Official Thread XBOX Hardware

My Current Console Is....


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I'll give you one negative, they didn't say all Xbox One accessories will work, just the Elite 2. If my Elite 1 doesn't work, I will have a major problem with them.
If that works then pretty much everything else will.
 
I am going to go read that article right now, and then I am going to read the comments looking for the negatives as to why this is a bad thing....

If I may appropriate the gamepass argument:
I don't want to lease my accessories, I want to buy them, and this just means that I am leasing my accessories from Xbox for them to discontinue at some point on some future console.
 
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Not necessarily. If the new console uses Bluetooth only, Elite 1 won't work wirelessly. Now that I think of it, his hesitation may be that Elite 1 will work on Scarlett, but wired.
Even wired is an improvement. Wish I could use 360 controllers wired or otherwise on X1.
 
We'll see, I 'm just not sure doing two consoles at launch is a good move anyway. The CPU in the One X would be it's biggest limiting factor I believe so that may hold it back unless it's a game that was designed to be cross-gen to begin with.

I wonder if they could phase out the X's with the Jag processor and put out an X with a Zen processor?
 
I wonder if they could phase out the X's with the Jag processor and put out an X with a Zen processor?

They couldn't keep calling it the X though, that would have two machines with the same name with different capabilities.
 


What a clickbait title LOL, actually wasted a few minutes listening to that and all he did was quote people from MS saying they hope to be and it's important to them, that's not confirmation of anything nor could it be at this point. Anyone who makes a video like this is a moron and shouldn't be taken seriously.
 
Ignore the BS. It's just the Pony trolls creating FUD.

Greenberg from MS said Scarlett devkits not even out yet



Normally I'd agree, but this comes from the boss of Gamer Informer. One of the largest magazines ever and he heard it from devs. Things can of course still change, even Sony made some last minute changes with PS4 this generation but still, it's a way different claim than all the previous rumors.





Every single Xbox One game, yeah that's fantastic. To this day I still have tons of games in my backlog, huge ones at that too. Witcher 3, AC Origins and Oddysey, RDR2 and I can go on.



This brings me to the latest Inside Xbox episode. The BC team has stopped working on BC for Xbox One and will now focus on Scarlett. Is this an indication that they are "abandoning" Xbox One S and X after all?





Hmmm, the wording, the description by them sure is much more in depth, detailed and honestly interesting sounding on the MS side compared to the Sony side.

RT example







And now I BADLY want Halo Infinite to have raytracing, Jesus christ. Ok so we don't have a comparison picture of how it looks without RT, right? The Halo trailer we got didn't have it, please 343, bring it for the Scarlett version.

The internet seems to think that Lockheart Scarlett has been quietly killed off.



Seems likely given the recent Booty interview and their phrasing lately but I guess maybe they don't want to commit to it either way.



To be honest, I hope so. I don't see the point of it at all when the X will still be around for a while I'm sure. Although I guess that does remain to be seen. Phil clearly said they are focusing on Scarlett next gen. But that would go against his "no one gets left behind, no more generations" thing. Personally I do believe in generations and I really don't want next gen games held back because of the X, with its very weak cpu.



As for Lockhart, he did just talk about one console at E3 at the end but who knows, could still be a thing to announce next year. But I hope not, let's go full next gen please!

We'll see, I 'm just not sure doing two consoles at launch is a good move anyway. The CPU in the One X would be it's biggest limiting factor I believe so that may hold it back unless it's a game that was designed to be cross-gen to begin with.



Exactly. I'm quite worried about this as well. I want the next Fable to look eye meltingly great, because it's fully built around the Scarlett hardware. Plus... every Xbox One game, every OG Xbox game that is now BC on X1 and every 360 game that is now BC on X1 will all be playable in Scarlett.



Offer a trade in program so that you give your X1 to the store and buy Scarlett for a nice price. I'm sure Sony is gonna do that, hope MS will too. But I doubt it. They truly believe in that no generations thing and no one getting left behind. I'm not happy with that at all.
 
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Normally I'd agree, but this comes from the boss of Gamer Informer. One of the largest magazines ever and he heard it from devs. Things can of course still change, even Sony made some last minute changes with PS4 this generation but still, it's a way different claim than all the previous rumors.





Every single Xbox One game, yeah that's fantastic. To this day I still have tons of games in my backlog, huge ones at that too. Witcher 3, AC Origins and Oddysey, RDR2 and I can go on.



This brings me to the latest Inside Xbox episode. The BC team has stopped working on BC for Xbox One and will now focus on Scarlett. Is this an indication that they are "abandoning" Xbox One S and X after all?





Hmmm, the wording, the description by them sure is much more in depth, detailed and honestly interesting sounding on the MS side compared to the Sony side.





And now I BADLY want Halo Infinite to have raytracing, Jesus christ. Ok so we don't have a comparison picture of how it looks without RT, right? The Halo trailer we got didn't have it, please 343, bring it for the Scarlett version.





To be honest, I hope so. I don't see the point of it at all when the X will still be around for a while I'm sure. Although I guess that does remain to be seen. Phil clearly said they are focusing on Scarlett next gen. But that would go against his "no one gets left behind, no more generations" thing. Personally I do believe in generations and I really don't want next gen games held back because of the X, with its very weak cpu.



As for Lockhart, he did just talk about one console at E3 at the end but who knows, could still be a thing to announce next year. But I hope not, let's go full next gen please!





Exactly. I'm quite worried about this as well. I want the next Fable to look eye meltingly great, because it's fully built around the Scarlett hardware. Plus... every Xbox One game, every OG Xbox game that is now BC on X1 and every 360 game that is now BC on X1 will all be playable in Scarlett.



Offer a trade in program so that you give your X1 to the store and buy Scarlett for a nice price. I'm sure Sony is gonna do that, hope MS will too. But I doubt it. They truly believe in that no generations thing and no one getting left behind. I'm not happy with that at all.
A potentially significant note on the Lisa Su comment- RDNA is the Navi version with Raytracing and it wasn't used in reference to Sony.
 
As for Lockhart, he did just talk about one console at E3 at the end but who knows, could still be a thing to announce next year. But I hope not, let's go full next gen please!

I say this as someone who loves my X, but honestly, full next gen would be better with Lockhart and Anaconda than X and Anaconda. The CPU upgrade is going to be critical, while the graphics stuff is nice (real nice!) but not as important -- I mean, we already can get quite a few games in 4K already, and ray tracing alone isn't enough reason to upgrade. The thing with Lockhart is it gives a cheaper entry to the next gen with a machine with the same upgraded CPU and maybe even the hardware ray tracing but with the GPU power needed to push 1080 rather than 4K.
 
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A potentially significant note on the Lisa Su comment- RDNA is the Navi version with Raytracing and it wasn't used in reference to Sony.

That is indeed very interesting. But didn't Sony mention RT already early this year?

I say this as someone who loves my X, but honestly, full next gen would be better with Lockhart and Anaconda than X and Anaconda. The CPU upgrade is going to be critical, while the graphics stuff is nice (real nice!) but not as important -- I mean, we already can get quite a few games in 4K already, and ray tracing alone isn't enough reason to upgrade. The thing with Lockhart is it gives a cheaper entry to the next gen with a machine with the same upgraded CPU and maybe even the hardware ray tracing but with the GPU power needed to push 1080 rather than 4K.

You do bring a really good point there, however, if Lockhart is indeed a thing, will they slowly abandon/drop the Xbox One S and X? Again, wouldn't that go fully against what Phil said about no more generations and no one being left behind?

Also that Windows Central article a week or two ago that said MS is keeping the Xbox One consoles for quite a while, meaning all next gen games will be playable on them too. Which makes me afraid this will really hold back Scarlett for a good while.
 
Normally I'd agree, but this comes from the boss of Gamer Informer. One of the largest magazines ever and he heard it from devs.
Ha ha ha, 😂 I sincerely hope you doesn't believe that r******d gamemissinformer boss .. he have heard from "anonymous" sources? Which sources, give us some names.
Plz be awere that this con-mans site are based on click-bating. He's a known lier. I hope you doesn't buy his snakeoil too.
And be awere that the ponys are in high gear creating FUD.
Plz don't bring this FUD here, the place for that is the Chomo's site neogaf
THX in advance
 
Ha ha ha, 😂 I sincerely hope you doesn't believe that r******d gamemissinformer boss .. he have heard from "anonymous" sources? Which sources, give us some names.
Plz be awere that this con-mans site are based on click-bating. He's a known lier. I hope you doesn't buy his snakeoil too.
And be awere that the ponys are in high gear creating FUD.
Plz don't bring this FUD here, the place for that is the Chomo's site neogaf
THX in advance

Andrew Reiner a liar? I wasn't aware of that. Now I don't really check their website a lot but that is news to me. You really mean Game Informer, right? I didn't post the tweet here, someone else did. But since we're all covering pastebin and other rumors and speculation I see nothing wrong with it.

Anything can happen between now and release of the systems. Mostly I just hope they end up being very similar, so that this nonsense on forums can finally be over, once and for all. =)

That being said I can understand that he wouldn't give the names of these devs, they clearly want to remain anonymous. We better get used to it because for a full year or longer we're gonna get many more of these rumors for sure.
 
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https://community.amd.com/community/gaming/blog/2019/06/09/amd-powers-microsoft-project-scarlett

AMD Powers Microsoft Project Scarlett
jack.huynh
Today we are honored to announce the latest amazing chapter in our long-term custom development partnership with Microsoft focused on pushing the limits of gaming.
AMD and Microsoft have co-designed and co-engineered a custom, high performance AMD SoC to power Project Scarlett to deliver an incredible gaming experience, including the next-generation of performance, graphics, lighting, visuals, and audio immersion. This processor builds upon the significant innovation of the AMD Ryzen™ "Zen 2" CPU core and a "Navi" GPU based on next-generation Radeon™ RDNA gaming architecture including hardware-accelerated raytracing.
Microsoft Executive Vice President of Gaming Phil Spencer revealed new details about Project Scarlett, which is expected to deliver the most powerful and immersive Xbox experience ever. Project Scarlett is a significant step forward in gaming and will provide developers with the power they require to bring their future creative visions to life with up to 120 frames per second, variable refresh rate, a next-gen solid state drive, and almost non-existent load times. Thousands of games across four generations will look and play best on Project Scarlett which will arrive in Holiday 2020.
AMD has teamed with Microsoft for over a decade, starting with the Xbox 360 and the first GPU designed for Unified Shading. In 2013, Microsoft introduced the Xbox One powered by a custom CPU and GPU on AMD SoC with high bandwidth eSRAM. In 2016 Microsoft introduced Xbox One S, the first model capable of HDR rendering. Then, the following year, Microsoft and AMD co-engineered a custom processor for the Xbox One X, introduced as the world’s most powerful console at the time, offering true 4k game rendering.
Our relationship with Microsoft is based on silicon design deeply rooted in tight collaboration. Our engineering organizations work together as one design team to continually innovate and significantly advance the overall gaming experience.
As the #1 supplier of high-end processors and graphics for the game console market, AMD is committed to being the trusted partner for delivering the absolute best immersive experiences based on our unique silicon, platform and software expertise. We look forward to continuing our collaboration with Microsoft and pushing the boundaries of technology and gaming. We can’t wait for you to experience this upcoming AMD-based product from Microsoft!
 
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I just want/need one new next gen consoles from Xbox. I’m ok with the whole no console left behind but what if that’s referring to streaming next gen games on the older hardware
 
https://community.amd.com/community/gaming/blog/2019/06/09/amd-powers-microsoft-project-scarlett

AMD Powers Microsoft Project Scarlett
jack.huynh
Today we are honored to announce the latest amazing chapter in our long-term custom development partnership with Microsoft focused on pushing the limits of gaming.
AMD and Microsoft have co-designed and co-engineered a custom, high performance AMD SoC to power Project Scarlett to deliver an incredible gaming experience, including the next-generation of performance, graphics, lighting, visuals, and audio immersion. This processor builds upon the significant innovation of the AMD Ryzen™ "Zen 2" CPU core and a "Navi" GPU based on next-generation Radeon™ RDNA gaming architecture including hardware-accelerated raytracing.
Microsoft Executive Vice President of Gaming Phil Spencer revealed new details about Project Scarlett, which is expected to deliver the most powerful and immersive Xbox experience ever. Project Scarlett is a significant step forward in gaming and will provide developers with the power they require to bring their future creative visions to life with up to 120 frames per second, variable refresh rate, a next-gen solid state drive, and almost non-existent load times. Thousands of games across four generations will look and play best on Project Scarlett which will arrive in Holiday 2020.
AMD has teamed with Microsoft for over a decade, starting with the Xbox 360 and the first GPU designed for Unified Shading. In 2013, Microsoft introduced the Xbox One powered by a custom CPU and GPU on AMD SoC with high bandwidth eSRAM. In 2016 Microsoft introduced Xbox One S, the first model capable of HDR rendering. Then, the following year, Microsoft and AMD co-engineered a custom processor for the Xbox One X, introduced as the world’s most powerful console at the time, offering true 4k game rendering.
Our relationship with Microsoft is based on silicon design deeply rooted in tight collaboration. Our engineering organizations work together as one design team to continually innovate and significantly advance the overall gaming experience.
As the #1 supplier of high-end processors and graphics for the game console market, AMD is committed to being the trusted partner for delivering the absolute best immersive experiences based on our unique silicon, platform and software expertise. We look forward to continuing our collaboration with Microsoft and pushing the boundaries of technology and gaming. We can’t wait for you to experience this upcoming AMD-based product from Microsoft!

I find the comment about shading interesting. Sony games have always had better shaders. Even if Sony doesn't end up with hardware accelerated RT, their engines are so impressive, they may be able to diminish the advantage if the RT isn't utilized well. It's also going to come down to animation and immersion, and Sony definitely has that edge at the moment.
 
I find the comment about shading interesting. Sony games have always had better shaders. Even if Sony doesn't end up with hardware accelerated RT, their engines are so impressive, they may be able to diminish the advantage if the RT isn't utilized well. It's also going to come down to animation and immersion, and Sony definitely has that edge at the moment.
PS5 have HW RT.
 
I find the comment about shading interesting. Sony games have always had better shaders. Even if Sony doesn't end up with hardware accelerated RT, their engines are so impressive, they may be able to diminish the advantage if the RT isn't utilized well. It's also going to come down to animation and immersion, and Sony definitely has that edge at the moment.
The only mention. i saw if shader was them talking about how they delivered unified shaders with the xbox 360. I don't know if people remember this, but that was a really big deal at the time. Prior to that you had pixel shaders and vertex shaders. This prevented most graphic cards from getting anywhere close to their top theoretical performance because you may have an area or screen where more vertex shading was required. So while the vertex shaders were working their buts off, the pixel shaders were just sitting there doing next to nothing. With the unified shader tech, the shaders could switch on the fly to process vertex or pixel shader depending on the need of the scene. So a card with unified shaders generally outperformed cards with the separate vertex and pixel shader. It's why so many xbox 360 games ran better or looked better than their ps3 counterparts even though the ps3 was a stronger system on paper.
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Did I just go back in time to 2007?
 
https://twinfinite.net/2019/06/project-scarlett-price-design/

Phil Spencer Will Announce Project Scarlett’s Price ASAP; Talks Design, Games Not Shown at E3, & Much More
Home » News » Phil Spencer Will Announce Project Scarlett’s Price ASAP; Talks Design, Games Not Shown at E3, & Much More
Today, during a livestream on Mixer, Microsoft’s Xbox division head Phil Spencer talked about Project Scarlett, the company’s E3 show and preparations for the next, the games that weren’t showcased, Project Xcloud, the MOU with Sony, and more.

Spencer talked about the memorandum of understanding between Sony and Microsoft, mentioning that brands don’t need to exist at the exclusion of others.

Sony and Microsoft have a long history of working together, and while this is is just an MOU, and that’s basically the announcement of two CEOs shaking hands and smiling into a camera, “there is real intent there with Azure and Sony” and Spencer thinks it’s great. There are other initiatives like that like Xbox Live on Switch with more IP there, and Microsoft’s games coming Steam.

Opportunities for collaboration are something Spencer really cares about, and others in the industry do as well. He believes it’s great for the industry as a whole.

Speaking of the preparations for the next E3, Spencer explained that Microsoft starts to plan for the next week after this one finishes. They’ll begin compiling what worked and what didn’t. In December, the company really starts to get the show ready and begins deciding what kind of stories they want to tell and what themes they want to talk about.

In January he’ll likely have the first meetings with the teams and look at what games they might want to show and what they want to do with the hardware. There will then probably be two meetings a month in January, February, and March.

At the end of April or at the beginning of May, the team will be in a production studio in Redmond to start rehearsing the show and moving the games around. For instance this year they had two Star Wars games and two LEGO games, and they didn’t want them all next to each other. On the other hand, for the PC version of Game Pass, they wanted to have games on stage that made sense and felt “native” to PC even if there are many more games within the service.

The show for this year was locked three weeks ago. There were two rehearsals on Friday, two on Saturday, and then it was time to go.

Spencer explained that E3 is an expensive endeavor for Microsoft, and they spend tens of millions of dollars putting it together. Hundreds of people from the company come from all the studios around the world. The press conference was basically a full television production, and then the team took the stage and transformed it into the booth for the rest of the show.

With every E3, Spencer always wants to do a little better. That’s why next week the team will go through what could have gone better this year. He heard the feedback mentioning that people want more gameplay, and entered that into OneNote so that he’ll be able to see it in December when the meetings kick off.

Speaking about the reveal of Project Scarlett, Spencer mentioned that traditionally console manufacturers want to keep people buying the current hardware. The traditional view is that not talking about the next hardware too much means not depressing current sales. For Microsoft, that’s not the case, because the full backward compatibility means that if a customer buys an Xbox One X today, all the games and accessories they buy are still going to work in the future.

“It’s not quite as “before and after” as it was.”​
The team started talking to third-party developers about the platform in the fall, about nine months ago. The words and codenames started to get out there, and the specs started to kind of getting out there as well, so Spencer had to sit at events pretending that he didn’t know what people were talking about.

With Scorpio (the code name of Xbox One X), Microsoft started talking officially about the console 18 months before, and Spencer thought it was good. They were transparent with the customers about what they were designing towards. That way customers could decide whether to purchase an Xbox One or just wait for Xbox One X.

With Scarlett, they have started talking about it early as well. There are a lot of elements that still haven’t been figured out, but Microsoft already knows what the silicon is going to look like, and what the design criteria are. A lot has been learned from Scorpio and applied to the Scarlett announcement.

At some point, they’ll show what the console looks like. Of course, from a marketing standpoint, Microsoft wants to have different beats of news. Spencer knows what the console is going to look like already.

“I know what it’s going to look like. I think it’s a cool looking “new” thing, which will be interesting, but we don’t have the final ID [Industrial Design] done, so it’s not like we’re going to put out a half-done ID and say “this is kind of what it’ll look like.” We’ll wait on that, because that’s not really what’s going to determine purchase decisions.
Even the name. I hope somebody is not making their mind or decision on this product based on what it’s named.”​
That being said, Spencer knows that the price point will be relevant.

“The price will be important. Clearly price is one of these things people want to know, and as we’re kind of watching the cost of the components that are coming in, things like tearups and other things, trying to figure out what that price is going to be next year… We have a design price in mind, and I think we’re going to hit that, but we want to make sure that everything comes in right, so that’s the price that we hit.
So, we’ll get the price out as soon as we can, so that people can make those decisions.”​
Speaking of Project xCloud, Spencer explained that people should think of it as a service for someone who wants to play games. If you already have an Xbox, “there will be a certain [pricing] model around that,” while if you don’t have an Xbox at all, there will be another model. Spencer sees it as a “convenience feature” for people who like to play on Xbox games, whether they play on console or PC, and they want to take that experience on the go.

“I never tried to position Project xCloud as a replacement for your console. I don’t think about it that way.”​
xCloud and the console are parallel to each other. If one doesn’t care about taking the Xbox experience on the go, they might not need xCloud at all.

Spencer also mentioned the games that weren’t showcased at E3.

“The thing I loved were the games that we didn’t show: what’s Playground’s second team working on. What’s The Initiative doing. What’s Rare’s second game that’s coming. What’s Turn 10 doing.
We haven’t really been before in a first-party situation in which we can have more first-party games that we’re ever had, and a lot of the questions I get are, “wait, I thought you were going to show this or that.”
I think it’s a great place for us where we can actually get the right thing to show at the right time and not have to rush things on stage. It sounds like I’m trolling people, but I’m not trying to do that. I am honestly as excited about the things that we didn’t show.
We opened with four first-party games which we’ve never done before, which I thought was an awesome line-up, it’s nice to have some things also still going that we’ll show at the right time and hopefully drive excitement.”​
Lastly, he mentioned that he often sits at the table with the leadership team of Studio Heads: seeing them talk to each other about things they’re thinking about, and watching them build on each other’s ideas when they go visit each other “such a powerful capability” of the organization.
 
Phil loved that they didn't show the games that his studios are working on. I thought it would have helped their image a lot if they did show one or two of them.
 
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Phil loved that they didn't show the games that his studios are working on. I thought it would have helped their image a lot if they did show one or two of them.
So they had a conference to help their partners to sell their software on a platform so they know they had airtime to the gamers to see.

To him that was important for relationships with 3rd parties.
 
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