Halo 5

I think if halo 5 would have been a fairly simple John 117 plot, minus all the Spartan 4 crap, 90% of fans would have been happy.
 
So I'm finally playing Halo 5 again and made it to the Warden on Legendary. Game was pretty easy to this point. Horrible! Horrible! Horrible!

Honestly Warden single handedly ruins the campaign. I like difficult boss fights but he's just no fun. I'd rather level up fighting crabs in Elder Scrolls games.

It's like the AI crashes in this game...where guys just blank out and stand around periodically. By far the worst AI in a Halo game. Really hoping it's a focus for Halo 6.
I think if halo 5 would have been a fairly simple John 117 plot, minus all the Spartan 4 crap, 90% of fans would have been happy.

No. I keep hearing this talk and I don't think people remember why the campaign under-achieved. Playing as Lock rather than MC should be way down the list of adjustments for 343.
 
So I'm finally playing Halo 5 again and made it to the Warden on Legendary. Game was pretty easy to this point. Horrible! Horrible! Horrible!

Honestly Warden single handedly ruins the campaign. I like difficult boss fights but he's just no fun. I'd rather level up fighting crabs in Elder Scrolls games.

It's like the AI crashes in this game...where guys just blank out and stand around periodically. By far the worst AI in a Halo game. Really hoping it's a focus for Halo 6.


No. I keep hearing this talk and I don't think people remember why the campaign under-achieved. Playing as Lock rather than MC should be way down the list of adjustments for 343.
You need to turn some skulls on! Especially catch
 
So I returned to my Halo 5 on Legendary grind. Swords of Sanghelios was a solid level. Outside of the regularly bad AI, it does the best job capturing that classic Halo feel within the new sandbox. It actually had wide environments that allowed you to exploit the new movements and verticality of the levels in some places. Ironically this level exposes the rest of the game for the grindy cover shooter it was. I finally got to a point where Warden wasn't the most impossible thing. Just grindy. Most of the game is.

Legendary isn't hard if you're patient. It doesn't reward experimenting or occasionally playing aggressive most of the time. To me Legendary on solo usually reveals the best and worst of all Halos. Everything about level design, weapons balancing, the AI and general sandbox options are magnified. I'm positive that the campaign developers at 343 don't understand Halo. The influence from the COD guys is really obvious. Run from cover to cover, duck, pop out with ADS, shoot, get back into cover quickly.

As I'm nearing the end of this game in Legendary, I'm really worried for it's future. There are much larger issues than the story and lack of MC.
 
So I returned to my Halo 5 on Legendary grind. Swords of Sanghelios was a solid level. Outside of the regularly bad AI, it does the best job capturing that classic Halo feel within the new sandbox. It actually had wide environments that allowed you to exploit the new movements and verticality of the levels in some places. Ironically this level exposes the rest of the game for the grindy cover shooter it was. I finally got to a point where Warden wasn't the most impossible thing. Just grindy. Most of the game is.

Legendary isn't hard if you're patient. It doesn't reward experimenting or occasionally playing aggressive most of the time. To me Legendary on solo usually reveals the best and worst of all Halos. Everything about level design, weapons balancing, the AI and general sandbox options are magnified. I'm positive that the campaign developers at 343 don't understand Halo. The influence from the COD guys is really obvious. Run from cover to cover, duck, pop out with ADS, shoot, get back into cover quickly.

As I'm nearing the end of this game in Legendary, I'm really worried for it's future. There are much larger issues than the story and lack of MC.

My friends and I came to the same conclusion as were went through it on legendary. 343 lost something that Bungie had when it came to level design and difficulty. Legendary felt like a grind and its never felt like that before.
 
The fight with the 3 wardens on legendary was probably the least fun part of a halo game I've ever played. Drove me nuts. Not sure were people got the idea that super bullet spongy bad guys were fun.
 
The fight with the 3 wardens on legendary was probably the least fun part of a halo game I've ever played. Drove me nuts. Not sure were people got the idea that super bullet spongy bad guys were fun.

Weird thing happened and this ended up being my quickest Warden fight on my Legendary playthrough. I didn't realize the fastest way to beat Warden was to play matador and entice him to keep bull-rushing you up close. Still believe the number of Warden fights was non-sense. He's just not fun to fight against. It's so damned grindy. It wasn't a fun boss-fight the first time.
 
Do you still have if you do please send it to me. You could send it by message or email but if there is no more thats okay
 
I loved the those lil mini docs where they'd interview old soldiers who either fought along side or encountered the chief in battle

*edit for video*


THere is so much potential for story in the Halo universe. It's too bad they always seem to think they have to ham-fist it all...
 
They added Halo 3 to BC recently. My son and I going to give it a play through soon. I loved the game when it originally came out. I haven’t played it in years.

I have so many mixed feelings about Halo 3. There were a number of levels I didn't like, and many that I loved (the Scarab fight levels are some of my series favorites), of course that is Halo in general. I loved the vast levels and heavy vehicle usage, but the feel of the controls I is off-putting to the day for me. Just feels weird. I loved the water and some of the lighting features and direction were fantastic. I'd love to see it get a remaster (with better cinematics- the hand-done animation was pretty weak on the humans).
 
I have so many mixed feelings about Halo 3. There were a number of levels I didn't like, and many that I loved (the Scarab fight levels are some of my series favorites), of course that is Halo in general. I loved the vast levels and heavy vehicle usage, but the feel of the controls I is off-putting to the day for me. Just feels weird. I loved the water and some of the lighting features and direction were fantastic. I'd love to see it get a remaster (with better cinematics- the hand-done animation was pretty weak on the humans).

I couldn't stand that a lot of the humans looked like zombies (in cinematics for the most part) too, the lighting and crappy animation didn't help. Other than that I really enjoyed H3, one of my favourite campaigns (minus Cortana lvl).
 
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I couldn't stand that a lot of the humans looked like zombies (in cinematics for the most part) too, the lighting and crappy animation didn't help. Other than that I really enjoyed H3, one of my favourite campaigns (minus Cortana lvl).
Yeah, the Humans looked an moved like utter crap. I also don't like The Chief's proportions in that one. The Aliens are great though. Probably an Uncanny Valley thing...