Ori and the Will of the Wisps - Tears will be Shed

The Wolf King

Actually Buys Games
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Sep 11, 2013
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Gorgeous
 
Superb news. And this should be great news for the release date too if we look at what Phil Spencer said. He said they don't want to announce games too early at E3 anymore. When they announce them they want to be sure they can deliver it soon to the people too. Early next year?
 
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But man, I wish I hadn't looked on Reddit today. This would have been a great surprise at the show. I'm now staying away from all sites. In fact, I'm taking a break from the internet now.
 
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This was one of my top 3 games of Microsoft's show and their best 1st party game. Would love to see more 2D games with these types of visuals.
 
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https://refinedgeekery.com/2015/03/16/getting-to-know-moon-studios/

One of the most fascinating stories surrounding Ori is not the game itself, but the unique development team, Moon Studios, that brought it to life.

Moon Studios is not your typical development team. It is an international collaboration of former AAA developers, working together remotely across great distances. Team members are located anywhere from Austria, to Israel, to the US and Canada, to Australia.

The studio was formed by former Blizzard character artist, Thomas Mahler, who serves as CEO of the studio. Working out of Austria, Mahler co-founded the studio with Gennadiy Korol (Israel) who also serves as lead engineer for Moon. The two began development of their first title “Warsoup”, an RTS-FPS hybrid, back in 2010. Less than a year later, the partnership with Microsoft was formed and the four year development cycle on Ori began.

While the game is published by Microsoft Game Studios, the team remains wholly independent. If anything, the relationship has given them many of the benefits of a first party development while being able to maintain their unique structure, one seemingly poorly fit with the typical first party system. Describing the relationship on Reddit, OriProgrammer Willem Vos noted: “One of the cool things about Microsoft being involved in the process of building the game, was that they have an experienced and outsider vision.”

The game drew initial inspiration from a marriage of both old-school gaming mechanics and traditional forms of both Japanese and Western animation. Speaking with Polygon, Mahler described the old-school nostalgia that lives on gaming forums like NeoGAF: “I grew up playing Super Metroid and I want games like that again. I read NeoGAF and constantly read how they want games like this but it’s not being done.”

Having just released the game, it is still too early to predict where Moon Studios may go next. Ori as a property is owned by Microsoft and while the studio is certainly attached to their creation, there is that feeling that they want to be more than a single property development house. Vos recalled a quote from a developer of Runic Game, the makers of Torchlight and Torchlight II in which they said “We don’t want to be the company that makes Torchlight”, adding “I can definitely see what they were saying there.” He added “Moon is capable of a lot of different types of games” and while he admits that another Ori game would be cool, little is known about the studio’s future plans, even within the team.
 
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Did anyone who already owns Ori get the definitive edition upgrade for free?

Ori 2 looks awesome. I wonder if that was the X version they were showing?

I'm hoping it's ready in time for launch.
 
Did anyone who already owns Ori get the definitive edition upgrade for free?

Ori 2 looks awesome. I wonder if that was the X version they were showing?

I'm hoping it's ready in time for launch.

I think Thomas Mahler mentioned on GAF that it would be released "soon" but by that I take it as early 2018
 
I think Thomas Mahler mentioned on GAF that it would be released "soon" but by that I take it as early 2018

I must have missed that comment then because i didn't see it. I did ask him twice about a release date or window, if he could even give a vague hint but no reply sadly. If this is early 2018 that would be absolutely f***ing fantastic.
 
https://refinedgeekery.com/2015/03/16/getting-to-know-moon-studios/

One of the most fascinating stories surrounding Ori is not the game itself, but the unique development team, Moon Studios, that brought it to life.

Moon Studios is not your typical development team. It is an international collaboration of former AAA developers, working together remotely across great distances. Team members are located anywhere from Austria, to Israel, to the US and Canada, to Australia.

The studio was formed by former Blizzard character artist, Thomas Mahler, who serves as CEO of the studio. Working out of Austria, Mahler co-founded the studio with Gennadiy Korol (Israel) who also serves as lead engineer for Moon. The two began development of their first title “Warsoup”, an RTS-FPS hybrid, back in 2010. Less than a year later, the partnership with Microsoft was formed and the four year development cycle on Ori began.

While the game is published by Microsoft Game Studios, the team remains wholly independent. If anything, the relationship has given them many of the benefits of a first party development while being able to maintain their unique structure, one seemingly poorly fit with the typical first party system. Describing the relationship on Reddit, OriProgrammer Willem Vos noted: “One of the cool things about Microsoft being involved in the process of building the game, was that they have an experienced and outsider vision.”

The game drew initial inspiration from a marriage of both old-school gaming mechanics and traditional forms of both Japanese and Western animation. Speaking with Polygon, Mahler described the old-school nostalgia that lives on gaming forums like NeoGAF: “I grew up playing Super Metroid and I want games like that again. I read NeoGAF and constantly read how they want games like this but it’s not being done.”

Having just released the game, it is still too early to predict where Moon Studios may go next. Ori as a property is owned by Microsoft and while the studio is certainly attached to their creation, there is that feeling that they want to be more than a single property development house. Vos recalled a quote from a developer of Runic Game, the makers of Torchlight and Torchlight II in which they said “We don’t want to be the company that makes Torchlight”, adding “I can definitely see what they were saying there.” He added “Moon is capable of a lot of different types of games” and while he admits that another Ori game would be cool, little is known about the studio’s future plans, even within the team.

This is awesome and amazing! Never heard of this until now. If big time publishers can perfect this, it'll lead to interesting calibrations and can change game development for the better. Means that a publisher like Microsoft can pull together projects out of thin air without having to invest is brick and motor or be dependent on hiring a team that lives in the same area. Wonder if Microsoft might expand this strategy to other projects.
 
If I do get an Xbox One X the first game I play on it will probably be Ori, been wanting to play it since the first trailer was shown. I love the colors and the art design they use.
 
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If I do get an Xbox One X the first game I play on it will probably be Ori, been wanting to play it since the first trailer was shown. I love the colors and the art design they use.

It's the closet thing to the challenging Snes platformers that I've ever played. Plus the art and music is so beautiful.
 
It's the closet thing to the challenging Snes platformers that I've ever played. Plus the art and music is so beautiful.

I keep going back and forth in my head about getting a One X but I think I'm leaning more towards getting it now that I've had time to let my nerdy side take over my practical side lol. How long was Ori? was it a decent length?
 
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I keep going back and forth in my head about getting a One X but I think I'm leaning more towards getting it now that I've had time to let my nerdy side take over my practical side lol. How long was Ori? was it a decent length?

I think it took somewhere between 12-15 hours or so. But you can spend a little longer finding everything.
Well worth whatever they are charging now. If you like classic Metroid you'll love it.