Are we underestimating today's children?

Dehnus

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Sep 13, 2013
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A few days ago I was reading on Neogaf for news tidbits while waiting for my bus to arrive. Some person posted a topic that he would receive an Xbox One from his wife as a gift, IF he also bought a few games for the couple's children. Now in itself this wasn't that odd, but the responses he got was.

Many of the responses seemed to focus more on the difficulty of a game rather then the gore shown on screen. Many times it was the same complaint over and over, that children just want to see pretty colours and play on luck... and can't play a game as well as adults can.

This got me thinking a bit, many of these "gamers" probably grew up with games that where quite a bit harder than what is playable today. On top of that from my own experience, I know that I was a lot better in games than my father, this was not because I was younger... but just because I had more time to practise and was more invested. It struck me that games are easily something a child picks up.

So in that case, I felt it really as an insult to today's generation that many gamers tend to keep children down. From over the top ratings on scary games onto thinking they can't play difficult games.

So this rant aside, would you say a child would have more trouble playing a game like Megaman or Megaman 2 than an adult? Are the Nintendo games old, other retro platforms also apply, really that much easier to understand? Or do the modern games simply lack a good introduction level (Like Megaman X's sheer brilliant first level), only to make up for it in easier gameplay. Are people that invested into competitive gameplay that they might possible feel threatened by a child outdoing them? Or is that option a bit too ludicrous and voiced by a rather sadistic bias inside of me that wishes some of the louder of this group to suffer and become more humble?

After all if a child can finish Ninja Gaiden, Final Fantasy, Zelda and Megaman (Or on a MAster System: Alex Kidd in Miracle world, Phantasy Star and Golden Axe Warrior).. then are we not understating them in the current culture regarding gaming.

Sorry if this is a bit of a boring discussion. I just was wondering what other people who've played through old Nintendo games as a child where thinking about this, also their experience in beating their parents ;).
 
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I think if you took a child who is a "gamer" and took an adult who is a "gamer" or was a "gamer" in his childhood, and asked them to play a game like Megaman or Megaman 2, the adult would have an easier time. My reason for thinking this way is, the adult gamer probably had played games similar to this in his childhood and is more accustomed to this level of difficulty. The child on the other hand, has probably never known true difficulty in a game because we really just don't see anything like that any more. It seems to me that games these days are more about the story and enjoying the experience than presenting a real challenge.
 
I think if you took a child who is a "gamer" and took an adult who is a "gamer" or was a "gamer" in his childhood, and asked them to play a game like Megaman or Megaman 2, the adult would have an easier time. My reason for thinking this way is, the adult gamer probably had played games similar to this in his childhood and is more accustomed to this level of difficulty. The child on the other hand, has probably never known true difficulty in a game because we really just don't see anything like that any more. It seems to me that games these days are more about the story and enjoying the experience than presenting a real challenge.
True as that may be, we still are doing them a huge disservice by saying that game like "Plants vs Zombies: Garden Warfare" is too difficult for them. And on the same time also saying that it would just frustrate them too much. But where we not frustrated ourselves by the "RockBoss" of Megaman 1 or the flapping platforms of Gutsman's stage? I find it a bit like a father who wishes the console for himself and just says :"You cannot play this, it is too dificult for you.".

A thing even said in hour days by our parents, yet it only motivated us to try harder. Really suggesting that only Peggle 2 should be interesting for them... is a bit pretentious in my opinion, and that was the title they all suggested. But at that age I would have found Peggle 2 very boring ;).

I mean, let them get frustrated about DKC: Tropical Freeze. Teaches them a lesson to try again.. and again.. and again ;).
 
True as that may be, we still are doing them a huge disservice by saying that game like "Plants vs Zombies: Garden Warfare" is too difficult for them. And on the same time also saying that it would just frustrate them too much. But where we not frustrated ourselves by the "RockBoss" of Megaman 1 or the flapping platforms of Gutsman's stage? I find it a bit like a father who wishes the console for himself and just says :"You cannot play this, it is too dificult for you.".

A thing even said in hour days by our parents, yet it only motivated us to try harder. Really suggesting that only Peggle 2 should be interesting for them... is a bit pretentious in my opinion, and that was the title they all suggested. But at that age I would have found Peggle 2 very boring ;).

I mean, let them get frustrated about DKC: Tropical Freeze. Teaches them a lesson to try again.. and again.. and again ;).
I agree, but this trend reaches farther than just gaming. Kids these days are not really being allowed to fail. Just take a look at a gym class or something like that. I think because society is acting like this toward children, they are somewhat feeling a sense of entitlement such that they cannot fail. Thus, when they play really difficult games they don't like them. If kids don't like them, they won't sell, and devs/pubs just won't make them.
 
This is a common theme I see all the time in different situations. Any kind of experienced Veteran tends to almost be condescending to any Novice. It is rare for such Veterans to reach out to beginners. On top of this, I see all kinds of disdain from older people about the Younger Generation.

Aside from that there is one problem I do think younger people would have with the games we grew up with. The original Megaman, Metroid, or Castelvania games are very crude by today's standards. Both in graphics and the simple old NES controller. So at most, I'd say younger people are just more used to today's sophisticated consoles.

There may also be different priorities with younger gamers almost as the result of MMOs and Social Media. What if younger people are in fact seeking a more creative and social experience through gaming and not so much Arena Grinding Deathmatches or Battlefield style fighting or even Killer Instinct like fighters we grew up on? Maybe the younger generation just has a different genre preference.
 
This is a common theme I see all the time in different situations. Any kind of experienced Veteran tends to almost be condescending to any Novice. It is rare for such Veterans to reach out to beginners. On top of this, I see all kinds of disdain from older people about the Younger Generation.

Aside from that there is one problem I do think younger people would have with the games we grew up with. The original Megaman, Metroid, or Castelvania games are very crude by today's standards. Both in graphics and the simple old NES controller. So at most, I'd say younger people are just more used to today's sophisticated consoles.

There may also be different priorities with younger gamers almost as the result of MMOs and Social Media. What if younger people are in fact seeking a more creative and social experience through gaming and not so much Arena Grinding Deathmatches or Battlefield style fighting or even Killer Instinct like fighters we grew up on? Maybe the younger generation just has a different genre preference.
They have, yet there is surprisingly little offerings in that aspect. In fact my generation too is a bit sick of the Arena grinding 2 factional bulls*** that keeps coming back every game. Yet if one of any age group tries to point this out to a developer he will be told off for it, and that this person does not know what fun is. On the Blizzard forums, in developer talk backs, this has happened several times already and the fanboys instantly jump on top of this person to defend their holy grail in gaming.

But you do see a shift more and more too user generated content and PVP being a loser based system, developers just are a bit slow to adapt.

That said, I don't agree with :
I agree, but this trend reaches farther than just gaming. Kids these days are not really being allowed to fail. Just take a look at a gym class or something like that. I think because society is acting like this toward children, they are somewhat feeling a sense of entitlement such that they cannot fail. Thus, when they play really difficult games they don't like them. If kids don't like them, they won't sell, and devs/pubs just won't make them.

As I am not talking about competition, entitlement or failing. As really the consensus seems to be that they will have to win or shouldn't try. In fact within electronic gaming I would say some groups have taken the competitional aspect of it far to far. Wishing the blue side to die and calling them rather nasty slang for gay people (being gay myself, didn't help) is just one example. This latter example even happened on stage during a Blizzcon, joking or not... it happens even more in the game.

You see the same in sports, children are pushed very hard there to a point of extremes. In my own country there are some parents who really hate the children of the opposing team during a simple football match. Getting angry at the referee for giving their child a yellow card as the child did as instructed and kicked the other child "under the grassmat!".

Yet this same :"we are special" attitude also seems to apply to gaming in the house, as the father or mother seems to feel the child is not good enough to "compete" and thus shouldn't even try. It's even worse when you consider that they are overprotective of them and they shouldn't see anything bad on the screen nor ever get frustrated with a game.

It feels to me very often that the only reason one is allowed to be frustrated, is at another person and when one gets angry. Never at oneself or at a game.

One of the things I hate in Nintendo games is the way they made Super Mario 3D World far easier by giving you this white Tanooki suit if you loose to many times.

Oh and incase you wonder:
I played an Orc in Vanilla on a PVP server, and a Vacation Dwarf when I got sick of PVP on a PVE server.
I also am an avid roleplayer (Well should say was, with the tripe Blizzard produces as story these days), but that is mostly Blood Elf related.
 
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Heh I think this thread is touching on some interesting social aspects of competition in people. I've also come across over-competitive people that take Battlefield way to seriously.

I will say I had a lot of fun in City of Heroes before NCsoft shut it down. That game was full of creativity and tons of large scale co-op play. Huge groups of players could assemble for campaigns or to fight special event Giant Monsters or the yearly Halloween Zombie Apocalypse. Otherwise, the game was full of people playing as character heroes or villains they designed themselves which I thought was so cool.

Also, because City of Heroes and City of Villains were basically large co-op zones, players on each side could join up and chat or form teams. It just felt more fun and casual and it had a social aspect to it. I can imagine the next generation of gamers might be more inclined to look for this kind of gaming experience.

The game did offer PVP zones where hero players could fight villain players, but I didn't go there often. I enjoyed the partly casual experience of co-op play.
 
Heh I think this thread is touching on some interesting social aspects of competition in people. I've also come across over-competitive people that take Battlefield way to seriously.

I will say I had a lot of fun in City of Heroes before NCsoft shut it down. That game was full of creativity and tons of large scale co-op play. Huge groups of players could assemble for campaigns or to fight special event Giant Monsters or the yearly Halloween Zombie Apocalypse. Otherwise, the game was full of people playing as character heroes or villains they designed themselves which I thought was so cool.

Also, because City of Heroes and City of Villains were basically large co-op zones, players on each side could join up and chat or form teams. It just felt more fun and casual and it had a social aspect to it. I can imagine the next generation of gamers might be more inclined to look for this kind of gaming experience.

The game did offer PVP zones where hero players could fight villain players, but I didn't go there often. I enjoyed the partly casual experience of co-op play.
Oh I don't mean PVP or competition, that can be a lot of fun. After all I can't wait for Super Mario Kart 8 to arrive for some good healthy competition and after that Smash Bros :). It just is when you force two sides like they did in WOW and make one side literally hate the other on forums that is when things get sad. I've met sooooo many stupid idiots in PVP that I just had to give up on it for my own sanity. I played 16 hours a day, and was completely addicted to WOW PVP, with Alterac Valley becoming my favourite Battleground the moment it was announced. But the whining about the length of that battleground, and how much people hated each other after a while gets to you. There where people there that where just proud of having hurt someone in RL because they happen to play the other faction, or they would have such meltdowns over a lost match.. that you would fear for their health.

So while I don't mind competition and can't wait until Smash Bros and Mario kart 8. I really hope we can make a Union VGF cup in it :). I do believe that children are really being underestimated in non competitive games and pushed to hard in competitive ones. I mean, why not just allow the child to have fun? I know that some online communities can't stand that, but well... sucks to be them ;).
 
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I was a better gamer as a child than I am now. True story, unfortunately.
Maybe you just need a hug to have that inner child reborn.
*Gives DNO69 a big manly hug*

Now try if there is any improvement ;).
 
after the ass whipping I took in titanfall this weekend I look forward to handing out some beat downs in MK8 ;)
 
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I was a better gamer as a child than I am now. True story, unfortunately.
That could easily have to do with how much play time you had though. As you grow up, generally your amount of time playing video games goes down. Maybe yours didn't, but I know mine did.
 
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I was a better gamer as a child than I am now. True story, unfortunately.

Oh yeah, I'm right there with you. Maybe worse than when I was a child, though definitely worse than when I was a teen/younger adult. Getting old sux :(
 
Oh yeah, I'm right there with you. Maybe worse than when I was a child, though definitely worse than when I was a teen/younger adult. Getting old sux :(
Nonsense, you just have less time to practice ;). Dump to boyfriend/girlfriend, put the children up for adoption or shoot the in laws. There are plenty of ways to increase your time spend with your console :).
 
Nonsense, you just have less time to practice ;). Dump to boyfriend/girlfriend, put the children up for adoption or shoot the in laws. There are plenty of ways to increase your time spend with your console :).

lol I wish that was the reason. I just take solace in the fact my son can't smoke me yet...
 
lol I wish that was the reason. I just take solace in the fact my son can't smoke me yet...
Odd, I never had problems of getting worse, I only got better actually. I find modern games too easy though, and COD is too slow. I don't win in the latter though, as I get shot by everybody and their pet hamster. Can't get used to the slow moving :). I miss a game like the original Unreal Tournament :).
 
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That's the problem, my twitch skills totally aren't what they used to be. I can hold my own in slower paced games like COD no problem.
 
lol I wish that was the reason. I just take solace in the fact my son can't smoke me yet...
oh that day is coming. I remember playing rumble pit with my son and a guy asked me who my guest was and I told him my guest was my son. He says that was cool and within the next 5 minutes how old he was and I told him 3 actually 3 1/2 (because @ 3 an extra 1/2 year is huge). The guy couldn't believe it he was getting smoked numerous times close range and I assured him I wasn't joking.
 
oh that day is coming. I remember playing rumble pit with my son and a guy asked me who my guest was and I told him my guest was my son. He says that was cool and within the next 5 minutes how old he was and I told him 3 actually 3 1/2 (because @ 3 an extra 1/2 year is huge). The guy couldn't believe it he was getting smoked numerous times close range and I assured him I wasn't joking.

Oh I'm sure the mantle will be passed sooner than later. My son is 4 1/2 now, luckily he's not allowed to play FPS's or anything to violent, so my time as king is assured for a while yet :D
 
I don't think the kids of today are really any different than we were when it comes to video games. Were games harder when we were their age? Yeah, probably but it doesn't really matter. I can see this generation of gamers growing up and thinking the Wii or the Wii U was the best console they ever played like we say the NES or SNES was the best console we've ever played. There's nothing wrong with that.

It's just a different time and we like to think of ourselves as some superior species just because we were there first. Give the kids a break and let them enjoy it. They deserve the same upbringing we had. I mean, really. I can't see a 5 year old having any easier of a time with Super Mario Galaxy 2 than i did with Super Mario Bros. when i was that age.