Official Thread PlayStation Hardware

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I never said that 5.5GBs at 30 seconds. I said four at .27 secs and Cerny is saying 4GBs of compressed data at.......half of a second (your 30 secs, it seems), which is about the time it takes you to turn your head in the game. Those are HIS WORDS, not mine. Why would he even think that something like that was possible if it wasn't is what I am telling you? So either he knows something you don't or you know something he doesn't. But it is obvious that he wanted this to take place during gameplay since that seems to be his number one focus for it. So while you are saying that it's not that much of a deal, developers are calling it revolutionary; those like John Carmack, Sweeney and a few others.

Okay, you turn around, load 4GB. Turn around again, load the different 4GB. That's 8GB of textures for one place you're standing. So have six "areas" you can stand in, boom, that's 48 GB. If you want to have a portal-themed slideshow where you can turn around and load ridiculously insane snapshots for six different environments, that's brilliant.

Possible doesn't mean reasonable. If you're in an environment where you're actually going to be interactive, you load that 4GB into memory so taht when you turn around again, and again and again, you don't have to keep re-loading it. If it takes two seconds instead of a quarter second, you preload it even sooner.
 
Okay, you turn around, load 4GB. Turn around again, load the different 4GB. That's 8GB of textures for one place you're standing. So have six "areas" you can stand in, boom, that's 48 GB. If you want to have a portal-themed slideshow where you can turn around and load ridiculously insane snapshots for six different environments, that's brilliant.

Possible doesn't mean reasonable. If you're in an environment where you're actually going to be interactive, you load that 4GB into memory so taht when you turn around again, and again and again, you don't have to keep re-loading it. If it takes two seconds instead of a quarter second, you preload it even sooner.
What's the difference?
 
I was typing, so i didn't get a chance to see this, but this is EXACTLY what i am saying. People not using the hardware are stating one thing (i see lots of this) and those using it are saying another. SOMEBODY has the information wrong here. Why the radical design then and why is this such a focal point to Cerny and what appears to be everyone else using it if none of this mattered?

Traversal and load times. That's what massive sequential read speed is for. The stuff about texture streaming? We haven't heard one specific from Sony how they're doing that - just what decompression they're using and that they've got 5.5GB/second, which will be outstanding for load times. MS on the other hand is specific about their SSD changes being architected specifically for finding textures fast. But until we know more about these SSDs than their theoretical bandwidth max, all we can really know is that Sony will handle big sequential loads faster.
 
What's the difference?

This ultrasooper SSD is 80 times slower than RAM. Streaming something in from disk makes sense if it's a one-off; if it's something you're going to reuse regularly you want to get that into RAM so that you don't have to wait that quarter second every time (especially since that's also assuming that there's nothing else going on affecting the SSD performance like background downloads, streaming, etc).
 
This ultrasooper SSD is 80 times slower than RAM. Streaming something in from disk makes sense if it's a one-off; if it's something you're going to reuse regularly you want to get that into RAM so that you don't have to wait that quarter second every time (especially since that's also assuming that there's nothing else going on affecting the SSD performance like background downloads, streaming, etc).
But if it works what difference does it make?
 
I don't care enough to prove my point, but if you want to see for yourself you could just Google it as I wrote in the post you quoted.
But you put in more effort here than you needed to, just to avoid giving a name. Lol.

But i'll go with my experiences over gooogling for an opinion.
 
But you put in more effort here than you needed to, just to avoid giving a name. Lol.

But i'll go with my experiences over gooogling for an opinion.
I put in exactly the amount of effort I though necessary for my own emotional equilibrium.

If you only go by what you feel and look for acknowledgment of your own emotional pointer, you'll most likely only find said acknowledgment.
 
I put in exactly the amount of effort I though necessary for my own emotional equilibrium.

If you only go by what you feel and look for acknowledgment of your own emotional pointer, you'll most likely only find said acknowledgment.
3rd post. No game.
 
But they must have some idea as to what doors it opens.

They aren't going to be able to show us anything until they actually are free to let current gen go and most 3rd parties aren't there yet and 1st party devs aren't talking a whole lot right now.
 
They aren't going to be able to show us anything until they actually are free to let current gen go and most 3rd parties aren't there yet and 1st party devs aren't talking a whole lot right now.
Show, maybe not. But tell, sure, atleast something with context.
 
Is this a youngling thing? I guess I'm too old or something is lost in translation idk
Not rocket science. 5th post and still can't mention one of these supposed games with great trigger rumble support.
 
I'm not sure what you're doing lol
Should I call someone?
You know exactly what i'm doing. I'm waiting for you to name one game, that is it. Something you should've done in your first post. It isn't hard to say Halo 5 or Alien Isolation, is it? Nope.
 
You know exactly what i'm doing. I'm waiting for you to name one game, that is it. Something you should've done in your first post. It isn't hard to say Halo 5 or Alien Isolation, is it? Nope.
No, I shouldn't. You COULD have googled it if you were interested. I admire your dedication though.
 
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