Official Thread XBOX Hardware

My Current Console Is....


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Unreal Engine 5:



SEXY!

Epic Games teases its new, nearly-photorealistic Unreal Engine 5
The lines between gaming and cinema are blurring.



Detail looks great. Kind of wish they had shown something more dynamic though.

Side note: The character’s face design seems out of place with the rest.
 
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The advancement in UE is bigger for Xbox than any other major publisher right now. Don't get twisted by the marketing. Microsoft leans on UE more than any other publisher. Ninja Theory was pioneering stuff in the engine and has been on Epic's stage previously due to their animation tech. Now they're pioneering procedural tech (along with Rare) and photogometry.

I've always thought devs leaned too heavily on UE4 this gen while other major pubs had more advanced proprietary engines. Other devs may still have more advanced proprietary engines however now UE is back in the conversation this gen for high end visuals. Not just from a standpoint of theoretical max performance but from efficiency. For a publsiher who outsources as much as Microsoft does, its important than a multiplat engine like UE has tools that greatly improve efficiency and where features that allow devs to output high end visuals are accessible and understood by smaller studios.
 
The advancement in UE is bigger for Xbox than any other major publisher right now. Don't get twisted by the marketing. Microsoft leans on UE more than any other publisher. Ninja Theory was pioneering stuff in the engine and has been on Epic's stage previously due to their animation tech. Now they're pioneering procedural tech (along with Rare) and photogometry.

I've always thought devs leaned too heavily on UE4 this gen while other major pubs had more advanced proprietary engines. Other devs may still have more advanced proprietary engines however now UE is back in the conversation this gen for high end visuals. Not just from a standpoint of theoretical max performance but from efficiency. For a publsiher who outsources as much as Microsoft does, its important than a multiplat engine like UE has tools that greatly improve efficiency and where features that allow devs to output high end visuals are accessible and understood by smaller studios.
What?
 
The advancement in UE is bigger for Xbox than any other major publisher right now. Don't get twisted by the marketing. Microsoft leans on UE more than any other publisher. Ninja Theory was pioneering stuff in the engine and has been on Epic's stage previously due to their animation tech. Now they're pioneering procedural tech (along with Rare) and photogometry.

I've always thought devs leaned too heavily on UE4 this gen while other major pubs had more advanced proprietary engines. Other devs may still have more advanced proprietary engines however now UE is back in the conversation this gen for high end visuals. Not just from a standpoint of theoretical max performance but from efficiency. For a publsiher who outsources as much as Microsoft does, its important than a multiplat engine like UE has tools that greatly improve efficiency and where features that allow devs to output high end visuals are accessible and understood by smaller studios.
Nninja Theory has been invold with features and engines for a long time. They helped develop an advanced real time GI feature a few years back.
 

My point is the advancement in UE will impact Xbox 1st party since most of their studios use it. As a publisher who outsources a lot, they aren't going to create and use a lot of proprietary tech the way Sony does....which magnifies the importance of the advancements to UE.
 
My point is the advancement in UE will impact Xbox 1st party since most of their studios use it. As a publisher who outsources a lot, they aren't going to create and use a lot of proprietary tech the way Sony does....which magnifies the importance of the advancements to UE.
Fair point. Still, it remains to be seen how others with propriatory engines stack up.
 
Fair point. Still, it remains to be seen how others with propriatory engines stack up.

I'm no insider but heard from someone who does know devs that Decima will be the benchmark next gen for graphics. HZD2 will look better than anything Xbox is publishing. However better is relative and depends on priorities. Unreal will reach a threshold of good enough and if it allows for flexibility and efficiency, the tradeoff of maximizing visual fidelity is probably worth it...to some.

Edit: have to consider priorities. Sony execs have tripled down on setting visual benchmarks. Wouldn't be surprised if their first party games are 30fps. Microsoft has committed all their 1st party to 60fps and Spencer talks about everything but visuals. Sonys calling card is immersion. Xbox is going for diversity and gameplay. Different strategies will mean "better" tools will differ.
 
My point is the advancement in UE will impact Xbox 1st party since most of their studios use it. As a publisher who outsources a lot, they aren't going to create and use a lot of proprietary tech the way Sony does....which magnifies the importance of the advancements to UE.
You are assuming
 
I'm no insider but heard from someone who does know devs that Decima will be the benchmark next gen for graphics. HZD2 will look better than anything Xbox is publishing. However better is relative and depends on priorities. Unreal will reach a threshold of good enough and if it allows for flexibility and efficiency, the tradeoff of maximizing visual fidelity is probably worth it...to some.

Edit: have to consider priorities. Sony execs have tripled down on setting visual benchmarks. Wouldn't be surprised if their first party games are 30fps. Microsoft has committed all their 1st party to 60fps and Spencer talks about everything but visuals. Sonys calling card is immersion. Xbox is going for diversity and gameplay. Different strategies will mean "better" tools will differ.
I was thinking more interms of 3rd party, since UE is 3rd party. So, engines like EA's Frostbite or Ubisoft's Snowdrop engine.

But you see, that means MS hasn't learned. Sony got to where they are by giving free license to their studios. Forcing 60FPS is already limiting what MGS can do.
 
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Looks like this demo was only 30 fps :(
How could you possibly think something with visuals like that would be 60fps? What's nice, imo, is that consoles can still get away with really pushing visuals because we can accept 30fps games. PCs would utterly destroy all visuals ever if the general PC gamer would accept 30fps. We have not seen a 2080 ti game designed specifically around a 30fps target. That's how Sony games can punch so far above their weight.
 
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You are assuming

I am but they're safe assumptions. Microsoft has the most (known) games in production using UE and UE is one of the industries most widely used middlewares.

Edit: A lot of Indies will be using UE and they're punching much higher than their weight with the engine next gen. Matters a bit more to Xbox because of their reliance on Indies for Game Pass.

But you see, that means MS hasn't learned. Sony got to where they are by giving free license to their studios. Forcing 60FPS is already limiting what MGS can do.

I don't think thats what got Sony where they are. Sony did a lot of things and these high end games appeared on the back half of the gen. Microsoft's devs have creative freedom outside of they have to develop for Xbox platforms. Xbox platforms include Xcloud. 60fps makes a big difference in compensating for latency when streaming. I never expected any 1st party game to run below 60fps and I doubt anyone who's accepted an offer to develop for Xbox has either. Doubt it's some sudden surprise.

Edit: 3rd parties can do what they want. Bottom line is Xbox won't be the benchmark in visuals because that's not possible at 60fps compared to 30fps games. They will have really, really nice looking 60fps games though.
 
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I am but they're safe assumptions. Microsoft has the most (known) games in production using UE and UE is one of the industries most widely used middlewares.



I don't think thats what got Sony where they are. Sony did a lot of things and these high end games appeared on the back half of the gen. Microsoft's devs have creative freedom outside of they have to develop for Xbox platforms. Xbox platforms include Xcloud. 60fps makes a big difference in compensating for latency when streaming. I never expected any 1st party game to run below 60fps and I doubt anyone who's accepted an offer to develop for Xbox has either. Doubt it's some sudden surprise.
Why didn't you? It isn't like all their games are 60 FPS this gen.

It being surprising or not is irrelevant. It is still a forced benchmark that limits what they can do.
 
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I am but they're safe assumptions. Microsoft has the most (known) games in production using UE and UE is one of the industries most widely used middlewares.

Edit: A lot of Indies will be using UE and they're punching much higher than their weight with the engine next gen. Matters a bit more to Xbox because of their reliance on Indies for Game Pass.



I don't think thats what got Sony where they are. Sony did a lot of things and these high end games appeared on the back half of the gen. Microsoft's devs have creative freedom outside of they have to develop for Xbox platforms. Xbox platforms include Xcloud. 60fps makes a big difference in compensating for latency when streaming. I never expected any 1st party game to run below 60fps and I doubt anyone who's accepted an offer to develop for Xbox has either. Doubt it's some sudden surprise.

Edit: 3rd parties can do what they want. Bottom line is Xbox won't be the benchmark in visuals because that's not possible at 60fps compared to 30fps games. They will have really, really nice looking 60fps games though.
But yet the world premier of the Unreal 5 engine was on a PS5.
 
But yet the world premier of the Unreal 5 engine was on a PS5.

...and Sony had the marketing right for Red Dead 2. One thing doesnt mean the other.

Microsoft also competes more with Epic in the PC space and chose Steam as their primary 3rd party store partnership. Sony has more than double the worldwide mindhsare. Plenty of reasons for Epic to chose Sony. Since Epic is the most household name in game engines, plenty if reason for Sony to choose Epic. Really smart marketing move and no doubt a marketing win for Sony.

Unless Playground changed their mind, every non PC first party Xbox game aside from Halo coming late 2020 and beyond will be using UE. Microsoft outsources more and relies on Indies to drive their platform (Game Pass). The Decima engine on the other hand is likely the visual benchmark next gen. None of that changes because of a marketing agreement.
 
Why didn't you? It isn't like all their games are 60 FPS this gen.

It being surprising or not is irrelevant. It is still a forced benchmark that limits what they can do.

Xcloud. 30fps is no good for streaming. While not all Xbox 1st party games were 60, they transitioned in that direction with Halo, Gears and brought that as an option to Forza Horizon.
 
I'd take 30FPS in most games if it looked like that. Not fighting, racers, online shooters, Sports games, though

I have a low tolerance for 30fps even in games like Tomb Raider. I played Tomb Raider on my PC, where I was able to play at 60fps and it just seemed so much faster, despite only being smoother. On console, it was sluggish by comparison.
 
Gameplay just feels better at 60. More responsive. When games start to move across hardware and streaming becomes viable in a few years, frame rates will be magnified more. It comes down to what people prioritize in their gaming experience. If it's realism and immersion, I see why they'd lean towards 30. In my top 20 favorite games of this gen, only 1 (God of War) would crack the upper echelon of this gen's graphics. Once graphics are "good enough", give me responsive gameplay.

That said, high frame rates should be mandated by Xbox. They're getting their funding in part due to the buy-in from Nadella and Hood that Xcloud matters. That funding will have more to do with high end graphics than the hardware will.
 
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Detail looks great. Kind of wish they had shown something more dynamic though.

Side note: The character’s face design seems out of place with the rest.
Honestly, I'm glad they didn't make her realistic looking. More character, imo
 
...and Sony had the marketing right for Red Dead 2. One thing doesnt mean the other.

Microsoft also competes more with Epic in the PC space and chose Steam as their primary 3rd party store partnership. Sony has more than double the worldwide mindhsare. Plenty of reasons for Epic to chose Sony. Since Epic is the most household name in game engines, plenty if reason for Sony to choose Epic. Really smart marketing move and no doubt a marketing win for Sony.

Unless Playground changed their mind, every non PC first party Xbox game aside from Halo coming late 2020 and beyond will be using UE. Microsoft outsources more and relies on Indies to drive their platform (Game Pass). The Decima engine on the other hand is likely the visual benchmark next gen. None of that changes because of a marketing agreement.
And Red Dead 2 sold better with extras on PS4...I see no point.
WORLD PREMIER of a new engine and them going out of there way multiple times to let the world know PS5 was the device running it is significant and cancels all the partnership with MS theories you thought.
These companies do choose PS because of it's brand power though.
 
I have a low tolerance for 30fps even in games like Tomb Raider. I played Tomb Raider on my PC, where I was able to play at 60fps and it just seemed so much faster, despite only being smoother. On console, it was sluggish by comparison.
people gonna act like we didn't see aceattorney?
 
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Xcloud. 30fps is no good for streaming. While not all Xbox 1st party games were 60, they transitioned in that direction with Halo, Gears and brought that as an option to Forza Horizon.
Then the streaming service is already f***ed.
 
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