Ratchet and Clank Rift Apart

People just making something out of nothing. Insomniac never said that game was only possible with just the PS5. Insomniac said the PS5's SSD (in relation to PS4) was essential for the gaming experience they intended. Tests show the same 🤷‍♂️
Nah, people just listening to Insomniac and the actual words they said:

“Ratchet and Clank: Rift Apart is a game that utilizes dimensions and dimensional rifts, and that would not have been possible without the solid state drive of the PlayStation 5. The SSD is screamingly fast. It allows us to build worlds and project players from one place to another in near instantaneous speeds. It is an unbelievable game-changer in terms of, we can now do gameplay where you’re in one world and the next moment you’re in another.”

I know it's PR quote from Insomniac to push PS5 sales, but it's a lie.
 
Nah, people just listening to Insomniac and the actual words they said:

“Ratchet and Clank: Rift Apart is a game that utilizes dimensions and dimensional rifts, and that would not have been possible without the solid state drive of the PlayStation 5. The SSD is screamingly fast. It allows us to build worlds and project players from one place to another in near instantaneous speeds. It is an unbelievable game-changer in terms of, we can now do gameplay where you’re in one world and the next moment you’re in another.”

I know it's PR quote from Insomniac to push PS5 sales, but it's a lie.

No more a lie than typical normal MS PR.

It's true that they needed the SSD of the PS5 for the "near instantaneous speeds". They told you how the PS5 SSD was a game changer because as DF alluded to, they were comparing everything to the PS4 developing plarform. DF showed you as much with their tests. Even with a super fast CPU and GPU on a HDD, you needed DirectStorage to make the transition smooth AND it still took longer than a normal SSD.

Guess what, back in 2020/2021 there was no DirectStorage on PC. Wasn't implemented until 2022 so technically, it was not possible either on the PC back then.
 
No more a lie than typical normal MS PR.

It's true that they needed the SSD of the PS5 for the "near instantaneous speeds". They told you how the PS5 SSD was a game changer because as DF alluded to, they were comparing everything to the PS4 developing plarform. DF showed you as much with their tests. Even with a super fast CPU and GPU on a HDD, you needed DirectStorage to make the transition smooth AND it still took longer than a normal SSD.
They are spinning Insomniacs comments 😎
 
They are spinning Insomniacs comments 😎

More like Xbots grasping as straws for a narrative that they made up and never existed.

Low settings is s*** and completely different from what you have on PS5.
The game runs bad on HDD (bad is being nice)... you have pauses between portal jumps breaking one of the keys features of the game.
Even with 3.5GB/s NVMe driver you have several performance issues due to the I/O disparity.

Maxed out, there are a lot of graphics issues (again due to the I/O).
Even with faster than 5.5GB/s NVMe drivers you will be hit with performance issues.

Don't forget Epic also praised the heck out of the PS5 I/O system as a whole way back then that helps with how smoothly the game runs on PS5.

 
  • Haha
Reactions: Kvally
More like Xbots grasping as straws for a narrative that they made up and never existed.

Low settings is s*** and completely different from what you have on PS5.
The game runs bad on HDD (bad is being nice)... you have pauses between portal jumps breaking one of the keys features of the game.
Even with 3.5GB/s NVMe driver you have several performance issues due to the I/O disparity.

Maxed out, there are a lot of graphics issues (again due to the I/O).
Even with faster than 5.5GB/s NVMe drivers you will be hit with performance issues.

Don't forget Epic also praised the heck out of the PS5 I/O system as a whole way back then that helps with how smoothly the game runs on PS5.
So are you saying it was a creative decision to not make R&C Rift Apart for the PS4 because they had a vision of "near instantaneous" speeds, and they didn't want to deviate from that vision even though they could have done it for the PS4?
 
So are you saying it was a creative decision to not make R&C Rift Apart for the PS4 because they had a vision of "near instantaneous" speeds, and they didn't want to deviate from that vision even though they could have done it for the PS4?

No, it was a creative decision to make the best possible Ratchet and Clank they could at the time in the next gen only console to display its next gen features. They did a damn good job at it too leading the industry once again with introducing industry leading visuals Pixar quality gameplay , Fidelity with 40fps / 120hz mode (others do it now too) and one of the first games of next gen to do raytracing with smooth 60 fps back in launch year.

They said all this was possible due to the PS5's SSD and I/O system and they were right. Remember, Insomniac said they aren't even using the full speed of the SSD for this game still. It was a launch game for the PS5 but they can do better.
 
No, it was a creative decision to make the best possible Ratchet and Clank they could at the time in the next gen only console to display its next gen features. They did a damn good job at it too leading the industry once again with introducing industry leading visuals Pixar quality gameplay , Fidelity with 40fps / 120hz mode (others do it now too) and one of the first games of next gen to do raytracing with smooth 60 fps back in launch year.

They said all this was possible due to the PS5's SSD and I/O system and they were right. Remember, Insomniac said they aren't even using the full speed of the SSD for this game still. It was a launch game for the PS5 but they can do better.
So you said no, but then you said it was a creative decision to not port it to the PS4. So you mean yes, it was a creative decision. They didn't want to not have instantaneous loads on the PS4 because the PS4's HDD slower ports would hinder their vision.

You just said.

As for visuals, they sure ain't industry leading. Granted, it's your opinion, and fair enough.
 
So you said no, but then you said it was a creative decision to not port it to the PS4. So you mean yes, it was a creative decision. They didn't want to not have instantaneous loads on the PS4 because the PS4's HDD slower ports would hinder their vision.

You just said.

As for visuals, they sure ain't industry leading. Granted, it's your opinion, and fair enough.

It has nothing to do with last gen. You don't look back at old hardware and say this was a creative decision to not make a game for an obsolete piece of hardware. You look forward and say it is a creative decision to do something in order to advance your tech and create new next gen features that couldn't be done on older hardware. I.e PS5 vs the PS4.

Name a better looking Pixar quality platform shooter with raytracing and rock solid smooth 60 fps.
 
Nah, people just listening to Insomniac and the actual words they said:

“Ratchet and Clank: Rift Apart is a game that utilizes dimensions and dimensional rifts, and that would not have been possible without the solid state drive of the PlayStation 5. The SSD is screamingly fast. It allows us to build worlds and project players from one place to another in near instantaneous speeds. It is an unbelievable game-changer in terms of, we can now do gameplay where you’re in one world and the next moment you’re in another.”

I know it's PR quote from Insomniac to push PS5 sales, but it's a lie.
Ironically, the reason the HDD works almost as well as SSD is because of Xbox. R&C is the first game to use PC version of Xbox's Direct Storage function. Essentially buffers the content for super fast decompression.
 
  • Like
Reactions: Kvally
It has nothing to do with last gen. You don't look back at old hardware and say this was a creative decision to not make a game for an obsolete piece of hardware. You look forward and say it is a creative decision to do something in order to advance your tech and create new next gen features that couldn't be done on older hardware. I.e PS5 vs the PS4.

Name a better looking Pixar quality platform shooter with raytracing and rock solid smooth 60 fps.
Agreed it was a creative decision. I’m glad they rolled back their vision to allow for more gamers play the game on HDD, which “was not possible”.
 
Agreed it was a creative decision. I’m glad they rolled back their vision to allow for more gamers play the game on HDD, which “was not possible”.

It's not bud. Stop trying to force it, it's cringy lol. I liked the level headed you more.

On another note, a $399 PS5 is punching above its weight vs the $2000 GPU and high end specs PC. The power of optimizing and having low level console API.

 
It's not bud. Stop trying to force it, it's cringy lol. I liked the level headed you more.

On another note, a $399 PS5 is punching above its weight vs the $2000 GPU and high end specs PC. The power of optimizing and having low level console API.


Nothing to force there G money. It’s Insomniac’s own doing and thank god for the internet to capture those lies 👍
 
Nothing to force there G money. It’s Insomniac’s own doing and thank god for the internet to capture those lies 👍

Alright keep digging your hole. I'm done 🤣

Still waiting for that answer btw on a better looking platform shooter with all the bells and whistles 😉
 
So there is none. Okey dokey, thanks for agreeing!
Happy Game Show GIF by ABC Network
 
  • Haha
Reactions: menace-uk-
SSDs are not new technology, they've been around for over 10 years. The drive that comes stock in a PS4 is slow even by hard drive standards.

The PS5s SSD special sauce is the hardware decompression block, we don't have that on PC because PCs do not need it, they have more CPU and GPU horsepower to be able to handle decompression, not to mention faster raw SSD bandwidth.
 
Ironically, the reason the HDD works almost as well as SSD is because of Xbox. R&C is the first game to use PC version of Xbox's Direct Storage function. Essentially buffers the content for super fast decompression.
It's not the first game though, forspoken was the first direct storage game, and then Portal RTX mod used it also.

Let's be real, it isn't because of Xbox, that technology was coming to PC even if the Xbox didn't exist. It's a DIRECT X technology, ya know the PC API that the Xbox is named after and uses
 
SSDs are not new technology, they've been around for over 10 years. The drive that comes stock in a PS4 is slow even by hard drive standards.

The PS5s SSD special sauce is the hardware decompression block, we don't have that on PC because PCs do not need it, they have more CPU and GPU horsepower to be able to handle decompression, not to mention faster raw SSD bandwidth.

Bingo.

The PS5's SSD is just one portion of the whole equation.

The reason why the PS5 is able to do what it does in this data stream demanding game with just 16gb of unified RAM is because of their supercharged I/O system handcrafted by Sony's mastermind Cerny. Remember that hour long hardware breakdown way back with the announcement? Devs were super excited about that showcase. The traditional PC latency to decompress data is higher when compared to the PS5.

Even if it does it with the GPU it still needs to pass through CPU and System RAM. Correct me if I'm wrong.

PC CPU Decompress: Data > CPU Move > SystemRAM > Decompress by CPU > CPU Move > VRAM > GPU Use/Output
PC GPU Decompress: Data > CPU Move > SystemRAM > CPU Move > VRAM > Decompress by GPU > GPU Use/Output

PS5 Decompress: Data > customized I/O Complex with hardware Decompress > Unified RAM > GPU Use/Output.

PS5 decompresses before the data reaches the UnifiedRAM... it enters the UnifiedRAM already decompressed.

The only way for PC to work that way is if Motherboard manufacturers choose to add a decompress unit between the bus and the SystemRAM (or a new bus directly to VRAM) even with this... the fact remains that on PC the I/O bus needs to pass through CPU is a burden.

The big advantage Ps5 has over a PC is it's blazing fast I/O pipeline which helps it punch above its weight in many cases despite having its lesser power components than high end PCs.
 
It's not the first game though, forspoken was the first direct storage game, and then Portal RTX mod used it also.

Let's be real, it isn't because of Xbox, that technology was coming to PC even if the Xbox didn't exist. It's a DIRECT X technology, ya know the PC API that the Xbox is named after and uses
Fair enough. Not the first game. It's the second.

It is because of Xbox. End of. Not arguing about it as tgat is a waste of time. Am I surprised it came to PC, no. Same way I'm not surprised the PC made FSR made it to console.
 
From the Eurogamer review:

"All of these issues give the impression that - once again - a PC port has launched when it's not in a fully polished state. We are already over two years on from the debut of the original PlayStation 5 game, so waiting another month or two for an actually finished and polished PC version should not be a big deal. Whether it's with Ratchet and Clank, Sackboy: A Big Adventure or The Last of Us Part 1, Sony keeps shipping games with obvious problems at launch."

I'd wait a few months before taking the comparisons too seriously.
 
  • Informative
  • Like
Reactions: karmakid and Kvally
From the Eurogamer review:

"All of these issues give the impression that - once again - a PC port has launched when it's not in a fully polished state. We are already over two years on from the debut of the original PlayStation 5 game, so waiting another month or two for an actually finished and polished PC version should not be a big deal. Whether it's with Ratchet and Clank, Sackboy: A Big Adventure or The Last of Us Part 1, Sony keeps shipping games with obvious problems at launch."

I'd wait a few months before taking the comparisons too seriously.

Seems to be a common trend on PC these days unfortunately. Maybe because games are becoming more and more complex and there are so many variations in PC builds now.
 
Have you even played the game or just watched a video here and there?

Probably not. These PS5 SSD and I/O haters only look and target the one aspect without actually understanding what exactly is going on in the system and game. NXGamer breaks it down pretty well , the game was made and optimized specifically for PS5 hardware, which is why he is not surprised to see even high end PCs struggling to get to what the PS5 has achieved. He mentions needed high CPU and GPU overhead on the high end PCs to target the PS5 results. Even still, they cannot reach it because of system bottlenecks and architecture. I recommend a watch on this:

TLDR; Insomniac didn't lie and haters punching the air right now

 
  • Like
Reactions: JinCA