Official Thread VR Headset

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I meant to post it, duh


Bummer... It looks like pure WiFi 6 on the Fastconnect 6800, while the 6700 and 6900 get WiFi 6E, which seems to be about 3X the bandwidth, while under 3ms latency. I was REALLY hoping for the latter. I know you would technically need compatible hardware on the other side, but I was hoping to just see better results over time once all of the hardware was in place. WiFi 6E would give it more legs, as it's the only standard to use the clean new 6GHz spectrum.

Mostly weird and confusing about researching this, is why Qualcomm named the number of the chip in the middle to be the one doesn't include the higher frequency option, while both higher and lower numbers do support this new standard.
 
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To any oculus owner, I have a free pistolwhip key I can give away. First one to PM me gets it. :) CLAIMED
 
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Target had a few stackable coupons that you could apply to the Quest 2. I cancelled my Amazon order and copped it from Target instead. Also ordered the Elite strap and fit kit.
 
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First thing I noticed after putting on the headset the black level. Eek! Then the image comes up, and the clarity and lack of screen door from Quest 1 is just so much better. It's a worthy tradeoff, IMO.

After just a little time with the headset, it's very clear that the tradeoffs that I was dealing with (low res on PSVR and screen door on the Quest) are both gone. The overall image quality easily bests both of these headsets by a very wide margin, IMO. This is an everybody's headset as was obviously intended. I agree with some stating that the build quality is a bit under OG Quest, at first feel. However, the design is just better, IMO. I really like the bigger controllers and the headset feels so much lighter to me. My Elite strap did not come today, and the elastic strap that it comes with so far has not bugged me like it has reviewers.
 
First thing I noticed after putting on the headset the black level. Eek! Then the image comes up, and the clarity and lack of screen door from Quest 1 is just so much better. It's a worthy tradeoff, IMO.

After just a little time with the headset, it's very clear that the tradeoffs that I was dealing with (low res on PSVR and screen door on the Quest) are both gone. The overall image quality easily bests both of these headsets by a very wide margin, IMO. This is an everybody's headset as was obviously intended. I agree with some stating that the build quality is a bit under OG Quest, at first feel. However, the design is just better, IMO. I really like the bigger controllers and the headset feels so much lighter to me. My Elite strap did not come today, and the elastic strap that it comes with so far has not bugged me like it has reviewers.

Pretty much agree with everything you’ve said apart from the strap was bugging me. To be fair though, I haven’t really had a chance to fit it well what with my kids clambering for it every two minutes. I think I will definitely be buying the Elite Strap though. This is definitely at the point now where I think this will propel VR where we’ve been hoping it would go over the last 4 years. Love the ease of setting up the boundary and love that the real world shows up via the camera when you step outside it. Oh yeah, no wires. Probably the best £299 I’ve spent for a long long time. Bring on the lockdown.
 
Played the opening of Vader Immortal Ep:I, and I do have to say that the black level is way too bright, and brightness adjustment needs either a tool, or games need some sort of update that lowers the brightness in dark scenes. The part where Vader shows up was so epic in this game, and that scene is very much diminished without the proper dark level. Like a TV, I'm pretty sure that the overall brightness (dark level) can be lowered, but there doesn't seem to be a slider in settings. I just hope that they allow developers to apply this per game at a system level. Other than this, everything looks SO much better in the game. These controllers rock, too! I just hope that there is a developer workaround for this black level.
 
I ordered the elite strap with the quest, along with a VR cover. All except the VR cover is here (will be here tomorrow). As soon as I got the headset, I took off the strap and threw it in the pile of 'electronics stuff I'll never see again'. lol I had the Go and the strap was pretty much the same, freaking awful. The elite is much better than the quest 1 strap IMO as well.

The blacks are only really noticeable to me during loading screens or menus. Not so much in gameplay. But my god, the crispness of this display is amazing. Throw in the fact we don't even have 90hz enabled yet for games, it's going to get even better. I haven't had much time to play today, so I'll probably give some more details in the near future. Oh, right away noticeable was just how snappy all the navigation and booting the system is now. Night and day. But ya, get the elite strap and never look back!
 
I ordered the elite strap with the quest, along with a VR cover. All except the VR cover is here (will be here tomorrow). As soon as I got the headset, I took off the strap and threw it in the pile of 'electronics stuff I'll never see again'. lol I had the Go and the strap was pretty much the same, freaking awful. The elite is much better than the quest 1 strap IMO as well.

The blacks are only really noticeable to me during loading screens or menus. Not so much in gameplay. But my god, the crispness of this display is amazing. Throw in the fact we don't even have 90hz enabled yet for games, it's going to get even better. I haven't had much time to play today, so I'll probably give some more details in the near future. Oh, right away noticeable was just how snappy all the navigation and booting the system is now. Night and day. But ya, get the elite strap and never look back!
I was just charged for the Elite strap, so looking forward to getting that when it arrives

What headset did you use most recently? I ask because I think that most people generally disappointed with the black level seem to be Quest 1 users. It seems that the industry as a whole has moved away from OLED, and Quest was the last major headset to have OLED. I think that this may have had to do with Samsung pretty much guarding their IP on such a way that it has stunted growth of the entire VR industry. When you look at Rift CV1, PSVR, Vive, Samsung Odyssey/Odyssey+, and Quest all using Samsung OLED panels, and now we have Index, Rift S, HP Reverb/Reverb G2, and Quest 2 all going with LCD, it's clear that the industry made a conscious decision to move away from Samsung panels and OLED in general.

I will say that I disagree with people dissing the Quest 2's color fidelity compared to Quest. I thought that the colors were maybe oversaturated on the Quest, and the contrast just made it appear more colorful. I think that the colors of Quest 2 are great. I can definitely see the black level difference though. Still, it's all tradeoffs. I really disliked the Quest 1's PenTile pixel structure (and screen door) so much that this is an easy tradeoff, for me. The PSVR sacrificed resolution. This was actually a smart move because it does not have the screen door due to the same amount of consistent RGB sub-pixels. Yes, 1080p is really low for VR today, but it was a sacrifice that made it very unique, while keeping the OLED contrast and black level.

I really wanna know where Sony is going to go with PSVR2. Do they follow the industry? Is Samsung even going to bother being a VR panel vendor anymore, anyway? When will we see the first microLED panel in a VR headset? There's been a lot of buzz about that one for the future.
 
I was just charged for the Elite strap, so looking forward to getting that when it arrives

What headset did you use most recently?

Nice, elite strap is totally worth it! I've been on quest 1 prior to quest 2. I definitely notice the difference but idk, some people are probably notice it more than others. Probably heavily dependent on what content you use as well. One thing I did notice, that I'm super sensitive to, is the god rays are better. Those really bother me with the fresnel lenses. Maybe the lower contrast with blacks contribute to that? I get my VR cover today too, so I'll post some impressions for that as well. After I drop off my mail in ballot after work today, I plan on spending a lot more time with quest 2.

As far as PS5, I think Sony will unveil something in 2021 with a holiday 2021 release. Super curious as to what their new solution will be. Hope they do an inside out tracking system like quest does and move away from the camera. One thing that Sony did well that Quest still doesnt do well, is audio. Yes you can attach your own headphones, and I do. But that takes away from the ease of use that quest does so well. Thinking about purchasing some of these and trying them out.

 
Some update on impressions after spending more time with the Q2. These are impressions with Q2 standalone, not any PCVR yet as I am going to install a new router to get the most out of wireless VR with VR desktop. Also mostly comparing against Q1.

- The elite strap is a must have accessory.

- VR Cover interface replacement is certainly nice, but I wouldn't say a must have. If you plan to have intense or VR sessions for more than an hour, then I'd say it's definitely worth the $30. Slight side effect to it, FOV seems a bit wider than the default interface as my eyes sit closer to the screen. Now, I use the IPD setting of 2, so I still don't notice the sides of the screen. If you need to use IPD setting 3, this would make seeing the square sides of the panel more noticeable.

- Lack of inky levels OLED provide are definitely more noticeable in darker games compared to the Q2 LCD display. I felt like my my brain and eyes adjusted pretty quickly, but YMMV. Perhaps some software updates could better calibrate the screen for this, but blacks are more gray in Q2, no question.

- Screendoor effect is all but gone now. You really need to look for it to notice it anymore.

- Clarity is so much better with the increased resolution. Sometimes I find myself just staring at a particular object or scene to appreciate how clear it is.

- Performance overall is much improved here with the new XR2. I think it will take a bit for developers to wield the power against the VR library of games, but this is instantly noticeable with boot times, loading games, navigating through the UI.

- Finally, the biggest improvement to me is going from 72hz to 90hz. Games are still throttled to 72hz due to a bug with guardian that will be fixed soon, but there's an optional opt-in setting to enable 90hz for general navigation. Just looking around in the UI it's amazing what 18 extra frames per second provide in VR. I still have my Rift CV1 (which is 90hz), and I think that was some of the magic that was missing with Q1.

- Touch controllers are a bit bulkier and battery life is improved ten fold. For me, the Q2 controllers feel a lot more like Rift controllers. Which is a good thing IMO. I don't have huge or small hands, but my hands are a bit bulky than the average person. Q1 touch controllers felt kind of like a toy, whereas Q2 controllers feel like a tool. Again, YMMV, but the battery life improvement, increased rumble, thiccer feel, all win out to a net improvement for me.

Next I plan to have a Q2 PCVR experience. I have an official Oculus link cable and a WIFI 6 router. Any suggestions on games to try? I plan to use this in my gaming room and out in the living room to see how latency and performance shake out.
 
Testing mainly with virtual desktop wireless PCVR tonight. Just, wow. 16ms in latency in my gaming room, 43ms latency in my Living room. Just trying out first contact, can't even tell the difference in latency between direct from Q2 and wirelessly in my living room. Of course, I'm not playing beatsaber on expert+ and am still at 72hz, but holy crap this is legit.
 
Played around with router settings today and got latency down to 28ms in living room. Was playing Robo Recall for a more intense session to check for latency. Don't even notice it anymore! Can't wait until the 90hz setting is enabled again for playing games over virtual desktop. Link cable is now just a really long charger. lol

Also ordered these today.


I hate wearing over the head headphones or earbuds for VR. These are pretty much the same headphones that came with Rift CV1, just with a 3d printed clip. I'll post some impressions on that as well.
 
Also ordered these today.


I hate wearing over the head headphones or earbuds for VR. These are pretty much the same headphones that came with Rift CV1, just with a 3d printed clip. I'll post some impressions on that as well.
I'm interested in something like those speakers too. Given the quality of the Elite strap, is really hard to believe that Oculus did not come up with a premium solution like these that are made for the Elite strap. I cannot believe that instead they endorse a "VR Headphone" set that is no different than a regular pair of headphones. I've heard so many good things about the Index/Reverb G2 audio that I wish that I could buy those exact ones.
 
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