I feel sorry for these guys. I bet they turn out a good game that will sell poorly. They are having trouble differentiating it from the crowd of zombie games on the market. I can't help but lose interest in it myself, because it is "another zombie game" (I know, "they're not zombies, they're freakers"...yeah, ok).
It's unfortunate, but I think this game is in trouble (in terms of sales). We've already heard about the lack of buzz at E3. Now here they are trying to make the case that their game is unique, based on "extreme weather" and the motorcycle. It's sort of sad.
Days Gone Dev: Our Game Is Unlike Any Other; It Has Extreme Weather & The Bike Plays A Huge, Huge Role
"We feel that our game is completely unique to us. Just running around our world is unique. It’s not like any other game out there, just
cruising around and having fun out in the world. Starting from there, in the Pacific Northwest and in the high desert, we have some pretty extreme weather. We have dynamic weather in the game. One day, it could be 100 degrees, and the next day, it could be snowing. All of that affects the world and affects the gameplay. That alone is unique."
[I mean, you're trying to differentiate your game from the dozens of other zombie games out there, and that's your first point? We have extreme weather?]
"I can talk a bit about something you might have seen, where the little guy jumped on him. You saw the bounty that was chasing him. That might give you an idea that there’s more than just what you’ve seen. There’s a lot more that we’re going to start unveiling down the line."
[uh, okay, stay tuned I guess. He then goes on to talk about resource management, which is common to these games, and the bike. They're struggling to differentiate it.]
http://wccftech.com/days-gone-dev-game-unlike-extreme-weather-comes-full-intensity/#ixzz4CADQtFou