Battletoads

This reveal underwhelmed the crap out of me. Hate the art style. Would have been happy with an Earthworm Jim style. I hate that cheap 90s cartoon flavor. Blech. And the animation looked pretty darn framey with bad key poses. I guess I have to see more, but initial reaction was not good.
 
This reveal underwhelmed the crap out of me. Hate the art style. Would have been happy with an Earthworm Jim style. I hate that cheap 90s cartoon flavor. Blech. And the animation looked pretty darn framey with bad key poses. I guess I have to see more, but initial reaction was not good.
From watching the gameplay in that video it seems kinda Earthworm Jimmy to me? Maybe just a nostalgia thing since that's how like all Sega and Super Nintendo games looked in the 90's
 
I don't understand..how is this a "Must have"?
Well, Phil is the man at Xbox. He has the powa. He loved Battletoads, and wanted a new one made. If I was in Phil's position, I would be like...make me some Zaxxon 2 now bitches.
 
Well, Phil is the man at Xbox. He has the powa. He loved Battletoads, and wanted a new one made. If I was in Phil's position, I would be like...make me some Zaxxon 2 now b****es.

Gyruss or GTFO.
 
I really don't care if game is good or bad, but how they thought it a good idea to change the og style so fundamentally to that abomination of aesthetics is beyond me lol
Really?
I like this art style. This game looks funny.
 

The graphics are growing on me, but there seems like something is off. Maybe the players are just bad, but lots of swinging wildly without any connection. I'm not sure if there is an issue with collision detection, the characters are too "thin", or if it is just the temporary invincibility of enemies after they get back up, but this seems like it could be very frustrating.
 
Doesn't the original move similar to how this does?
Even if it does, it's not much of an excuse, imo. The original was loved for its characters and nostalgia, not is amazing and unique controls.

They should be adding to the formula, not aping it...
 
Alright, NOW I’m excited for this :banana:



Edit: Apparently no online co-op....? I just messaged them, if I get a response I will post.
 
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Battletoads Incoming! Anarchic Amphibians Arrive August 20 with Xbox Game Pass
8 hours ago
Xbox Wire
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Summary
  • The Battletoads return this August, bringing the fight to Xbox One, Windows 10, Xbox Game Pass, and Steam
  • Zitz, Rash and Pimple’s first new adventure in decades, developed by Dlala Studios and supported by Rare
  • Get ready for a genre-busting comeback featuring combat, vehicles, puzzles and more!
It’s been quite a while — 26 years, in fact — but at long last, the Battletoads are ready to morph, leap and smash their way back into the limelight for an all-new adventure helmed by Dlala Studios and supported by series creator Rare, a partnership first teased during the Xbox E3 2018 Briefing.
The ’Toads have kept in shape by making cameos in titles like Killer Instinct and Shovel Knight while reliving past glories via Rare Replay, but this marks the first time since the 90s that they’re returning as undisputed stars of their own game.
Xbox Game Pass members can also pre-install the game on Console or PC starting today, so you’re ready to play on day one: search for Battletoads on your Xbox or the Xbox App for PC (beta), or download the Xbox Game Pass mobile app for Apple or Android and pre-install to your console or PC. Until you get a chance to play, be sure to check out our latest trailer for a glimpse of all the action that awaits!

If you’re unfamiliar with the genre-busting gameplay of the Battletoads series, here are the essentials: Zitz, Rash and Pimple are three brawling bruisers from outer space who can morph parts of their bodies to dish out extra destruction. The targets of said destruction, are often the Dark Queen and her abominable allies, in action that takes place across a variety of beat ‘em up, platforming, and racing stages.
The tenacity and split-second reflexes required to beat the original Battletoadshas given it a fearsome reputation among fans. Dlala’s new approach focuses on maintaining this mayhem while ensuring you have enough options to play at your own pace. That includes bringing in some buddies for couch co-op, which allows up to three players to drop in and out at will, along with difficulty settings designed to suit everyone from Tadpole to Battletoad. Just like before, you’ll be faced with hugely varied challenges as you play, including new vehicle sections and even some puzzle-solving this time around!
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Battletoads’ irreverent sense of humor pays homage to the stylish, self-aware cartoons of the late ’90s, with the new game opting for a distinctive hand-animated style to capture the exaggerated morph attacks and comic timing of the ’Toads. A cartoon also needs gags, which is why the game’s wild story – penned by award-winning writers – unfolds in several fully animated sequences featuring professional voice talent.
There is much more to share about the game between now and then, including gameplay deep dives, first glimpses of new collectible merchandise and exclusive giveaways. We’ll also be peeking behind the scenes at Dlala for a look at the creative process that brought this new Battletoads to life. Until then, check out the Battletoads Microsoft Store page or wishlist the game on Steam, dive into our heroes’ original adventures in the Rare Replay collection with Xbox Game Pass, and get ready to take cover – the Battletoads are back!
 
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