The Xbox One Thread

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What bottleneck???? X1 has 1080p gaming

So did 360, so did PS3, your statement does not negate this video or article.

Just an FYI, Virtua Tennis 3 was a game on both current gen consoles which output in native 1080p.
 
It negates nothing I've heard so far. In the DF analysis engineers stated that the frame buffer for 1080P and some AA will take up 48mb, so the buffer has to take advantage of both ESRAM and DDR3 at the same time. The console supports that, and devs will decide what to put where... It's pretty simple when you guess that it wasn't available until a few weeks ago.
 
Last I heard, DR3 was not 720p but 'variable' (certainly not 1080) and locked to 30fps. Seems the guys findings and statements are far from being negated.
 
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Video looks like Warhammer to me!! + Another armchair expert from the tabloid newspapers
troll.jpg
 
Don't feed the troll bro, his appetite is endless.

I wouldn't say that he is troll, but one thing I know is that I'm wild-guessing just as much as they do. Frankly put, we don't know ****, and we should all shut up about it.

But then again I hope games like FIFA or NBA running on 1080p says something to naysayers, but many just want to see what they want to see.
 
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Like I said before, the 360 had native 1080p games, that does not prove this info false.

ESRAM is known as a headache for developers right now, that's no secret, Google the words/descriptions used by devs discussing their thoughts on the X1's ESRAM, because if I post some, I'll get banned.
 
Xbox One will boot faster than your TV while in standby mode

, Xbox director of product planning Albert Penello stated that "On is On. Off is Off. Standby allows "Xbox On", quick resume, checking for updates, etc.

"[Standby] is the mode we'd like to see people in, obviously, so you get back to gaming or watching TV really quick. From standby, it's likely the Xbox will be on before the TV is completely powered up."

Standby mode will let users quickly power up their console by saying 'Xbox On' and automatically download software updates while the user is away.

However, it isn't yet known how much power Xbox One will require while in Standby mode or how long the console will take to boot after being fully powered off.
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Like I said before, the 360 had native 1080p games, that does not prove this info false.

ESRAM is known as a headache for developers right now, that's no secret, Google the words/descriptions used by devs discussing their thoughts on the X1's ESRAM, because if I post some, I'll get banned.

If you are comparing more than 3-year old Virtura Tennis 3 to the new NBA 2K14, I'm at a loss of words. And since I googled, I see nothing but users talking about the same thing on the same basis over and over again. As much as the size of the cache might be a problem (which is exactly what the article you linked to told me), the cache itself is there to alleviate it, so get your fact straight, and don't make us talk about the same old **** over and over again.
 
If you are comparing more than 3-year old Virtura Tennis 3 to the new NBA 2K14, I'm at a loss of words. And since I googled, I see nothing but users talking about the same thing on the same basis over and over again. As much as the size of the cache might be a problem (which is exactly what the article you linked to told me), the cache itself is there to alleviate it, so get your fact straight, and don't make us talk about the same old **** over and over again.

You missed the point entirely.

Watch the video or really read the article.

ESRAM is for a lack of better words or bannable words is a 'headache', people can cry all they like to me but BS is still BS, MS's cost cutting measures and choices have cost them and like the video and article state, it doesn't mean the system is s*** or the games are s***, but it cannot be denied that there are limitations because of their decisions.

Oh yeah and get YOUR FACTS right.
 
Xbox One Day One Edition Xbox Live Cards Are Out in the Wild

[URL='http://cdn.dualshockers.com/wp-content/uploads/2013/11/XboxOneDayOneCrop.jpg']

They were supposed to be released on November the 22nd (they’re not called “Day One” for nothing, or maybe now they are), but looks like the special edition Xbox One Day One Xbox Live cards are already being sold at multiple stores in the United States.


Twitter users
AMBITIONZ AZ A RIDAH, Ethan Michaelson and Toby Turner already managed to pick up theirs, and posted them for our perusal, showing how sleek this first taste of the next generation on Microsoft’s side looks.


The cards cost $59.99 and include 12 months of Xbox Live Gold, the
Killer Instinct: Round One digital download for Xbox One and the Shadow Jago costume. According to Microsoft, they will be available only for a limited time.





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You missed the point entirely.

Watch the video or really read the article.

ESRAM is for a lack of better words or bannable words is a 'headache', people can cry all they like to me but BS is still BS, MS's cost cutting measures and choices have cost them and like the video and article state, it doesn't mean the system is s*** or the games are s***, but it cannot be denied that there are limitations because of their decisions.

Oh yeah and get YOUR FACTS right.
Headache, I'd say no. Developers not having the time to learn how to use it, I'd say yes.
 
And get your facts straight on what I said.

ESRAM sucks, shouldn't have existed in the architexture <- This is what many believes and is BS.
ESRAM needs to be bigger, it's smaller than it should be and complicates development <- This is what is going on based on the solid information so far. Everyone who read the DF interview correctly can easily reach this conclusion.

Exactly the same thing happened / is happening with 10 megabytes of eDRAM in 360, and people need some time to get around. It's a limitation yes, but all machines have limitations.
 
One developer in the realm of hundreds upon hundreds doesn't a headache make.

I'm just showing you a simple example of how at least one developer I mentioned (more have made comments) had something to say about the ESRAM and how the X1 is a bitch to develop for.

My point was in this case, time is not a constraint, bitch implies it's difficult to develop for, which is true.
 
And get your facts straight on what I said.

ESRAM sucks, shouldn't have existed in the architexture <- This is what many believes and is BS.
ESRAM needs to be bigger, it's smaller than it should be and complicates development <- This is what is going on based on the solid information so far. Everyone who read the DF interview correctly can easily reach this conclusion.

Exactly the same thing happened / is happening with 10 megabytes of eDRAM in 360, and people need some time to get around. It's a limitation yes, but all machines have limitations.

Time, it will do two things.

1. Educate people
2. Allow corporations to learn from their mistakes.
 
ESRAM is known as a headache for developers right now, that's no secret, Google the words/descriptions used by devs discussing their thoughts on the X1's ESRAM, because if I post some, I'll get banned.

"Anonymous sources" said so = it's fact :D
 
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I'm just showing you a simple example of how at least one developer I mentioned (more have made comments) had something to say about the ESRAM and how the X1 is a b**** to develop for.

My point was in this case, time is not a constraint, b**** implies it's difficult to develop for, which is true.
If your point was a grand sweeping as you're making it out to be, it's a "bitch" to develop for, what do you make of this? "If you get down to the tiny details then maybe each is better at one thing than the other, but it doesn't really impact the way you make a game. "It's not like PS4 or Xbox One are particularly hard to develop for. Quite the opposite: you can make whatever you want on either one, and that should be enough for anyone."

But then there's this as well...

Shinji Mikami, creator of Resident Evil, currently working on the last game he’ll direct – The Evil Within – says “There’s no real difference between them,” when referring to Sony and Microsoft’s next generation machines in this month’s Edge magazine.

“We only need one console. Why do I have to make two versions of a game? And when Xbox One was first announced it had lower specs than PS4, but now they’re almost identical.

“So either will do.”

He’s obviously speaking in terms of development, rather than specifications, and it sounds as though they’ll both be more in line with PC architecture, making it easier to port these games due to the similarities with development.

The Evil Within is set to release on both of these next generation consoles, as well as the current generation PS3 and Xbox 360 as well as PC at some point next year.​
 
Some people simply ignore what Carmack and some other developers have been saying, I think they see them as a Microsoft-funded PR. That must be the only reason they do not buy them.
 
both consoles should have same specs, same architecture and only be separated by their services and infrastructure lol easier for devs, easier for people on forums
 
In retrospect, I think 360 and PS3 have been identical for the last 4 years, but people kept comparing, and declare their 'superiority' over others. It was pretty stupid since I was already playing on PC, and the experience was the same across all platforms. I expect the same this time, only that this superiority race went to PS4 since they cannot stand the 'inferior' one that basically offers the same service with less-than-meaningful difference. Damn, now I realize I was so stupid to be crazy about platform comparison back in mid-2000.
 
both consoles should have same specs, same architecture and only be separated by their services and infrastructure lol easier for devs, easier for people on forums

People on forums are a very tiny marked. The most costumers never visits forums or read paper specs. They will buy bc they have seen the X1 at a friends house, or seen some cool commercials on TV. Two of my Xbox friends bought Xbox bc they saw Halo at my place.
 
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