what it does other than take pictures or video. Is it like the XBOX ONE'S KINECT? Thanks guys...
 
More of a wait and see... I suggest you wait for user impressions/reviews as who knows how well or how bad Sony will support it.
 
Can anyone please tell me what it does other than take pictures or video. Is it like the XBOX ONE'S KINECT? Thanks guys...

Here is a good link describing what it can do. I have been considering getting one myself.
http://www.ign.com/wikis/playstation-4/PlayStation_4_Eye

With Sony not including it in the box i wouldn't consider them making many games for it directly. I could see developers using it for voice commands, etc.
 
After having bought Eye Toy and Move, I'm definitely going to need a lot of compelling reasons to get another Sony cam.

It's supposed to have similar functionality compared to Kinect V2. Voice recognition at least.
 
Can anyone please tell me what it does other than take pictures or video. Is it like the XBOX ONE'S KINECT? Thanks guys...

You can do basic voice-navigation, and face-recognition. We saw that Shuhei started Knack with voice-commands on a japaneese events, havn't seen the face-recognition tough, just been told it's there.
In some games, there will be head-tracking, War Thunder devs confirmed they'd have it - and you can also use the camera alot with various minigames in Playroom, wich is pre-installed on all PS4's, from what I've seen - the most interesting game there, were local 'air pong' where you used the controller-lights as paddles, and could twist the play-field somewhat in aftertouch, looked pretty of fun and I heard it were pretty fun to play by people who tried it in a mini-tournament set up by Sony - if you have someone to play locally play with.
The rest of the stuff in Playroom I saw, I didn't think looked that great for people over the age of 10, I think, more curiosities than gameplay - but with Double Fine making DLC for it - and I would assume Sony London - chances are we'll see more fun stuff for that.
In Drive Club they take a picture of you before the game - to have icons of you besides your username in gameplay, so when you set various records, other people see a picture besides your name. It will also support move.
That's the firstparty-stuff we know about.

It's not working exactly like Kinect - Kinect has one camera and one infra-red detector, while the PS4-camera is set up with stereo-camera.
i.e. like human eyes, compared to earlier Playstation-cameras it should be able to allways have optimal lense-settings, with two cameras, developers might also capture motion with one camera, and video-stream with a different.
There is not going to be as much camera-use, as on Xbone - but if something cool is made on Xbone, multiplatform-devs will probably be able to port over similar functionality to PS4 camera relatively easy on PS4-ports if it adds alot to the experience. :-/
The PS4-setup is more sensitive to light - and system should be able to use much less resources to track the person at all time - due to lightbar on your controller allways tells the cameras were the players should be - while Kinect has to detect the person in the room all the time.
 
I'll wait to see what comes of the software to determine if it's worth it.
 
The PS4-setup is more sensitive to light - and system should be able to use much less resources to track the person at all time - due to lightbar on your controller allways tells the cameras were the players should be - while Kinect has to detect the person in the room all the time.

Please get info correct. Kinect can see PERFECTLY in pitch black as it has an IR camera. It tracks the controller itself via RF directly for controller placement (like the light o DS4) and tracks 6 people skeletally, so it knows who is holding which controller. To try to say that the PSEye is anywhere near the same league is dishonest. I didn't want to come in to say that, but I CANNOT allow FUD to be spread either. It will give you some voice and gesture control, more like current Kinect.

The only thing that it will excel at over Kinect (v1, verdict on v2 unknown) would be things that the Eye on PS3 excelld at which involved better accuracy for in-game positioning/targeting, but you will most likely need to get additional peripherals as you did with the PS3 Move setup. It has been said that the Kinect 2 can do accurate pointing/tracking by using fingers and other methods; Kinect Sports Rivals' archery game as an example. I would hope so as Darts on Kinect Sports sucked balls.

There, a little less reactionary to the unbelievable disinformation provided above.

EDIT: I might have mistaken what you said in that it was more sensitive to light meaning that it requires light to operate, thus the lights on the controller for tracking. If that is what you meant, then you were correct on that, but the Kinect can track the controllers aside from the people, so as far as tracking controllers, both do so, but Kinect without relying on a visual cue.
 
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Patrols random threads for any anti X1 talk.

I'm a gamer and I know a lot about the motion tech so I thought that it would be interesting to read and maybe I'd have something to add. I most times won't even say anything, but then came across gross misinformation. That I cannot and will not tolerate, and that is not isolated to videogames.

And anyone buying a PS4 and possibly additional things for it, such as the PSEye, should be aggravated at disinformation as well so that they are not buying something that cannot do what they were told it could do.

Here is some proof about the dark and that it can see everything, not just the IR sensors in the controllers (which it uses for distinct controller IDing...

This second iteration of Kinect can both hear and understand two people speaking at once, and additionally is able to see whether their mouths are moving in a dark room, said new technology lead developer Nick Burton during the session.

http://www.polygon.com/2013/9/30/47...nderstand-two-people-talking-at-the-same-time
 
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I would say that if the KZ bundle with the extra controller and the PSEye is available where you live, that you should get it. The price alone well covers the game and controller, so the PSEye is basically free, and totally worth owning to be able t see what it can do as well as be able to use Playroom.
 
Yeah,I am kind of surprised they are not announcing/making any bundles in North America yet...I will also wait before buying the Eye for impressions and what games will truly support it.
 
I'm not even sure what Kong said was untrue or negative. He just has a way of making things sound more positive for Sony's products.
 
You can do basic voice-navigation, and face-recognition. We saw that Shuhei started Knack with voice-commands on a japaneese events, havn't seen the face-recognition tough, just been told it's there.
In some games, there will be head-tracking, War Thunder devs confirmed they'd have it - and you can also use the camera alot with various minigames in Playroom, wich is pre-installed on all PS4's, from what I've seen - the most interesting game there, were local 'air pong' where you used the controller-lights as paddles, and could twist the play-field somewhat in aftertouch, looked pretty of fun and I heard it were pretty fun to play by people who tried it in a mini-tournament set up by Sony - if you have someone to play locally play with.
The rest of the stuff in Playroom I saw, I didn't think looked that great for people over the age of 10, I think, more curiosities than gameplay - but with Double Fine making DLC for it - and I would assume Sony London - chances are we'll see more fun stuff for that.
In Drive Club they take a picture of you before the game - to have icons of you besides your username in gameplay, so when you set various records, other people see a picture besides your name. It will also support move.
That's the firstparty-stuff we know about.

It's not working exactly like Kinect - Kinect has one camera and one infra-red detector, while the PS4-camera is set up with stereo-camera.
i.e. like human eyes, compared to earlier Playstation-cameras it should be able to allways have optimal lense-settings, with two cameras, developers might also capture motion with one camera, and video-stream with a different.
There is not going to be as much camera-use, as on Xbone - but if something cool is made on Xbone, multiplatform-devs will probably be able to port over similar functionality to PS4 camera relatively easy on PS4-ports if it adds alot to the experience. :-/
The PS4-setup is more sensitive to light - and system should be able to use much less resources to track the person at all time - due to lightbar on your controller allways tells the cameras were the players should be - while Kinect has to detect the person in the room all the time.

This entire post sounds like your guessing or assuming here mate? Is that what your doing?

I've not seen one example of the Pseye (aside from the mini robots demo) stating anything really, of what we can expect from Sony on the motion cam. Do you have a link?
 
Mcmasters, I'm not having access to library or devkits or games - so I assume it's going to work how I figure it works.
We don't know much about the non-usb connection PS4 camera use, I think. So most of it is guesswork, yes.

Please get info correct. Kinect can see PERFECTLY in pitch black as it has an IR camera. It tracks the controller itself via RF directly for controller placement (like the light o DS4) and tracks 6 people skeletally, so it knows who is holding which controller. To try to say that the PSEye is anywhere near the same league is dishonest. I didn't want to come in to say that, but I CANNOT allow FUD to be spread either. It will give you some voice and gesture control, more like current Kinect.

The only thing that it will excel at over Kinect (v1, verdict on v2 unknown) would be things that the Eye on PS3 ecelld at whch involved better accuracy for in-game positioning/targeting, but you will most likely nee to get additional peripherals as you did with the PS3 Move setup.

There, a little less reactionary to the unbelievable disinformation provided above.

As long as you have the camera, you'd be just as accurate with the normal controller, as with the move - probably more due to the dual lense setup.
It got gyro's/six axis just like DS3 or PSMove, so you could tilt in all directions and get it registered easily.

Reading up on Kinect 2, I see indeed it does have a IR LED lights on the controllers - not RF signals to determine location.
But unless they've got gyro's theres not a way for it to register absolute positioning or acurate directions the device is pointed in.
As I understood Kinect 1 - the IR-projector paints the room with infrared dots, and to build the 3D image of the room - wich a monochrome camera reads the IR-dots - and in combination with a normal VGA camera get a picture with colours - it superimposed (or map if you wish) a likely skeleton depending on the body-type it detects, on X amount of people wich software judge to be the most likely humans in the room.

So when various Xbox-chiefs is onstage, or when you played in your living-room - and you could see legs and arms flailing in crazy angles - it didn't actually track the bones in the body in those strange angles - it were the logic in the machine-learning software wich have broken down, or there might be disturbance with the IR projection or light, wich messes up the superimposed joints on 'the person' wich Kinect have created.

Kinect basically used the same technique and logic as you usually do with stereo-camera, to impose a skeleton on a figure, after doing object recognition.

I can't see how you could do the air-hockey-pong demo in Playroom forinstance with Kinect 2, and you could create a pointer substitute, it would probably be better than on Kinect 1, but it would be worse than the Wii, wich has IR and gyro - you could do it with really exagerated motions, at a much slower pace gestures, I guess. And I can't see a something like a RTS - like Ruse or Under Siege - unless you did much bigger motion than with the PS3-move.
Basically I don't see how you can get accuracy in as many directions, hence I don't expect you'll see that many revolutionary uses for it in controls, since accuracy is pretty important for that.

Not that I expect PS4-camera to be as revolutionary either. Each way has it strengths, PS4 Camera is absolute positioning, and speed, and light added to the augmentation - while Kinect is less sensitive to light-disturbance.
 
I'm not even sure what Kong said was untrue or negative. He just has a way of making things sound more positive for Sony's products.

I might have misread his last paragraph. He usually is pretty on so I was surprised by that last bit. I added an edit into my post above with clarification on that, and if that is what he was saying, then I apologize.
 
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Mcmasters, I'm not having access to library or devkits or games - so I assume it's going to work how I figure it works.
We don't know much about the non-usb connection PS4 camera use, I think. So most of it is guesswork, yes.



As long as you have the camera, you'd be just as accurate with the normal controller, as with the move - probably more due to the dual lense setup.
It got gyro's/six axis just like DS3 or PSMove, so you could tilt in all directions and get it registered easily.

Reading up on Kinect 2, I see indeed it does have a IR LED lights on the controllers - not RF signals to determine location.
But unless they've got gyro's theres not a way for it to register absolute positioning or acurate directions the device is pointed in.
As I understood Kinect 1 - the IR-projector paints the room with infrared dots, and to build the 3D image of the room - wich a monochrome camera reads the IR-dots - and in combination with a normal VGA camera get a picture with colours - it superimposed (or map if you wish) a likely skeleton depending on the body-type it detects, on X amount of people wich software judge to be the most likely humans in the room.

So when various Xbox-chiefs is onstage, or when you played in your living-room - and you could see legs and arms flailing in crazy angles - it didn't actually track the bones in the body in those strange angles - it were the logic in the machine-learning software wich have broken down, or there might be disturbance with the IR projection or light, wich messes up the superimposed joints on 'the person' wich Kinect have created.

Kinect basically used the same technique and logic as you usually do with stereo-camera, to impose a skeleton on a figure, after doing object recognition.

I can't see how you could do the air-hockey-pong demo in Playroom forinstance with Kinect 2, and you could create a pointer substitute, it would probably be better than on Kinect 1, but it would be worse than the Wii, wich has IR and gyro - you could do it with really exagerated motions, at a much slower pace gestures, I guess. And I can't see a something like a RTS - like Ruse or Under Siege - unless you did much bigger motion than with the PS3-move.
Basically I don't see how you can get accuracy in as many directions, hence I don't expect you'll see that many revolutionary uses for it in controls, since accuracy is pretty important for that.

Not that I expect PS4-camera to be as revolutionary either. Each way has it strengths, PS4 Camera is absolute positioning, and speed, and light added to the augmentation - while Kinect is less sensitive to light-disturbance.

They triangulate pointing/tracking to screen objects via hand skeleton. Supposedly it is accurate enough to play the new archery game in KSR. Also, DR3 allows you to point to the screen to tell NPC's where to go, so I imagine they have that down pretty accurately. But yes, the Kinect/controller pairing was never meant for orientation, but they can read the orientation by assumption based on hand and arm tracking. Again their focus there was for auto logging in and switching split screen positions based on players or controllers switching locations/hands. The thing is that the Kinect has the silicon and support built into the hardware to do whatever a developer wished to and it won't require adding additional peripherals; the entire point of Kinect. Additionally, the purpose of TOF is that you do not need stereo input for real world positional data, thus why K2 does not have stereo cameras and just single 1080P RGB one.

Regardless, this would be a good discussion for anther thread, not this one.

Again, I would recommend people to buy the KZ PS4 package if available in their area over the normal PS4 one. Always better to get more for your money and when you consider that most people getting KZ would be hard pressed to find a better deal. Hell, even if someone wasn't interested in KZ, it is still a good price point for getting the PSEye, as a stand alone extra controller costs almost as much in price difference as the bundle.
 
My suggestion is wait out unless you have a good deal. or money is not an issue. There is very little information on the eye, even less information on support for it.

I think its a long shot if they claim its anywhere near Kinect 2. But then, there is so little information, so its only an educational guess at best. My deduction tell me they probably try to improve it via software, to be at least competitive with K2, hence you do not see much demos with it, to avoid comparisons.
 
Kinext 2 is 1080p. Eye is 720p.

In order to take advantage of Eye, you'll likely need to buy Move as the majority of Eye gameplay requires Move.

If you don't get Move, then gameplay will be limited to the light bar sensor on the DS4.

At this time, there's very little support for it. So for anyone interested, wait and see. Sony has barely even mentioned it. On the other hand, MS has been promoting K2 with all the cable/Skype snapping, X1 Fitness, Project Spark, Kinect Sports Rivals etc...

Best thing to do is wait it out. Wait for more support and as a bonus (just like Move), by the time it's marginally worth getting, it might be discounted half price by then.
 
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If there's a game that looks cool with it, or if the VR glasses need one, I would then buy it.

And as long as it's not pumping me for advertising information, or reporting back to the NSA that I'm sitting in my underoos smoking weed in my living room.

This is the way PERIPHERALS should be - you BUY them because there's compelling software to make you WANT it, not because it's shoved down your throat.