The Outer Worlds - Spacers Choice Edition Coming March 7th

That 3rd video title got me worried. I thought they were going to defend the s*** show known as Fallout 76. Thankfully they didn't.

Outer Worlds looks decent, but I'm not hyped for it all, not sure why that is.
 
That 3rd video title got me worried. I thought they were going to defend the s*** show known as Fallout 76. Thankfully they didn't.

Outer Worlds looks decent, but I'm not hyped for it all, not sure why that is.

The recent gameplay videos made me lose interest. IMO it looks decent/average.
 



The Outer Worlds will launch for PlayStation 4, Xbox One, and PC on October 25. Coming to GamePass, so presumably free for subscribers.

A real RPG with real choices? Cool, we don't get many of those anymore.


Key Features:

  • The player-driven story RPG: In keeping with the Obsidian tradition, how you approach The Outer Worlds is up to you. Your choices affect not only the way the story develops; but your character build, companion stories, and end game scenarios.
  • You can be flawed, in a good way: New to The Outer Worlds is the idea of flaws. A compelling hero is made by the flaws they carry with them. While playing The Outer Worlds, the game tracks your experience to find what you aren’t particularly good at. Keep getting attacked by Raptidons? Taking the Raptiphobia flaw gives you a debuff when confronting the vicious creatures, but rewards you with an additional character perk immediately. This optional approach to the game helps you build the character you want while exploring Halcyon.
  • Lead your companions: During your journey through the furthest colony, you will meet a host of characters who will want to join your crew. Armed with unique abilities, these companions all have their own missions, motivations, and ideals. It’s up to you to help them achieve their goals, or turn them to your own ends.
  • Explore the corporate colony: Halcyon is a colony at the edge of the galaxy owned and operated by a corporate board. They control everything… except for the alien monsters left behind when the terraforming of the colony’s two planets didn’t exactly go according to plan. Find your ship, build your crew, and explore the settlements, space stations, and other intriguing locations throughout Halcyon.
 
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The Outer Worlds will launch for PlayStation 4, Xbox One, and PC on October 25.

A real RPG with real choices? Cool, we don't get many of those anymore.


Key Features:

  • The player-driven story RPG: In keeping with the Obsidian tradition, how you approach The Outer Worlds is up to you. Your choices affect not only the way the story develops; but your character build, companion stories, and end game scenarios.
  • You can be flawed, in a good way: New to The Outer Worlds is the idea of flaws. A compelling hero is made by the flaws they carry with them. While playing The Outer Worlds, the game tracks your experience to find what you aren’t particularly good at. Keep getting attacked by Raptidons? Taking the Raptiphobia flaw gives you a debuff when confronting the vicious creatures, but rewards you with an additional character perk immediately. This optional approach to the game helps you build the character you want while exploring Halcyon.
  • Lead your companions: During your journey through the furthest colony, you will meet a host of characters who will want to join your crew. Armed with unique abilities, these companions all have their own missions, motivations, and ideals. It’s up to you to help them achieve their goals, or turn them to your own ends.
  • Explore the corporate colony: Halcyon is a colony at the edge of the galaxy owned and operated by a corporate board. They control everything… except for the alien monsters left behind when the terraforming of the colony’s two planets didn’t exactly go according to plan. Find your ship, build your crew, and explore the settlements, space stations, and other intriguing locations throughout Halcyon.

Day 1 for me - I can't wait.
 
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Sounds good. Sounds like an actual role playing game, something we don't see very often.


I would just say "it's Obsidian, duh!" but BioWare went and screwed that whole argument to heck.
 
Happy this is on Gamepass...it looks pretty average graphic wise but hoping the Obsidian story telling,dialogue and branching choices make up for it.
 
Happy this is on Gamepass...it looks pretty average graphic wise but hoping the Obsidian story telling,dialogue and branching choices make up for it.
Fallot New Vegas was average graphically, but is still one of my top 5 RPGs ever.
 
The more I see and learn the more awesome the game appears.

Seems like a long time since I played a proper RPG.

Hopefully Pillars of Eternity 2 comes to Gamepass on PC now that Obsidian's in house.
 
https://www.gamesradar.com/the-oute...m_source=twitter.com&utm_campaign=buffer_grtw

The Outer Worlds hands-on: The best RPG Bethesda never made
The space western sim has never been in better shape as we found out in our E3 2019 demo with The Outer Worlds
Alex Avard2 days ago
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There's dramatic irony, and then there's the The Outer Worlds and the way it is relentlessly satirising corporatism when its makers have just been acquired by one of the largest corporations in the world. Given their penchant for seeing the funny side of things, though, it wouldn’t be surprising if the developers at Obsidian haven’t already cracked that joke with each other several times since Microsoft picked them up last year, howling at the absurdity of it all. It's no easy feat to make a video game that's both funny and compelling, after all, but The Outer Worlds hands-on preview at E3 2019suggests that this esteemed studio is still more than capable of repeating the successes of its cult classic Fallout: New Vegas.
From seducing robots in binary code to discovering a pen full of "cystypigs" (genetically engineered sow bred to grow bacon flavoured tumors for public consumption, obviously), The Outer Worlds is already tickling rib cages as potentially one of, if not the funniest game of the year. As aforementioned, much of that humor derives from the game's pointed jabs at the excesses of capitalism, via its setting of a faraway space colony owned and run completely by private industry. Dan McPhee, The Outer Worlds' Narrative Designer, explains why Obsidian decided to point the spotlight on consumer culture for this particular space western adventure.
"It gives us some fun stories to play with that we can't really tell in other settings," he explains. "The general theme of this very corporatised rule-based society is that everyone wants to have a job and work their way up the ladder, and that gives us a lot of room to work with player freedom in a way that other games don't." Thus, as part of Obsidian's world building for this heavily commercialised new frontier, the player will come across all manner of weird and wonderful advertisements for its fictitious marketplace of sci-fi products. Think Fallout's Nuka-Cola, then imagine entering a galactic superstore where that's just one item on the shelf, and you get the idea.
False advertising
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When I asked which of these fake commercials were the most fun to create, McPhee starts rattling off several at once, which gives you a good idea of the level of imagination that goes into even the smallest details of Obsidian's latest universe. "There are so many! I like Spacer's Choice because their slogan is 'It's not the best choice. It's Spacer's Choice.' There's also a product in the game called Saltuna which is technically salmon and tuna genetically mixed, but everyone just thinks it's salty tuna!"
That scrappy, absurdist aura of comedy bleeds into The Outer Worlds' gameplay, too, especially with regards to its character progression system, made up primarily by Obsidian’s familiar system of perks and flaws. Fight too many robots, for instance, and your completely customisable hero can find themselves plagued with Robophobia, which awards you with an extra perk point, but makes you weaker in combat during any future encounters with robots.
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"A lot of perks are systems-based depending on your build,” McPhee tells me. "We've put in a lot of perks to suit a variety of different playstyles. Depending on your stats, for example, your character can be of below average intelligence, which unlocks dumb dialogue when speaking with other NPCs. That's a super fun thing to play with, and a fun call back to New Vegas, too, which hopefully a lot of fans can appreciate."
Alternatively, invest enough points into your character's powers of persuasion, and they can charm their way out of several situations, with other potential dialogue options including the ability to lie, intimidate, and even potentially romance. During the demo, which sees you infiltrate a factory farm harbouring those aforementioned cystypigs, we encountered several suspicious guards who approached with accusatory questioning, but each tailored dialogue response from our wiley spacefarer provided an impressively convincing set of answers.
Final frontier
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That level of player freedom extends to everything in The Outer Worlds, which frequently presents narrative splintering decisions for players to carve out their own stories, but never punishes you with the kind of binary morality systems that role-playing veterans are used to. In that sense, The Outer Worlds is shaping up to be a distinctly Obsidian RPG in all the right ways, with all the character depth, emergent freedom, and narrative complexity that Bethesda fans in particular have been dying to see more of since 2015's Fallout 4.
In the absence of a game of that nature from Bethesda itself anytime soon, The Outer Worlds might just look like the next best thing by default, but don't be fooled. This has every chance of becoming your favourite new reason to avoid all social gatherings, lose countless hours of sleep, and never leave the house again.
 
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That level of player freedom extends to everything in The Outer Worlds, which frequently presents narrative splintering decisions for players to carve out their own stories, but never punishes you with the kind of binary morality systems that role-playing veterans are used to. In that sense, The Outer Worlds is shaping up to be a distinctly Obsidian RPG in all the right ways, with all the character depth, emergent freedom, and narrative complexity

Exactly.
 
Hopefully Pillars of Eternity 2 comes to Gamepass on PC now that Obsidian's in house.
I need to give that game another try. Only put about 4 hours into it and gave up. Pretty noob to that genre so maybe just sucked at it. Pretty sure there is a story difficulty so you can just focus on that so might end up doing that if I fail again so early lol.

Edit: Surprised even the first Pillars isn't on there seeing as Tyranny is. Same publisher in Paradox Interactive who also has their new Imperator: Rome on there as well.
 
I appreciated this video. I love how Obsidian is handling this.

 
I have that game on Steam. Think I played it for about 20 minutes before saying Nope. Such a broken, clunky mess.

Same here. I couldn't get into it as much as I wanted to. I love Obsidian (FO: New Vegas), but they sold themselves to EGS exclusivity.
 
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I appreciated this video. I love how Obsidian is handling this.


This is dumb.

Why would you want the narrative in an RPG to tell you what is right or wrong--effectively making choices for you? The whole point of games like this is choice. The narrative should be dictated by your choices, your choices should not be dictated by the narrative.
 
What bothers me about it is that the journalists can't grasp that you can have a story that has political factions without it "making a statement." It's like they don't have any experience of that, can't imagine it.
 
What bothers me about it is that the journalists can't grasp that you can have a story that has political factions without it "making a statement." It's like they don't have any experience of that, can't imagine it.
Calling game journalists journalists is an insult to the journalism proffession. They are no better than the random clickbait hyperbolic youtube videos.

They do understand that it doesn't have to make a statement, but that would bring in less clicks.