Assassin's Creed Odyssey

The combat in AC Origins feels pretty good. The problem with Origins is you are better off avoiding combat altogether. You are better off with the "whistling bush" approach. It works a lot like Horizon actually. You can take out dozens by hiding in a bush and luring them in one by one. It doesn't work like say Farcry where even if your stealth fails you can just use brute force. If you get spotted and there are more than a couple enemies, you are better off fleeing and hiding.

I ended up cancelling my preorder on this. Just looking ahead there are just too many games coming out this fall. Destiny 2 Forsaken, Forza Horizon, BF:V and possibly RDR2 is just too much. One thing about Origins is I like it but it is long. Ubisoft games almost feel too long sometimes. You spend all this time upgrading your weapons but mostly just stab people in the dark anyway.
 
The combat in AC Origins feels pretty good. The problem with Origins is you are better off avoiding combat altogether. You are better off with the "whistling bush" approach. It works a lot like Horizon actually. You can take out dozens by hiding in a bush and luring them in one by one. It doesn't work like say Farcry where even if your stealth fails you can just use brute force. If you get spotted and there are more than a couple enemies, you are better off fleeing and hiding.

I ended up cancelling my preorder on this. Just looking ahead there are just too many games coming out this fall. Destiny 2 Forsaken, Forza Horizon, BF:V and possibly RDR2 is just too much. One thing about Origins is I like it but it is long. Ubisoft games almost feel too long sometimes. You spend all this time upgrading your weapons but mostly just stab people in the dark anyway.

This game is fitting in at just the right spot for me, I'll probably have played through Spider-Man twice by the time this comes out so I'll get pretty deep into this before RDR2 launches. BFV is still a maybe for me, I want it but I'll likely get it on the Pro since none of my friends who are gamers bought an Xbox and I'm thinking about letting my Gold sub expire. I was worried about having time for Spyro but that delay came at just the right time lol.
 
I spent way too much time in Destiny 2. These games are all time sinks and it is hard to juggle more than 2-3 at a time.

I have a feeling that BF:V is going to be a bit of a leveling treadmill now too as those games tend to be.
 
I might end up saving AC: Odyssey for later, if I decide to get RDR2 on release. There's only 3 weeks separating them (Oct 5, Oct 26), and it will probably take me twice that long to get through AC: Odyssey. So that means I need to make a choice about which game comes first. Initially, I wasn't going to get RDR2 on release, but I'm getting more interested.
 
I spent way too much time in Destiny 2. These games are all time sinks and it is hard to juggle more than 2-3 at a time.

I have a feeling that BF:V is going to be a bit of a leveling treadmill now too as those games tend to be.

Yeah if you've been playing Destiny constantly it would seem like this is a good time to keep going, I just stopped playing after I finished the story portion. It's fun and all but these types of persistent online games just aren't for me.
 
Yeah if you've been playing Destiny constantly it would seem like this is a good time to keep going, I just stopped playing after I finished the story portion. It's fun and all but these types of persistent online games just aren't for me.

I enjoy it but it does take a lot of time from other games for sure. I don't even grind D2 nearly as hardcore as others.
 
Origins could have had double the story missions and I'd still love every minute of it, almost a masterpiece imo. I like the rpg approach with odyssey but I'm not sure about the naval combat tbh. I did love it in black black but playing through Rogue just a few months ago made me realise that it doesn't really feel great without the pyrate theme for me. I could be wrong I guess.
I do am super hyped and happy to get a new ac game this year though.
 
"Game Informer recently posted an article that gave plenty of interesting new details on Odyssey, and perhaps one of the more interesting things was that the game will have over 30 hours of interactive cutscenes in total- of course, you won’t be viewing them all, thanks to the fact that you’ll be choosing between them, but that’s how much has been recorded for the game. Oh, and also, they’ll be skippable, if that doesn’t sound like your cup of tea."

Yipes, that's a lot of yapping. But like he says, that's the total for all different variations, so you won't hear most of that. And lots of it will be minor variation. Still, it gives the impression that story and dialog are a big focus.
 
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Looks like no new game in 2019. I'll definitely get it at some point but will wait for a holiday sale or something.

 
Didn't realize Greece was so mountainous. I love mountains. Look forward to meeting Socrates, too. I hope they pull off the Greek culture in a way that doesn't feel too artificial or staged. I've always admired the ancient Greeks.
 
I'm kind of back on the hype train. Having fun playing through Origins. I'll get it eventually, but time is running out for a Prime release day deal.

Probably wait for a Black Friday sale or something as I won't have time to get into it until then.
 
Odyssey's map. Biggest map in the series, bigger by 62% than Origins, although that includes the sea.

assassins-creed-odyssey-map.jpg
 
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Preview posted yesterday by Easy Allies. I like a few things about it. One is that they mention an "explorer" mode (at about 3:00), which turns off waypoints and just gives you general hints about the objective but otherwise leaves you on your own to figure things out. I like that a lot better than the "point your nose where you need to go" approach. Much more immersive. They say it leaves you more open to getting lost, which is great. That's part of the fun of an exploration-focused game.

Also, they have some favorable comments about the dialog, which is reassuring. They even say some moderately positive things about the story. That's where my main reservations about the game lie -- in terms of the story, dialog, and main character. I still don't expect great things in that department, but it's at least nice to hear some hopeful remarks about them.

 


I was surprised they dropped the shield, but now it makes sense.

Hard to say how it'll feel. It sounds/looks good, but AC combat has never been interesting to me (then again, the last AC I played was #2, so I'm sure it's come a long ways since then).

It's still sloppy as hell, and uninteresting. I honestly liked the old way better. At least it was different and was showy while looking like they were fighting. In Origins I much preferred being stealthy to the weak Melee fighting. This game has fallen off my radar so hard it might as well be an unarmed stealth drone....
 
More info on the Exploration mode:

"More interestingly, though, there’s also the Exploration Mode, which according to the game itself, is “the way Assassin’s Creed Odyssey is meant to be experienced.” This mode removes map markers, and during quests, doesn’t give you quest objectives. Instead, you have to accrue hints of where in the game’s world to go based on dialog from NPCs and other sources, and when you’re close to where you should be, you can then use your eagle to pinpoint where exactly it is that you need to be headed.

"It’s an interesting take on exploration, more for Assassin’s Creed in particular than just any open world game- Assassin’s Creed games always try to recreate excellent recreations of their settings, and they would benefit a great deal from having more immersive game worlds that players can actually feel like they’re a part of. Additionally, given just how much there is to explore in the game, and how varied and beautiful Ancient Greece looks already, Exploration Mode does seem like the way to go."

https://gamingbolt.com/assassins-creed-odysseys-new-exploration-mode-removes-map-markers


That actually sounds pretty cool. Reminds me of Morrowind in a way, where you'd have to piece together where to go from general hints and dialog. It could potentially add a lot to the game experience (more immersive, better sense of exploration and discovery, etc.).

I'm impressed that they added this option. RPGs don't do this anymore. It isn't as easy as just toggling off map markers. The devs have to rewrite things, so there's enough information provided to people who aren't using map markers, waypoints, etc., to find what they're looking for, but without being too direct. It can be considerable work, which is why most games don't do it.

I'll definitely try Explorer mode first. If it's too tough, I'll just switch back to traditional mode. But hopefully they struck a good balance between direction and mystery.
 
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More info on the Exploration mode:

"More interestingly, though, there’s also the Exploration Mode, which according to the game itself, is “the way Assassin’s Creed Odyssey is meant to be experienced.” This mode removes map markers, and during quests, doesn’t give you quest objectives. Instead, you have to accrue hints of where in the game’s world to go based on dialog from NPCs and other sources, and when you’re close to where you should be, you can then use your eagle to pinpoint where exactly it is that you need to be headed.

"It’s an interesting take on exploration, more for Assassin’s Creed in particular than just any open world game- Assassin’s Creed games always try to recreate excellent recreations of their settings, and they would benefit a great deal from having more immersive game worlds that players can actually feel like they’re a part of. Additionally, given just how much there is to explore in the game, and how varied and beautiful Ancient Greece looks already, Exploration Mode does seem like the way to go."

https://gamingbolt.com/assassins-creed-odysseys-new-exploration-mode-removes-map-markers


That actually sounds pretty cool. Reminds me of Morrowind in a way, where you'd have to piece together where to go from general hints and dialog. It could potentially add a lot to the game experience (more immersive, better sense of exploration and discovery, etc.).

I'm impressed that they added this option. RPGs don't do this anymore. It isn't as easy as just toggling off map markers. The devs have to rewrite things, so there's enough information provided to people who aren't using map markers, waypoints, etc., to find what they're looking for, but without being too direct. It can be considerable work, which is why most games don't do it.

I'll definitely try Explorer mode first. If it's too tough, I'll just switch back to traditional mode. But hopefully they struck a good balance between direction and mystery.

Oh that's an interesting mode. I'll be trying that out.
 
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Another article on Explorer mode, with a bit more info, including mention of one year of post-launch DLC content:

"As mindbogglingly huge as AC: Origins was, it never felt possible to get lost in its sprawling Egyptian landscapes. For AC: Odyssey, Ubisoft want you to get a little bit lost. Rather than hold your hand as you explore ancient Greece, this new mode removes quest and navigation markers, forcing you to listen to and follow directions instead."

"Rather than give you a compass heading, you’re provided a list of geographical hints to pinpoint your goal. As with Origins you can scout from a massive height with your psychic eagle, and tag possible destinations based on the info given. It sounds a bit like navigating via Zelda: Breath Of The Wild’s mapping towers, although a tad less self-guided – this is still a mission-based game."

"It sounds like there’s going to be a lot of exploring to be done, too. Ubisoft have bragged that Odyssey will be significantly longer than Origins, which in itself was the largest game in the series by far. They’ve also got plans for at least one full year of post-launch content and support for the game, undoubtedly adding new landscapes to get lost in, and new locations to fill out your existing map."

"It’s rare for a studio to be so confident in their environment design that they’re actively encouraging players to wander off the beaten path, but I must admit that I’m eager to explore those vast and scenic landscapes for myself."

More here:
https://www.rockpapershotgun.com/20...Feed:+RockPaperShotgun+(Rock,+Paper,+Shotgun)

I'm liking this. I was undecided on the game before, but this has piqued my interest.
 
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I'll have to wait and play the game first, to see whether I'm engaged enough to want to continue, but it's good to see they have such a healthy line-up of content planned out for the next year. If I do enjoy the game, I'll be happy to buy more content later.

AC III remastered is a nice addition, too.
 
Another article on Explorer mode, with a bit more info, including mention of one year of post-launch DLC content:

"As mindbogglingly huge as AC: Origins was, it never felt possible to get lost in its sprawling Egyptian landscapes. For AC: Odyssey, Ubisoft want you to get a little bit lost. Rather than hold your hand as you explore ancient Greece, this new mode removes quest and navigation markers, forcing you to listen to and follow directions instead."

"Rather than give you a compass heading, you’re provided a list of geographical hints to pinpoint your goal. As with Origins you can scout from a massive height with your psychic eagle, and tag possible destinations based on the info given. It sounds a bit like navigating via Zelda: Breath Of The Wild’s mapping towers, although a tad less self-guided – this is still a mission-based game."

"It sounds like there’s going to be a lot of exploring to be done, too. Ubisoft have bragged that Odyssey will be significantly longer than Origins, which in itself was the largest game in the series by far. They’ve also got plans for at least one full year of post-launch content and support for the game, undoubtedly adding new landscapes to get lost in, and new locations to fill out your existing map."

"It’s rare for a studio to be so confident in their environment design that they’re actively encouraging players to wander off the beaten path, but I must admit that I’m eager to explore those vast and scenic landscapes for myself."

More here:
https://www.rockpapershotgun.com/20...Feed:+RockPaperShotgun+(Rock,+Paper,+Shotgun)

I'm liking this. I was undecided on the game before, but this has piqued my interest.

Love the idea of explorer mode, just still skeptical about dialogue options. Bragging about 30 hours of dialogue in the game is a bit weird, that’s a lot of watching people talk