City of Heroes MMO comeback from shutdown

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Truckinator
Sep 12, 2013
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It must take a hardcore fan base to make this happen and I'm not sure of all the details. Just over a year ago, a story came out that the game was still being played by fans that somehow got the full game configured on a private server. More servers have come up and I recently got on one myself.

I had played the game for almost 2 years before this sudden shutdown by NC Soft that didn't make sense. I'm not sure if the game was losing money or just some corporate BS

On August 31, 2012, Paragon Studios announced that it was being closed, and City of Heroes would cease all billing immediately and begin the process of shutting down the service. ... On April 15, 2019, news broke that a private server based on City of Heroes at the time of its shutdown had been running in secret for years.

Back when I was curious about MMOs, I picked this and had a lot of fun with it until the shutdown, so I'm having a nostalgia moment running this again. Today, I have a nice ASUS much stronger than the sad Compaq I had about 10 years ago so I easily max the graphics settings. On that, the graphics are kind of dates, but this game has such an insane variety in character customizing, powers, zones, and enemies that I still enjoy messing with it. It also always somehow had a casual feel about it for chat or forming teams.

It also had Mission Architect that allowed player to design custom missions. I think the amount of player created content made this game feel like such a creative experience between this and so many character designs running around.

One of the fun things was when zone invasions happened or giant monsters appear. Then people form several teams to pile on and fight it.



Hopefully, NC Soft is still assessing this IP especially in a time of popular superheroes and movies.




How to get started.


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I'm in a custom stage made in Mission Arcitect being used as a XP farm remaking one of the characters I lost in 2012. This is crazy.

Part of this is the gamers / fans are in charge. It's insane the P2W ( pay to win ) vendor stuff like buying XP Bonuses is set to Zero.

Not only is this still a cool game in it's design features despite kind of dated graphics, but it's a well developed IP now run by Fan Devs. It makes a massive amount of DLC content wide open as well; it's crazy.

This thing should be left alone, but also studied by industry to consider different ways big games might be handled for content and bringing in revenue.


I think of my recent experiences with Mortal Kombat. MK11 is an incredible game, but it does seem like a weird mix of DLC plus needing to unlock content for the DLC characters Ijust paid for; I mean c'mon wtf. This to me contrasts with MKX which would let you drop about $20 for just about all the DLC at once.

This on the other hand has a s***load of content wide open and IMO what sets it apart is so much stuff is made by the players. I don't know if much of this can apply to fighting games, but it makes me think of the current situation with Cyberpunk.
 
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Well, the other nice thing about getting back in now is I actually have a gaming laptop. About 10 years ago I just had a s***ty Compaq, but my RoG ASUS easily hits the max graphics settings lol.
 
Thought this video is a good breakdown on the game and why it still has appeal even with the dated graphics. It is just packed with so many zones, options, and features.

 
Thought this video is a good breakdown on the game and why it still has appeal even with the dated graphics. It is just packed with so many zones, options, and features.


I love seeing the community revive old online games. A few friends of mine reverse engineered a server that works with Sony PS2 Medius Titles, so games like SOCOM 1, 2, 3, CA, Killzone, Frequency, Amplitude, ATV Off Road Fury, etc etc.