Anthem

This and the division have been my 2 biggest purchasing regrets of the generation. I guess these loot shooters or whatever people are calling these types of games are just not for me. I think I could've had fun with them had I had a consistent coop partner or group, but I don't play online much or have many friends who'd play on a consistent enough basis for me to retain interest.

The problem is everything is built around co-op now. I prefer solo play, especially as I tend to play at odd times when fewer people are on. I usually end up playing very early on weekend mornings and such when most people are doing something else.

Matchmaking helps a little, but still you end up with bad players. I'm still trying to finish Anthem's story and I jump in a mission and only get one other player. That was ok, but he bails right at the end. Leaving me all alone for the last fight. Fortunately I could just hide and shoot from far away but it was boring.

The fatal flaw of these online type games is that the amount of fun you have is dependent on the quality of people you find. Once you get beyond that it is just an endless loot cycle with a bland story.
 
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The game definitely is empty on PC. The thing that gets ignored though is that people will come back when they have a reason to. Not everyone got a refund/sold it back, so people will try it again when (if) they release more content.

Division 1 rose from the ashes. I remember the Div 1 reddit was absolutely dead a couple months in (like 3 threads a day dead). It came back. Anthem may.

The lack of communication from them though is what's scary. I could see them punting on the game. Hard to tell if they just are a long way off from stuff or have stopped working. This is the problem in gaming today. They get flamed anytime they say anything so they stop talking (see No Man's Sky). Hopefully they surprise us with an update at some point.
 
The last mass effect was worse than this as was dragon age.

BioWare aren't that good period.

I liked Dragon Age Inqusition but it could have been better in so many ways, I've always found Bioware to be a highly overrated studio.
 
Mass Effect 1 & 2 were the only bioware games I've played, so I was never a massive fan who held them to in any particularly high regard, but it seems to me that they've been on the decline since the 2 founders left all those years ago, maybe even before that. Anthem and the division are the 2 biggest purchase regrets I have this gen and I own the Order 1886 (though it only cost me 10 bucks, so...)
 
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I think it is a perfect storm of bad management along with entering into a tough genre.

Looter shooters are in a tough spot right now. These types of games are either great and really pull you in, or they are not great and basically the gameplay loop becomes pointless. Even the games that do take off (Division 2) seem to fade really fast.

The weird thing is the standards are different too. Say you buy an old fashioned single player story game and finish it in 2 weeks. That still might be a good game. Meanwhile, a looter shooter starts dying out after 2 months and it is a flop.

I mean, if you expect people to sign on almost daily for months and months, that's a lot of content needed. Hitting a wall is inevitable, some games just stretch it out longer. With an AAA looter shooter, you better drop more than a few weeks of content, and Anthem failed to deliver.

Personally, I've been backing away from these kinds of games, as they seem to suck a lot of my time and give me much less enjoyment (even the "good" looters). We're conditioned to chase a number and upgrade gear so we can keep looping over and over.
 


Wow. Doesn't even rank in the top 50 most played games on Xbox Live. 113 people watching on Twitch. Drastic collapse of the user base. Sales only about half of what they projected, with little hope for big future revenue, because no one is playing... Yipes.

I didn't like it when one of my favorite RPG developers decided to chase the GaaS model rather than stick to what they are good at. In a way, I'm glad they failed. On the other hand, I wonder what it means for the future of Bioware. I remember that prior to release, people were talking about how Bioware needed Anthem to succeed.
 
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To be fair, it isn't a failure of GaaS, there's no "Service". There's no content, that's the actual problem. People aren't playing or streaming because if you bought the game at launch, you've finished it long ago. GaaS is a steady flow of content, this has none of that which is quite simply why it bombed.

Instead of producing new content, they had to put everything on hold to simply fix bugs and add basic quality of life updates.
 
To be fair, it isn't a failure of GaaS, there's no "Service". There's no content, that's the actual problem. People aren't playing or streaming because if you bought the game at launch, you've finished it long ago. GaaS is a steady flow of content, this has none of that which is quite simply why it bombed.

Instead of producing new content, they had to put everything on hold to simply fix bugs and add basic quality of life updates.

Oh, I didn't mean it was a competently executed GaaS game. I just meant that was the model they were going after.
 
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Wow. Doesn't even rank in the top 50 most played games on Xbox Live. 113 people watching on Twitch. Drastic collapse of the user base. Sales only about half of what they projected, with little hope for big future revenue, because no one is playing... Yipes.

I didn't like it when one of my favorite RPG developers decided to chase the GaaS model rather than stick to what they are good at. In a way, I'm glad they failed. On the other hand, I wonder what it means for the future of Bioware. I remember that prior to release, people were talking about how Bioware needed Anthem to succeed.
Number 4 most sold though.
 
The last mass effect was worse than this as was dragon age.

BioWare aren't that good period.

I haven't played this or DA:I yet, so I can't comment too much on those. Mass Effect Andromeda seemed kind of fun playing it, and I liked some of the side dialog, but I never really felt like going back and replaying it, which was a given for me for all of the earlier ME games as well as their KOTOR games and even Jade Empire (I played Dragon Age Origins a few times as well, but the sequel only once). I hadn't figured out why that was at first, since the whole animation silliness didn't really affect me and I can live with some performance issues, etc. Then at one point I saw a video talking about how ME:A was the same plot for the most part as the original Mass Effect, and once the details were boiled away, it's pretty much true. I need to find it again, in fact, because I remember a spot where it was basically a cliff-notes level summary of the first game and then it pretty much was the same on the second, and it hammered the point home. And in this case because the 'garnish' around the plot was a lot less interesting, it just feels like a real letdown.

The little I have seen of Anthem, though, seems a lot worse. ME:A, for all the flaws, was a generally uninspired reskin of something they've done well in the past, while Anthem seems to be a knockoff of something they've never done before and weren't prepared to do well in the first place.
 
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Supposedly there's going to be nothing from Anthem in the EA Play livestream. Not great news.
 
Mass effect 3 was and is a great game, easily a 9/10, the original ending lacked a bit in regards to following up on what happened but it was fine after the patch. The indoctrination theory makes it come together just fine imo.
Inquisition was great, thought that was the general opinion? I get the semi hate on andromeda though, but imo was it unplayable by any means, a 7/10, had it not carried the mass effect name it would've been hailed a sleeper hit.
 
I think it is a perfect storm of bad management along with entering into a tough genre.

Looter shooters are in a tough spot right now. These types of games are either great and really pull you in, or they are not great and basically the gameplay loop becomes pointless. Even the games that do take off (Division 2) seem to fade really fast.

The weird thing is the standards are different too. Say you buy an old fashioned single player story game and finish it in 2 weeks. That still might be a good game. Meanwhile, a looter shooter starts dying out after 2 months and it is a flop.

I mean, if you expect people to sign on almost daily for months and months, that's a lot of content needed. Hitting a wall is inevitable, some games just stretch it out longer. With an AAA looter shooter, you better drop more than a few weeks of content, and Anthem failed to deliver.

Personally, I've been backing away from these kinds of games, as they seem to suck a lot of my time and give me much less enjoyment (even the "good" looters). We're conditioned to chase a number and upgrade gear so we can keep looping over and over.
Yep. I am back to playing single player and co op games almost exclusively like the good old days. I agree with everything you said, and I feel like I'm on the clock whenever I buy a multi player focused game like that. You have like 3-6 months to play as much as you possibly can before the quality starts to drop off a cliff. I was going to jump into BFv in hopes of a MP game that will have some value and longevity, and I've been playing battlefield since the beginning. Then I realized they were releasing a straight up half finished game and then caused all that drama by blaming fans and telling them not to buy it and I just said f*** it. I think I'd rather play a co op RPG anyway until someone comes out with something worth playing.
 
"Working with influencers" f*** influencers listen to the regular god damn fans and gamers.
 
"Working with influencers" f*** influencers listen to the regular god damn fans and gamers.

I don't think people realize how bad of an influence the pro Youtube community is on a game.

Youtube streamers want clicks and ad revenue. That isn't what's good for the game.

Destiny 2's broken PVP is a perfect example.
 


Electronic Arts Inc. will hold a meeting this week to determine whether it will continue trying to create a new version of the failed online game Anthem, according to three people familiar with the matter.....
 


Electronic Arts Inc. will hold a meeting this week to determine whether it will continue trying to create a new version of the failed online game Anthem, according to three people familiar with the matter.....
I hope they do try to do something with it. The IP has some good ideas.
 
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Yeah I definitely think there was something here to build on. Sure, Anthem had flaws, but most of them are pretty easily fixed with enough resources.

For as "bad" as the game was, I had fun playing for a few months.

The thing with these games is they need lots of loot and lots of content. If you want to go in, go all in. If EA is going to put a tiny team on this game and expect them to make another Destiny, it isn't going to happen.
 
The beta they released had its fun moments, but I'm glad I didn't buy the real game. Hopefully they can relaunch or something because the core is there, it just wasn't executed properly for whatever reason.
 
Let this game die and alocate the resources to something else. I don't belive that they will recover the player base they had so its best to just move on.
 
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