winner winner chicken dinnerIt is definitely the game, supposedly the PC version is even more unstable. It definitely crashes on Xbox but it seems infrequent enough where MS testing might not find it (it is MS's job to test, but just a quick QA run, the devs need to fully test their patch).
Camping is a valid tactic, but unfortunately this game really gives too many advantages to campers and punishes a run and gun style.Camping, run-and-gun, etc...they're all part of the game.
Euphrates Bridge... yeah not a fun map. There's some spots you can push, but once one team takes the bridge, it is game over. There's a few ways to get to the other side and really do some damage though. It isn't a very great map though.There is only one map that drives me nuts, and that's the one with the bridge in the middle. THAT one is cap central. Everything else has been pretty darn fun.
I still hate UAVs/wall hacks. UAVs should be limited to seeing people who are outside/exposed. If you are inside a building it shouldn't work.
Not sure if I noticed in MP yet but definitely did in the campaign cutscenes.I also notice a lot of screen tearing now that I'm playing the MP. Kinda baffling to be honest. If they can't run at res without tearing, they need to drop it. It's more distracting than any frame-drop I've encountered
I've actually got no problem with that. I've been doing well, and sometimes you gotta accept that part of warfare is not knowing where the enemy is. Makes camo important. You get the kill cam anyway. The alternative is something like Halo where the player models practically glow and don't react to the light around them. I'm not a fan of that.I do really like it, and think with a balancing patch and fixing a few other issues it can be great.
I got to play again last night and my #1 issue is the visibility (or lack of). You stand outside that cave on Azhir Cave and run in and you have nearly zero chance of seeing someone crouching in the dark. I'm pretty much shooting below the red text of someone's name at times, not able to directly see anyone.
BF V went through the exact same issue. Modern maps look so good and there's so much clutter around. Put a modern lighting system on top and suddenly there's spots players can simply vanish into.
There's just some spots on the maps where you're simply blind, like the cave map. It is bright outside and dark inside, so it is realistic, but it makes attacking the cave really difficult. There's that one end where you have to jump down and basically stand right in the open. The strategy on that map is to basically wait for the other team to get bored and come out.I've actually got no problem with that. I've been doing well, and sometimes you gotta accept that part of warfare is not knowing where the enemy is. Makes camo important. You get the kill cam anyway. The alternative is something like Halo where the player models practically glow and don't react to the light around them. I'm not a fan of that.