I hope that’s true. My guess was that the game is far enough along and it wouldn’t really matter at this point. That seems to be what he’s saying..?
Pretty much what I thought...
I hope that’s true. My guess was that the game is far enough along and it wouldn’t really matter at this point. That seems to be what he’s saying..?
Yep. The last trailer looked like it had a lot of work done since last E3
It looks better, but it was entirely forgettable.Yeah it's clear the game was never going to release last year but the new trailer looks pretty nice although it's far more enjoyable with the sound turned off. I like Crews but that constant yacking got on my nerves fast lol.
I feel certain it either won't have full scale destruction. If it has destruction at all it will be done without cloud computing and will be limited. Just a gut feeling.I still have hope for Crackdown. Fact that it’s a Game Pass game means a lot of people will try it.
The first Crackdown was a gamey game. Not the greatest looking. Story was minimal to irrelevant. Animations weren’t that amazing. In the end, it was addictively fun. As long as they can nail the sandbox, this should be a game with legs.
If it doesn’t have full scale destruction for multiplayer, it’s going to get backlash that will overshadow the single player...which would be a shame.
I feel certain it either won't have full scale destruction. If it has destruction at all it will be done without cloud computing and will be limited. Just a gut feeling.
I agree.I feel certain it either won't have full scale destruction. If it has destruction at all it will be done without cloud computing and will be limited. Just a gut feeling.
What a Debbie Downer article. But who's to say that crackdown 3 won't be on par or better than some of those games releasing in the spring. We just don't know.Four years after it was announced, Crackdown 3 is in a tough spot
...Fast forward to 2018 and Crackdown 3 is in a tough spot. It's suffered multiple delays, met with apathy online and was even rumoured to be cancelled. Behind the scenes, developers - a raft of developers - have worked hard to turn Crackdown 3 into a real video game that will actually come out. They have faced multiple challenges along the way, which, people close to the project speaking with Eurogamer anonymously have indicated, has a lot to do with that pesky cloud-powered multiplayer, its "100 per cent destructible environments" and exactly who is - and isn't - working on the game."
...We've heard Jones' ambitions for the game - tantalisingly outlined at big media shows such as Gamescom - were simply too big to be made a reality in a fully functional, multiplayer environment on Xbox One. We've also heard Crackdown 3 has struggled in terms of solidity of vision and lacked clear management. As one person familiar with the project put it, who was and wasn't working on the game was a source of many past and present issues.
Crackdown 3's ambitious competitive multiplayer, too has proven troublesome. Microsoft has yet to demo Crackdown 3's PvP to press, instead preferring to focus on the locked-down, Sumo-led campaign (which we played at E3 2017). Jones' eye-catching demo that showed impressive destruction tech in a multiplayer Crackdown-themed environment, it turns out, was only ever about showing off the potential of the cloud. It was never intended to represent gameplay gamers might actually get to experience.
Crackdown 3's showing at E3 and Gamescom in 2017 did not blow gamers or press away. The build suffered from a number of bugs, which worried many given the game was due out alongside the Xbox One X on 7th November that year, but perhaps more concerning for Microsoft was it failed to excite the gaming audience. In short, the reception to Crackdown 3 was apathetic, and the planned reveal of the competitive multiplayer game later in 2017 failed to materialise.
Just before E3 2018, Microsoft announced Crackdown 3 was once again delayed, this time to early 2019. While Microsoft released a new video for Crackdown 3 at E3 2018, it did not bring a playable build of the game to the show - a year after it let the press and public play the game at E3 2017.
The delay was also about giving Crackdown 3 as favourable a launch window as possible. Its previous release window, which was autumn 2018, is a crowded one, with a number of big-budget video games set to launch.
Unfortunately for Crackdown 3, early 2019 has all of a sudden become a crowded window for the release of games. Games such as Anthem, Days Gone and Metro Exodus all launch on the same day as Crackdown 3 in February. Then March sees the release of The Division 2. It's tough to see Crackdown 3 holding its own in that bunch.
https://www.eurogamer.net/articles/...-was-announced-crackdown-3-is-in-a-tough-spot
I'm taking a wait and see attitude. I'll still have gamepass when it releases so I check it out then. If its good then great but if its terrible, I'm not out full retail price for it.
http://m.ign.com/articles/2018/07/1...ly-unwilling-to-delay-crackdown-3-any-further
Microsoft Is Reportedly Unwilling to Delay Crackdown 3 Any Further
For Crackdown 3, it may be February or bust.
by Nick Santangelo
Jul, 16 2018
Crackdown 3 is infamous for its repeated delays, but its most recent one may be the last. A new report from Eurogamer claims anonymous sources have reported this is "the final time" Microsoft is willing to delay it.
Announced during E3 2014, Crackdown 3's first release window was 2016, but it was pushed back to November 2017 for a planned launch alongside the Xbox One X. But following lukewarm receptions at E3 and Gamescom 2017, Crackdown 3 was again delayed to 2018. But that wasn't to be either. Last month, Microsoft officially pushed the game back to February 22, 2019.
Eurogamer's new report attempts to sort through this rocky development cycle with on-the-record interviews with Microsoft and the various studios developing Crackdown 3.
"It's hard to move games," Executive Vice President of Gaming at Microsoft Phil Spencer told Eurogamer. "There's no doubt about that. It's expensive. You have to make sure the team has the energy for it, so it takes time to go and have all of the discussions, make sure you're saying you've got clear ownership and leadership in place for the important issues. But we made the decision we were going to move the game because we wanted to give it the time to be right."
They also wanted to launch Crackdown 3 at the right time, meaning one as far away from Red Dead Redemption 2 as possible. Spencer admitted as much, while also naming a number of other big holiday games – most of which are annual releases – he wanted Crackdown to avoid. The bad news for Crackdown 3 is that the publishers behind a number of other high-profile games had the same idea, and Q1 2019 is now packed with Kingdom Hearts 3, the Resident Evil 2 remake, Anthem, The Division 2, and more.
But nearly five years after its announcement, Crackdown 3 may finally be out of options for other release windows. IGN has reached out to Microsoft for comment on its appetite – or lack thereof – for further Crackdown 3 delays and will update this story should they issue a response.
In the meantime, Crackdown fans can read about Crackdown 3's identity crisis and about the franchise creator's take on his departure from Crackdown 3 development.
Probably means super crunch for the developers. This was another rumored mismanaged project. I like a lot of what Microsoft has been doing with gaming lately but I believe the MGS team who oversees 2nd party projects has been given enough rope. If Crackdown is a bomb, Lobb and Loftus need to be relocated. Maybe head the achievements or avatars teams. Get them out of games. Lobb has seem so out of touch with every project he’s been involved with and Loftus, while not been given a great budget the past few years, has still punched below weight class.
Lobb told us Scalebound was turning into the greatest game ever right before it was canceled. Talked about an extensive single player campaign in Phantom Dust which developers denied right before it’s canceled. He’s been connected to this project too. 3 strikes this gen and out.
I still have hope. I’m just saying this should be Loftus and Lobbs last shot. Maybe give Chara a promotion.
I’m guessing what happened was they finally resigned themselves to the fact at the they couldn’t make Jones’s ‘full destruction’ quite a reality.
Then it seems like they’ve been scrambling to work around that loss of identity. Almost like calling in other artists to finish a painting or a song started by someone else, but no one can quite agree on the direction.
Real world breaks everything. And some people think streaming will overtake local hardware any time soon...Jezz Cordon mentioned that the 2015 demo was real...ish. The cloud destruction was running on a closed network. Wasn’t real internet conditions. Once Microsoft took it to the real internet, real latency broke it. Doesn’t look like today’s internet can handle the original vision.
The good part is that when the infrastructure of the internet improves and is low latency, the tech is in place to take advantage of it. Not there today.
They’re working on trying to make the single player better right now.
You have to cater to the lowest common denominator.Real world breaks everything. And some people think streaming will overtake local hardware any time soon...