- Double jumps
- You can float and move directions while jumping in mid air
- You can get shot up, punched, kicked and damaged by explosions and survive. But fall off a 10 ft ledge and it's auto-death. You can't even do a silly QTE to brace your fall and live
- Forced cut scenes
- Throwing a grenade in shooters requires aiming, but you can't adjust how hard you throw it. So if you want to "gently" lob a grenade, you can't but have to toss it hard and run or try to bank it off a wall to get it right
- Why console games hardly ever let you save anywhere, while PC games typically allow you to do that
- In stealth games, after being detected they go back to normal after 60 seconds
- The first level in many types of games is usually a grassy type of setting. Then later on, you get the ice level, fire level, swamp level, castle level
- Icy/snowy levels are basically no different than normal setting levels except you may slide a bit moving around. Few games take into account your guy may freeze to death, gear/food may get frozen, get injured due to cold, and slow down. And zero games take that into account with enemy AI.