Anthem

Watched some videos, they've really downgraded the visuals for this game. It's not ugly but it's also nowhere near as pretty as the initial reveal that was said to be running on the One X (clearly it wasn't) but this looks very average now other than the crazy weapon effects.

The framerate on X1X still isn't great either. I'd be fine with lesser visuals if it helped keep a smooth framerate. It doesn't look great or run great right now.
 
The framerate on X1X still isn't great either. I'd be fine with lesser visuals if it helped keep a smooth framerate. It doesn't look great or run great right now.
I haven't had any frame rate issues on the X1X, pretty smooth for me. However, the netcode/lag is horrible. Rubber-banding galore.
 
The framerate on X1X still isn't great either. I'd be fine with lesser visuals if it helped keep a smooth framerate. It doesn't look great or run great right now.

I think most people were pretty skeptical of that initial trailer, Bioware hasn't made a real looker yet this gen and that was a huge leap. Hopefully they fix the performance issues and the game is fun so those who have pre-ordered it can have a good time with it.
 
Why are all gamers such a bunch of pissy self entitled twats....
I understand what you're saying but many gamers are tired of paying full price for games that aren't finished and have to wait months for patches before they play the way they should have on release day. It's especially frustrating when you know they're backed by mega publishers like EA and Activision who put out games before they're ready based on quarterly reports and shareholders when it's the gamers who get the short end of the stick.
 
My xbox home friend bought the version with the demo, couldn't really get into it but I think it's because I know progress don't carry over. Haven't played it on my one x, didn't look amazing on one s, gameplay seems fine both in air and on foot.
Not judging game until played full version.
 
Even after moving the game back to internal storage, the framerate does not feel good on my X1X. I'm just alone in freeplay with 2 enemies around and it is still very clunky. If the framerate was smooth I think I would enjoy it a ton more.
 
Turning off the motion blur and chromatic aberrations seemed to help the visuals. I think it looks pretty good for an open world game. It does have some rough edges though.

Ran through the one stronghold and really liked it. Underwater is too dark and it's easy to get lost though.
 
I have to admit it’s really growing on me. I did the Stronghold mission and it was excellent. It had a decent difficulty and didn’t feel like it was cheap with spongy enemies. The boss fight at the end was good fun as well.
 
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Even after moving the game back to internal storage, the framerate does not feel good on my X1X. I'm just alone in freeplay with 2 enemies around and it is still very clunky. If the framerate was smooth I think I would enjoy it a ton more.

I haven’t had anything like that at all.
 
Weird. Is it smooth like Destiny 2 for you? I found a few people on Reddit that have issues too. I mean it is really noticeable.

Haven’t played destiny in ages but this game is butter smooth in the gameplay for me.
 
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I think next gen needs to come sooner rather than later, most people still play on base consoles and seeing games like this hit the low 20fps mark is just sad, the fact that the mid-gen refreshes still go below 30 isn't great either.
 
Runs s***tier on X than Pro for some reason.


But wow at the base consoles. Junk.
 
Game seems fun in the limited time I got to play (about 1-2 hours). It's fair to compare it to Destiny. There are different classes with abilities, and yes, even Super power moves. There's also someone talking in your ear that acts as a guide. However, the flight abilities gives this game a fresh feel. There also seems to be a much more fleshed out story compared to Destiny. The art design is fantastic, but yes, the frame rate is a bit dodgy for a shooter.

I'm VERY tempted to pre-order this one, but it'll largely depend on how many of my friends will pick it up as well since it's quite suited for co-op.

Anyway, here are some of my gameplay clips:



 
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Yeah that’s pretty bad. I wouldn’t be happy if I saw that. It would definitely put me off.
Yup, same here. The netcode in the demo was bad enough, which I am sure hoping is addressed. But if I had those framerate issues that are in the video above, I would cancel my preorder.
 
I changed my helmet yesterday and it went to a loading screen that took nearly two minutes before I gave up and QUIT the game and went back in. It's like it does a loading screen for every bullet you shoot!
 
'Anthem' gets off to a rocky start as EA's 'VIP Demo' weekend falls apart

Anthem is an online-focused game with "live" features that shift and evolve according to a schedule, not unlike recent favorites such as Destiny 2 or The Division. What that means is there's a bunch of different moving parts, many of which are difficult to test inside the studio prior to release.
The stated reason for the release of a VIP Demo, as EA called it, was to let players "dive into the world of Anthem" a few weeks early. Progress made during the demo weekend won't carry over; rather, the whole thing is designed to give players a taste of the various activities they'll come across in the final release.Of course, the demo weekend also served as a live test. Friday marked the first time the general public had any way to try the game, so everyone signing on at once (or trying to) gave BioWare a taste of what the Feb. 22 launch might feel like.It hasn't gone well. Players have faced excessively long load times; the inability to access certain unlocks or even progress in the demo; in many cases, people were barred from even starting up the game to begin with.It got so bad that BioWare's head of live service, Chad Robertson, wrote an extensive blog post on Saturday running through the demo's various issues and detailing plans to get them fixed. There are three types of problems players are running into, according to the post.

1. Platform connections – this was caused by the spike in players entering the game when we opened up. Unfortunately, these issues did not present themselves during our internal testing. Investigations are ongoing, and we will continue to apply fixes throughout the weekend.

2. Entitlements – these are account flags that grant players things like their pre-order incentives and demo access. During the demo weekend, we identified a bug where VIP players with a specific combination of entitlements were being blocked from accessing the demo. We believe we’ve resolved most of these, but have additional cases we are addressing.

3. “Infinite loads” – this is occurring for some players, particularly when they transition from Fort Tarsis to an expedition. We saw this only in isolated cases during internal testing and believed it was resolved. Unfortunately, the problem is exacerbated in the real-world where differences with player’s ISPs and home networks introduce new behavior.

Fixing all of this is an ongoing process at BioWare, Robertson wrote. The data the studio was able to start gathering on Friday is going to be essential for making Anthem release-ready, from the sound of things. And for some players, that's kind of what the problem is.You see, the VIP Demo was framed as a buy-in bonus. To get a code, you had to either pre-order the full game or be a paying subscriber to one of EA's "Access" services (EA Access on Xbox One, Origin Access on PC). It's not unusual in this day and age for publishers to make offers like this. Commit to buying one game or another and you can play in that game's pre-launch beta test. In cases when those tests are open to the public, a pre-order often gets you more time than the general public, as is the case with Anthem (there's an "Open Demo" running from Feb. 1-3).The problem, as many have pointed out, is EA's decision to call the "VIP" access period a demo. That word creates false expectations, some say. Pre-order players went into the weekend planning to sample a working version of the game, and so they were deeply disappointed when that wasn't universally the case.

It's not an uncommon problem for EA, or even the games industry. While the situation has improved somewhat in recent years, publishers are generally averse to transparency when they don't have to be transparent. Games take a long time and a lot of money to make, which means every single official utterance carries risk. Moreso than in many other entertainment fields, game publishers work hard to control public perception through calculated messaging. Unfortunately, that means when things go wrong you get a situation like this: the publisher and/or developer facing a massive backlash because they and their customers had different ideas about what was happening.
 
Didn't know when the demo ended so I downloaded it late last night. Said it couldn't connect so I assume I was too late. Oh well, I'll give it a try next weekend.
 
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