Well, apparently Dice changed some of the TTK values and left a confusing mess. I still have yet to play, but found this thread on reddit which explains what is good and what isn't. I have to at least jump on and try Wake.
Well, for anyone who's patience hasn't long run out, Dice is finally rolling back most of the TTK changes in the game. It should come out March 4th.
Long story short, they aren't rolling back the exact old numbers, but it looks like very close to it.
The community only told them this was a mistake months ago. I'll definitely jump back on and give it a try.
I've been playing pretty regularly, due to my mates picking it up and have been having fun, (probably due to all of us on the mic communicating) medic smgs are still absolutely worthless except in close range.
Even after the update today?
They did revert the time to kill, the problem is it is still too slow. At least it is mostly back the way it was. It still takes forever to take someone down.
???
They reverted it mostly, distances beyond 100m still take more shots to kill, but not nearly as many as the garbage that was 5.2.
Correct, it is one more bullet beyond 100m usually, but otherwise everything is as it was.
I mostly play with the M1 Garand so the revert made the gun usable again and I am very happy.