Unreal Engine 5 demo running on PS5

I like how Epic makes engines that can do this and then just make billions on a game that looks like a cheap cartoon.
That happened to be loved by millions and one of the best games of the generation. 🤗
By the way, Epic was developing a game that was a showcase for UE4, sort of gears to last gen, called paragon. After Fortnite massive success, they pulled the plug & transferred all the devs that were developing the game to Fortnite.

After that, as a generous no string attached goodwill, released all Paragon asset for all UE4 developers for free ( as long as it’s used non commercial or release under UE4).
 
One tech that missed or not talked about is context/ geometry base animation. I’m the demo, the character put her hand on the door as she entered.

To add context, traditionally, to perform a specific animation, say character ducks when going under a rock in a cave, they will have to create an animation trigger manually when you are beside the rock. E.g activate animation x when character step to triggerbox( invisible in game).

If what I interpreted as correct, now you can trigger animation base off geometries. If the game detect ahole you can duck under, it will do it, without you adding any animation trigger. It may not sound like much, but when done well, can be time saver as well as more realistic animation that react more naturally to geometry of terrain, like leaning forward when going upslope, leaning backwards when going down etc
 
One tech that missed or not talked about is context/ geometry base animation. I’m the demo, the character put her hand on the door as she entered.

To add context, traditionally, to perform a specific animation, say character ducks when going under a rock in a cave, they will have to create an animation trigger manually when you are beside the rock. E.g activate animation x when character step to triggerbox( invisible in game).

If what I interpreted as correct, now you can trigger animation base off geometries. If the game detect ahole you can duck under, it will do it, without you adding any animation trigger. It may not sound like much, but when done well, can be time saver as well as more realistic animation that react more naturally to geometry of terrain, like leaning forward when going upslope, leaning backwards when going down etc
Would that also help with clipping? You know, where a hand goes through a rock, building, character, etc.
 
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So some of the criticisms of this video are:

-No RT
-No enemies/AI
-No particle effects
-1440p
-30 FPS

Considering that, I have 2 questions:

1. With 1440p looking like that, is 4K even necessary? How much better would it look? Is it worth the drain on resources?

2. If you add in the things I listed above, how much more drain is it on the HW?
 
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Why Is Epic Cheerleading PS5 And Being Weird About Xbox Series X With UE5?

This past week we got our first demo of Unreal Engine 5 running on a PlayStation 5, a short video showing incredibly detailed textures made with “nanites” and dynamic lighting called “lumens” that are pieces of what will usher in the next big game engine to the new generation of consoles.

Well, presumably all the consoles, though you may not have taken that away from the presentation or the Q and A with Epic executives and Geoff Keighley that followed.

It was…kind of a weird moment as Keighley, to his credit, kept trying to press Tim Sweeney and the other members of the team about whether or not everything they were saying about UE5 running brilliantly on PS5 would also apply to the Xbox Series X.

While Sweeney went above and beyond to praise the capabilities of PS5 as a console like no other before it, throughout the Q and A he nor the rest of the team would even utter the word “Xbox,” instead pivoting to more generalized “well we want UE5 to be great on all platforms etc. etc.” I think Sweeney finally slipped up and did say “Xbox” exactly one time, but not with any meaningful information attached to it.

What’s happening here? Is Xbox less powerful than everyone thought? Will it not run UE5 as well as PS5?

Almost certainly not, and all the conspiracy theories that emerged after the event are probably completely and utterly wrong. The simplest explanation is probably the right one here, that Epic has some sort of marketing deal in place with Sony and PlayStation, either for this presentation specifically (which was in effect an ad for the potential and power of the PS5) or perhaps more broadly with more collaborations to come down the line.

As a part of marketing campaigns, you often get notes as a stipulation of the arrangement where you’re not supposed to mention or promote the competition of the entity you’ve done the deal with. In this case, I could easily see the Epic team being told before this “please don’t mention Xbox,” hence all the back-breaking linguistic twists and turns they did to avoid mentioning it at all. But UE5 will certainly work on Xbox Series X, and members of that team, from Phil Spencer to Aaron Greenburg, said as much after the presentation.

Epic, of course, worked closely with Microsoft and Xbox for one of that console’s flagship series, Gears of War, for a very long time. But times change, and different deals get made, which is likely what we’re seeing here.

It’s not clear if Epic and Sony have done a larger deal outside of this presentation, and if so, whether that’s big things like exclusive PS5 content or smaller things like…a Kratos Fortnite skin. But I would not take the team’s avoidance of talking about Xbox during this week’s presentation as a reflection on that console’s capabilities or lack thereof. This is almost certainly just marketing, and too much should not be read into it.
 


Why Is Epic Cheerleading PS5 And Being Weird About Xbox Series X With UE5?

This past week we got our first demo of Unreal Engine 5 running on a PlayStation 5, a short video showing incredibly detailed textures made with “nanites” and dynamic lighting called “lumens” that are pieces of what will usher in the next big game engine to the new generation of consoles.

Well, presumably all the consoles, though you may not have taken that away from the presentation or the Q and A with Epic executives and Geoff Keighley that followed.

It was…kind of a weird moment as Keighley, to his credit, kept trying to press Tim Sweeney and the other members of the team about whether or not everything they were saying about UE5 running brilliantly on PS5 would also apply to the Xbox Series X.

While Sweeney went above and beyond to praise the capabilities of PS5 as a console like no other before it, throughout the Q and A he nor the rest of the team would even utter the word “Xbox,” instead pivoting to more generalized “well we want UE5 to be great on all platforms etc. etc.” I think Sweeney finally slipped up and did say “Xbox” exactly one time, but not with any meaningful information attached to it.

What’s happening here? Is Xbox less powerful than everyone thought? Will it not run UE5 as well as PS5?

Almost certainly not, and all the conspiracy theories that emerged after the event are probably completely and utterly wrong. The simplest explanation is probably the right one here, that Epic has some sort of marketing deal in place with Sony and PlayStation, either for this presentation specifically (which was in effect an ad for the potential and power of the PS5) or perhaps more broadly with more collaborations to come down the line.

As a part of marketing campaigns, you often get notes as a stipulation of the arrangement where you’re not supposed to mention or promote the competition of the entity you’ve done the deal with. In this case, I could easily see the Epic team being told before this “please don’t mention Xbox,” hence all the back-breaking linguistic twists and turns they did to avoid mentioning it at all. But UE5 will certainly work on Xbox Series X, and members of that team, from Phil Spencer to Aaron Greenburg, said as much after the presentation.

Epic, of course, worked closely with Microsoft and Xbox for one of that console’s flagship series, Gears of War, for a very long time. But times change, and different deals get made, which is likely what we’re seeing here.

It’s not clear if Epic and Sony have done a larger deal outside of this presentation, and if so, whether that’s big things like exclusive PS5 content or smaller things like…a Kratos Fortnite skin. But I would not take the team’s avoidance of talking about Xbox during this week’s presentation as a reflection on that console’s capabilities or lack thereof. This is almost certainly just marketing, and too much should not be read into it.
I have a simpler explanation. PS is a top brand, after PC & mobile of course, while Xbox is a remote 3rd place this gen.
 
No, it's just mean PS5 will be the market leader. If you are Epic, this is who you want to talk to.
 
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No, it's just mean PS5 will be the market leader. If you are Epic, this is who you want to talk to.

Funny thing is most of MS's studios used UE4 for their current gen games and only 2 of Sony's did, Bend studio for Days Gone and some smaller studio.
 
This demo made people so crazy on twitter and on some forums to a point where it was actually quite sad, there were xbox fans trying to come up with some new fantasy scenario where the SSD in that machine would end up being faster than the PS5 even though MS already told everyone what speeds to expect, like they'd really sell themselves short. It's slower than the PS5, there is no need to try to come up with BS, both machines have areas where they are better than the other and that's all there is to it. It doesn't mean the XSX isn't a great console because they had a different design philosophy than Sony.

There were Sony fans acting as if XSX would have trouble with UE5 which was stupid, it's an engine and it's going to be made to work on as many platforms as possible, there will be things the XSX does better in UE5 than PS5 and things PS5 does better than the Series X.

Then we get to the PC fans (and even websites) writing articles about how the entire thing was dumb or that current PC's with SSD's can handle this now, something Sweeny pretty much poured cold water on with a tweet.
 
Funny thing is most of MS's studios used UE4 for their current gen games and only 2 of Sony's did, Bend studio for Days Gone and some smaller studio.
Honestly, as technology gets more complicated, it's less reason to make your own engine due to the specialty required. Physics, lightings, special effects are all stuff that required specialists.

The simulation (Thermal, illuminations, stress analysis) experts in my company are all specialists, many are PhDs. The overhead to hire a full team to make engine & also provide tech support is excessive unless you are a massive studio with multiple massive games.
 
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So some of the criticisms of this video are:

-No RT
-No enemies/AI
-No particle effects
-1440p
-30 FPS

Considering that, I have 2 questions:

1. With 1440p looking like that, is 4K even necessary? How much better would it look? Is it worth the drain on resources?

2. If you add in the things I listed above, how much more drain is it on the HW?
The GI shown here is kinda RT. It works in a similar way but is less resource intensive.

2. Depends how how much you have of each. I am kind of curious how much moore intensive would the real time dynamic GI be if it had to interact with 4 players in different places.