Official Thread Fortnite Battle Royale

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"See that mountain? You can climb it." - Todd Howard

If you guys want to see what industry leading map design looks like in the Battle Royale genre, look at this clip. Epic is so far ahead with this stuff...

 
It appears that there's one or two more people that still don't see the beauty of Fortnites game design in relation to the more traditional Battle Royale games out there. Instead of continuing that lesson in the Blackout thread, we will get everyone up to speed right here. The following lesson will be titled...

"Fortnite as Poetry"

First, let's watch the following clip. A clip where I both channel my inner Anton Chigurh, and illustrate the kind of gameplay variety/storytelling prowess that makes Fortnite the far and away leader of the genre.

Context: There's 10 people left. I find myself a stone's throw from a well known rift hotbed located on the edge of the desert. Because I am both a smart and ruthless killer, I will allow my prey to come to me. The clip picks up after I sit in this bush for about 60 seconds listening to nearby sniper fire.




Now here are the key points you most likely missed.

- That interesting engagement doesn't happen without Epics flavorful map design. I knew the Oasis had rifts. I knew people are drawn to rifts.

- It also doesn't happen if building isn't a key gameplay mechanic. Without building that turns into a 4 second clip with one of us dying right then and there. Instead we have a 90 second high stakes scenario where both players are locked in a dance of death.

- It also illustrates how counterable building has become. This wouldn't be possible when the building meta was at it's peak.

- In today's traditional BR games, you can spray at people close range, you can peak from trees or rocks for the 700th time to get your kill. Heck, you might even be able to knock someone from a vehicle. As of right now though, there's nothing you can do to give you THAT feeling.

As I said, poetry.

Class dismissed.

source.gif

You are an interesting person.
 
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Epic added ranked play today, and it's kinda like...GT Sports event races? Much superior to traditional ranked play because you can't **** around in it. The Cups/Tournaments only last 3 hours and when they're gone, they're gone.

Also worth noting that this is SBMM. If you suck at building, you might want to check these out because they'll put you with others who also suck at building.

 
Reminds me of MLM "employees."
Had to Google this MLM thing, yes, it actually might be an activity of his. It's good that he is believing in something while at the same time getting others to believe while he's making money, it's a living. It would be a worse situation if he didn't make money and just were creepily obsessed by the game I think.
 
And here's why people need to drop what they're doing, and download this game tonight.

I just finished playing a game where me and my partner finished 38th out of 50 (not good). Here's the scenario we found ourselves in.

Me (equipped with a single rocket launcher) and my partner (equiped with only an M4) were on top of a mountain just outside of Flush Factory watching a single enemy loot the entire place by himself. Flush Factory can typically equip a 4 man squad with a decent amount of weapons, shields, and health packs so this guy's basically turning into a walking Santa Clause. We're perched 15 stories up, watching this idiot do all this work for us. There's only two routes to take out of Flush and they just so happen to pass by the mountain we're looking down from. The next circle pops up and it's located in just a way where our target could theoretically take either route. I say to my partner "There's a 65% chance he takes the route on the east and a 35% chance he goes north. I say we drop down and camp two bushes on the east route." My friend says "No, let's just stay up here, watch where he goes and follow him." This discussion continues for approximately 45 - 60 seconds until...our man starts heading east! We panic and try to drop down the back of the mountain in the hopes that we can set up before he reaches us. Time is such an issue at this point that both he and I drop so hurredly that we take 75% damage to our health (totally preventable). We drop at the same time but he drops maybe 15 yards east of me. I instantly hear a gun battle start which lasts two or three full seconds (which is good because my partner had to weaken the enemy) and sprint over to him. After a few seconds my boy goes down. This is totally fine as I'll just finish up what my friend started and get him back on his feet. Now I hear reloading which is great because I'm bunny hopping on top of a small hill looking for this guy who has to watch his character reload. He's absolutely screwed. Unfortunately, he jumps out of a bush five feet from me and I light him up with a pumpkin headed rocket. He dies. I die. My partner dies. Yelling and laughter ensue.

The amazing thing about these games (PUBG included) is that the engagements have so much flavor to them. They're absolute story telling factories. You can play for an hour and feel like you've just digitally played through 6 or 7 vastly different movie scenes. One moment you can be hiding in a house with a crappy weapon and you hear the door downstairs open. One set of footsteps come in. Another set of footsteps follow right behind. And all you're thinking is "Please don't come upstairs! Please don't come upstairs!"

Download this game people. Remember when Rocket League first came out and just started gaining traction? That's where we're at with the Battle Royale genre. Do not miss this.
Wow...
 
Bumping this thread with an important message:



You've been warned.
 
Looks like Battle Royale is about to get some new items.

Skiis, Zip Lines, and an Aeroplane.




This game just keeps on giving.
 
No, more like "Thank you Fortnite for leading the industry into the era of massive high frequency updates that keep our games fresh."

The next 10 years of gaming will be better because of Fortnite.