Official Thread Crackdown 3

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I hope that’s true. My guess was that the game is far enough along and it wouldn’t really matter at this point. That seems to be what he’s saying..?


Yep. The last trailer looked like it had a lot of work done since last E3
 
Yep. The last trailer looked like it had a lot of work done since last E3

Yeah it's clear the game was never going to release last year but the new trailer looks pretty nice although it's far more enjoyable with the sound turned off. I like Crews but that constant yacking got on my nerves fast lol.
 
Yeah it's clear the game was never going to release last year but the new trailer looks pretty nice although it's far more enjoyable with the sound turned off. I like Crews but that constant yacking got on my nerves fast lol.
It looks better, but it was entirely forgettable.

If it weren't Xbox exclusive, the game would be beyond doa. I'd expect the game to have faded into obscurity by this point.

Out of all the showings it hashad, the one highlight (the destruction in multiplayer), they've been distancing themselves from for years.

Theyve shown nothing that reflects that experience, and instead thrown money at some obnoxious bloke to act obnoxious? Blech.

Hard pass.
 
I still have hope for Crackdown. Fact that it’s a Game Pass game means a lot of people will try it.

The first Crackdown was a gamey game. Not the greatest looking. Story was minimal to irrelevant. Animations weren’t that amazing. In the end, it was addictively fun. As long as they can nail the sandbox, this should be a game with legs.

If it doesn’t have full scale destruction for multiplayer, it’s going to get backlash that will overshadow the single player...which would be a shame.
 
I still have hope for Crackdown. Fact that it’s a Game Pass game means a lot of people will try it.

The first Crackdown was a gamey game. Not the greatest looking. Story was minimal to irrelevant. Animations weren’t that amazing. In the end, it was addictively fun. As long as they can nail the sandbox, this should be a game with legs.

If it doesn’t have full scale destruction for multiplayer, it’s going to get backlash that will overshadow the single player...which would be a shame.
I feel certain it either won't have full scale destruction. If it has destruction at all it will be done without cloud computing and will be limited. Just a gut feeling.
 
I feel certain it either won't have full scale destruction. If it has destruction at all it will be done without cloud computing and will be limited. Just a gut feeling.

Sadly I think you’re right. The full scale destruction will likely wait until internet improves in a few years. Full scale cloud compute isn’t accessible for many gamers based on their internet.
 
I just don't get why the destruction even makes sense when those agents are supposed to be trying to save the city. I'm sure it's separated from the single player and it's all just supposed to be for fun but it seems kind of disjointed to go from SP trying to be the good guy to MP just trying to level the city because they felt the need to cram MP into a series that never had it (and didn't need it) before. I would think they'd work more on co-op for the SP section or something if an online component was needed.
 
Four years after it was announced, Crackdown 3 is in a tough spot

...Fast forward to 2018 and Crackdown 3 is in a tough spot. It's suffered multiple delays, met with apathy online and was even rumoured to be cancelled. Behind the scenes, developers - a raft of developers - have worked hard to turn Crackdown 3 into a real video game that will actually come out. They have faced multiple challenges along the way, which, people close to the project speaking with Eurogamer anonymously have indicated, has a lot to do with that pesky cloud-powered multiplayer, its "100 per cent destructible environments" and exactly who is - and isn't - working on the game."

...We've heard Jones' ambitions for the game - tantalisingly outlined at big media shows such as Gamescom - were simply too big to be made a reality in a fully functional, multiplayer environment on Xbox One. We've also heard Crackdown 3 has struggled in terms of solidity of vision and lacked clear management. As one person familiar with the project put it, who was and wasn't working on the game was a source of many past and present issues.

Crackdown 3's ambitious competitive multiplayer, too has proven troublesome. Microsoft has yet to demo Crackdown 3's PvP to press, instead preferring to focus on the locked-down, Sumo-led campaign (which we played at E3 2017). Jones' eye-catching demo that showed impressive destruction tech in a multiplayer Crackdown-themed environment, it turns out, was only ever about showing off the potential of the cloud. It was never intended to represent gameplay gamers might actually get to experience.

Crackdown 3's showing at E3 and Gamescom in 2017 did not blow gamers or press away. The build suffered from a number of bugs, which worried many given the game was due out alongside the Xbox One X on 7th November that year, but perhaps more concerning for Microsoft was it failed to excite the gaming audience. In short, the reception to Crackdown 3 was apathetic, and the planned reveal of the competitive multiplayer game later in 2017 failed to materialise.

Just before E3 2018, Microsoft announced Crackdown 3 was once again delayed, this time to early 2019. While Microsoft released a new video for Crackdown 3 at E3 2018, it did not bring a playable build of the game to the show - a year after it let the press and public play the game at E3 2017.

The delay was also about giving Crackdown 3 as favourable a launch window as possible. Its previous release window, which was autumn 2018, is a crowded one, with a number of big-budget video games set to launch.

Unfortunately for Crackdown 3, early 2019 has all of a sudden become a crowded window for the release of games. Games such as Anthem, Days Gone and Metro Exodus all launch on the same day as Crackdown 3 in February. Then March sees the release of The Division 2. It's tough to see Crackdown 3 holding its own in that bunch.

https://www.eurogamer.net/articles/...-was-announced-crackdown-3-is-in-a-tough-spot
 
Four years after it was announced, Crackdown 3 is in a tough spot

...Fast forward to 2018 and Crackdown 3 is in a tough spot. It's suffered multiple delays, met with apathy online and was even rumoured to be cancelled. Behind the scenes, developers - a raft of developers - have worked hard to turn Crackdown 3 into a real video game that will actually come out. They have faced multiple challenges along the way, which, people close to the project speaking with Eurogamer anonymously have indicated, has a lot to do with that pesky cloud-powered multiplayer, its "100 per cent destructible environments" and exactly who is - and isn't - working on the game."

...We've heard Jones' ambitions for the game - tantalisingly outlined at big media shows such as Gamescom - were simply too big to be made a reality in a fully functional, multiplayer environment on Xbox One. We've also heard Crackdown 3 has struggled in terms of solidity of vision and lacked clear management. As one person familiar with the project put it, who was and wasn't working on the game was a source of many past and present issues.

Crackdown 3's ambitious competitive multiplayer, too has proven troublesome. Microsoft has yet to demo Crackdown 3's PvP to press, instead preferring to focus on the locked-down, Sumo-led campaign (which we played at E3 2017). Jones' eye-catching demo that showed impressive destruction tech in a multiplayer Crackdown-themed environment, it turns out, was only ever about showing off the potential of the cloud. It was never intended to represent gameplay gamers might actually get to experience.

Crackdown 3's showing at E3 and Gamescom in 2017 did not blow gamers or press away. The build suffered from a number of bugs, which worried many given the game was due out alongside the Xbox One X on 7th November that year, but perhaps more concerning for Microsoft was it failed to excite the gaming audience. In short, the reception to Crackdown 3 was apathetic, and the planned reveal of the competitive multiplayer game later in 2017 failed to materialise.

Just before E3 2018, Microsoft announced Crackdown 3 was once again delayed, this time to early 2019. While Microsoft released a new video for Crackdown 3 at E3 2018, it did not bring a playable build of the game to the show - a year after it let the press and public play the game at E3 2017.

The delay was also about giving Crackdown 3 as favourable a launch window as possible. Its previous release window, which was autumn 2018, is a crowded one, with a number of big-budget video games set to launch.

Unfortunately for Crackdown 3, early 2019 has all of a sudden become a crowded window for the release of games. Games such as Anthem, Days Gone and Metro Exodus all launch on the same day as Crackdown 3 in February. Then March sees the release of The Division 2. It's tough to see Crackdown 3 holding its own in that bunch.

https://www.eurogamer.net/articles/...-was-announced-crackdown-3-is-in-a-tough-spot
What a Debbie Downer article. But who's to say that crackdown 3 won't be on par or better than some of those games releasing in the spring. We just don't know.
 
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I'm taking a wait and see attitude. I'll still have gamepass when it releases so I check it out then. If its good then great but if its terrible, I'm not out full retail price for it.
 
I'm taking a wait and see attitude. I'll still have gamepass when it releases so I check it out then. If its good then great but if its terrible, I'm not out full retail price for it.

This right here. I'll be playing day one, if it sucks balls, oh well. Gamepass is a great way to play all of MS's (and some third party too) games day one with minimal risk.
 
The article pretty much just summarized everything that’s been floating around out there.
Nothing new, but no new ‘good news’ either.

My main concern is the lack of well...anything. The E3 vid was quick, but otherwise nothing really new in a long time.


I still have hopes for this one, I just wish they’d give us an actual update of some sort.
 
I’ll be playing day 1 and I’m still extremely intrigued. My expectations are very tempered though. I think odds are greatly stacked against this game being special. I think it’s fighting hard to come out and reach average.
 
http://m.ign.com/articles/2018/07/1...ly-unwilling-to-delay-crackdown-3-any-further

Microsoft Is Reportedly Unwilling to Delay Crackdown 3 Any Further
For Crackdown 3, it may be February or bust.
by Nick Santangelo
Jul, 16 2018
Crackdown 3 is infamous for its repeated delays, but its most recent one may be the last. A new report from Eurogamer claims anonymous sources have reported this is "the final time" Microsoft is willing to delay it.
Announced during E3 2014, Crackdown 3's first release window was 2016, but it was pushed back to November 2017 for a planned launch alongside the Xbox One X. But following lukewarm receptions at E3 and Gamescom 2017, Crackdown 3 was again delayed to 2018. But that wasn't to be either. Last month, Microsoft officially pushed the game back to February 22, 2019.
Eurogamer's new report attempts to sort through this rocky development cycle with on-the-record interviews with Microsoft and the various studios developing Crackdown 3.
"It's hard to move games," Executive Vice President of Gaming at Microsoft Phil Spencer told Eurogamer. "There's no doubt about that. It's expensive. You have to make sure the team has the energy for it, so it takes time to go and have all of the discussions, make sure you're saying you've got clear ownership and leadership in place for the important issues. But we made the decision we were going to move the game because we wanted to give it the time to be right."
They also wanted to launch Crackdown 3 at the right time, meaning one as far away from Red Dead Redemption 2 as possible. Spencer admitted as much, while also naming a number of other big holiday games – most of which are annual releases – he wanted Crackdown to avoid. The bad news for Crackdown 3 is that the publishers behind a number of other high-profile games had the same idea, and Q1 2019 is now packed with Kingdom Hearts 3, the Resident Evil 2 remake, Anthem, The Division 2, and more.
But nearly five years after its announcement, Crackdown 3 may finally be out of options for other release windows. IGN has reached out to Microsoft for comment on its appetite – or lack thereof – for further Crackdown 3 delays and will update this story should they issue a response.
In the meantime, Crackdown fans can read about Crackdown 3's identity crisis and about the franchise creator's take on his departure from Crackdown 3 development.
 
http://m.ign.com/articles/2018/07/1...ly-unwilling-to-delay-crackdown-3-any-further

Microsoft Is Reportedly Unwilling to Delay Crackdown 3 Any Further
For Crackdown 3, it may be February or bust.
by Nick Santangelo
Jul, 16 2018
Crackdown 3 is infamous for its repeated delays, but its most recent one may be the last. A new report from Eurogamer claims anonymous sources have reported this is "the final time" Microsoft is willing to delay it.
Announced during E3 2014, Crackdown 3's first release window was 2016, but it was pushed back to November 2017 for a planned launch alongside the Xbox One X. But following lukewarm receptions at E3 and Gamescom 2017, Crackdown 3 was again delayed to 2018. But that wasn't to be either. Last month, Microsoft officially pushed the game back to February 22, 2019.
Eurogamer's new report attempts to sort through this rocky development cycle with on-the-record interviews with Microsoft and the various studios developing Crackdown 3.
"It's hard to move games," Executive Vice President of Gaming at Microsoft Phil Spencer told Eurogamer. "There's no doubt about that. It's expensive. You have to make sure the team has the energy for it, so it takes time to go and have all of the discussions, make sure you're saying you've got clear ownership and leadership in place for the important issues. But we made the decision we were going to move the game because we wanted to give it the time to be right."
They also wanted to launch Crackdown 3 at the right time, meaning one as far away from Red Dead Redemption 2 as possible. Spencer admitted as much, while also naming a number of other big holiday games – most of which are annual releases – he wanted Crackdown to avoid. The bad news for Crackdown 3 is that the publishers behind a number of other high-profile games had the same idea, and Q1 2019 is now packed with Kingdom Hearts 3, the Resident Evil 2 remake, Anthem, The Division 2, and more.
But nearly five years after its announcement, Crackdown 3 may finally be out of options for other release windows. IGN has reached out to Microsoft for comment on its appetite – or lack thereof – for further Crackdown 3 delays and will update this story should they issue a response.
In the meantime, Crackdown fans can read about Crackdown 3's identity crisis and about the franchise creator's take on his departure from Crackdown 3 development.

Probably means super crunch for the developers. This was another rumored mismanaged project. I like a lot of what Microsoft has been doing with gaming lately but I believe the MGS team who oversees 2nd party projects has been given enough rope. If Crackdown is a bomb, Lobb and Loftus need to be relocated. Maybe head the achievements or avatars teams. Get them out of games. Lobb has seem so out of touch with every project he’s been involved with and Loftus, while not been given a great budget the past few years, has still punched below weight class.

Lobb told us Scalebound was turning into the greatest game ever right before it was canceled. Talked about an extensive single player campaign in Phantom Dust which developers denied right before it’s canceled. He’s been connected to this project too. 3 strikes this gen and out.

I still have hope. I’m just saying this should be Loftus and Lobbs last shot. Maybe give Chara a promotion.
 
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Being that the original announced (but clearly never true) release date was fall 2017 a delay to Feb 2019 should give them all they need to either get it where it needs to be or give up on it. Matt over on resetera has said in the past that the only reason it hasn't already been cancelled is MS doesn't want to add another announced yet cancelled game to the pile because of the bad PR it would create.
 
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I notice that my mood swings are often reflected in Crackdown threads. When I have a good date...Well then there’s still hope and Crackdown will be fun. President of the US bends the knee to an International terrorist in front of the world...and then my daughter breaks her damned phone?...F everyone! Fire them all!

I’d like to apologize for my extreme bipolar episodes in this thread.

Still hope this game is good.

Thank you for listening.
 
Probably means super crunch for the developers. This was another rumored mismanaged project. I like a lot of what Microsoft has been doing with gaming lately but I believe the MGS team who oversees 2nd party projects has been given enough rope. If Crackdown is a bomb, Lobb and Loftus need to be relocated. Maybe head the achievements or avatars teams. Get them out of games. Lobb has seem so out of touch with every project he’s been involved with and Loftus, while not been given a great budget the past few years, has still punched below weight class.

Lobb told us Scalebound was turning into the greatest game ever right before it was canceled. Talked about an extensive single player campaign in Phantom Dust which developers denied right before it’s canceled. He’s been connected to this project too. 3 strikes this gen and out.

I still have hope. I’m just saying this should be Loftus and Lobbs last shot. Maybe give Chara a promotion.

I agree. All of this reeks of mismanagement. A few projects not making the cut is one thing, but this is a recurring theme with Microsoft. Scalebound Canceled, Phantom Dust reworked, Fable Legends Canceled, Project Spark ended, Obsidian's Stormland Project cancelled. etc. Lets not mentioned all the closed studios ( Ensemble, FASA, Lionhead, Press Play)
 
I’m guessing what happened was they finally resigned themselves to the fact at the they couldn’t make Jones’s ‘full destruction’ quite a reality.

Then it seems like they’ve been scrambling to work around that loss of identity. Almost like calling in other artists to finish a painting or a song started by someone else, but no one can quite agree on the direction.
 
Would anyone be interested or accept Crackdown 3 if it included a BR mode? If they did I think it could work and would be interesting to see with or without destructible environments and its unique gameplay mechanics.


I’m guessing what happened was they finally resigned themselves to the fact at the they couldn’t make Jones’s ‘full destruction’ quite a reality.

Then it seems like they’ve been scrambling to work around that loss of identity. Almost like calling in other artists to finish a painting or a song started by someone else, but no one can quite agree on the direction.


On the ign podcast they mentioned that the original creator (his name escapes me atm) of gta was just a consultant to the dev team and that his production team was developing the cloud side of the multiplayer, which is what their specialty was/is. But then they got bought by Epic...so that may be the and or one reason as to why it’s been seeing trouble/delays. Probably had to start from scratch.
 
Jezz Cordon mentioned that the 2015 demo was real...ish. The cloud destruction was running on a closed network. Wasn’t real internet conditions. Once Microsoft took it to the real internet, real latency broke it. Doesn’t look like today’s internet can handle the original vision.

The good part is that when the infrastructure of the internet improves and is low latency, the tech is in place to take advantage of it. Not there today.

They’re working on trying to make the single player better right now.
 
Jezz Cordon mentioned that the 2015 demo was real...ish. The cloud destruction was running on a closed network. Wasn’t real internet conditions. Once Microsoft took it to the real internet, real latency broke it. Doesn’t look like today’s internet can handle the original vision.

The good part is that when the infrastructure of the internet improves and is low latency, the tech is in place to take advantage of it. Not there today.

They’re working on trying to make the single player better right now.
Real world breaks everything. And some people think streaming will overtake local hardware any time soon...