http://www.oxm.co.uk/62135/why-fifa...-weve-hit-the-limit-on-xbox-360-confesses-ea/
"There's a couple of very key things. The first is animation - if you look at where we are with Xbox 360, we're obviously very proud of the game we've made, it's another great game this year, but we're starting to hit the limit of memory, which means that we can't easily add lots of new animations.
"So what we're able to do is add hundreds and hundreds of new animations within the game," he continued. "Which firstly add nice variety, which is cool, but secondly are key to getting new behaviours, new elements that we haven't had before. For example, we didn't always have the passing coverage within 180 degrees, so the ball would come in to your feet, and you'd have to take a touch and turn. Whereas now we have more animation coverage, it can be done in one fluid movement, with the same feeling of control.
"Another example is around heading and shooting," Channon explained. "Again, we didn't always have enough memory to get the angle coverage, for every single area around the box. So with certain angles you might not get the shot or the header off them you're expecting, which gets slightly frustrating."