Control

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  • ☆☆☆☆☆

    Votes: 0 0.0%
  • ☆☆☆☆

    Votes: 3 42.9%
  • ☆☆☆

    Votes: 2 28.6%
  • ☆☆

    Votes: 1 14.3%
  • Votes: 1 14.3%

  • Total voters
    7
The kind of destruction I'm seeing in Control is what I expected to see in Crackdown 3.
 
  • Like
Reactions: u2popmofo
Just got a new mission with absolutely no idea how to get to it. I’m probably gonna throw in the towel on this one. I’m barely playing it but when I do I get stuck pretty often!

Nothing against the game, and I may just be getting lost because I’m stupid lol, but I don’t get a ton of time to game so it’s not turning out to be worth the effort for me.
 
Just got a new mission with absolutely no idea how to get to it. I’m probably gonna throw in the towel on this one. I’m barely playing it but when I do I get stuck pretty often!

Nothing against the game, and I may just be getting lost because I’m stupid lol, but I don’t get a ton of time to game so it’s not turning out to be worth the effort for me.

Isn't it highlighted on the map? I'm gonna play again tonight. I haven't had too much trouble getting around and fast travel.
 
Isn't it highlighted on the map? I'm gonna play again tonight. I haven't had too much trouble getting around and fast travel.

Usually it is, but not this time lol. I have no idea if it’s intentional or a bug
 
Usually it is, but not this time lol. I have no idea if it’s intentional or a bug
I think I remember one or two were like that. Not that the map is a great help anyway. I'd just recommend reading the description on the mission list to see if it has a general location there.
 
  • Informative
Reactions: Razzel
I think I remember one or two were like that. Not that the map is a great help anyway. I'd just recommend reading the description on the mission list to see if it has a general location there.

Will look at that tonight, thanks. On the top left of the hud it has the current mission and the area it’s in, but that area isn’t on my map.

I guess I could always check a walkthrough on YouTube but part of me would rather get rid of it. Gears and Borderlands are coming up quick!
 
  • Sad
Reactions: Swede
Could it be because it’s in a more closed environment?

Could be, but again with what MS was hyping up with destruction in a game, Control pulled it off. With poor frame rate on consoles and weak PCs but they did pull it off.
 
It's a throwback to early days when gamers didn't need curling to finish games.
Haven't played it yet (on vacation), but it prob will bother me a bit lol, we've been pampered for 3 generations of consoles now and I guess I'm getting soft.
 
  • Agree
Reactions: Razzel
Yeah that map is s***. Game is good. Mission 4 now.
 
This gen is all about hand holding, how sweet.
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Yeah that map is s***. Game is good. Mission 4 now.

Yeah, if I had to rely on the map I'd have been fu-diddly-ucked. Fortunately, the prevalence of signs with directions pointing to areas helped a lot.

Personally, I loved the game and Easter eggs, not fond of no difficulty sliders, though, and I would forgive anything just because of the section where you wear headphones.
 
  • Like
Reactions: Kvally
Ah yes... we live in a time when patches are timed exclusive ;)


Hi everyone! We’re thrilled to announce that the latest update for Control is OUT NOW on PlayStation 4. Since launch, Remedy have been listening to community feedback and working flat out behind the scenes on Control.

To our Xbox One and PC players, DO NOT PANIC! This update is heading your way very soon.

As many of you will know, bug fixing and submission times vary across each platform, which is why we’re not out on all formats yet! All being well, we won’t keep you waiting very long. Stay tuned to our social media channels for more info.

In the meantime, take a look at what you can expect as part of our latest update…

General
– Bug and crash fixes to missions, combat and overall game play
– Fixed multiple issues with the PC launcher related to DX11/DX12 crashes

Performance
– Improved title stability on all platforms
– Improved general frame-rate performance through optimisations made to multiple systems and content

UI
– Improved map loading times (map will no longer tease information)
– Motion Blur On/Off toggle added to Options menu
– Film Grain On/Off toggle added to Options menu
– Fixed incorrect UI behaviour on ultra-wide monitors (PC)
– Fixed multiple issues when incorrect subtitles are shown for multiple languages
– Fixed issue when the game centers the aim on Jesse’s head
– Fixed multiple UI related issues

Progression
– Fixed an issue when player could not acquire ‘Pierce Charging Efficiency’ and ‘Spin Grouping Efficiency’ upgrade
– Fixed issue when Crafting Charge and personal Mods would not give the Weapon/Mod but take the materials (Sorry. The Board was greedy)
– Fixed issue that prevented players activating the Pierce weapon form upgrade
– Fixed issue when Jesse is unable to cleanse the ‘Transit Corridor South’ Control point upon returning from Prime Candidate Program area in the mission The Face of the Enemy
– Fixed an issue when Heptonstall would not spawn during certain story missions in the “Old Friends” side-mission (still looking for his buddy Remus)
– Fixed issue when Hiss Barrier remains in the Directorial Override mission’s Control Room if the player dies during the binding cut scene

Sound
– Fixed issue when certain licensed music tracks play after enabling the ‘Mute Copyrighted Tracks’ option
– Fixed and issue when audio is out of sync in the Dr Darling videos (PS4)

Misc
– Fixed issue with the Charge weapon forms erroneous blast radius causing (way) too much visual damage to the environments
– Fixed an issue where game would stall when completing a story mission and unlocking a trophy (PS4)

Once again, we want to thank our brilliant players for their amazing support. We can’t wait to tell you more about what we’re up to behind the scenes. In the meantime, have a great week and we’ll speak to you soon.
 
Certain Altered Items - Objects of Power - cause large-scale Altered World Events, or AWEs. These AWEs seem to represent instance of other realms, perhaps other dimensions entirely...