Official Thread PlayStation Hardware

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it is not as groundbreaking as people think it is. I have no clue why the SDD storage all of the sudden will makes games at god-level when clearly that is not the case.

XSX also has a very fast SDD just a bit slower but not to the human eye.
People are talking crazy talk about this SDD as if it is a tech that no one has.

People will wake up when they see the games that XBOX will push with RT.

All I want to see is the next Spiderman game.
Tell me one game that used SSDs as the base storage device during Dev. There isn't one. So, technically,this is groundbreaking.

And why is it clearly not? Please tell me you have more than just "PC gamers been using them for years."Cause lol if you don't.
 
From what I gathered so far from what the companies said, & not said. There isn't a clear cut which is best condole unlike last-gen.

As they said, the Putin is in the cake or something. When Xbox One X launched, they shout from the rooftop that it is the most powerful console ever. When they revealed XBOX Series X (which 12 years old Fortniter came out with the name?), they said "Its the most powerful Xbox ever", not the most powerful console.

When Sony "revealed" PS5, they go basically like the weather forecaster "Tomorrow it may rain, or it may not". So you knowing as much as before you heard him. Let's be real, if its the most powerful console, they will shout from the rooftop as well.

Given all this info so far, the obvious choice is the PS5, unless like to be bridesmaid forever.

I am not a Sony fanboy, but explain why you would want an XBOX SX if they are similar in power unless you are a big Forza fan? Halo has gone from the pin up Spice girls of 2000, the girl band your mom listened to in school in 2020.
 
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Tell me one game that used SSDs as the base storage device during Dev. There isn't one. So, technically,this is groundbreaking.

And why is it clearly not? Please tell me you have more than just "PC gamers been using them for years."Cause lol if you don't.

so it’s ground breaking for both...doesn’t the switch, old3 360 arcade and the Xbox one elite with the hybrid ssd drive, just games weren’t specifically designed to take advantage for it, as well?
 
so it’s ground breaking for both...doesn’t the switch, old3 360 arcade and the Xbox one elite with the hybrid ssd drive, just games weren’t specifically designed to take advantage for it, as well?
It is ground breaking for both, yes.
 
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Microsoft thought it was important as well. That's why they came up with the velocity architecture which will allow "100GB of game assets to be instantly accessible by the developer" as a sort of "extended memory." So it's not hype.

Someone also said that the Xbox also has a dedicated audio chip.



Watch DEALER do a complete 180 now that we know the Xbox has a super fast SSD that can be used as VRAM as well. I still like him, he reminds me of the good old days, but it's still inaccurate.

We knew about the super fast SSD being able to do be steamed to the VRAM before the Sony reveal because it was clearly stated on the digital foundry video. It’s not something that was revealed after.
 
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It’s an opinion piece, but they make good points:



The Playstation 5’s “no loading” SSD is a gimmick: here’s why
Yes, the PlayStation 5 features the single fastest consumer storage solution on the market, if you don’t count insane PCIe Gen4 striped RAID configurations. While faster storage is always a good thing, the PS5’s 825 GB SSD is not a cure-all for other deficiencies and compromises in its configuration.

During the PlayStation 5 spec reveal, Sony chose to draw attention away from the PlayStation 5’s graphics performance. One way it did this was by indicating that higher clock speeds may result in better than linear performance scaling, something that’s been conclusively ruled out for RDNA. Another way was by touting the PS5’s unusually fast SSD storage solution as a fundamental game changer. However, looking at the PC experience, and considering the fact that games have been authored with SSDs in mind for quite some time now, the real-world impact of that 5.5 GB/s storage solution might not be anywhere near as massive.

Let’s consider load times. The greatest supposed benefit of the PS5’s SSD is the complete elimination of load times from open world games. This operates under the assumption that I/O transfers are all that goes on when you’re presented with a loading screen. It’s important to recognise that a lot of CPU and GPU-intensive functions take place while loading too. Kingdom Come: Deliverance, a 2017 title built with the next-gen in mind, features advanced AI routines. Even running on SSD storage, certain actions like the in-game “wait” or “sleep” functions can take over 30 seconds. Why is this? It takes this long, even for Zen 2CPU cores, to compute the AI routines and dynamic events happening offscreen during a loading period.

This is also why, in the PC space, NVMe SSDs have next to no tangible impact on gaming performance vis-a-via far slower SATA SSDs. SATA SSDs generally cut load times in half or more relative to SSDs. NVMe SSDs, though, rarely shave off more than a second or two beyond that. This is because the rest of the loading process is not I/O bound.

Claims that the PS5’s SSD will magically translate into better graphics performance relative to the Xbox Series X are even farther from the truth. Both the PS5 and the Xbox Series X have extremely fast storage solutions that, in the current scenario are well into the diminishing returns end of the storage speed spectrum.

The Xbox Series X has an SSD that delivers “only” 2.4 GB/s of throughput. Yet, this is fast enough that Microsoft’s confident in being able to implement features like Quick Resume and the Velocity Architecture. With storage that’s so fast the system’s already running into other bottlenecks on both platforms, there isn’t much more that the PS5’s SSD can do in practical terms.

At the end of the day, both the PS5 and Xbox Series X deliver a genuine generational leap over eighth-gen consoles, and that’s something to look forward to. However, at least this generation, Sony will be on the back foot with respect to performance, and no amount of spin is likely to change that.
 
From what I gathered so far from what the companies said, & not said. There isn't a clear cut which is best condole unlike last-gen.

As they said, the Putin is in the cake or something. When Xbox One X launched, they shout from the rooftop that it is the most powerful console ever. When they revealed XBOX Series X (which 12 years old Fortniter came out with the name?), they said "Its the most powerful Xbox ever", not the most powerful console.

When Sony "revealed" PS5, they go basically like the weather forecaster "Tomorrow it may rain, or it may not". So you knowing as much as before you heard him. Let's be real, if its the most powerful console, they will shout from the rooftop as well.

Given all this info so far, the obvious choice is the PS5, unless like to be bridesmaid forever.

I am not a Sony fanboy, but explain why you would want an XBOX SX if they are similar in power unless you are a big Forza fan? Halo has gone from the pin up Spice girls of 2000, the girl band your mom listened to in school in 2020.
They are similar in power? Um, no. Not by a long shot.

xbox-series-x-vs-sony-ps5-sustained-graphics-performance-tflops-2.jpg
 
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From what I gathered so far from what the companies said, & not said. There isn't a clear cut which is best condole unlike last-gen.

As they said, the Putin is in the cake or something. When Xbox One X launched, they shout from the rooftop that it is the most powerful console ever. When they revealed XBOX Series X (which 12 years old Fortniter came out with the name?), they said "Its the most powerful Xbox ever", not the most powerful console.

When Sony "revealed" PS5, they go basically like the weather forecaster "Tomorrow it may rain, or it may not". So you knowing as much as before you heard him. Let's be real, if its the most powerful console, they will shout from the rooftop as well.

Given all this info so far, the obvious choice is the PS5, unless like to be bridesmaid forever.

I am not a Sony fanboy, but explain why you would want an XBOX SX if they are similar in power unless you are a big Forza fan? Halo has gone from the pin up Spice girls of 2000, the girl band your mom listened to in school in 2020.
From a hardware perspective and what we know for a fact, the PS5 is not the obvious choice at all. . We still don't know if it is full RDNA 2. It is essentially 3 TF lower on power. Its Ray tracing ability is inferior. Xbox has shown things like instant resume. It has dynamic latency input.

As of right now, the XSX is the obvious choice from a hardware point of view.
 
From a hardware perspective and what we know for a fact, the PS5 is not the obvious choice at all. . We still don't know if it is full RDNA 2. It is essentially 3 TF lower on power. Its Ray tracing ability is inferior. Xbox has shown things like instant resume. It has dynamic latency input.

As of right now, the XSX is the obvious choice from a hardware point of view.
MS has been much more transparent, which communicates confidence
 
Go ask the devs, they are the ones saying it.

Also, 1 minute of streaming isn't twice as much as entire game. Gt Sport is over 100GB. Not too mention next gen games will be bigger. Will have far better textures too.

Tell me, why would they go to expense of something far better if they couldn't leverage it? Makes zero sense .

So 120 GB is not larger than 100 GB? Good to know. If you'd prefer, at 2GB/sec, a 7 minute nurburgring run streamed in entirely from SSD would take 840GB.

You're asking the wrong question. I'm not saying it won't have an impact. Load times are done. Loading in levels will be near instant. It's the people who say that the 5GB/sec will have demonstrable gameplay effects vs the 2GB/sec being loading times who should explain how. Your can't stream the whole game from SSD - even the slower base speed from the xsx would stream through all 100 gb of gt in under a minute. Sustained continuous read/write matters when you do continuous read it writes - load, install, resume from suspend.
 
I really can't say how it will be used, but I don't think Cerny would do all this for no reason. I would expect at least some developers to take advantage of the hyper fast read speeds. Even the Xbox's read speeds double with it's decompression hardware so Sony isn't the only one that felt it was necessary to have those fast read speeds.

For load times and quick travel, faster installs, that sustained speed matters. The speed for random io is what will have more impact, and I imagine but will be more than sufficient.
 
Not to MS. They still keep the ship right because they have the most powerful machine even though they stress the importance of their SSD. They push the power out front because thats what gamers care about. And games, of course...

They focused on power only because they have the advantage this gen. Depending on just how good the AI upscaling works the difference might be negligible. Most gamers are going to choose Sony because they have a better track record with exclusives.
 
They focused on power only because they have the advantage this gen. Depending on just how good the AI upscaling works the difference might be negligible. Most gamers are going to choose Sony because they have a better track record with exclusives.
This is bulls*** too. Stop spreading fud my guy. Do some research. Jfc
 
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Not to MS. They still keep the ship right because they have the most powerful machine even though they stress the importance of their SSD. They push the power out front because thats what gamers care about. And games, of course...

Some gamers care about it but we know its not all about that. If it was the past few years would be dominated by X1X and PS5 Pros instead of the Nintendo Switch.

But depending on console of choice power is either entire story or irrelevant.
 
So 120 GB is not larger than 100 GB? Good to know. If you'd prefer, at 2GB/sec, a 7 minute nurburgring run streamed in entirely from SSD would take 840GB.

You're asking the wrong question. I'm not saying it won't have an impact. Load times are done. Loading in levels will be near instant. It's the people who say that the 5GB/sec will have demonstrable gameplay effects vs the 2GB/sec being loading times who should explain how. Your can't stream the whole game from SSD - even the slower base speed from the xsx would stream through all 100 gb of gt in under a minute. Sustained continuous read/write matters when you do continuous read it writes - load, install, resume from suspend.
That isn't what you said. You said, "more than double the install size." Which was flatout wrong.

I'm not asking the wrong question. It is a great question, going by your comments they spent extra money on something that has no real world benefit. Which we know is unlikely due to the fact they are always trying to build these consoles as cheaply as possible.

We have no idea how big next gen games will be, or how large worlds will be. Hell, building game worlds could change massively due not needing to mask loading times. Imagine GTA5 where every building is accessable, sewer system is all accessable.Imagine Division 1 where all DLC wasn't seperate and was just one huge interconnected world.Not to mention VR

Problem is people are only thinking in basic old ways. No game has ever been created with this kind of accessabilty in mind. Devs are saying it is game changind. Cerny already demoed how movement can be effected.
 
If you read the article Val, the author points out that if Series X were to go by the same metric with variables as the PS5 (boost mode) then theoretically the Series X would average out to about 14TF. Its just an example..
But it doesn't so point it moot and lol worthy.
 
It’s an opinion piece, but they make good points:



The Playstation 5’s “no loading” SSD is a gimmick: here’s why
Yes, the PlayStation 5 features the single fastest consumer storage solution on the market, if you don’t count insane PCIe Gen4 striped RAID configurations. While faster storage is always a good thing, the PS5’s 825 GB SSD is not a cure-all for other deficiencies and compromises in its configuration.

During the PlayStation 5 spec reveal, Sony chose to draw attention away from the PlayStation 5’s graphics performance. One way it did this was by indicating that higher clock speeds may result in better than linear performance scaling, something that’s been conclusively ruled out for RDNA. Another way was by touting the PS5’s unusually fast SSD storage solution as a fundamental game changer. However, looking at the PC experience, and considering the fact that games have been authored with SSDs in mind for quite some time now, the real-world impact of that 5.5 GB/s storage solution might not be anywhere near as massive.

Let’s consider load times. The greatest supposed benefit of the PS5’s SSD is the complete elimination of load times from open world games. This operates under the assumption that I/O transfers are all that goes on when you’re presented with a loading screen. It’s important to recognise that a lot of CPU and GPU-intensive functions take place while loading too. Kingdom Come: Deliverance, a 2017 title built with the next-gen in mind, features advanced AI routines. Even running on SSD storage, certain actions like the in-game “wait” or “sleep” functions can take over 30 seconds. Why is this? It takes this long, even for Zen 2CPU cores, to compute the AI routines and dynamic events happening offscreen during a loading period.

This is also why, in the PC space, NVMe SSDs have next to no tangible impact on gaming performance vis-a-via far slower SATA SSDs. SATA SSDs generally cut load times in half or more relative to SSDs. NVMe SSDs, though, rarely shave off more than a second or two beyond that. This is because the rest of the loading process is not I/O bound.

Claims that the PS5’s SSD will magically translate into better graphics performance relative to the Xbox Series X are even farther from the truth. Both the PS5 and the Xbox Series X have extremely fast storage solutions that, in the current scenario are well into the diminishing returns end of the storage speed spectrum.

The Xbox Series X has an SSD that delivers “only” 2.4 GB/s of throughput. Yet, this is fast enough that Microsoft’s confident in being able to implement features like Quick Resume and the Velocity Architecture. With storage that’s so fast the system’s already running into other bottlenecks on both platforms, there isn’t much more that the PS5’s SSD can do in practical terms.

At the end of the day, both the PS5 and Xbox Series X deliver a genuine generational leap over eighth-gen consoles, and that’s something to look forward to. However, at least this generation, Sony will be on the back foot with respect to performance, and no amount of spin is likely to change that.
Wow, would you look at that.
 
Some gamers care about it but we know its not all about that. If it was the past few years would be dominated by X1X and PS5 Pros instead of the Nintendo Switch.

But depending on console of choice power is either entire story or irrelevant.
It is funny remembering the power arguments at the start of this gean. I played the OG X1 for like 7 years, been playing PS4 slim for 4 months, and I haven't noticed anything different generally.
 
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XSX clock don't go that high
No sh!t because they aren't that crazy. To be honest, the PS5 won't sustain that in most cases either. It will be way too hot. The upclock reeks of desperation, if you ask me.
 
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