It's funny how people bring up game length for indie games all the time, the game is $30 so 8 hours sound like a decent enough value if it's done well.
It wasn’t up at 11am CST yesterday. I was golfing from 11 and on. Then checked again at 8 last night and there she was.Been up almost 24 hours now hasn't it?
Having a blast, exactly what I wanted a cat game to be, now we just need a doggy game and we're set, you'd think games about pets would print money.
The full tech breakdown of BlueTwelve Studio's beautiful adventure - tested on PS5 and last-gen PS4 systems, plus PC. The advantage for Sony's next-gen system boils down to a boost to a native 4K and 60FPS. But does the end result stack up to a PC at max settings - and how well does each hold to their frame-rate targets?
Agreed. 84 overall average and it’s good fun.I expected the game to be cute. But I didn't expect damn near perfect scores.
I expected the game to be cute. But I didn't expect damn near perfect scores.
Can you meow whenever you want to?
They should have made the unused trackpad button for "hiss"Yes , on command.
There's even a trophy for it!
Platforms | PS5 | PS4 Pro | PS4 |
Frame Amounts | |||
Game Frames | 31058 | 15498 | 15440 |
Video Frames | 31070 | 31070 | 31071 |
Frame Tearing Statistics | |||
Total Torn Frames | 0 | 0 | 0 |
Lowest Torn Line | - | - | - |
Frame Height | 2160 | 2160 | 1080 |
Frame Time Statistics | |||
Mean Frame Time | 16.67ms | 33.41ms | 33.54ms |
Median Frame Time | 16.67ms | 33.33ms | 33.33ms |
Maximum Frame Time | 116.67ms | 350ms | 483.33ms |
Minimum Frame Time | 16.67ms | 33.33ms | 33.33ms |
95th Percentile Frame Time | 16.67ms | 33.33ms | 33.33ms |
99th Percentile Frame Time | 16.67ms | 33.33ms | 33.33ms |
Frame Rate Statistics | |||
Mean Frame Rate | 59.98fps | 29.93fps | 29.82fps |
Median Frame Rate | 60fps | 30fps | 30fps |
Maximum Frame Rate | 60fps | 30fps | 30fps |
Minimum Frame Rate | 54fps | 19fps | 12fps |
5th Percentile Frame Rate | 60fps | 30fps | 29fps |
1st Percentile Frame Rate | 60fps | 28fps | 26fps |
Frame Time Counts | |||
16.67ms | 31052 (99.98%) | 0 (0%) | 0 (0%) |
33.33ms | 4 (0.01%) | 15468 (99.81%) | 15339 (99.35%) |
50ms | 1 (0%) | 17 (0.11%) | 69 (0.45%) |
66.67ms | 0 (0%) | 5 (0.03%) | 14 (0.09%) |
83.33ms | 0 (0%) | 3 (0.02%) | 10 (0.06%) |
100ms | 0 (0%) | 2 (0.01%) | 2 (0.01%) |
116.67ms | 1 (0%) | 1 (0.01%) | 2 (0.01%) |
133.33ms | 0 (0%) | 1 (0.01%) | 2 (0.01%) |
150ms | 0 (0%) | 0 (0%) | 1 (0.01%) |
350ms | 0 (0%) | 1 (0.01%) | 0 (0%) |
483.33ms | 0 (0%) | 0 (0%) | 1 (0.01%) |
Other | |||
Dropped Frames | 0 | 0 | 0 |
Runt Frames | 0 | 0 | 0 |
Runt Frame Thresholds | 20 rows | 20 rows | 20 rows |
The game should have been locked 60fps, native 4K and RT on PS5. But either way it was solid.
Sony is killing it even on the Indies front.
It's looking at your browser history.If it’s such good news why does the kitteh look so worried?