Official Thread Fable IV

I don't think they need to get rid of guns, just make it longer to reload, and make a percentage of your enemies immune to bullets.
I just don't think guns fit in that world but I'm also not the person who created it so it's really not for me to say one way or the other, I just think magic and bows are good enough for shooting.

I forgot one other thing I'd like to see them do, make the balverines look more like werewolves than they did in the last game.
 
I just don't think guns fit in that world but I'm also not the person who created it so it's really not for me to say one way or the other, I just think magic and bows are good enough for shooting.

I forgot one other thing I'd like to see them do, make the balverines look more like werewolves than they did in the last game.
Depends, I thought aging up the world to the industrial era was a smart choice. Not to mention development of firearms historically started in the later 1300s, as far as records go anyway. I don't think it's a leap of imagination to include flintlock's and similar weaponry.
 
Depends, I thought aging up the world to the industrial era was a smart choice. Not to mention development of firearms historically started in the later 1300s, as far as records go anyway. I don't think it's a leap of imagination to include flintlock's and similar weaponry.
So it’s kinda like Korra, when compared to Avatar TLAB?
 
Some of these articles are being intentionally misleading. The full translated interview also mentions:

With the pandemic, the need for a job change became more acute. Fernández had already laid the technical foundations, he points out, "which is the important thing. The change to working remotely in a game as big as Fable, which has a lot to do with talking to people, bureaucracy, meetings... there were many factors and I needed a change. It's been a nice three years and I think Fable is a super, super interesting IP, the game has incredible potential and there's a really good team inside. The best thing that Playground has done in the years that I've seen is the people that it's gotten for the team, there is a lot of talent. I wish them all the luck in the world and I really want to play it".

So it really isn't all doom and gloom. They brought him in back in 2017 as one of the new guys who did have combat and action experience.


Not sure why he is saying he was there three years if he started in 2017. Did he leave two years ago?
 
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Some of these articles are being intentionally misleading. The full translated interview also mentions:



So it really isn't all doom and gloom. They brought him in back in 2017 as one of the new guys who did have combat and action experience.


Not sure why he is saying he was there three years if he started in 2017. Did he leave two years ago?

Yeah, apparently this guy left playground and went back to Ninja Theory where he's working on Hellblade 2 now.
 
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Yeah, apparently this guy left playground and went back to Ninja Theory where he's working on Hellblade 2 now.
I’m sure playground has a nice selection of coworkers to seek advice, knowledge from or share tech now….


Xbox needs a studio thats dedicated to that alone, sharing or creating tech between all the teams. Sony has like three support studios; Malaysia, San Mateo and another in Santa Monica (but not SSM)
 
Fable feels like its soooooo far out. However, since its Playground, one of xbox's more competent studios, it will be worth the wait.
 
Fable feels like its soooooo far out. However, since its Playground, one of xbox's more competent studios, it will be worth the wait.

I was buying into MS this gen hard last year, but with Perfect Dark in trouble, Avowed awol, ES6 probably an end of gen game, and Fable being years and years away, inXile’s project nowhere to be seen… makes you think they may be very backloaded this gen in terms of first party.
 
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I was buying into MS this gen hard last year, but with Perfect Dark in trouble, Avowed awol, ES6 probably an end of gen game, and Fable being years and years away, inXile’s project nowhere to be seen… makes you think they may be very backloaded this gen in terms of first party.

I agree. In terms of 1st party output, I see Sony and Nintendo outpacing them for the majority of this gen. However when/If MS gets their project management and QA sorted out and they really start hitting their stride, I can envision a golden age for MS studio projects. I realistically don't expect this to happen until late this gen or early next gen. Next gen will be MS to lose in terms of 1st party games IMO.
 
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I was buying into MS this gen hard last year, but with Perfect Dark in trouble, Avowed awol, ES6 probably an end of gen game, and Fable being years and years away, inXile’s project nowhere to be seen… makes you think they may be very backloaded this gen in terms of first party.
Maybe but there still like 21 other projects from 21 current studios that are under their Xbox studio umbrella…activision/blizzard/king studios not included. We may get some surprises at or approaching June
 
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When was PD in trouble? Because the guy who's job is finished is now working on something else?
 
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Fable feels like its soooooo far out. However, since its Playground, one of xbox's more competent studios, it will be worth the wait.
I hope so, I just hope we don't end up seeing a game that missed the mark because they have never done this kind of game before, a fantasy action RPG is a lot different than a racing game.
 
When was PD in trouble? Because the guy who's job is finished is now working on something else?


I don't think anyone working on PD would be done with all their duties on it, aside from maybe the concept artists...
 
I hope so, I just hope we don't end up seeing a game that missed the mark because they have never done this kind of game before, a fantasy action RPG is a lot different than a racing game.
Two years ago they announced some key new devs as well as this guy (below) who worked on the Witcher Three joining the team…




For starters, Ralph Fulton – who has been at Playground for over a decade and worked on all Forza Horizon games – serves as the project’s creative director. The narrative team of Fable is composed of various former Batman: Arkham Knight devs, as we’ve previously reported, with Martin Lancaster serving as Narrative Director, Craig Owens serving as Principal Scriptwriter, and Kim MacAskill serving as Senior Scriptwriter.

Will Kennedy, who worked on Grand Theft Auto 5 and Grand Theft Auto Online during his eight years at Rockstar, is the Chief Designer. Juan Fernández de Simón – formerly of Ninja Theory (where he worked on Hellblade: Senua’s Sacrifice) and Tequila Works – is the Principal Game Designer, while Hunter Wright, who worked as a level designer on Borderlands 3 and Battleborn at Gearbox, serves as the Lead Quest Designer. Joe Mckernan – who spent three years at Playground working on Forza Horizon before moving to Guerrilla Games for Horizon Zero Dawn – returned to the studio in June 2018 to serve as the UI Lead.

On the art side, Adam Olsson, who was Lead Environment Artist on The Division 2, fills that same role in the Fable team, working alongside Principal Environment Artist Scotty Brown, who has previously worked on the likes of Mass Effect 3 and Dead Space 2. Tom Isaksan – who had long stints at Ubisoft and IO Interactive and worked on Ghost Recon Wildlands and several Hitman games – is the Lead Character Artist.

The team has notable names from other major studios on the production side of things as well. Ian Mitchell – who has worked on Dragon Age: Inquisition, Mass Effect: Andromeda, and Star Wars Battlefront 2 – serves as Senior Producer. Sean Eyestone – who worked on Metal Gear Solid 4 and 5 during a long stint at Kojima Productions – is Production Director.
 
Two years ago they announced some key new devs as well as this guy (below) who worked on the Witcher Three joining the team…




For starters, Ralph Fulton – who has been at Playground for over a decade and worked on all Forza Horizon games – serves as the project’s creative director. The narrative team of Fable is composed of various former Batman: Arkham Knight devs, as we’ve previously reported, with Martin Lancaster serving as Narrative Director, Craig Owens serving as Principal Scriptwriter, and Kim MacAskill serving as Senior Scriptwriter.

Will Kennedy, who worked on Grand Theft Auto 5 and Grand Theft Auto Online during his eight years at Rockstar, is the Chief Designer. Juan Fernández de Simón – formerly of Ninja Theory (where he worked on Hellblade: Senua’s Sacrifice) and Tequila Works – is the Principal Game Designer, while Hunter Wright, who worked as a level designer on Borderlands 3 and Battleborn at Gearbox, serves as the Lead Quest Designer. Joe Mckernan – who spent three years at Playground working on Forza Horizon before moving to Guerrilla Games for Horizon Zero Dawn – returned to the studio in June 2018 to serve as the UI Lead.

On the art side, Adam Olsson, who was Lead Environment Artist on The Division 2, fills that same role in the Fable team, working alongside Principal Environment Artist Scotty Brown, who has previously worked on the likes of Mass Effect 3 and Dead Space 2. Tom Isaksan – who had long stints at Ubisoft and IO Interactive and worked on Ghost Recon Wildlands and several Hitman games – is the Lead Character Artist.

The team has notable names from other major studios on the production side of things as well. Ian Mitchell – who has worked on Dragon Age: Inquisition, Mass Effect: Andromeda, and Star Wars Battlefront 2 – serves as Senior Producer. Sean Eyestone – who worked on Metal Gear Solid 4 and 5 during a long stint at Kojima Productions – is Production Director.

Hmmm......Borderlands dude is lead quest designer. Not a great sign, imo.
 
Saw this on neogaf, I have no idea if this guy has any kind of record of reliability or not but I'm not liking what he's saying, hopefully it's not true but I can understand a company that's only ever made racing games having issues making an open world action RPG, very different type of game.

Starts at 2:16:17 if the timestamp doesn't work

 
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Saw this on neogaf, I have no idea if this guy has any kind of record of reliability or not but I'm not liking what he's saying, hopefully it's not true but I can understand a company that's only ever made racing games having issues making an open world action RPG, very different type of game.

Starts at 2:16:17 if the timestamp doesn't work


Similar things reported back in March, so nothing new really. Also mentioned that dev team size increased substantially.
 
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Similar things reported back in March, so nothing new really. Also mentioned that dev team size increased substantially.
Size increase has nothing to do with them not knowing how to make that kind of game, size increase just means they have gone into production. The majority of the team when it was 250 or whatever were people who worked on Forza Horizon. The bigger thing to me is that he says it's further away than people think, MS needs to stop announcing games that are 4 or more years away.
 
They come off as guys who read reddit and then claim they have sources
I don't even know who the other guy is and I only know who eastwood is from people saying he's a lying sack of crap, I've never watched any of his stuff before it's just something I came across on Neogaf about Fable so I thought people here would be interested in seeing it. It makes sense that a studio that's only made racing games isn't going to know how to make a fantasy action RPG, they've never had to worry about a lot of the things you need in a game that has actual people, combat, storylines etc in it vs just racing.