where do you see it running 1440p/30 on a 9TF machine?If that runs at 30fps 1440p on a 9tfl machine.... I guess 720-900p on a 4tfl machine with the same basic architecture?
It will do Dynamic GI. To be honest, it is hard to tell how resource intensive this non-triangle based bounced lighting actually is, it won't be cheap, but it will likely be cheaper than typical triangle based Ray Tracing.I was thinking that developers would have to go back to baking lighting and not be able to use global illumination at all on lockhart. The way I understand it developers are looking to save time and money next gen by abandoning stuff like baked lighting. The way you explained it all they would have to do is tune it down for the lowerend Xbox Sku.
I still wonder how practical it all is, and how big the file sizes will be.It will do Dynamic GI. To be honest, it is hard to tell how resource intensive this non-triangle based bounced lighting actually is, it won't be cheap, but it will likely be cheaper than typical triangle based Ray Tracing.
The textures in the demo are insane too. Eack of those statues has 24 8K textures. Plus 16K shadow maps for every light.
People were complaining it was only 1440P, but with this level of detail and clarity it just doesn't matter.
I don't think anyone honestly believes they don't have a lot to show. They are also in a much better position than last time because they didn't blow their load of game releases to the same degree as in 2013.
It clearly isn't too practical at that level, but this is an extreme. I highly doubt many, if any, AAA game uses 8K textures. I doubt they would use half the amount of textures per statue.I still wonder how practical it all is, and how big the file sizes will be.
Agreed. The GI is just a calculation, of course, so just running few samples will still look good but will be less precise. maybe not as temporaly stableIt clearly isn't too practical at that level, but this is an extreme. I highly doubt many, if any, AAA game uses 8K textures. I doubt they would use half the amount of textures per statue.
The Dynamic GI will scale bounces back and might use predictive solutions to enhance it.
Hopefully we will find out soon. The PS5 event is not too far away.
Would be nice if we knew how many the demo does.Agreed. The GI is just a calculation, of course, so just running few samples will still look good but will be less precise. maybe not as temporaly stable
I cannot unsee the wife-beater, lol.
"Sony just wants to limit the use of the "disclaimer: this game is running in a PC environment but will be optimized for PS5."
2 bad that's what we call them lolIsn't it sad how freely we throw that term around? lol we all call them that, I wonder how abused women feel when they hear it? lol
Yeah... as a non amerikan, I found it hilarious the first time a heard the term, couldn't believe you could say it out loud lolIsn't it sad how freely we throw that term around? lol we all call them that, I wonder how abused women feel when they hear it? lol
Yeah... as a non amerikan, I found it hilarious the first time a heard the term, couldn't believe you could say it out loud lol
Wonder if gaming companies would put the term in text in a game in 2020
I don't get it. I haven't seen anybody complain about that from the Xbox event.According to Jeff Grubb the guy that gave the original June 4th date which he now says has moved a few days, the PS5 reveal will have fewer 3rd party games than originally anticipated because Sony wants to limit games being shown that aren't actually running on a PS5. I think they saw the backlash MS got for nearly every game at their reveal saying they were basically not running on the console and just approximated versions and didn't want that backlash to ruin their reveal. Funny thing is in the past when we'd see games early they were never running on the consoles either because the dev kits are never done that early, it's always been approximated PC hardware but now they are all more honest about it and people get pissed.
Yeah. We didn't all used to have sticks up our asses either. Used to be we joked about horrible stuff to disempower it. Now we protect ourselves to the point of enfeeblement. So much easier to become damaged by our lack of mental resilience.Isn't it sad how freely we throw that term around? lol we all call them that, I wonder how abused women feel when they hear it? lol
I was reading an article the other day where a developer using the DualSense said that you could feel it raining during weather scenes. Rumble motors couldn't do this even if it wanted to; there is just far too much activity to track, so developers don't bother implementing any typs of effect at all. These types of things are just the tip of the iceberg, and that' just the haptics. When you start incorporating the other inputs into the controller -- especially things like the tempest engine, i really think games are going to truely come to life.
I really like the possibilities, I just hope they are taken advantage of. I’m sure first party games will use the haptics, but will 3rd party? I wonder if it’s an easy thing to implement...?
Lots of cool potential there for sure, though.
oh yeah, I saw quite a few comments about it myself. Not here, of course, but "other" places...I don't get it. I haven't seen anybody complain about that from the Xbox event.
Well, i do know one thing... the haptics in the controller are not housed together with the dated rumble tech. They, instead, replace the rumble tech entirely. So there is no optional use; it is the default standard to all games.
But like you said, i, too, expect Sony’s first and second party to take full advantage of the controller. Now, VR is a completely different animal. The controller basically has VR written all over it. That level of immersion will be scary real if it weren't already.
Yuck. I'm not a fan of VR with a standard controller, myself. All the haptics in the world will not replace having individual hand control. Ever. It's waay inferior. Hell, even having a cord tethered to the headset sucks (necessary as it is for some games). If you've ever used an Oculus Quest you know what I'm talking about.
On haptics, I really do hope it gets used. The X1's controller had great haptics but it was only utilized more than standard rumble in a few games. It's transformative in Forza. Rumble is essential for me. I love it. It's one thing that disappoints me about the XSXs controller. I wish they had improved it.