Carl Ledbetter (their lead device designer) said all controller types (inc. adaptive) will work when interviewed on Giant Bomb last night...
... skip to 31:50 for the relevant comment.
I hope so. He hesitated.
Carl Ledbetter (their lead device designer) said all controller types (inc. adaptive) will work when interviewed on Giant Bomb last night...
... skip to 31:50 for the relevant comment.
I hope we can get a share button on the Scarlett controllers like the PS4 has.I hope so. He hesitated.
If that works then pretty much everything else will.I'll give you one negative, they didn't say all Xbox One accessories will work, just the Elite 2. If my Elite 1 doesn't work, I will have a major problem with them.
I am going to go read that article right now, and then I am going to read the comments looking for the negatives as to why this is a bad thing....
Not necessarily. If the new console uses Bluetooth only, Elite 1 won't work wirelessly. Now that I think of it, his hesitation may be that Elite 1 will work on Scarlett, but wired.If that works then pretty much everything else will.
Even wired is an improvement. Wish I could use 360 controllers wired or otherwise on X1.Not necessarily. If the new console uses Bluetooth only, Elite 1 won't work wirelessly. Now that I think of it, his hesitation may be that Elite 1 will work on Scarlett, but wired.
If Elite 1 doesn't work wirelessly there's going to be a problem.Even wired is an improvement. Wish I could use 360 controllers wired or otherwise on X1.
We'll see, I 'm just not sure doing two consoles at launch is a good move anyway. The CPU in the One X would be it's biggest limiting factor I believe so that may hold it back unless it's a game that was designed to be cross-gen to begin with.
I wonder if they could phase out the X's with the Jag processor and put out an X with a Zen processor?
Ignore the BS. It's just the Pony trolls creating FUD.
Greenberg from MS said Scarlett devkits not even out yet
RT example
The internet seems to think that Lockheart Scarlett has been quietly killed off.
Seems likely given the recent Booty interview and their phrasing lately but I guess maybe they don't want to commit to it either way.
We'll see, I 'm just not sure doing two consoles at launch is a good move anyway. The CPU in the One X would be it's biggest limiting factor I believe so that may hold it back unless it's a game that was designed to be cross-gen to begin with.
A potentially significant note on the Lisa Su comment- RDNA is the Navi version with Raytracing and it wasn't used in reference to Sony.Normally I'd agree, but this comes from the boss of Gamer Informer. One of the largest magazines ever and he heard it from devs. Things can of course still change, even Sony made some last minute changes with PS4 this generation but still, it's a way different claim than all the previous rumors.
Every single Xbox One game, yeah that's fantastic. To this day I still have tons of games in my backlog, huge ones at that too. Witcher 3, AC Origins and Oddysey, RDR2 and I can go on.
This brings me to the latest Inside Xbox episode. The BC team has stopped working on BC for Xbox One and will now focus on Scarlett. Is this an indication that they are "abandoning" Xbox One S and X after all?
Hmmm, the wording, the description by them sure is much more in depth, detailed and honestly interesting sounding on the MS side compared to the Sony side.
And now I BADLY want Halo Infinite to have raytracing, Jesus christ. Ok so we don't have a comparison picture of how it looks without RT, right? The Halo trailer we got didn't have it, please 343, bring it for the Scarlett version.
To be honest, I hope so. I don't see the point of it at all when the X will still be around for a while I'm sure. Although I guess that does remain to be seen. Phil clearly said they are focusing on Scarlett next gen. But that would go against his "no one gets left behind, no more generations" thing. Personally I do believe in generations and I really don't want next gen games held back because of the X, with its very weak cpu.
As for Lockhart, he did just talk about one console at E3 at the end but who knows, could still be a thing to announce next year. But I hope not, let's go full next gen please!
Exactly. I'm quite worried about this as well. I want the next Fable to look eye meltingly great, because it's fully built around the Scarlett hardware. Plus... every Xbox One game, every OG Xbox game that is now BC on X1 and every 360 game that is now BC on X1 will all be playable in Scarlett.
Offer a trade in program so that you give your X1 to the store and buy Scarlett for a nice price. I'm sure Sony is gonna do that, hope MS will too. But I doubt it. They truly believe in that no generations thing and no one getting left behind. I'm not happy with that at all.
As for Lockhart, he did just talk about one console at E3 at the end but who knows, could still be a thing to announce next year. But I hope not, let's go full next gen please!
A potentially significant note on the Lisa Su comment- RDNA is the Navi version with Raytracing and it wasn't used in reference to Sony.
I say this as someone who loves my X, but honestly, full next gen would be better with Lockhart and Anaconda than X and Anaconda. The CPU upgrade is going to be critical, while the graphics stuff is nice (real nice!) but not as important -- I mean, we already can get quite a few games in 4K already, and ray tracing alone isn't enough reason to upgrade. The thing with Lockhart is it gives a cheaper entry to the next gen with a machine with the same upgraded CPU and maybe even the hardware ray tracing but with the GPU power needed to push 1080 rather than 4K.
Ha ha ha, I sincerely hope you doesn't believe that r******d gamemissinformer boss .. he have heard from "anonymous" sources? Which sources, give us some names.Normally I'd agree, but this comes from the boss of Gamer Informer. One of the largest magazines ever and he heard it from devs.
Ha ha ha, I sincerely hope you doesn't believe that r******d gamemissinformer boss .. he have heard from "anonymous" sources? Which sources, give us some names.
Plz be awere that this con-mans site are based on click-bating. He's a known lier. I hope you doesn't buy his snakeoil too.
And be awere that the ponys are in high gear creating FUD.
Plz don't bring this FUD here, the place for that is the Chomo's site neogaf
THX in advance
I just want/need one new next gen consoles from Xbox. I’m ok with the whole no console left behind but what if that’s referring to streaming next gen games on the older hardware
https://community.amd.com/community/gaming/blog/2019/06/09/amd-powers-microsoft-project-scarlett
AMD Powers Microsoft Project Scarlett
jack.huynh
Today we are honored to announce the latest amazing chapter in our long-term custom development partnership with Microsoft focused on pushing the limits of gaming.
AMD and Microsoft have co-designed and co-engineered a custom, high performance AMD SoC to power Project Scarlett to deliver an incredible gaming experience, including the next-generation of performance, graphics, lighting, visuals, and audio immersion. This processor builds upon the significant innovation of the AMD Ryzen™ "Zen 2" CPU core and a "Navi" GPU based on next-generation Radeon™ RDNA gaming architecture including hardware-accelerated raytracing.
Microsoft Executive Vice President of Gaming Phil Spencer revealed new details about Project Scarlett, which is expected to deliver the most powerful and immersive Xbox experience ever. Project Scarlett is a significant step forward in gaming and will provide developers with the power they require to bring their future creative visions to life with up to 120 frames per second, variable refresh rate, a next-gen solid state drive, and almost non-existent load times. Thousands of games across four generations will look and play best on Project Scarlett which will arrive in Holiday 2020.
AMD has teamed with Microsoft for over a decade, starting with the Xbox 360 and the first GPU designed for Unified Shading. In 2013, Microsoft introduced the Xbox One powered by a custom CPU and GPU on AMD SoC with high bandwidth eSRAM. In 2016 Microsoft introduced Xbox One S, the first model capable of HDR rendering. Then, the following year, Microsoft and AMD co-engineered a custom processor for the Xbox One X, introduced as the world’s most powerful console at the time, offering true 4k game rendering.
Our relationship with Microsoft is based on silicon design deeply rooted in tight collaboration. Our engineering organizations work together as one design team to continually innovate and significantly advance the overall gaming experience.
As the #1 supplier of high-end processors and graphics for the game console market, AMD is committed to being the trusted partner for delivering the absolute best immersive experiences based on our unique silicon, platform and software expertise. We look forward to continuing our collaboration with Microsoft and pushing the boundaries of technology and gaming. We can’t wait for you to experience this upcoming AMD-based product from Microsoft!
PS5 have HW RT.I find the comment about shading interesting. Sony games have always had better shaders. Even if Sony doesn't end up with hardware accelerated RT, their engines are so impressive, they may be able to diminish the advantage if the RT isn't utilized well. It's also going to come down to animation and immersion, and Sony definitely has that edge at the moment.
The only mention. i saw if shader was them talking about how they delivered unified shaders with the xbox 360. I don't know if people remember this, but that was a really big deal at the time. Prior to that you had pixel shaders and vertex shaders. This prevented most graphic cards from getting anywhere close to their top theoretical performance because you may have an area or screen where more vertex shading was required. So while the vertex shaders were working their buts off, the pixel shaders were just sitting there doing next to nothing. With the unified shader tech, the shaders could switch on the fly to process vertex or pixel shader depending on the need of the scene. So a card with unified shaders generally outperformed cards with the separate vertex and pixel shader. It's why so many xbox 360 games ran better or looked better than their ps3 counterparts even though the ps3 was a stronger system on paper.I find the comment about shading interesting. Sony games have always had better shaders. Even if Sony doesn't end up with hardware accelerated RT, their engines are so impressive, they may be able to diminish the advantage if the RT isn't utilized well. It's also going to come down to animation and immersion, and Sony definitely has that edge at the moment.
So they had a conference to help their partners to sell their software on a platform so they know they had airtime to the gamers to see.Phil loved that they didn't show the games that his studios are working on. I thought it would have helped their image a lot if they did show one or two of them.