Call of Duty: Ghosts Multiplayer Review (Xbox 360)

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I am a sinner.
Sep 11, 2013
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Got my copy of Call of Duty: Ghosts yesterday for the Xbox 360. It seems as if there are a lot of disappointed people around the net in reviews and forums hammering the multiplayer part of the game and I prepared myself for the worst. I was disappointed to read all of it, and I must admit, it scared me a bit. How could the game ‘regress’ as people were putting it? How could Infinity Ward have put out utter trash? After reading a bunch of reviews and impressions of the game I’m left with one question, what game were they playing?

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After playing it for nearly six hours yesterday, I must say, I enjoyed the crap out of Call of Duty: Ghosts. It’s like a merging of some of the best parts of Call of Duty and Battlefield. Immediately upon playing one thing became readily apparent, the motion of the game was the smoothest I’ve ever seen in a Call of Duty. It’s only 60fps but it felt like it was far faster. There were no FPS drops to be had except for some very rare occurrences of lag. It was rock solid. Black Ops II never felt smooth like Ghosts does. I mean never. It’s like night and day. The graphics were also something I was surprised by. The past few iterations of the CoD series haven’t been know as games that were pushing graphical boundaries. While Ghosts isn’t the cream of the crop it’s no slouch when it comes to the graphics department and I feel easily surpasses the graphics in Black Ops II. In the past I could see some grunts about the game not looking up to snuff. I don’t think that’s the case with Ghosts. I’m very curious to see how the single player looks as well as how it will look on next-gen consoles.

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The gameplay in Ghosts is a departure from past CoD games in the sense that you die faster now, much faster. Standard mode is close to hardcore mode. There’s almost no need to play hardcore now. Well, almost. This is a good thing though. There’s far less of unloading an entire clip towards someone only to have him or her survive and kill you. I’m thankful for that. It was one of the main reasons why I would only play hardcore and couldn’t stand the standard mode. With these minor changes playing each game is faster and not as drawn out. The pace seems to be upped to the 10th degree. All of this was a bonus for me. And a biggie, the gameplay makes it feel like snipers are no longer a concern. They’re still a threat but they don’t seem to pose as much of a thread as Black Ops II.

The weapons and perks system is a massive departure from the past. It’s a bit overwhelming when you look at it. Everything is basically based on a coin system. The more you do in the game the more coins you receive. It’s a simple process but what do you spend the coins on? That’s where it becomes tricky. I find myself stockpiling coins because I’m afraid to spend it on items that don’t suit me. One cool thing I wish was employed through out the whole game is that the coin system was adopted for weapons as it is for perks. You can buy or level up to gain access to perks. That is a really good idea. If you want a perk so bad it’s affecting your strategy and just can’t play without it, you can buy it with your coins. If you can wait, you can level up to it. You can’t do that with weapons but I wish you were able to.

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With the perk and weapon system changes you must now oput some thought into how you construct your character and his or her load out. Gone are the days of picking the “holy trinity” and going with that. While there may still be the choice weapons many will use, how you accessorize them, and which ones you choose to ultimately unlock, are no longer cookie cutter. There’s some thought that needs to go into your choices. This adds a level of dimension to the game that makes it much more enjoyable for me. You’re held accountable for your choices because you’re spending the coins on weapons.

Maps are always a big part of a CoD game. This time around, Ghosts seems to be a merger of prior CoD games and the openness of Battlefield maps. The maps in Ghosts are mostly more open than they have been in past CoD games. The scale of Battlefield maps isn’t there, which is a good thing for this game. They’re also not as claustrophobic as many of the maps in past Call of Duty games. There’s a nice balance that I’m very happy with. What the maps suffer from are there are no signature maps. There really aren’t any that I see stand out as great maps. Every CoD game always seems to have a few must play maps. In Ghosts, there’s none that I can see. There’s none that define the game.

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There’s on big gripe I have with the game and it’s something I experienced in Black Ops II and that’s party lag comp. I don’t know if it’s actually been proven but whenever I was in a party in Black Ops II my games would suffer and it would be as if I was a ubernoob. The drop in stats was exponential. I’m not someone who has a high K/D. I hover around 1/1. Whoever I was in a party I was always a step late and I would drop to fractions. I had games where I could do nothing and ended up with like five kils and 20 deaths. It was frustrating and would make playing in a party unenjoyable. Unfortunately this appears to be carried over to Ghosts. All members of my party’s stats suffered. Like I said, I don’t know if it’s been proven, but, first hand experience makes this seem as if it’s the case.

On that note, playing solo I encountered absolutely zero lag comp issues. There really wasn’t a point where I felt the other team, or a single player, had an advantage based on hosting or some other variable. I was pleasantly surprised. There were no screams of “I know I shot him first. WTF!!!!?!?!?!?!?!” There was none of the ‘killed by someone coming around a corner that wasn’t there on my screen’ moments. However, both of those did happen when I was in a party. For the most part, playing solo didn’t highlight any of that. It may be there slightly but I didn’t come across it, or it wasn’t as prevalent as it has been in the past for me to even notice it.

Another gripe I have are the spawns. I can understand why it’s being done in a seemingly random nature. I believe it’s to stop people from spawn camping. I think this is one area that Black Ops II excelled in over Call of Duty: Ghosts. In BOII, if your spawn area were overpowered, you would switch to the other side of the map’s spawn site. If neither were safe you would spawn in a neutral area. In Ghosts it seems as if it’s completely random and it takes a few moments to get your bearings to get a feel for where you are in a map. Hopefully that will be patched.

The multiplayer in Call of Duty: Ghosts is a very enjoyable. Almost everything that was changed was changed for the better. It’s a very well done evolution of the series and a nice way to transition to the start of the next-generation. Call of Duty: Ghosts is the best evolution of the series in a few years. Infinity Ward did a good job with it and fans should really enjoy it. I’m not sure why there’s so much dislike for it coming from reviewers. I guess it’s now the cool thing to hate on the game. That’s fine but I’m not one of those people. I enjoy Ghosts this far and it’s added a much needed level of thought to how you approach the game. Good job Infinity Ward!

More of the same, I beg to differ!

*Screens are for narrative purposes only and are not to be used as a gauge of the Xbox 360's graphics.
 

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Good review!

Totally agree with pretty much all the above (Especially the Lag Comp). After a long wait (Stopped playing BO2 sometime in March) it feels good to have a solid COD Multiplayer in my gaming routine again.
 
Good review. I liked MW3, more than BO2.
Party lag though - I can't do that scene anymore, it's infuriating.
Maybe it'll help when the dedicated servers come online, I dunno.

I'll still be skipping Ghosts - same old same old, honestly. Certainly not a next-gen looking or feeling game.
 
Parties cause lag. The matchmaking is designed to optimize based on your ping. Playing solo, that is simple. Add in a party and suddenly a simple choice becomes more complex. Especially when people try to party up with people nowhere near them geographically.
 
Great review. There does seem to be a great deal of hate circulating lately towards Ghosts, tho I don't think all of it is warranted. Sure the gameplay is the tried and true COD formula, especially MP, however I don't think the graphics are as terrible as everyone is crying about. I might actually give Ghosts a shot for the SP, MP though, that boat sailed long ago for me.
 
I agree with a lot of what your saying and yes I think bashing cod is the cool thing to do these days. Although I struggled yesterday I am hoping I can get used to the changes, this is the smoothest cod and once the learning curve is gone I hope I will enjoy it more. I do wish guns unlocked like perks, I have many things I want to buy and no where near enough coins... Definitely doing thhe $10 upgrade for the Xbox one, I never do ground war but on these huge maps it might be fun. Biggest complaint for me is the huge maps, I enjoy a mix but more small then big.
 
It is the same year. The new game sucks and suddenly last year's game becomes the perfect COD game.

I'm doing the X1 upgrade too. 9v9 will be a lot more fun on the maps.

COD Ghosts would be a blast on some of the old MW2 maps right now.
 
Nice write up. I'd add that the audio effects, particularly with the footsteps are an enormous part of the gameplay now. Never before has the audio been so indicative of enemy positions. They are a dead giveaway of enemies.
 
It is the same year. The new game sucks and suddenly last year's game becomes the perfect COD game.

I'm doing the X1 upgrade too. 9v9 will be a lot more fun on the maps.

COD Ghosts would be a blast on some of the old MW2 maps right now.

Last COD I truly truly liked was Blops 1. MW3 was okay to me. I hated blops 2 but it was new and I was pretty good at it. Made me stay around. Never had a game where my K/D would have probably been a 3 if I had kept going on the 360.
 
Nice review PV. Your opinion seems to go against a lot of people on this site, but lines up more with some bigger game sites.
 
Nice review PV. Your opinion seems to go against a lot of people on this site, but lines up more with some bigger game sites.

Yep. Take note, this site has a ton of CoD haters, and it's been that way for some time now.
 
I went the PC route this year. Does it look as good as BF4 does? No. But I feel like I have pinpoint control of my actions. But that has been the COD formula for a while now - "solid" graphics, excellent control.

I hooked up my xbox 360 for PC controller and was near the top of the scores for most of the rounds I played. I wonder if there's some kind of aim assist when using a controller - if not then I no longer feel so strongly that kb/m has such a huge advantage over controllers for these kind of games, just based off of what I experienced tonight. I never felt overmatched (except when one guy unlocked a chopper kill streak - none of us had anti-air and so it was pretty pathetic for a few minutes there!) or under-powered.

I think people want something different and they have it in BF4. COD is what it is and this seems like another competent go 'round. Now if only there was cross platform play between xbox and PC...
 
I can't imagine how fast you'll die on the Xbox One version with the dedicated servers/better connection. I posted in the other thread, but I wouldn't mind seeing 1-2 more hitmarkers for the stronger guns up close, including some of the snipers. (the snipers over range though)

I think another problem is that you can unlock whatever you want right way. That's the dumbest thing ever. You should at least have to be a certain level to unlock the stronger things. Of course everybody is going to unlock the best assault rifle & sniper as soon as they can. There's no progression/reward to it now. It's pretty much like you're buying a shortcut kit.
 
Maps are very big...why they have no ground war is beyond me....I guess I won't have to worry about it in a few weeks. This game has alot of campers......and I mean alot compared to previous CoD games. Thank God they have crank mode which basically aliviates some of this.

There is not one time I thought of BF when playing this game. Spawns kinda suk...I have killed a guy and then he spawned right behind me and killed me. Blitz(I think thats the name of it) is very fun and hopefully I can get the guys I play with to play this game. I regular mode feels like you can kill as fast as hardcore mode in prevois CoD except from a long distance...which is a good thing.
 
Since release ive played every time with a party. And i experience bad lag comp it makes it really hard for me to kill people and they kill me in less shots. Guess i need to play some by myself and see how it runs, but then my wins suffer because most random team mates suck.

Also the lack of game modes. We need more.
 
Thanks for the review write up. Looks great. I picked it up last night, but didn't get a chance to put the game in. I will be checking it out tonight.
 
Maps are very big...why they have no ground war is beyond me....I guess I won't have to worry about it in a few weeks. This game has alot of campers......and I mean alot compared to previous CoD games. Thank God they have crank mode which basically aliviates some of this.

There is not one time I thought of BF when playing this game. Spawns kinda suk...I have killed a guy and then he spawned right behind me and killed me. Blitz(I think thats the name of it) is very fun and hopefully I can get the guys I play with to play this game. I regular mode feels like you can kill as fast as hardcore mode in prevois CoD except from a long distance...which is a good thing.
I gotta agree, Blitz is really fun to play, as is Domination.
 
I thought the 360 version was supposed to have dedicated servers (or was it some dedicated servers)? I played both Tuesday and Weds night but only have around 3 hours of play time. I experienced about the same amount of lag (or lag compensation) as BLOPS2 and had "Host Migration" several times which is disappointing. I really hope the X1 version is 100% dedicated servers and that it actually performs well (went digital on 360; so $10 digital upgrade)

Overall there are 3-4 maps I like but many feel too big for the number of players and general style of game CoD is. I do like the perk system a bit better than pick10 (it's just more clear to me) but am mixed on the removal of some of the perks/scorestreaks I liked from previous versions. I have to say UI design is well done and rapes BLOPSII (important for intuitive navigation). I do really like the knee slide and Blitz is a solid and fun mode as well. I've preferred the IW releases over the Treyarch ones in the past but I'm not entirely sold on Ghosts yet. Hope Free Fall is a good map (don't get the code until after 11/18.).
 
I thought the 360 version was supposed to have dedicated servers (or was it some dedicated servers)? I played both Tuesday and Weds night but only have around 3 hours of play time. I experienced about the same amount of lag (or lag compensation) as BLOPS2 and had "Host Migration" several times which is disappointing. I really hope the X1 version is 100% dedicated servers and that it actually performs well (went digital on 360; so $10 digital upgrade)

Overall there are 3-4 maps I like but many feel too big for the number of players and general style of game CoD is.
Nah, 360 has no dedicated servers. Only "next-gen" Call of Duty has dedicated servers. (Xbox One, PC, & I believe PS4 announced they will have them too)

As far as Ground War, the one article said the Xbox One version of the game supported 18 bots instead of 12, so there may be hope for these big maps actually being able to handle 9 vs. 9 on Xbox One with dedicated servers. That would be good news if true. I'll just be happy for slightly better graphics for once along with the less lag, more stable connection, & less dashboarding/host migration. Who knows how fast you'll die on a dedicated server though. lol!
 
Yeah you can still see "finding the best host" before the match starts. So much for dedicated servers. :laugh: